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First downsampled 1080p screens from PS4 Pro (Titanfall 2)

Glad to see people are now understanding the benefits of higher resolutions than 1080p and downsampling on a console!

It's going to be great to see more games look like this.
 

leng jai

Member
I think the main issue that people are pointing out is that for this particular game the difference is bigger than usual because Titanfall 2 isn't native 1080p in the first place. Now obviously there's a significant benefit from downsampling but in most case it won't be as dramatic as this for games that are native 1080p, and even less so if they have AA on top.

Say for example if Tearaway Unfolded was given a Pro patch the difference would be far less because that game already has crazy IQ in the first place.
 
Um... The scene doesn't look identical between the pro and OG. Are both screens taken from the same exact spot in Skyrim?

If yes, then wow! It's not just a IQ increase. More foliage and other details are added!

Its not the same location, and with Skyrim's dynamic weather its not exactly the same time of day and weather.

The top shot is a 4K shot taken from PS blog that the user compared to a PS4 capture, did everyone miss that part? You don't know what if anything was done to that 4K image before it was posted. Its not an apples to apples comparison.

I think the main issue that people are pointing out is that for this particular game the difference is bigger than usual because Titanfall 2 isn't native 1080p in the first place. Now obviously there's a significant benefit from downsampling but in most case it won't be as dramatic as this for games that are native 1080p, and even less so if they have AA on top.

Say for example if Tearaway Unfolded was given a Pro patch the difference would be far less because that game already has crazy IQ in the first place.

I almost think people need to see some downsampling shots from PC to understand how it will improve IQ. Like you said in TF2 its quite drastic because its operating at a dynamic, lower than 1080p resolution on the PS4.

We will definitely see improved IQ in all games that utilize the downsampling, but the degree will be different for all games. Wasn't it confirmed that UC4 will render at 1440p? While it will look better downsampling from 1440p, it won't be other wordly (I know because i pretty much downsampling all of my games from 1440p to 1080p on my 1070).

Temper expectations is all.
 
Why is it digital foundry doing this? Why the fuck are Sony not on message with this kind of stuff?
This whole thing is a botch, Sony should have been releasing stuff like this for the last month since it's reveal.
Listening to PlayStation podcasts the hosts don't know if a Pro is worth it without 4k and watching Shawn Layden on Geoff's show, it seemed like the company is terrified to rock the boat of their already installed fanbase.

It's nuts.
 

R aka Bon

Member
Maybe you guys aren't zooming in. Does this help? These images are at 100% zoom. Look at the side of the crashed ship.

6bpkK39.png

yep this definitely helped, it appears much cleaner on pro version.
 

JimiNutz

Banned
That's cause you're on your phone.


I'm using an Xperia 5 Premium with a 4K screen. Shouldn't I be able to see the difference? I can see that it looks sharper - what would I see different on a TV? I think my phone screen is actually better than my old TV...

These are genuine questions by the way, I'm not remotely technical.
 

2+2=5

The Amiga Brotherhood
Here's another comparison showing the notable difference in iq. Skyrim is super sharp on pro.

PS4 Pro native 4k downscaled to 1080p.
data.images.event.221hgzcs.png


PS4 Standard 1080p capture
skyrim_20161030213726tqbb6.png


Everything just looks more vibrant.

That's a really unfair comparison, the ps4pro shot was taken on a full-looking spot with lots of foliage, a rock wall, good light and a good view angle, the ps4 shot on the other hand look up to the void of the sky, there's nothing closing the view, everything is in backlight and so on, it's obvious that the ps4pro shot looks so much better and vibrant, i'm surprised of how many gaffers look at these screens without actually "see" them.
 

JimiNutz

Banned
LOL, it's 400$. What were you expecting, high end PC performance?

I was expecting/hoping for sharper resolution and framerate. Not just sharper resolution.
If my expectations are unrealistic then I will wait for Scorpio and hope that delivers not just increased resolution.

Dammmmn.gif

That looks night and day!

Yeah this one looks a lot sharper. More impressive definitely.
 

bombshell

Member
I'm using an Xperia 5 Premium with a 4K screen. Shouldn't I be able to see the difference? I can see that it looks sharper - what would I see different on a TV? I think my phone screen is actually better than my old TV...

These are genuine questions by the way, I'm not remotely technical.

Not really, because size of the screen is important, especially when talking screens as small as phone screens.

It's hilarious how there's almost a 100% correlation in this thread (and any graphical comparison threads in general) between people who can't see a meaningful difference and people who are watching on their phone screens.
 
I was expecting/hoping for sharper resolution and framerate. Not just sharper resolution.
If my expectations are unrealistic then I will wait for Scorpio and hope that delivers not just increased resolution.

Yeah this one looks a lot sharper. More impressive definitely.

Your expectations will be disappointed again, no reason to wait a year. Build a good PC if you want super graphics and 60fps.

That would require Scorpio to have a much better CPU, not going to happen unless you want to spend 800$ for a console. Makes no sense
 
Maybe you guys aren't zooming in. Does this help? These images are at 100% zoom. Look at the side of the crashed ship.

6bpkK39.png

I can see a checkerboard image on the bush near the middle of the pic in both versions. Digital Foundry said that when there are artifacts in PS4 Pro 4K games it has a checkerboard pattern. Is this the same thing, and if so, what's it doing in the PS4 image?
 

bombshell

Member
I was expecting/hoping for sharper resolution and framerate. Not just sharper resolution.
If my expectations are unrealistic then I will wait for Scorpio and hope that delivers not just increased resolution.

All console versions of Titanfall 2 across Xbox One, PS4 and PS4 Pro feature resolution scaling to keep the frame rate as close to 60FPS as possible. The extra power of the PS4 Pro enables it to keep the frame rate more stable whilst maintaining a higher resolution.

“It’s a PS4 that’s faster. We’re able to increase the resolution, we have high-res shadows, and maybe higher particle counts. The frame rate is more stable; we have dynamic resolution scaling on all consoles, but it scales down less often on PS4 Pro to maintain 60 frames-per-second.”

http://stevivor.com/2016/10/titanfall-2-isnt-native-4k-ps4-pro-stable-frame-rate-resolution/
 
I think the main issue that people are pointing out is that for this particular game the difference is bigger than usual because Titanfall 2 isn't native 1080p in the first place. Now obviously there's a significant benefit from downsampling but in most case it won't be as dramatic as this for games that are native 1080p, and even less so if they have AA on top.

Say for example if Tearaway Unfolded was given a Pro patch the difference would be far less because that game already has crazy IQ in the first place.

Not sure what you are trying to say. Yes, TF2 on og PS4 runs at around 900p, and on PS4 Pro probably at around 1800p. now let's take The Last of Us Remastered which runs at 1080p on og PS4 and on PS4 Pro at native 2160p, picture quality increase will be just as dramatic as with TF2.
 

leeh

Member
I'm using an Xperia 5 Premium with a 4K screen. Shouldn't I be able to see the difference? I can see that it looks sharper - what would I see different on a TV? I think my phone screen is actually better than my old TV...

These are genuine questions by the way, I'm not remotely technical.
Like said above me, the size matters ;).

The notable difference your eyes can see between dense displays on phones is very little. If you had this up on your big TV, it'd probably be a big difference for you. Unless youre sat well away from it anyway.
 
Why is it digital foundry doing this? Why the fuck are Sony not on message with this kind of stuff?
This whole thing is a botch, Sony should have been releasing stuff like this for the last month since it's reveal.
Listening to PlayStation podcasts the hosts don't know if a Pro is worth it without 4k and watching Shawn Layden on Geoff's show, it seemed like the company is terrified to rock the boat of their already installed fanbase.

It's nuts.
Mosr probably because their patches arent actually finalised yet.

Anyway i do am surprised at the subpar marketing for the pro, but most probably Sony is tryjng to keep their PS4 sales high during the launch of 3 huge fpses, and only start next week.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Why is it digital foundry doing this? Why the fuck are Sony not on message with this kind of stuff?
This whole thing is a botch, Sony should have been releasing stuff like this for the last month since it's reveal.
Listening to PlayStation podcasts the hosts don't know if a Pro is worth it without 4k and watching Shawn Layden on Geoff's show, it seemed like the company is terrified to rock the boat of their already installed fanbase.

It's nuts.

DF always does technical comparisons. But it wasn't DF who released these Pro images, it was a guy on here that has a Pro.

The developers are responsible for selling their product.

I can see a checkerboard image on the bush near the middle of the pic in both versions. Digital Foundry said that when there are artifacts in PS4 Pro 4K games it has a checkerboard pattern. Is this the same thing, and if so, what's it doing in the PS4 image?

Neither PS4 nor Pro game has checkerboard enabled. Your seeing things.
 

leng jai

Member
Not sure what you are trying to say. Yes, TF2 on og PS4 runs at around 900p, and on PS4 Pro probably at around 1800p. now let's take The Last of Us Remastered which runs at 1080p on og PS4 and on PS4 Pro at native 2160p, picture quality increase will be just as dramatic as with TF2.

Diminishing returns, 900p is blurry because it's not the native resolution of most people's TVs in the first place. The amount of native 4K games will be minuscule, only reason TLOU is is because it's a PS3 remaster and gimped back down to 30fps. I play all my PC games at 1440p down sampled to 1080p and it's nice, but the difference's aren't that dramatic. I wouldn't be surprised if a lot of people couldn't tell a difference. Back in the day people were claiming they couldn't see a difference between 720p and 1080p and that's a much bigger jump.

All I'm saying is this example of Titanfall 2 is probably best case scenario in terms of IQ jump so don't that to be the norm.
 

Scrawnton

Member
Welp, this is doing a lot for me to want to keep my preorder. I think I just may. If they look this good downsampled I can only imagine they'd look better on my 4K tv.
 
I can see a checkerboard image on the bush near the middle of the pic in both versions. Digital Foundry said that when there are artifacts in PS4 Pro 4K games it has a checkerboard pattern. Is this the same thing, and if so, what's it doing in the PS4 image?

That is just LOD. There would be no reason for a single static part of the geometry to have checkerboard artefacts.
 

leeh

Member
You should go see a doctor.
You know what, just because some people don't see that much or a difference between 30/60 doesn't mean that something is wrong with them, or they're inferior. It just means it's not a big deal for them and not what they observe when gaming.

People have lots of preferences and differences in what they like looking at in games. Let's not judge yeah?
 
DF always does technical comparisons. But it wasn't DF who released these Pro images, it was a guy on here that has a Pro.

The developers are responsible for selling their product.



Neither PS4 nor Pro game has checkerboard enabled. Your seeing things.

I'm clearly not seeing things because there's something that looks like a chequered flag pattern in each picture. I just wondered what it was.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I'm clearly not seeing things because there's something that looks like a chequered flag pattern in each picture. I just wondered what it was.

Its just a strange pattern. Its not checkerboarding...i don't even think OG PS4 would have a reason to enable checkerboarding since it can't hit resolutions very high
 

hemo memo

Gold Member
I'm not sure I'd notice the difference while in actual motion like it will be seen. Then again, I'm looking from my phone.

I'm looking from my laptop. not much difference either. I guess I have to display it on a 4K TV to see it.

+ game utlized for a more powerful system looks slightly better = big news.

++ I already wear glasses thank you.
 

Adry9

Member
For what exactly?
See the gif above.

You know what, just because some people don't see that much or a difference between 30/60 doesn't mean that something is wrong with them, or they're inferior. It just means it's not a big deal for them and not what they observe when gaming.

People have lots of preferences and differences in what they like looking at in games. Let's not judge yeah?

I'm not saying they are inferior. Why do you talk to me about what they CAN see first and then about what they LIKE to look at? Hmmm...
 
I'm clearly not seeing things because there's something that looks like a chequered flag pattern in each picture. I just wondered what it was.

It's Dithering LOD, a technique used to mask LOD changes so it doesn't cause pop-in. Dithering for example is also used in Uncharted 4 when objects are blocking the camera, so that the player can see through the geometry without using transparency which is very expensive.

Bayer Matrix for Dithering

We wanted to eliminate geometry clipping the camera when the camera gets too close to environmental objects, mostly foliage. So we decided to fade out pixels in pixel shaders based on how close the pixels are to the camera. Using transparency was not an option, because transparency is not cheap, and there’s just too much foliage. Instead, we went with dithering, combining a pixel’s distance from the camera and a patterned Bayer matrix, some portion of the pixels are fully discarded, creating an illusion of transparency.

Used in GTAV PC as well
 
Here's another comparison showing the notable difference in iq. Skyrim is super sharp on pro.

PS4 Pro native 4k downscaled to 1080p.
data.images.event.221hgzcs.png


PS4 Standard 1080p capture
skyrim_20161030213726tqbb6.png


Everything just looks more vibrant.


Is the PS4 PRO patch live for Skyrim or the game packs it by default? From where did you get the PS4 PRO screenshot?
 

klier

Member
I was already going to buy a Pro on launch day, but this here is amazing news to me. Clear, big differences here. First time I properly see the difference with a normal PS3. Sony marketing hasn't been that good for the Pro.
 

Somnia

Member
I was debating on getting a 4k tv tomorrow (Sony x800d or the 8000 samsung) but I may wait till next year and live with 1080 on Pro for now and get PSVR instead.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
was the 'barely noticeable' crowd expecting a generational leap?

I assume so. Or they don't really know what they expected to begin with.

Granted, i've seen the same arguments made from console to PC upports as well despite higher resolutions, higher FPS, higher graphical settings and such, and even remasters on PS4 of last gen games.

So its not as if the sentiment is all that unreasonable. If your dealing with the exact same assets and game, things like IQ, better performance, and more refined graphical options are going to be harder to spot, identify and perceive by the untrained eye or more casual user.
 

pitchfork

Member
Holy shit those Skyrim shots look insane!

I'll confess i'm in the Xbox camp, but will be looking on with green eyes when seeing this in motion. Hopefully we'll get a decent patch for Scorpio too
 

Drewfonse

Member
I just accessed the Horizon pics through my Atari 2600 while watching a nice 19" color TV. While they look nice, I'm not sure if I'm sold yet. It all looks....blurry, I guess?
 

DieH@rd

Banned
I can see a checkerboard image on the bush near the middle of the pic in both versions. Digital Foundry said that when there are artifacts in PS4 Pro 4K games it has a checkerboard pattern. Is this the same thing, and if so, what's it doing in the PS4 image?

Checkerboard rendering does not create image artefacts like that. What you are seeing there is plain and simple objects dithering in or out from the view. Some devs use that approach to better mask fading the objects when they appear/disappear at their set LOD distances. MGSV uses this also.

Real checkerboard rendering creates much more subtle artefacts that are almost invisible in most of situations [if your face is not planted directly on the screen of a big 4K TV :D]. It can most easily be seen when looking at fast moving [since it uses temporal component to take data from previous frames] small few pixel wide objects [since checkerboard rendering is based on not rendering 2 pixels in a 2x2 pixel square]. So, when explosion happens and tons of sparks fly in the air, those sparks [small and fast and very brightly lit] may look a bit... wiggly. But that's pretty much it.
 
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