It cant go from 30 to 60 fps. But since BF1 is aiming at 60 for PS4 also Pro can also do that
Basically: have fun getting owned OG PS4 users.
It cant go from 30 to 60 fps. But since BF1 is aiming at 60 for PS4 also Pro can also do that
Not this AGAIN. Bf1 targets 60fps on all consoles.I thought people said that the PRO wasn't supposed to offer competitive advantage? A frame rate increase is a big competitive advantage.
Have you seen the OG PS4 analysis? Go check yourself and you can se why the pro owner have an advantage.Not this AGAIN. Bf1 targets 60fps on all consoles.
I haven't seen any MP analysis for the OG/Pro comparison, is anyone able to post a link?Have you seen the OG PS4 analysis? Go check yourself and you can se why the pro owner have an advantage.
Can't seem to get an awnser anywhere, but what patch do I need to get the pro bump? Is it 1.02?
Other way around. Pro owners have smoother Framerate which makes aiming more accurate.Basically: have fun getting owned OG PS4 users.
Go check yourself and you can se why the pro owner have an advantage.
FFS, base PS4 hardware has drops because it's simply not up to running 64 player matches at a steady 60fps (same issue with BF4/BFH). Take it up with physics. Further, DICE couldn't replicate these frame drops when running in pro mode even if they wanted to.
Such a shortsighted, and selfish position. If I can't have it, no one can...
That's even more likely on the original PS4. Even a high end PC is going to have drops under 60 sometimes. BF1 can get bananas. That's just the nature of a chaotic 64 player game.It's not shortsighted. I have a PRO and I don't want a competitive advantage over any user due to hardware differences. If I beat someone I want it to come down to skill, not the fact that his system dropped a few frame so he missed the headshot.
It's Battlefields fault generally though. Multiplayer games should be consistent with their performance and any deviation simply isn't good enough. If you're game is frequently dropping frames with higher player counts then you should reconsider the graphical fidelity, output resolution, and the player count itself, to achieve competitive parity across all members of the battlefield.
That's even more likely on the original PS4. Even a high end PC is going to have drops under 60 sometimes. BF1 can get bananas. That's just the nature of a chaotic 64 player game.
Likening it to PC doesn't mean anything to me, because I play on consoles partially because I don't want to deal with those unbalanced hardware setups.
Yeah that's what I mean, I think it's bad generally to have your game dropping frames. It's even worse to give players a consistent $400 option for dropping less frames, though.
Likening it to PC doesn't mean anything to me, because I play on consoles partially because I don't want to deal with those unbalanced hardware setups.
Pay 2 win amirite?
Can't seem to get an awnser anywhere, but what patch do I need to get the pro bump? Is it 1.02?
Battlefield isn't exactly a competitive game. If you had Rocket League running at 45 fps on PS4 and 60 fps on PS4 Pro you might have a point, but dropping frames in Battlefield isn't a huge deal.
Thank you, was about to post something similar.Different frame rates are almost never going to influence the outcome of a face off between two players. Only in extremely specific instances and specific games would it matter.
It is such a silly thing to worry about. If it was a big issue PC gaming wouldn't exist, there is huge range of people playing together with different system stats / frame rates / resolutions / graphics settings. It is just not an issue.
Even on a regular ps4 console 2 people facing off may be experiencing completely different frame rates due to what they are seeing in their field of vision.
There is no legitimate reason to lock multiplayer game on a pro ps4 to match the regular ps4 for regular multiplayer gaming.
Different frame rates are almost never going to influence the outcome of a face off between two players. Only in extremely specific instances and specific games would it matter.
It is such a silly thing to worry about. If it was a big issue PC gaming wouldn't exist, there is huge range of people playing together with different system stats / frame rates / resolutions / graphics settings. It is just not an issue.
Even on a regular ps4 console 2 people facing off may be experiencing completely different frame rates due to what they are seeing in their field of vision.
There is no legitimate reason to lock multiplayer game on a pro ps4 to match the regular ps4 for regular multiplayer gaming.
A sniper who isnt middle in battle has a higher fps than someone who is. Isnt that advantage on the OG PS4 already?
Different frame rates are almost never going to influence the outcome of a face off between two players. Only in extremely specific instances and specific games would it matter.
It is such a silly thing to worry about. If it was a big issue PC gaming wouldn't exist, there is huge range of people playing together with different system stats / frame rates / resolutions / graphics settings. It is just not an issue.
Even on a regular ps4 console 2 people facing off may be experiencing completely different frame rates due to what they are seeing in their field of vision.
There is no legitimate reason to lock multiplayer game on a pro ps4 to match the regular ps4 for regular multiplayer gaming.
Bf1 can vary framerate on the base console due to the way the game is, I might be amining at someone with all the alpha effects in my for causing drops while he might have them at his back so out of his fov meaning no frame drops for him, is that an advantage?. Any game that targets 60 will target 60 on pro, any game that targets 30 will target 30 on pro in thier respected multiplayer modes, that's as fair as you can get.OG PS4 version featuring disparity doesn't justify the PRO making that issue more common place.
This isn't true at all, anyone that plays games competitively knows the value of a steady and high frame rate, both in relation to the responsiveness of the controls and your ability to react.
Comparison to PC is beside the point, pushing frames on PC is a big issue because it leads to a huge competitive advantage. Why do you think people end up playing games like CS and Rainbow Six on the lowest possible settings just so that they can achieve 60+ frames? Because frame rate doesn't matter? Right. One of the advantages of console gaming is not having to worry about these issues, and Pro exclusive advantages take that benefit away and therefore people have every right to complain.
OG PS4 version featuring disparity doesn't justify the PRO making that issue more common place.
This isn't true at all, anyone that plays games competitively knows the value of a steady and high frame rate, both in relation to the responsiveness of the controls and your ability to react.
Comparison to PC is beside the point, pushing frames on PC is a big issue because it leads to a huge competitive advantage. Why do you think people end up playing games like CS and Rainbow Six on the lowest possible settings just so that they can achieve 60+ frames? Because frame rate doesn't matter? Right. One of the advantages of console gaming is not having to worry about these issues, and Pro exclusive advantages take that benefit away and therefore people have every right to complain.
OG PS4 version featuring disparity doesn't justify the PRO making that issue more common place.
This isn't true at all, anyone that plays games competitively knows the value of a steady and high frame rate, both in relation to the responsiveness of the controls and your ability to react.
Comparison to PC is beside the point, pushing frames on PC is a big issue because it leads to a huge competitive advantage. Why do you think people end up playing games like CS and Rainbow Six on the lowest possible settings just so that they can achieve 60+ frames? Because frame rate doesn't matter? Right. One of the advantages of console gaming is not having to worry about these issues, and Pro exclusive advantages take that benefit away and therefore people have every right to complain.
OG PS4 version featuring disparity doesn't justify the PRO making that issue more common place.
This isn't true at all, anyone that plays games competitively knows the value of a steady and high frame rate, both in relation to the responsiveness of the controls and your ability to react.
Comparison to PC is beside the point, pushing frames on PC is a big issue because it leads to a huge competitive advantage. Why do you think people end up playing games like CS and Rainbow Six on the lowest possible settings just so that they can achieve 60+ frames? Because frame rate doesn't matter? Right. One of the advantages of console gaming is not having to worry about these issues, and Pro exclusive advantages take that benefit away and therefore people have every right to complain.
You clearly never played on PC then. Every online multiplayer you have people have sub 30fps, 30fps, 60fps, 120fps and even higher sometimes.Basically: have fun getting owned OG PS4 users.
OG PS4 version featuring disparity doesn't justify the PRO making that issue more common place.
This isn't true at all, anyone that plays games competitively knows the value of a steady and high frame rate, both in relation to the responsiveness of the controls and your ability to react.
Comparison to PC is beside the point, pushing frames on PC is a big issue because it leads to a huge competitive advantage. Why do you think people end up playing games like CS and Rainbow Six on the lowest possible settings just so that they can achieve 60+ frames? Because frame rate doesn't matter? Right. One of the advantages of console gaming is not having to worry about these issues, and Pro exclusive advantages take that benefit away and therefore people have every right to complain.
Nah. If it's a Pro tournament they would all be playing on the same hardware anyway. When we playing at home it's not that big of a deal. The difference in FPS is just as negligible as the input lag, controller, display size, etc etc etc.
You're trying to make an issue out of something that clearly is not.
Anyone that is competitive would be buying the Pro if they have such an issue with it. The real problem is with Dice thinking that sub 50fps is acceptable for a multiplayer shooter.
Nah. If it's a Pro tournament they would all be playing on the same hardware anyway. When we playing at home it's not that big of a deal. The difference in FPS is just as negligible as the input lag, controller, display size, etc etc etc.
You're trying to make an issue out of something that clearly is not.
You clearly never played on PC then. Every online multiplayer you have people have sub 30fps, 30fps, 60fps, 120fps and even higher sometimes.
People acting like Pro giving such a huge advantage is making me laugh people over exaggerating