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FFXV copies out in the wild (street date broken in Peru, possibly elsewhere)

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JeffZero

Purple Drazi
What's the difference? FFX was literally a "hold up on the D-Pad until next story segment" for the vast majority of the game, as much as I love it.

FFXIII was more of the same but at least it DID open up at some point

I honestly couldn't tell you. All I can say for sure is that I vastly prefer FFX, somehow. It is possible my preference of most everything else in that game has tainted my perception, but Cocoon somehow does feel more restrictive to me. Perhaps the length of time the party is split into smaller groups has something to do with it.
 
Look forward to Verendus' impressions next week. Just read it and I'm sure you'll be happy (except for a few points I know Kagari probably won't like) :)

Verendus, if you are reading this, I would be interested in hearing your impressions. PM me if you are comfortable doing so.

What's the difference? FFX was literally a "hold up on the D-Pad until next story segment" for the vast majority of the game, as much as I love it.

FFXIII was more of the same but at least it DID open up at some point

FFXIII opens up the same way FFX does. X goes into the Calm Lands and XIII goes into the plains. But both go back to the linear map structure soon after. Both bottleneck back into a path. Both have one path in and one path out.
 

wmlk

Member
I think when people are talking open world, it wouldn't make sense to leave out Altissia as it's huge and probably the area most dense with content in the whole game. When people say "only the first half" is open world, it makes it sound like there really isn't much to do. That first half in the game is actually massive.

Jeremy Parish, the only guy I know so far to spend a substantial time doing stuff outside the story, spent like dozens of hours and didn't even finish the first five chapters. Altissia is going to be its own thing, and I'm sure there's going to be quite a bit to do there.

This is with the assumption that only the first half is open and seamless.
 

JeffZero

Purple Drazi
I think when people are talking open world, it wouldn't make sense to leave out Altissia as it's huge and probably the area most dense with content in the whole game. When people say "only the first half" is open world, it makes it sound like there really isn't much to do. That first half in the game is actually massive.

Jeremy Parish, the only guy I know so far to spend a substantial time doing stuff outside the story, spent like dozens of hours and didn't even finish the first five chapters. Altissia is going to be its own thing, and I'm sure there's going to be quite a bit to do there.

This is with the assumption that only the first half is open and seamless.

If memory serves, Parish barely hit Chapter 3, even.

Just got something pretty significant spoiled from a YouTube video recommendation. Watch yourselves out there.

Yikes. Sorry. D:
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
What's the difference? FFX was literally a "hold up on the D-Pad until next story segment" for the vast majority of the game, as much as I love it.

FFXIII was more of the same but at least it DID open up at some point

The false narrative that FFX is the same as FF13 is probably one of the worst held viewpoints in FF fandom.

The difference between the two games is, FFX was a linear game that masked its linearity with great game design. FF13 was a linear game that did not try to mask its linearity with great game design, or anything else for that matter.
 

kurahador

Member
FFXIII opens up the same way FFX does. X goes into the Calm Lands and XIII goes into the plains. But both go back to the linear map structure soon after. Both bottleneck back into a path. Both have one path in and one path out.

The problem with FFXIII is that the story is a mess. They jumped around different characters in different locations, those random forced "13 days" flashbacks, throwing terminologies that you must refer to the journal to know what it means and doesn't let you change party members 80% of the game.

Basically, while the map is similar, the linearity of FFXIII was at least 10 times worse than FFX because it involves everything in gameplay and story department.
 

Mailbox

Member
I should be gone by now, but I wanna finish my new FF15 themed avi before I bail.
Hope for spoilers to not get me :S

FFXIII opens up the same way FFX does. X goes into the Calm Lands and XIII goes into the plains. But both go back to the linear map structure soon after. Both bottleneck back into a path. Both have one path in and one path out.

The main difference between the two is in its excussion of "why" you are in a straight line and the world building.
XIII tried to signify to signify the idea that the characters have nowhere but forward to go, but failed to account for how the world mattered to that end. Nothing gelled together into a cohesive whole for its world.

X on the otherhand is all about a Pilgrimage and the slight sidesteps along it. It is entirely about the journey, key to the story and to the world.

That last point about the world is key. XIII's inability to show us the world beyond the "we must go forward" and the almost entire focus on Fal'ce is completely opposite to X where things are about knowing the world as you go and more importantly why Sin is such a big deal to begin with. X gives you a reason to go after the god-like being, not through force, but by showing you a reason, XIII does the exact opposite. Which is exactly why things like zenophobia and religion as themes in X work so well and work so poorly in XIII.

XIII really fell flat because of its story imo, not its linearity :p
 
I should be gone by now, but I wanna finish my new FF15 themed avi before I bail.
Hope for spoilers to not get me :S



The main difference between the two is in its excussion of "why" you are in a straight line and the world building.
XIII tried to signify to signify the idea that the characters have nowhere but forward to go, but failed to account for how the world mattered to that end. Nothing gelled together into a cohesive whole for its world.

X on the otherhand is all about a Pilgrimage and the slight sidesteps along it. It is entirely about the journey, key to the story and to the world.

That last point about the world is key. XIII's inability to show us the world beyond the "we must go forward" and the almost entire focus on Fal'ce is completely opposite to X where things are about knowing the world as you go and more importantly why Sin is such a big deal to begin with. X gives you a reason to go after the god-like being, not through force, but by showing you a reason, XIII does the exact opposite. Which is exactly why things like zenophobia and religion as themes in X work so well and work so poorly in XIII.

XIII really fell flat because of its story imo, not its linearity :p

Oh, I totally agree. I wasn't throwing any shade FFX's way. It's one of my favorites in the series. I just wanted to dispel the idea that because you go into a wide area means you are taken off the linear path.

Linearity isn't my problem with any FF game really. I don't mind the linear nature of some games. I just care about characters and story.
 

Toth

Member
I should be gone by now, but I wanna finish my new FF15 themed avi before I bail.
Hope for spoilers to not get me :S



The main difference between the two is in its excussion of "why" you are in a straight line and the world building.
XIII tried to signify to signify the idea that the characters have nowhere but forward to go, but failed to account for how the world mattered to that end. Nothing gelled together into a cohesive whole for its world.

X on the otherhand is all about a Pilgrimage and the slight sidesteps along it. It is entirely about the journey, key to the story and to the world.

That last point about the world is key. XIII's inability to show us the world beyond the "we must go forward" and the almost entire focus on Fal'ce is completely opposite to X where things are about knowing the world as you go and more importantly why Sin is such a big deal to begin with. X gives you a reason to go after the god-like being, not through force, but by showing you a reason, XIII does the exact opposite. Which is exactly why things like zenophobia and religion as themes in X work so well and work so poorly in XIII.

XIII really fell flat because of its story imo, not its linearity :p

It's a great point about XIII but SE did a lot of world building for Cocoon and Pulse. They just released them in books and online that were never bothered to be translated. Those stories were actually really good and included learning about how the people of Cocoon lived, how terrible the food tasted made by the Fal Cie when Fang and Vanille ate it, and how the Fal Cie eliminated anyone even close to any individual who hacked their system and learned the truth behind Cocoon.
 

Nerokis

Member
What's the difference? FFX was literally a "hold up on the D-Pad until next story segment" for the vast majority of the game, as much as I love it.

FFXIII was more of the same but at least it DID open up at some point

FFX was linear, but had towns, NPCs, sidequests, minigames, more varied corridor design, the potential for backtracking, and a much better paced story. It was a well realized and interactive world, and although it ditched the world map of previous games, the basic FF template was recognizable within it.

FFXIII's linearity was modeled on Call of Duty, and ditched a lot of those things. That's the difference.
 
I just looked at that map again - it's not the whole thing. It barely shows Insomnia on the top-right side of the screen and only shows Duscae, Leide and part of one other area. We already know there are more cities and towns we haven't seen yet; so I'd wager that the complete world map is over three times the size of what is shown in that picture.
 

JeffZero

Purple Drazi
I just looked at that map again - it's not the whole thing. It barely shows Insomnia on the top-right side of the screen and only shows Duscae, Leide and part of one other area. We already know there are more cities and towns we haven't seen yet; so I'd wager that the complete world map is over three times the size of what is shown in that picture.

Eh, well, yes, but I still suspect this is the entirety of the more open world vibe to the game. (Or, if we count Altissia as such, then that's the end of it.)
 

Mailbox

Member
I wouldn't expect the "open" map to be bigger than leide, duscae, and cleigne. By the end of chapter 5 we're still in duscae, so I suspect we finish cleign by chapter 7 or 8 (hint hint-- half way through the game)
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
FFX was linear, but had towns, NPCs, sidequests, minigames, more varied corridor design, the potential for backtracking, and a much better paced story. It was a well realized and interactive world, and although it ditched the world map of previous games, the basic FF template was recognizable within it.

FFXIII's linearity was modeled on Call of Duty, and ditched a lot of those things. That's the difference.
FFX is a linear game that does just enough to make it not obvious that it is.
 

Simo

Member
So guys where's the database? Does it become available after some progression but right now, with the patch, its not there. Lol
 

Toth

Member
Eh, well, yes, but I still suspect this is the entirety of the more open world vibe to the game. (Or, if we count Altissia as such, then that's the end of it.)

We do know Altissia has specific hunts for it so there must be some type of open area where they spawn.
 

Mailbox

Member
Oh, I totally agree. I wasn't throwing any shade FFX's way. It's one of my favorites in the series. I just wanted to dispel the idea that because you go into a wide area means you are taken off the linear path.

Linearity isn't my problem with any FF game really. I don't mind the linear nature of some games. I just care about characters and story.

I didn't see who you were responding too lol. I wasn't trying to attack you either, just throwing my 2 cents in randomly :S

Does any of the demo get to the swamp area? I think I only saw it in the trailer.

No, I think that's in either Duscae or Ceigne somewhere.

Isn't the Titan area and that huge bazaar town in the Cleigne region?

No, the huge bazaar town is Lustallum which is in Duscae, as is the "disk" which is where Titan is located.

I already hate the battle theme

... Which one?
 

Mailbox

Member
The Duscae region is way bigger in the final version, than Duscae from the demo, right?

Oh yeah, much bigger.

edit: dammit wmlk, this is the second time

Edit2: saw a map estimation, probably not 100% accurate, but yeah:

duscae-jpg.18309
Shaded is duscae, focused area is episode duscae.
So yeah, even leide is bigger than episode duscae :p
 
Oh yeah, much bigger.

edit: dammit wmlk, this is the second time

God damn :)
Thanks.
Final Fantasy 15 will be the only thing in my head, for the next few days, until i got the game. My brain already wants to explore the world like crazy.

Edit: Oh wow, that picture of the map. Can not wait!
 

Mailbox

Member
Are there weapon upgrades in shops? Are there side quests? Chocobo breeding?

FF13 still has me worried about 15

- Upgrades are through a set of sidequests with Cid. Think of them more as "getting a better weapon through a sidequest" than "weapon upgrades"

- Many side quests. Also, lots of hunts :3 also, side dungeons (There's 2, i think, of these in leide that I know of)

- Not sure about breeding (so probably not), but you can level up your chocobo and have it be different colours (which apparently do something, but they have been hush hush on that)
 
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