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Rumor: Trademark for Kojima's Death Stranding Engine, Named Decima

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Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
CJ4JX4FZVCC523YA2TMALSKFLHOUT57B7FZVH2ABFO3NJVYL5LMARHOCGAI4XMG77JHCTGYOKD3NK

Found the Decima trademark!!!
https://euipo.europa.eu/eSearch/#details/trademarks/016128803
.
 

Mediking

Member
Mark Cenry, KING of the PS4 ARCHITECTURE, is helping Kojima so.... this engine oughta be super special.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Heavily modified to the point that it can be given a new name. According to Shinobi it's supposed to be Guerilla's engine.

If it's a more modified version of the Horizon engine, that would be great. Also gives off a good hope it might be a somewhat open-world game. MGS V's open world stealth mechanics were excellent, if he can work and improve upon that, should be an amazing game.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Well it's already confirmed to be running in 4K natively on PS4 so everything is on the table now.
That trailer was supposed to be on PS4 pro but no way they're getting that IQ on consoles or asset quality during gameplay since the game is supposed to be open world. Unless there's barely any AI systems in place.
 
I thought it was a Sony first party engine?

Probably still is. Or at least a fork of one.

So... like Kojima Productions got given a copy of the Guerrilla Games engine 6 months ago and told "go nuts"

Look at how many engines at Square Enix where based off IO interactive's engine. Tomb Raider and Deus Ex all used it as their base and build from it.
 

FHIZ

Member
With this and Mark Cerny being listed as a Technical Producer on the game, I'm willing to bet the PSX panel might have a good deal of info on this subject.
 

ZAMtendo

Obliterating everything that's not your friend
Have you guys seen the video showing both trailers side by side? INSANE! I love it!
 
The visuals are just insane, soo atmospheric. I love this engine.

DeathStrandingTGAs15.jpg



DeathStrandingTGAs13.jpg



DeathStrandingTGAs8.jpg



DeathStrandingTGAs2.jpg



DeathStrandingTGAs1.jpg
That's not real time, at least not on a pro. There is no engine that currently offers those levels of fluid rendering in real time.

But I guess people will believe because Kojima, somehow breaking physics and ignoring hardware limits
 

DJwest

Member
Mark Cenry, KING of the PS4 ARCHITECTURE, is helping Kojima so.... this engine oughta be super special.
Like the Knack engine? Lol
That's not real time, at least not on a pro. There is no engine that currently offers those levels of fluid rendering in real time.

But I guess people will believe because Kojima, somehow breaking physics and ignoring hardware limits
I believe Geoff Keighley said this was running on a PS4 Pro right?
 
That's not real time, at least not on a pro. There is no engine that currently offers those levels of fluid rendering in real time.

But I guess people will believe because Kojima, somehow breaking physics and ignoring hardware limits

Or because he doesn't necessarily have a history of outright lying about what his games look like. The one time there was a big gap was with MGS4, in which the original tech demo was coded based on what the PS3's tech was supposed to be. The PS3 (specifically it's GPU) didn't live up to that original benchmark and was downgraded, so the change to MGS4 was inevitable.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I know this is not the case but it still looks like the FOX Engine to me.
In the same way that UE4's FFVIIR looks unmistakably FF, the same technical team will lead to very similar results in terms of rendering.

Or because he doesn't necessarily have a history of outright lying about what his games look like. The one time there was a big gap was with MGS4, in which the original tech demo was coded based on what the PS3's tech was supposed to be. The PS3 (specifically it's GPU) didn't live up to that original benchmark and was downgraded, so the change to MGS4 was inevitable.
The MGSV e3 2013 trailer, (which was on pc), looks a good deal better than the final game. Models were higher poly, (Ocelot), things like hair looked a lot better, some scenes had more complex lighting, granted, the final game looks closer to that trailer than MGSIV did, but, again, there's no way he's getting these visuals during gameplay unless the game barely has anything resembling AI taking up the resources, this is an open world game.
 

AAMARMO

Banned
More info:

Same Representative who trade marked Death Stranding.

Owner name is not listed as Sony Interactive Entertainment Europe Limited like Death Stranding instead Business Solutions INTL LTD.
 

LordKano

Member
More info:

Same Representative who trade marked Death Stranding.

Owner name is not listed as Sony Interactive Entertainment Europe Limited like Death Stranding instead Business Solutions INTL LTD.

Should I assume that it will be Kojima Production's engine even if they don't work with Sony after Death Stranding ?
 
Or because he doesn't necessarily have a history of outright lying about what his games look like. The one time there was a big gap was with MGS4, in which the original tech demo was coded based on what the PS3's tech was supposed to be. The PS3 (specifically it's GPU) didn't live up to that original benchmark and was downgraded, so the change to MGS4 was inevitable.
He also claimed that the death stranding reveal trailer was "real time" when it was very very obviously CG.

People are setting themselves up for disappointment if they think the final game (whatever it is) will have this level of visual fidelity in 4K on a PS4 Pro.
 

Kouriozan

Member
That's not real time, at least not on a pro. There is no engine that currently offers those levels of fluid rendering in real time.

But I guess people will believe because Kojima, somehow breaking physics and ignoring hardware limits
Well that's kinda obvious, even past FF XV gameplay trailers looked amazing.
Then they had to finish developping the game and put it on PS4.
 

dark10x

Digital Foundry pixel pusher
Heavily modified to the point that it can be given a new name. According to Shinobi it's supposed to be Guerilla's engine.
I could see that.

...at the same time, it does have a look not unlike Sucker Punch's engine. Something about the shaders in there that reminds me of Second Son (provided they actually re-used some of them, of course).
 

vikkemon

Member
I love how they named it. It ties nicely to the game's theme so far.

"Decima/Lachesis is one of the fates in Roman/Greek mythology. She measured the thread of life with her rod."

Sticks and ropes.

And "She was also revered as the goddess of childbirth."

Awesome.
 

BigEmil

Junior Member
Heavily modified to the point that it can be given a new name. According to Shinobi it's supposed to be Guerilla's engine.
Until Dawn creators used a modified version of Guerrilla engine too, it must be quite versatile and seems this is even more heavily modified Guerilla engine with Decima.
 

jett

D-Member
Or because he doesn't necessarily have a history of outright lying about what his games look like. The one time there was a big gap was with MGS4, in which the original tech demo was coded based on what the PS3's tech was supposed to be. The PS3 (specifically it's GPU) didn't live up to that original benchmark and was downgraded, so the change to MGS4 was inevitable.

There's no way this is running in real-time on anything at the resolution/image quality displayed in the trailer.

 

S1kkZ

Member
people seem to forget how mgs5 character models looked. and that was running on last gen hardware.

if decima is using the infamous second son engine as a base, it should be able to deliver 60 fps with amazing looking character models.

and lets face it: this will be a ps5 launch title.
 
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