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Is RE 7 looking good?

Se_7_eN

Member
So, I'm the person who usually makes RE7 topics....

I KNOW, and I have been struggling to not read your posts... I am beyond excited for Resident Evil 7, its been a while since we have had a great horror experience.

I am trying to go in as blind as possible, so far I have only played the demo and am holding strong on resisting your latest "Resident Evil 7 - New Details & Impressions from PSMUK" post :-|
 

Dusk Golem

A 21st Century Rockefeller
I KNOW, and I have been struggling to not read your posts... I am beyond excited for Resident Evil 7, its been a while since we have had a great horror experience.

I am trying to go in as blind as possible, so far I have only played the demo and am holding strong on resisting your latest "Resident Evil 7 - New Details & Impressions from PSMUK" post :-|

If want to go in as blind as possible, don't read the topic, it has a lot of details from a 3-5 hour segment of the game (it's probably the most detailed breakdown that we have) that would be best left as a surprise.

BUT, know that they were incredibly excited for the game. For their impressions rather than the details, here were the bullet points (and these are actually things they said):

-Playstation Magazine UK says if the rest of RE7 can match-up with the five hours they played of the game, we're looking at the next 10/10 game they'll be rewarding.

-Claim some of the most tense moments of RE7 manage to put them on edge in a way no other game has since the iconic village tussle of Resident Evil 4. To quote: "We're well aware of the dangers involved in name-dropping what's widely seen to be the series' finest entry. Know that we don't do so lightly, Resident Evil VII: Biohazard presents a very different shift in style and tone to Shinji Mikami's masterpiece, true, but our time in the game surpasses every single expectation we had while heading over to Capcom- Our caution is a natural symptom of being burned many times by Resident Evil. Is it perfect? Possibly not. (DG EDIT: cutting out the details of a few minor issues they had as it talks specifics here.) ...But three small blips in a four-hour run-through that contains more high points and higher highs than Resident Evil 5 and 6 put together? We reckon that's an unprecedented reversal of fortunes for the ailing horror."

-The biggest question they have is if the rest of RE7 can live up to the 4-5 hours they've played? When they came to play RE7 they wouldn't have dared thinking this game might be a GOTY contender for them or something they're seriously considering has the potential for a perfect score from them, but now that they've spent time with the game, it feels like without any major slip-ups later in the game, that RE7 may be something truly special.
 

Mupod

Member
have they shown the PC version at all? PS4 version looks like it was kneecapped by VR's framerate requirements.
 

Dusk Golem

A 21st Century Rockefeller
have they shown the PC version at all? PS4 version looks like it was kneecapped by VR's framerate requirements.

PC Demo goes live on the 19th. All they've shown is the PC options, courtesy of wbacon:

d24b1846ec75261be1369604b7a247a0c4890d10.jpg


Graphics Options:
Screen Resolution…self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment.
Refresh Rate…adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
Display Mode…Full screen, Windowed, and Borderless Window modes are supported
Field of View…FOV angle can be adjusted here
Frame Rate…supports 30, 60, and Variable (uncapped)
V-Sync…ON/OFF
Rendering Method…Two options available - Normal and Interlaced
Resolution Scaling…controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).
Texture Quality…option ranges from Very Low to Very High. Higher quality requires additional local video memory.
Texture Filtering…option ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X.
Mesh Quality…option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.
Anti-Aliasing…Selectable options include FXAA, TAA, FXAA+TAA, and SMAA.
Motion Blur…ON/OFF toggle
Effects Rendering…Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects.
Depth of Field…ON/OFF toggle
Shadow Quality…option ranges from Very Low to Very High.
Dynamic Shadows…ON/OFF toggle
Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory.
Ambient Occlusion…Selectable options include OFF, SSAO (Variable), SSAO, and HBAO+. Note HBAO+[www.geforce.com] is an Nvidia-specific feature.
Bloom Effect…ON/OFF toggle
Lens Flare…ON/OFF toggle
Volumetric Lighting Quality…Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.
Reflections…Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections.
Subsurface Scattering…ON/OFF toggle
Chromatic Aberration…ON/OFF toggle
Color Space…Selectable between SRGB and BT.709


---

And they claim that's just the graphics options, much more PC exclusive options for the game as well we'll see when the demo hits on the 19th, as they'll all be in the demo.
 

gfxtwin

Member
I wonder how the PSpro version in 1080p will compare to the PC version. I'm thinking about getting it on PC, but the PS4 version is tempting because of PSVR. Is the framerate 60 FPS on the PSpro?
 

FrankWza

Member
Even if the game was always planned to be in fp, thats not what makes it a p.t. ripoff. Its the mood theyre going for. The f.p. view is just jumping the bandwagon. R.e. is r.e. doesnt need to change something that big this deep into the series life. It would be like street fighter going 3d tekken style fighting.
 
I wonder how the PSpro version in 1080p will compare to the PC version. I'm thinking about getting it on PC, but the PS4 version is tempting because of PSVR. Is the framerate 60 FPS on the PSpro?

Framerate is 60fps for all versions(of course PC can go higher). That PS4 Pro version should easily be able to pull 1080p(or higher)/60fps with noticeable visual upgrades over the base PS4.
 
Even if the game was always planned to be in fp, thats not what makes it a p.t. ripoff. Its the mood theyre going for. The f.p. view is just jumping the bandwagon. R.e. is r.e. doesnt need to change something that big this deep into the series life. It would be like street fighter going 3d tekken style fighting.

But the over the shoulder view and the melee brawler switch ups were not? That just seems like a very shallow take on what makes a game the game it is.

As for the mood, it's like a hybrid of RE1 and REmake. The camp is there, though we've only seen it evidenced in the Baker dialogue and Ethan's quips. Instead of of Romero zombie films, Die Hard, The Rock, and Black Hawk Down, this game is taking inspirations from The Evil Dead and The Texas Chainsaw Massacre. We haven't seen much of the other NPCs, including returning cast, to gauge how things will match them.
 

SomTervo

Member
It sounds amazing, almost dreamlike. It's pooling all the best parts of the classics with their own modern tech spin like
the Baker Family being advanced forms of Nemesis and instead of being randomly generated, are AI driven entities that wander levels potentially creating new routes to get around dynamically. The weapon mixing from RE3 is back with more combinations and complexity, the atmosphere sounds incredible,
the title makes sense once again since RE4.

The OP quite clearly doesn't want to know any of this stuff

Yes, OP it's looking fantastic. It's looking like the closest to 1,2,3 and 4 we've had since (although i think Revelations 2 is pretty damn good, personally).

Even if the game was always planned to be in fp, thats not what makes it a p.t. ripoff. Its the mood theyre going for. The f.p. view is just jumping the bandwagon. R.e. is r.e. doesnt need to change something that big this deep into the series life. It would be like street fighter going 3d tekken style fighting.

What you're saying is true of the Resi 7 demo. Not the whole game.

Evidently the whole game has loads of weapons, puzzles, more obvious enemies and a labyrinthine adventure like the early games. The perspective does not a game make.

The DEMO was like PT because it was a very short proof of concept, going for atmosphere over gameplay mechanics.

Why people base an entire game on a tailor-made demo is beyond me
 

Jawmuncher

Member
But the over the shoulder view and the melee brawler switch ups were not? That just seems like a very shallow take on what makes a game the game it is.

As for the mood, it's like a hybrid of RE1 and REmake. The camp is there, though we've only seen it evidenced in the Baker dialogue and Ethan's quips. Instead of of Romero zombie films, Die Hard, The Rock, and Black Hawk Down, this game is taking inspirations from The Evil Dead and The Texas Chainsaw Massacre. We haven't seen much of the other NPCs, including returning cast, to gauge how things will match them.

I mean let's be real here, there's no over the shoulder or TPS that really play like RE4-6 outside like Dead Space.

Obviously I don't care about the whole debate, but I can understand the PT reactions people give. Which can mainly be attributed to the style of FPS and the feel of walking around.

Though that goes away when you pull out a weapon or do other such things. But still, I would say that PT probably influenced them a bit in that regard. Not that, that's s bad thing.

The OP quite clearly doesn't want to know any of this stuff

Yes, OP it's looking fantastic. It's looking like the closest to 1,2,3 and 4 we've had since (although i think Revelations 2 is pretty damn good, personally).



What you're saying is true of the Resi 7 demo. Not the whole game.

Evidently the whole game has loads of weapons, puzzles, more obvious enemies and a labyrinthine adventure like the early games. The perspective does not a game make.

The DEMO was like PT because it was a very short proof of concept, going for atmosphere over gameplay mechanics.

Why people base an entire game on a tailor-made demo is beyond me

This is another case of marketing mishap. That's what a demo is for. To give you a general idea, and to entice you to buy the game. So when they're failing on that regard, they kinda messed up.

Now I agree that the actual fans is definitely gonna offer more and be far better than the demo. But I don't blame anyone for playing the demo and not being sold by what was presented. Since especially going off previews alone, there's a lot of mechanics the demo lacks. That would help with the general negative opinions they seem to face.
 

SirShandy

Member
Being one of the rare big budget survival horror games on the horizon is doing it a lot of favors from the start, and the setting and atmosphere are on point.

I just hope the long term game play is interesting as well, and it doesn't over rely on atmosphere, which has tended to be the pitfall of a lot of the smaller scale survival horror games, post P.T. -

This is what Resident Evil 4 was able to balance so well and it would be great if Resident Evil 7 could similarly reinvigorate the franchise.
 

noomi

Member
From a technical standpoint:

- 4K (native? Checkerboard?)
- HDR
- 60FPS

That alone is pretty fucking inmpressive.
 

Ryuuga

Banned
I mean let's be real here, there's no over the shoulder or TPS that really play like RE4-6 outside like Dead Space.
.

This is part of where it is for me. In it's genre, RE 1-3 had it's own identity. RE4 carved out it's own identity and laid the groundwork for forthcoming titles in it's genre. RE7 is a come-lately in a perspective that has come to typify the genre. I guess for me it feels too safe while for others it's a gamble.
 

KainXVIII

Member
have they shown the PC version at all? PS4 version looks like it was kneecapped by VR's framerate requirements.

Yeah, texture resolution is horrendous.
But still waiting for pc demo, hope for something more then reskinned Outlast with combat.
 

kikonawa

Member
on xone it looks a bit blurry and not so great. (check on youtube)
on ps4 its much better

but overal i was very impressed with it (demo)
 
If you like Amnesia/Outlast/P.T you'll feel right at home with this clone, if you like what Resident Evil is actually about and survival horror that is designed around the philosophy of physiological torment and well executed scares via atmosphere building and dynamic, cinematic camera styles that inherently add character to the environments, you won't find that here.
 

KyleCross

Member
Depends on the type of game you want. Are you a fan of modern horror games? If so you'll probably like it. Myself, I am not. RE7 will be the first Resident Evil I skip and frankly, it breaks my heart. A lot of people are very happy with this turn tho, so it really all about your personal taste.
 
Depends on the type of game you want. Are you a fan of modern horror games? If so you'll probably like it. Myself, I am not. RE7 will be the first Resident Evil I skip and frankly, it breaks my heart. A lot of people are very happy with this turn tho, so it really all about your personal taste.

It's a modernized version of classic "old" Resident Evil and has nothing to do with modern walking simulators, unless you judge it solely on the fact that it has a different POV now. RE7 takes the only advantage of said titles (potentially bigger immersion) and for the first time uses it for a AAA real survival horror game.

If you like Amnesia/Outlast/P.T you'll feel right at home with this clone, if you like what Resident Evil is actually about and survival horror that is designed around the philosophy of physiological torment and well executed scares via atmosphere building and dynamic, cinematic camera styles that inherently add character to the environments, you won't find that here.

You're either blatantly uninformed or blatantly trolling.
 

Paracelsus

Member
It's a modernized version of classic "old" Resident Evil and has nothing to do with modern walking simulators, unless you judge it solely on the fact that it has a different POV now.

You can't back/sidestep dodge enemies the same way you dodge a zombie in REmake with the first person mode. That alone makes it near impossible to waltz through the mansion avoiding encounters.

Then again, someone said they made all enemies at least as dangerous as a licker or a crimson head, and that's baffling because that was supposed to be the first thing to do when they made RE4 instead, and not RE7, to counterbalance the beyond broken outright arcade combat system.
 
Well it's not like Silent Hill has ever been particularly similar to Resident Evil. SH games are scary, and not particularly respected for their combat, so a first-person exploration thing makes a fair bit of sense. But Resident Evil has been an action series with light horror and adventure elements for more than a decade at this point, and it was never especially strong on horror or adventure in the first place. (Remake might be an exception with the scares, but that was nearly fifteen years ago.) You have a scary mood series versus an action mechanics series, so obviously people are going to feel differently about this kind of evolution.

The REmake was made with the same intentions as the other original games. They weren't action games with light adventure and horror game elements. They were first and foremost adventure games, which is why the "adventure" gameplay dictated progression, rather than combat. Two boss battles could even be skipped. And they were always horror games. They were always intended to be "scary," regardless of whether or not Silent Hill was more effective at this.
 

synce

Member
Not from what I've seen, but maybe someone can point me to footage where it looks like a real Resident Evil. The footage I've seen looks like Outlast
 

Easy_D

never left the stone age
If you like Amnesia/Outlast/P.T you'll feel right at home with this clone, if you like what Resident Evil is actually about and survival horror that is designed around the philosophy of physiological torment and well executed scares via atmosphere building and dynamic, cinematic camera styles that inherently add character to the environments, you won't find that here.


Amnesia, Outlast and P.T are three very different games with the only similarity being first person horror. Pls.
 

Neff

Member
Yes and no. As I see it:

+ Graphics are great and very atmospheric
+ True exploration returns to RE

- You're no longer a combat-ready sex machine investigating a series or murders or a viral outbreak, you're Gordon Freeman
looking for your Silent Hill Wife
- First person is as mechanically limiting as it is liberating
- Combat sucks (based on the demo) and play is generally very slow-paced
- Lack of interesting enemies shown
- Horrror movie homage is painfully overdone and clichéd as hell, action movie homage is non-existent
- Really doesn't feel like RE much at this point

Not long to wait though, so we'll see.
 

ethomaz

Banned
You played the demo? Did you like it or not?! That should be enough to base a good opinion on. I mean... it should do a whole lot better then watching compressed vids or reading interviews. If the demo didn't strike your fancy, don't buy it :)
The demo has nothing to do with the game.
 
Amnesia, Outlast and P.T are three very different games with the only similarity being first person horror. Pls.

Amnesia, Outlast and RE7 are all first person horror games that focus on a single protagonist "trapped" inside their environment. Amnesia popularised the whole running around in first person running into trigger box scares every 10 seconds to artificially build a hollow atmosphere, in other words no matter how many times you play the game or how you feel, those jump scares will always play. It also included a generic monster that you're forced to run away from and and hide from. No combat. The "puzzles" the game had largely involved holding an object in 3D and moving it around until something happens since the way the game's framework is there isn't much logic to be had on the player's side since the game limits the amount of possibilities due to the restrictions of said puzzle.

Outlast... pretty much the same thing, forced walking, going into some spooky place getting trapped, forced to run, generic enemies saying random crap to you, trigger box scripted scares. Shoving NPC faces in front of the player cam to get dem YouTube reaction views up, instead of building atmosphere, a sense of dread and doom and isolation (ala old Silent Hills (heh, get it?)) it's lazier, cheaper and easier just to shove some models in front of the camera and play a loud noise.

RE7 again pretty much the same thing, just tweaked a bit to make sure it all happens with VR! Forced walking, scripted triggerbox scares, shoving models in front of the player camera, rotating 3D objects until something happens, all in first person of course. Also you're playing as a literal faceless character like in Amnesia and Outlast. Also, you're forced to run away from spooky scary generic monsters saying random crap to you and you have to hide from them. Yes that is a mechanic in the game, hiding, straight from the mouth of Capcom.

So in fact all three games are very similar, just portrayed under different graphics.
 

gelf

Member
It's looking better then my cynical self ever expected after 5 and 6. I haven't been excited for a Resi game like this for a long time. Just looks like its focusing more on the things I loved about the classics.
 

GrayChild

Member
If you like Amnesia/Outlast/P.T you'll feel right at home with this clone, if you like what Resident Evil is actually about and survival horror that is designed around the philosophy of physiological torment and well executed scares via atmosphere building and dynamic, cinematic camera styles that inherently add character to the environments, you won't find that here.

I guess some people will never learn.
 
Amnesia, Outlast and RE7 are all first person horror games that focus on a single protagonist "trapped" inside their environment. Amnesia popularised the whole running around in first person running into trigger box scares every 10 seconds to artificially build a hollow atmosphere, in other words no matter how many times you play the game or how you feel, those jump scares will always play.

uh.. ,,running around" is now a trademark of Amnesia? What are you even talking about. This is such a vague and shallow description, it fits Resident Evil and pretty much any horror game. A protagonist will always be trapped somewhere, running around. Fixed jump scares also are a big staple of RE, but 7 will actually randomize events.

It also included a generic monster that you're forced to run away from and and hide from. No combat. The "puzzles" the game had largely involved holding an object in 3D and moving it around until something happens since the way the game's framework is there isn't much logic to be had on the player's side since the game limits the amount of possibilities due to the restrictions of said puzzle.

Utterly false description of RE7. You're fighting enemies in 7 and decide on your own whether to run away to save ammo. It has real puzzles, item management and backtracking, not ,,object looking".
 

gfxtwin

Member
Facts in cliffnote form for OP:

- large portion of the game takes place in a big, creepy, derelict mansion that is fully explorable
- you solve puzzles and need to hunt down various items to make progress unlocking doors, finding supplies, etc
- the enemies at the start are zombie-like but are more sentient and tougher to kill than ganados
- more zombie-like enemies and BOWs appear later on
- the game is in first person, but is not a first person shooter. Aiming is intended to feel real and shooting is not as slick as it is in FPS games. And ammo is scarce
- gameplay is still mostly about exploration, survival, some combat, and finding out how to progress via puzzles and item-finding
- Herbs are still there, and also chemicals you mix together to make pills and various forms of first aid
- save rooms are still there complete with save room tunes
- you start off with no weapons but eventually get an arsenal that is similar to what you might get in pre- "action movie" RE games like RE4-RE6.
- you also get melee weapons
- the game is still grounded in sci-fi, no supernatural stuff


Basically, it is a return to the atmospheric survival horror you got in REmake, but seems to be less character-focused than the later RE games which centered more around the central narrative of the former S.T.A.R.S members going up against Wesker and Umbrella. RE7 is apparently a smaller-scale, self-contained story that tried to capture the way you felt when playing a classic RE game for the first time, only with modern controls and gameplay and a first-person perspective.

Opinion: The negative reaction to the game seems to be mostly directed towards sentient zombie-like infected and more than anything the first-person perspective. I think it is a reasonable assumption that if the game was in third person and starred (no pun intended) a popular RE character it would be the most hyped game since RE4. However, if the game delivers on what it sets out to do (based on previews and the footage shown), I think it might end up being the Metroid Prime of the RE series.
 
They really should have made a better demo

Even in its intentionally dumbed down form, the demo has more gameplay than P.T. and Outlast combined, lol. I'm shocked at the amount of people who lack the imagination to see where this game is obviously going, based on the things it teases. The previews recently describing this as REmake-esque sound exactly like what I thought this was going to be. I hate walking simulators as much as the next guy, but the demo immediately took away my fears.
 
Utterly false description of RE7. You're fighting enemies in 7 and decide on your own whether to run away to save ammo. It has real puzzles, item management and backtracking, not ,,object looking".

Let's look at this article from just 4 months ago, around the time when the trailers for the game were releasing.

Even though combat is going to be in the game in some capacity, fans shouldn’t expect it to be a focus. Unlike the recent, action-packed Resident Evil games, it looks as though Resident Evil VII will encourage players to hide from enemies as much as possible instead of engaging them in a fight. In fact, the only enemies we’ve actually seen in the game so far – the deadly Baker family – are seemingly invincible, and there’s a chance they may appear quite frequently in the final product.

Let's look at another article here, describing one of the VHS segments.

In the trailer, we see a female (who is presumably the main character) playing a deadly game of hide-and-seek with a creepy person holding a lantern. The gameplay is reminiscent of titles like Outlast and Alien: Isolation, in that you are mainly trying to not be discovered by any would-be aggressors.

Still not convinced somehow? Let's look at one from just 2 weeks ago.

In the first hour or so of the game, Ethan has no real defense against Jack. Even after he picks up a pistol, headshots will merely slow down the imposing enemy; you’ve got no real hope to stand up to him. Instead, the game embraces a structure that feels more like a more modern horror sensation, Amnesia: The Dark Descent. Major portions of Resident Evil 7 are spent hiding in shadows, sneaking from room to room while trying to avoid enemies of supernatural strength.

I guess these are all utterly false descriptions of the game, though.
 
Let's look at this article from just 4 months ago, around the time when the trailers for the game were releasing.



Let's look at another article here, describing one of the VHS segments.



Still not convinced somehow? Let's look at one from just 2 weeks ago.



I guess these are all utterly false descriptions of the game, though.

The VHS segments are said to be not even mandatory - they are certainly not the main part of this game. These quotes say nothing about your insinuated lack of puzzles for the sake of ,,turning 3D objects". The Bakers are not the standard enemies, they are Mr.X, Lisa Trevor, Nemesis... The article from 4 months ago is based on a GAF rumour thread and literally proven to be false (suggesting that the Bakers are the only monsters). Remember the first hour of REmake? Your pistol is pretty worthless for a good amount of time too and the literal first thing you do is... run away from a zombie.
 
The VHS segments are said to be optional. These quotes say nothing about your insinuated lack of puzzles for the sake of ,,turning 3D objects". The Bakers are not the standard enemies, they are Mr.X, Lisa Trevor, Nemesis... The article from 4 months ago is based on a GAF rumour thread and literally proven to be false (suggesting that only the Bakers are enemies). Remember the first hour of REmake? Your pistol is pretty worthless for a good amount of time too.

I don't need to quote articles for the puzzles because there is a video already showing that you rotate 3D objects to match the shadow on the wall. Then again, that's not really a puzzle, you're just hoping something eventually happens. It's similar to this dumb puzzle. Both games involve holding the object in front of you, rotating them to "fit". The older RE had puzzles with actual environment interaction like moving a statue or using mathematical skills to adjust dials or some machine numerical capacity to reach a certain number.

And we don't yet know that the Bakers are the Nemesis/Lisa Trevor. Besides, in Resident Evil 3 you could actually kill Nemesis during regular gameplay. In Resident Evil 2 you could kill Mr. X during regular gameplay (albeit, super difficult to) and in REmake you killed Lisa Trevor as the story permitted. RE7? NOPE! Can't kill the Bakers because plot armour.
 
You can't back/sidestep dodge enemies the same way you dodge a zombie in REmake with the first person mode. That alone makes it near impossible to waltz through the mansion avoiding encounters.

Then again, someone said they made all enemies at least as dangerous as a licker or a crimson head, and that's baffling because that was supposed to be the first thing to do when they made RE4 instead, and not RE7, to counterbalance the beyond broken outright arcade combat system.

You can't move around or move backwards in the game? Please. There's even supposedly a dodge mechanic by timing your crouch properly, as well as a block to minimize damage.

And how is the combat more arcade then the last three? Hell, the classic games had autoaim by default.

No one asked for first person views, are you kidding?

Yet there's more to the game then the perspective. And those other things are what a lot of people have been wanting to see.
 

Devil

Member
As someone who thinks that RE4 is among the best games of all time, RE7 hasn't managed to get me interested in it at all so far.

What are the best videos or trailers which portray what the game is about? So far all I think of is stuff like Alien: Isolation from what I saw. Which is absolutely nothing I'd like to see from a RE game.
 
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