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Xanadu Next |OT| Take up your sword and seek the Dragon Slayer!

Kudo

Member
I think the game looks better on 1440p without SGSSAA, blurs some details in my armor and the increased loading times so not really worth it.
This game is just damn great, looking at those sales numbers really brings me down.
 

creid

Member
Have XSEED and/or Sara commented about more patches coming? Or are the major issues fixed? I was planning on waiting a few patches before starting this but I haven't seen any in a while.
 

Danny Dudekisser

I paid good money for this Dynex!
The issues weren't particularly major, but yes, it seems like they've been resolved in the couple patches that were released.

Holy hell, though -- that Steamspy data. A travesty.
 

Ascheroth

Member

Those numbers are criminal. Such a shame.
I hope it sells more in the long run.

Anyway, this is just my inner armchair analyst speaking, but I totally think XSeed should do a little more marketing with their games. It's kind of sad to say, but the quality of a game doesn't matter if no one knows it exists.
Though I guess Xanadu Next is a hard sell as is, being a 10 year old game and such. But still :(

By the way, are the achievements fixed by now?
 
SteamSpy data doesn't make any sense to me. It was sitting at ~3k owners before randomly dropping way down to half? This is why I'm waiting to hear from Tom/Sara/H. Protagonist about whether this net sales expectations for the year, if there were any before launch.

I don't think Sara'a going to stop patching the game based on sales figures. There are complex problems related to the game coming with an outdated/simpler config menu vs. other Falcom PC games of the era, plus odd crashes (not a biggie since the game has backup saves) and stuttering which you can workaround.
 

Tizoc

Member
I'm gonna make a giveaway of Xanadu Next this coming Winter Seal, but I can only shove this game down people's throat via hyping it for so long.
 

Ascheroth

Member
SteamSpy data doesn't make any sense to me. It was sitting at ~3k owners before randomly dropping way down to half? This is why I'm waiting to hear from Tom/Sara/H. Protagonist about whether this net sales expectations for the year, if there were any before launch.

SteamSpy is fairly unreliable with low numbers, because it's based on statistics.
Those fluctuations shouldn't be taken at face value.
But it does mean that it didn't exactly light the world on fire :(
 

creid

Member
They did patch it a couple of times, but IMO there never really even were any major issues.
Off the top of my head I only remember exploding slimes whose range was too big, and a few achievements not unlocking / unlocking immediately. I thought there were a few more but I wasn't reading the thread too closely.
 

Psxphile

Member
Off the top of my head I only remember exploding slimes whose range was too big

Wasn't that by design? You had to equip fire-resistant armor to soften the damage and allow you to make headway in that dungeon. Although it is weird that it also kills the other slimes, causing a chain reaction.
 

Tizoc

Member
It's a silly idea but IMO having some of the popular gaming YT channels like say Lazy Game Room or Ragnarrox, to name a few, review or discuss the game might help it get more awareness.
It boggles my mind how you have these channels that talk about game design etc., yet Falcom gets ignored. Maybe I am overthinking it, but Falcom are among the few devs that utilize simple game design to make a big well lengthed game.
Falcom forever the Roadies of video games I guess :p
 

Ascheroth

Member
It's a silly idea but IMO having some of the popular gaming YT channels like say Lazy Game Room or Ragnarrox, to name a few, review or discuss the game might help it get more awareness.
It boggles my mind how you have these channels that talk about game design etc., yet Falcom gets ignored. Maybe I am overthinking it, but Falcom are among the few devs that utilize simple game design to make a big well lengthed game.
Falcom forever the Roadies of video games I guess :p

That you're guaranteed a chest drop from the last enemy you defeat in a room is a great way to handle drops and should be standard in ARPGs.
 

Tizoc

Member
That you're guaranteed a chest drop from the last enemy you defeat in a room is a great way to handle drops and should be standard in ARPGs.

Speaking of drops, I feel like the extra gold passive is a noob trap :V Like by end game you won't need gold that much but you've gotten so used to keeping it on that you forget to remove it.
 

Frozy

Neo Member
Ouch, those numbers...
This game deserves better, I hope good word of mouth will help it during the various Steam Sales...
I also wonder how much money it has to make for XSEED to be happy with it.
 

Thud

Member
Speaking of drops, I feel like the extra gold passive is a noob trap :V Like by end game you won't need gold that much but you've gotten so used to keeping it on that you forget to remove it.

I actually changed skills on the fly with the steam controller.
One thing I would forget the guardian I equipped. Had to go back to town several times to change it.

Nowadays you would expect it to be a modifier you can adjust in the menu or something.
 

heringer

Member
Guys, you had me at the comparisons with Vagrant Story, but one of the things I loved the most about Vagrant Story is the story, mystery and atmosphere. How does Xanadu Next compares to that? What's the defining features of Xanadu Next that makes it so special to some people?
 

eEK!

Neo Member
Outside of colour palette it doesn't have much in common with Vagrant Story.

Its pretty much Falcom's take on Diablo with the great gameplay and animé clichés that usually brings.
 

Ascheroth

Member
Outside of colour palette it doesn't have much in common with Vagrant Story.

Its pretty much Falcom's take on Diablo with the great gameplay and animé clichés that usually brings.

I don't really agree with this. I think the game really doesn't have much in common with Diablo. It's more like a Ys game with more RPG elements and Dark Souls-ish hub-based level design (yeah I know it's older than Dark Souls) with a little metroidvania sprinkled in (as in you find new items that allow you to reach new areas and secrets in previous areas).

Can't say how it compares to Vagrant Story as I haven't played it, but it does indeed have a very cool storyline, even though it might look like the story is only secondary to gameplay at first. Man, the ending still haunts me. So good.
 
Outside of colour palette it doesn't have much in common with Vagrant Story.

Its pretty much Falcom's take on Diablo with the great gameplay and animé clichés that usually brings.

Oh yes it does.

The perspective, the box puzzles, the methodical "the better you play the faster you play" requirement, the mood, the story (which is a backstory in XN instead of all up in your business with VS), the dungeon layouts...it's very very clear upon playing this several at NF played VS a good bit.
 

eEK!

Neo Member
I don't really agree with this. I think the game really doesn't have much in common with Diablo. It's more like a Ys game with more RPG elements and Dark Souls-ish hub-based level design (yeah I know it's older than Dark Souls) with a little metroidvania sprinkled in (as in you find new items that allow you to reach new areas and secrets in previous areas).

Can't say how it compares to Vagrant Story as I haven't played it, but it does indeed have a very cool storyline, even though it might look like the story is only secondary to gameplay at first. Man, the ending still haunts me. So good.

We'll have to agree to disagree then. I went in expecting an Ys game with more RPG elements and was initially disappointed by its gameplay compared to Ys, after a bit more play managed to appreciate what it does differently to Diablo, but I think your setting the game up to fail if you say it plays like Ys.
 

Thud

Member
We'll have to agree to disagree then. I went in expecting an Ys game with more RPG elements and was initially disappointed by its gameplay compared to Ys, after a bit more play managed to appreciate what it does differently to Diablo, but I think your setting the game up to fail if you say it plays like Ys.

It's obviously not as fast as a Ys game, but it's also not as slow as a Brandish.

This game stands on its own besides Ys.
 

heringer

Member
Oh yes it does.

The perspective, the box puzzles, the methodical "the better you play the faster you play" requirement, the mood, the story (which is a backstory in XN instead of all up in your business with VS), the dungeon layouts...it's very very clear upon playing this several at NF played VS a good bit.

Bought!

Downloading the game right now.
 

Ascheroth

Member
We'll have to agree to disagree then. I went in expecting an Ys game with more RPG elements and was initially disappointed by its gameplay compared to Ys, after a bit more play managed to appreciate what it does differently to Diablo, but I think your setting the game up to fail if you say it plays like Ys.

Yeah, it's absolutely not as fast-paced as Ys, which I guess I wanted to convey by saying it's more RPG-heavy. Somehow it's really hard to compare it with something else, it's very much its own thing.

I just can't really see it as similiar to Diablo, because the first thing I think of when thinking of Diablo is LOOOOOOOOOOOOOOOT, and Xanadu Next is way way way more focused in that aspect.
 

Nabs

Member
To anyone just picking it up today, here's a lil' something that makes the game run even better:

Later in the Steam thread that KainXVIII created, DarkSpartan posted a link to a different DirectX 8 wrapper that, in my experience at least, works even better:

https://bitbucket.org/ThirteenAG/d3d8-wrapper/downloads

Just unzip the two files, and put them in the same folder as the Xanadu Next .exe. No configuration needed (though again, I can only speak to my experience here, no guarantees of course). The .ini has a few options, but I didn't need to change any of them.

There's no penalty to load times at all, unlike the other option (I thought that the longer loads were gone when disabling borderless windowed mode, but there was still a slight increase compared to normal). Still, big thanks to KainXVIII for finding out about the first program and creating the thread, or else I never would have found out about either fix!

This game is also the perfect one to test the Steam Controller API (Steam Controller/DS4) since the game uses a mouse based inventory system. You can have your right stick/pad set as a mouse 100% of the time instead of having to hold a button down.
 

heringer

Member
To anyone just picking it up today, here's a lil' something that makes the game run even better:



This game is also the perfect one to test the Steam Controller API (Steam Controller/DS4) since the game uses a mouse based inventory system. You can have your right stick/pad set as a mouse 100% of the time instead of having to hold a button down.

Thanks a lot. It indeed ended some weird stuttering I was having.

Loving the game. Even the ugly graphics are kind of charming, though I would love cinematic cutscenes like in Vagrant Story.

This game would be perfect for Vita (or Switch).

A question: is it better to use the bone carving knife or selling the bones?
 

Sinatar

Official GAF Bottom Feeder
Thanks a lot. It indeed ended some weird stuttering I was having.

Loving the game. Even the ugly graphics are kind of charming, though I would love cinematic cutscenes like in Vagrant Story.

This game would be perfect for Vita (or Switch).

A question: is it better to use the bone carving knife or selling the bones?

Use the knife. Selling them just resets the store price on bones to 20g.
 

Nabs

Member
I ended up selling them to reset the prices. I don't know which is better, but that worked out for me.
 

Ascheroth

Member
Thanks a lot. It indeed ended some weird stuttering I was having.

Loving the game. Even the ugly graphics are kind of charming, though I would love cinematic cutscenes like in Vagrant Story.

This game would be perfect for Vita (or Switch).

A question: is it better to use the bone carving knife or selling the bones?

Sell bones to reset prices after buying 4 or 5 keys and buy them from the store. Use the knife when you're in a dungeon and out of keys.
You're going to need a loooooot of keys, and you're going to have way more gold than bones.
 

heringer

Member
Yeah, looks like selling the bones might be more profitable.

Any skills I should be pursuing? Is stealth attack worth grinding with the mace? I'm using the two handed sword right now.
 

PaulSane

Member
Yeah, looks like selling the bones might be more profitable.

Any skills I should be pursuing? Is stealth attack worth grinding with the mace? I'm using the two handed sword right now.

In my opinion, almost all skills are useful to some extent, stealth attack is actually one of the better ones, especially in the beginning. It also doesn't take that long to level a proficiency to 100%, especially if you use a certain guardian. You also get an achievement for getting every skill, if you are into that :p
 

heringer

Member
In my opinion, almost all skills are useful to some extent, stealth attack is actually one of the better ones, especially in the beginning. It also doesn't take that long to level a proficiency to 100%, especially if you use a certain guardian. You also get an achievement for getting every skill, if you are into that :p

Yeah, I wish there was more skill slots. A lot of great skills. They could give you a couple more for magic only.

Anyway, I just got into the mountains but I couldn't explore the eternal maze fully. Some rooms are dead ends. Am I supposed to get a new ability in the mountains so I go back there?
 
You'll find a second (technically third) entrance back into Eternal Maze via Eaglet Mountain. Just explore as much as you can going that way; all you need is the gauntlet to keep on going.

At this point you should be using stat-buff passive skills in case you've got the money for new weapons but can't normally equip them. Leveling up skills in this game's pretty quick, and you can also reallocate skill points to other stats before leveling up. This gives you multiple ways to master new skills ahead of bosses/story beats.
 

heringer

Member
You'll find a second (technically third) entrance back into Eternal Maze via Eaglet Mountain. Just explore as much as you can going that way; all you need is the gauntlet to keep on going.

At this point you should be using stat-buff passive skills in case you've got the money for new weapons but can't normally equip them. Leveling up skills in this game's pretty quick, and you can also reallocate skill points to other stats before leveling up. This gives you multiple ways to master new skills ahead of bosses/story beats.

Right now I'm using Sneak Attack, the skill that imbues weapons with fire and one that raises constitution. The other is for magic, though I rarely use it.
 

Firebrand

Member
Just got this. Anything in graphics options to watch out for? In particularly curious about the frame buffer size, how it works in widescreen, and whether "standard resolution textures" should be enabled or disabled for sharpest quality.
 

heringer

Member
Just got this. Anything in graphics options to watch out for? In particularly curious about the frame buffer size, how it works in widescreen, and whether "standard resolution textures" should be enabled or disabled for sharpest quality.

Absolutely follow this post:

Later in the Steam thread that KainXVIII created, DarkSpartan posted a link to a different DirectX 8 wrapper that, in my experience at least, works even better:

https://bitbucket.org/ThirteenAG/d3d8-wrapper/downloads

Just unzip the two files, and put them in the same folder as the Xanadu Next .exe. No configuration needed (though again, I can only speak to my experience here, no guarantees of course). The .ini has a few options, but I didn't need to change any of them.

There's no penalty to load times at all, unlike the other option (I thought that the longer loads were gone when disabling borderless windowed mode, but there was still a slight increase compared to normal). Still, big thanks to KainXVIII for finding out about the first program and creating the thread, or else I never would have found out about either fix!

As a bonus, this one even worked for me with the Trails in the Sky series! There's an issue with those games (at least for me and some other people) on Windows 10 where they ignore vsync and always run at 125 FPS - they can be capped to 60 with RivaTuner, but that solution still leaves intermittent stuttering, similar to the issue with Xanadu. This ThirteenAG d3d8 wrapper fixes that entirely - they now run at a smooth 60 with no RivaTuner needed!
 

Firebrand

Member
This seem right?

1ZXTbEh.jpg


8192x8192 tanked my FPS so I set it to 2048x2048 instead. Again, not sure if "Standard Resolution Textures" means sharper or blurrier textures. Using a 4:3 custom res as I'd stutter when running at the edge of the screen in widescreen, even with the D3D8 wrapper.

(The options could use some English explanations... hint to dev!)
 

Eusis

Member
Later in the Steam thread that KainXVIII created, DarkSpartan posted a link to a different DirectX 8 wrapper that, in my experience at least, works even better:

https://bitbucket.org/ThirteenAG/d3d8-wrapper/downloads

Just unzip the two files, and put them in the same folder as the Xanadu Next .exe. No configuration needed (though again, I can only speak to my experience here, no guarantees of course). The .ini has a few options, but I didn't need to change any of them.

There's no penalty to load times at all, unlike the other option (I thought that the longer loads were gone when disabling borderless windowed mode, but there was still a slight increase compared to normal). Still, big thanks to KainXVIII for finding out about the first program and creating the thread, or else I never would have found out about either fix!

As a bonus, this one even worked for me with the Trails in the Sky series! There's an issue with those games (at least for me and some other people) on Windows 10 where they ignore vsync and always run at 125 FPS - they can be capped to 60 with RivaTuner, but that solution still leaves intermittent stuttering, similar to the issue with Xanadu. This ThirteenAG d3d8 wrapper fixes that entirely - they now run at a smooth 60 with no RivaTuner needed!
Very late, but this is also handy on laptops, particularly those with Optimus. It still ignores the nVidia card (probably not much to be done there short of making it work in dx9 instead) but it's a hell of a lot better and makes it kind of irrelevant it's not running on the nVidia now.
 

Morrigan Stark

Arrogant Smirk
Got this for Christmas and just started. I beat the first boss and progressed a bit beyond that (punched a few walls in the maze, felt like Dogi).

I like it so far, but I have a couple of issues:

- How do I make the aliasing go away? I checked the AA setting obviously but it's still horribly jagged everywhere.
- What is "frame buffer" in the options? Pardon my ignorance. I left it at 1024x1024, which was the default. (My resolution is 1080p)
- I don't like the key mechanic much. It's annoying to run out of keys and having to warp back (and then trek back) to buy more, and hoard bones to reduce the prices or make more (the former seems a better solution unless you're really broke). Maybe if bones dropped more often...
- Why is controller support so damn poor? :( I'm switching between mouse for menus and gamepad for normal play, but it's pretty clunky.
 

Ascheroth

Member
Got this for Christmas and just started. I beat the first boss and progressed a bit beyond that (punched a few walls in the maze, felt like Dogi).

I like it so far, but I have a couple of issues:

- How do I make the aliasing go away? I checked the AA setting obviously but it's still horribly jagged everywhere.
- What is "frame buffer" in the options? Pardon my ignorance. I left it at 1024x1024, which was the default. (My resolution is 1080p)
- I don't like the key mechanic much. It's annoying to run out of keys and having to warp back (and then trek back) to buy more, and hoard bones to reduce the prices or make more (the former seems a better solution unless you're really broke). Maybe if bones dropped more often...
- Why is controller support so damn poor? :( I'm switching between mouse for menus and gamepad for normal play, but it's pretty clunky.

- Frame Buffer appears to be the internal resolution of the game, higher means better looking. Should help with the aliasing. (Yeah that should have been labeled somewhere).
- Money isn't that much of an issue later on, so you can just stock up on a lot of keys before venturing out. I remember bones dropping fairly often as well. You can control drops to an extent by the way - the last enemy you defeat in an room will always leave a chest.
And yes, it's more efficient selling bones to reduce key prices than using them with the knife.
 

KainXVIII

Member
Strangely, i find framebuffer option ineffective to get rid of aliasing - so i just disable it and turn on maximum AA in dgvoodoo 2, it works much better (and without slowdowns)
 
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