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New Zelda: Breath of the Wild interview w/ Aonuma (transl. summary from French)

Kandinsky

Member
So essentially "grand shrines" that are much bigger and more intricate essentially making them dungeons? Are people essentially angry about semantics now?

No, not semantics, personally I'm disappointed because it sounds like they share the same aesthetics.
 

Chao

Member
I'm not holding my breath for themed dungeons-or even traditional dungeons at all-

They've showed the game off many times, they've never let us see anything that wasn't the overworld or the shrines.

I learned years ago that you can only trust in what you see/has been confirmed. I expect blue tiny shrines and samey looking overwold, anything else will be welcomed.

Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check
 
I'm not holding my breath for themed dungeons-or even traditional dungeons at all-

They've showed the game off many times, they've never let us see anything that wasn't the overworld or the shrines.

I learned years ago that you can only trust in what you see/has been confirmed. I expect blue tiny shrines and samey looking overwold, anything else will be welcomed.

Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check

There are two images from the latest trailer in the OP that say hi.
 

Maiar_m

Member
Alternative sarcasm.

That's alt-emotions to you, sir.

Anyways, whatever they've done with the formula, I'm in. More smaller bosses à la Steppe Talus, more "the map is the dungeon" rather than "the map is there to pad it out in between dungeons", that's ok with me. Playing Twilight Princess HD made me realise I really liked the idea of smaller, efficient dungeons rather than drawn-out experiences anyways, and A Link Between Worlds cemented my belief that you can shake up the Zelda formula quite a lot and still get something worth your while.
 

Pinky

Banned
"You broke the Master Sword

Hyrule is now forever doomed

Game Over"

zelda.jpg
.
 

Plum

Member
I've seen them and I've read the OP, they could be anything. They could be part of a tiny shrine

The OP also says that each shrine shares the same aesthetic when those aren't that same aesthetic, I don't see how those images can be part of a tiny shrine when Shrine's have been pretty clearly defined by Aonuma and gameplay videos.
 

shiyrley

Banned
I Choose To Believe There Are No Dungeons In The Game Despite Nintendo And Aonuma Stating Many Times That There Are Dungeons In The Game And Other Proof: The Thread
 
I've seen them and I've read the OP, they could be anything. They could be part of a tiny shrine

But... you just said that you expect all shrines to look exactly the same. So one of those assumptions (no other interiors or all shrines look the same) must clearly be wrong.
 
Nice that theres confirmation on traditional dungeons.
120 smaller shrines and 4 main dungeons sounds great
I'm not holding my breath for themed dungeons-or even traditional dungeons at all-

They've showed the game off many times, they've never let us see anything that wasn't the overworld or the shrines.

I learned years ago that you can only trust in what you see/has been confirmed. I expect blue tiny shrines and samey looking overwold, anything else will be welcomed.

Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check
Skyward Sword had incredible dungeons. Not sure what you're on about.
The issue it had was that it was linear and most of the content was mandatory, that's not the case here.
 

Maiar_m

Member
Nice that theres confirmation on traditional dungeons.
120 smaller shrines and 4 main dungeons sounds great

Especially if nothing forces you to find and complete all 120 shrines to tackle the dungeons and finish the game, but something makes it worthwhile to do so anyway (the alternate ending possibility not being great in my opinion, 120 shrines in such a large world makes it a considerable effort). Aonuma's description of the shrines as a reward in themselves is very encouraging to me. I like a game that respects the player's time.
 
I had hope that these shrines were themed after the enviroments they were in (so grassland= tech), death mountain = fire, ocean = water and so one.

But he just confirmed that this is not the case and all of them look the same.

That is what really disappoints me about this interview.
 

Plum

Member
I read it? (granted, my english sucks lol)

All he's saying is that the 120 mini-dungeons/shrines share similar themeing/aesthetics (i.e. the testing rooms in Portal), there's nothing about the bigger main dungeons themselves sharing them. The two screenshots show clearly dungeon-like areas that look nothing like what we've seen so far for the Shrines.

Nothing about aesthetics is mentioned in the OP.

I meant theme, yeah.
 

brad-t

Member
I had hope that these shrines were themed after the enviroments they were in (so grassland= tech), death mountain = fire, ocean = water and so one.

But he just confirmed that this is not the case and all of them look the same.

That is what really disappoints me about this interview.

No he didn't.
 
I'm not holding my breath for themed dungeons-or even traditional dungeons at all-

They've showed the game off many times, they've never let us see anything that wasn't the overworld or the shrines.

I learned years ago that you can only trust in what you see/has been confirmed. I expect blue tiny shrines and samey looking overwold, anything else will be welcomed.

Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check

everything is lies
eat Arby's
 
If you didn't notice all of the updates bolded in red, that was a mistranslation.

If this is what you meant:

"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."

What's the difference? It still says that the shrines are not themed and have "the similar base"
 

brad-t

Member
If this is what you meant:

"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."

What's the difference?

Building all the shrines around a similar base doesn't mean they will all literally have the same textures and ornamentation. All he was saying is that the location of a Shrine doesn't dictate its appearance or challenges — they are not "themed" based on the location.
 
Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check

Just to be clear by "most" you mean "you and your brother"?

Why are people so scared of their own opinions? Instead of "I don't like" they write things like "most/many people don't like". This sounds infantile and insecure.
 

Cerium

Member
If this is what you meant:

"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."

What's the difference? It still says that the shrines are not themed and have "the similar base"
It literally doesn't say anything about themes. Nothing about aesthetics.
 
Building all the shrines around a similar base doesn't mean they will all literally have the same textures and ornamentation. All he was saying is that the location of a Shrine doesn't dictate its appearance or challenges — they are not "themed" based on the location.

I see. Thanks for clarifying that.

But what worries me is that every shrine we have seen so far has the same entrance. For example in the trailer there is a entrance for a shrine on the ocean that looks exactly like the other shrines too. If they had different themes, wouldn't the entrances not be themed too?
 

TheMoon

Member
I had hope that these shrines were themed after the enviroments they were in (so grassland= tech), death mountain = fire, ocean = water and so one.

But he just confirmed that this is not the case and all of them look the same.

That is what really disappoints me about this interview.

Pure conjecture on your part. He said absolutely nothing to that effect.

I meant theme, yeah.

That is also said nowhere in the OP or the interview.

All he's saying is that the 120 mini-dungeons/shrines share similar themeing/aesthetics (i.e. the testing rooms in Portal), there's nothing about the bigger main dungeons themselves sharing them. The two screenshots show clearly dungeon-like areas that look nothing like what we've seen so far for the Shrines.

He's not saying that. You're interpreting that into the word "base" which is brought up in reference to (now physics-based) puzzles.
 

brad-t

Member
I see. Thanks for clarifying that.

But what worries me is that every shrine we have seen so far has the same entrance. For example in the trailer there is a entrance for a shrine on the ocean that looks exactly like the other shrines too. If they had different themes, wouldn't the entrances not be themed too?

I can't really say, obviously. I can only go by what he said. However, I don't really understand the expectation or desire to get all of the details of a game before it comes out. I do want to be surprised while playing.
 

TheMoon

Member
I see. Thanks for clarifying that.

But what worries me is that every shrine we have seen so far has the same entrance. For example in the trailer there is a entrance for a shrine on the ocean that looks exactly like the other shrines too. If they had different themes, wouldn't the entrances not be themed too?

Someone posted pictures of various non-default shrines here in the thread. Easy to find by quickly scrolling through.
 

Plum

Member
That is also said nowhere in the OP or the interview.

He's not saying that. You're interpreting that into the word "base" which is brought up in reference to (now physics-based) puzzles.

Alright sure, I agree that what he said isn't as bad as some are saying, that's why those posts were deflecting other's points. Don't know why you're being so blunt.

Someone posted pictures of various non-default shrines here in the thread. Easy to find by quickly scrolling through.

Aren't we using those as examples of dungeons? People here were crying wolf over there being no main dungeons, not that the mini-shrines might look the same.
 

TheMoon

Member
Alright sure, I agree that what he said isn't as bad as some are saying, that's why those posts were deflecting other's points. Don't know why you're being so blunt.

Aren't we using those as examples of dungeons? People here were crying wolf over there being no main dungeons, not that the mini-shrines might look the same.

Not sure what's especially blunt about my response there.

RE: pics - well we don't know what they lead to exactly. Could be either.
 

Hermii

Member
I love going on message boards and conplain about games I never played :)

I'm sure the game will turn out great, with good shrine variety.

Also remember this is Japanese translated to French translated to English. Neuances could have been lost
 

Plum

Member
Not sure what's especially blunt about my response there.

RE: pics - well we don't know what they lead to exactly. Could be either.

Just that you came out of nowhere in the argument and did a statement of fact as if I had said something completely wrong, I just took it that way.

As for the pics, they're clearly a LOT different to the aesthetic seen in all the Shrine gameplay. There's also the fact that none of the shrines so far have been shown to have non-Guardian-like enemies, nor would it make sense for them to be there seeing as they're shrines built by old Hyrulians (i.e. the builders of the guardians) to test the Hero's skills. It seems pretty clear that the Shrines won't be themed like dungeons once were but they won't look identical either, so going with what we've seen of the game already.
 

Deep40000

Neo Member
Cmon people...how can you honestly be so down about this game? This game has guaranteed 4 main dungeons(most likely more, as I'm sure there's 1 or 2 extra large dungeons + Hyrule Castle is definitely going to be a dungeon) and 120 mini dungeons...

If you look at any other Zelda game, they have usually 8 dungeons, and 3-5 mini dungeons. The scope of this game is ridiculous compared to any other Zelda game period. Probably the second largest Zelda game would be Wind Waker with 49 islands. And most of the islands weren't dungeons at all, some were pretty much just filler content with almost nothing on them at all.
 
I have no doubt that there will be dungeons in the game. But I do wonder about how they'll be structured because you get your dungeon items and abilities at the beginning of the game.

The most exciting part of the interview is that they chose a way more interesting progression system than generic EXP bars.
 
The fact that there's no solid confirmation of Dungeons in the game and people have to pick at semantics and out of context screenshots to prove they're there is a bit scary to me, personally.
 
The fact that there's no solid confirmation of Dungeons in the game and people have to pick at semantics and out of context screenshots to prove they're there is a bit scary to me, personally.

It's been repeated several times by Aonuma himself that there are larger dungeons that feel more like traditional dungeons than the shrines, complete with bosses at the end.

You don't have to pick at semantics.

Aonuma: At first, we were planning to include more large, labyrinth-style dungeons, the sort of things you'd expect in a Zelda title. But the reason we decided to include the smaller shrines—which isn't to say there aren't some larger dungeons in Breath of the Wild—was to strike a balance, between this extremely large (over)world that you're exploring, and these goals and objectives to explore within that. So by dotting these shrines around—a larger number of them, but with each smaller in size than the older-style dungeons—it helped bring up balance, and break up the huge world into smaller, explorable chunks.

Aonuma: As I mentioned earlier in the presentation, if you go to the shrines some of the items you get will increase the growth potential for Link in terms of the amount of hearts you get or the increase in the amount of stamina gauge you get. And speaking about the bigger dungeons with bosses they actually serve a completely different purpose than the shrines and so the reason that Link has to go to those dungeons is different than the reason he has to go to the shrines.
 

Plum

Member
The fact that there's no solid confirmation of Dungeons in the game and people have to pick at semantics and out of context screenshots to prove they're there is a bit scary to me, personally.

You could have said the same thing about towns just after E3 and look at what showed up in the very next trailer. Nintendo doesn't want to spoil everything before release. Remember that BotW is all about exploration, no wonder they haven't shown what will almost definitely be the biggest exploration rewards in the game.

EDIT: As Lex points out there's been confirmation of dungeons already; just because they haven't detailed them in a press release or shown them off in gameplay footage doesn't mean they don't exist.
 

Enduin

No bald cap? Lies!
It's been repeated several times by Aonuma himself that there are larger dungeons that feel more like traditional dungeons than the shrines, complete with bosses at the end.

You don't have to pick at semantics.

Exactly, this has been a non-issue for a long time now. People need to drop it.
 
I'd rather see them than watch Aonuma go back and forth in interviews and people doing damage control. There was no problem showing off dungeon footage in previous games.
 

Chao

Member
Just to be clear by "most" you mean "you and your brother"?

Why are people so scared of their own opinions? Instead of "I don't like" they write things like "most/many people don't like". This sounds infantile and insecure.

Look up the skyward sword thread in this forum or anywhere else and read the opinions on the game a few months after it released, that's when the disappointment started to set in. I'm sure you and your brother also like SS, but you should be aware by now that it got a lot of hate from fans.

I'm not afraid of saying it, skyward sword sucks big time, even if it had a couple of cool dungeons the pacing was all over the place and it became a chore to finish it. Overworld -or the lack of it to be precise - sucked too. Also, backtracking like crazy. Have no desire to play through it ever again.

But that's not the point of the thread, I was just using it as an example of what you can get if you dream too much. I was super hyped for skyward sword and it let me down big time.

Before SS one could more or less know what to expect from a new Zelda, but once they abandoned the formula and started trying new things it became apparent that its impossible to know what you're gonna get until you've played it to completion.

So no, I'm not expecting it to be the definitive Zelda, I expect it to be a new experiment that could go right or wrong. And so far I'm going with slightly wrong, I'd gladly eat crow if the game is amazing.

Paraphrasing you, don't be insecure, it's okay you -and many others- like things I -and many others- don't
 
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