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PS4 firmware 4.50 add Boost Mode for PS4 Pro.

Ferr986

Member
Sorry I didn't mean to insinuate it was fake, I was just intrigued as I haven't seen that before, it's honestly a phenomenal improvement!
Thanks for the video!

Missed this post, but wanted to reply because I hope you didn't take it wrongly. I know you didn't want to insinuate it was fake, just wanted to make it clear it happens, sorry if my post sounded too harsh :)
 
Do you have Hand of Fate and/or Ziggurat?

Sorry, nope.

--

DOOM: Played through a couple of levels, including the last one (with the trials) where I remember base PS4 dropping frames when a bunch of demons are going crazy. Didn't notice a drop in my time with it. Was super smooth this time around.
 
Well in theory it would benefit games with a dynamic resolution given Sony has officially come out and mentioned it unlocks the additional GPU performance, however it's hard for people that aren't Digital Foundry to test as thoroughly to see whether it has ultimately improved the resolution in demanding scenes. The amount of time to go through so many scenes and pixel-count is quite considerable I think.

Saying that, I do believe Digital Foundry will eventually get around to doing it though.
Ah yeah. Well hopefully someone at DF gets a code or is accepted into the beta.
 

crimilde

Banned
Somebody asked for Arslan earlier in the thread. If it hasn't been done already I'll give it a go tomorrow morning (EU timezone).
 

convo

Member
Doesn't P5 have Pro enhancements? If so, then the answer will be no.

P5 came out before the pro and Atlus isn't about to spend money on technical improvements. I am sorta curious what happens with P5, but boost mode can't improve textures nor super sampling. At best we'll get even faster load times in comparison to the PS3 version.
 

Gospel

Parmesan et Romano
I dont think so .

GTA 5 designed mostly for X360 CPU in mind , remaster didnt add any more physical effects etc. Just increase over pedestrians and more objects on screen etc. I am sure PRO can 60 fps easily.
Well consideringly gta 5 is based on code writtens for ps 2 originally and 5 only has few things different from the ps 2 games like modern shaders and such, they could probably run this remaster at 90-120 fps with no dorps tbh.
 
I'm the one who initially reported that Soma would crash the Pro with boost mode on. But seeing as someone else replied a while back that they had it working (albeit with worst performance in boost mode than normal) I tried again after a PS4 restart and it DOES work, and I can confirm that something screwy is going on with that game. It does run, but it does break something as performance is wildly all over the place.
 

Lord Error

Insane For Sony
PS4 architecture...
It's X86. Shit ain't rocket science.
It's more about their SDK libraries. In any case, they can't release an update like this with permanent speed boost if it crashes some games. The only fix they can do here on their end is apply a boost blacklist to the games that crash, which I doubt they'll be doing now. They'll leave this as an option, and it will be off by default - easiest thing they can do, and fine for most people.
 

nOoblet16

Member
Destiny was already a locked 30fps game, but it did improve on the load times.

Orbit to the Tower
Boost- 56.65 (tested twice)
No boost- 1:10.12 sec

To orbit from tower
Boost- 10.53
No boost- 16 sec

Orbit to iron temple
Boost- 50.77
No boost- 1:11.44

Iron temple to orbit
Boost- 9.72
No boost- 10.98

Orbit to Mars
Boost- 39.02
No boost- 38.22

Mars to Orbit
Boost- 9.81
No boost- 10.56

Orbit to WoM
Boost- 37.82
No boost- 39.61
Destiny can drop framerate in the new DLC, most noticeable on Wrath of Machine, particularly Zamboni section, sometimes severe enough to crash the game. It's because the upped the enemy count drastically in the new DLC as it wasn't on last gen consoles while still using the same old engine.

Also most of the time load times in Destiny are variable because it's not the loading that takes time but rather the matchmaking, loading itself is rather quick. Particularly the case when you are going to a social space or joining a multiplayer game.
 

zewone

Member
Destiny can drop framerate in the new DLC, most noticeable on Wrath of Machine, particularly Zamboni section, sometimes severe enough to crash the game. It's because the upped the enemy count drastically in the new DLC as it wasn't on last gen consoles while still using the same old engine.

Sure. There's like one to two instances in WOTM but it's been solid enough throughout it's 2+ years I'll call it locked.
 

Boke1879

Member
Gonna go ahead and probably say most games will be fine. Will probably have the odd game that doesn't react properly to this. Glad to see it works though.
 

RedAssedApe

Banned
does anyone have thief? i recall digital foundry trashing that game

Both of those games aren't worth testing man. Deus Ex has been Pro patched twice and runs very, very well now and The Order is capped and pretty much unwavering in terms of framerate.

yep i played the order recently and it ran very well. i don't think it could feel better unless it was locked 60
 

Chun-Li

Member
RE5 aimed at 60 but often missed that mark and was in the 40s-50s a lot.The first Tomb Raider also hit 45-50s range a lot too.

Curious if those are better. Will see when I get home :D
 

RedAssedApe

Banned
oooh and this

Lichdom is the worst-performing game Digital Foundry has ever tested

There's no beating around the bush here - Lichdom is a game that rarely manages to deliver a frame-rate north of twenty frames per second. In fact, the PlayStation 4 clocks up an average frame-rate of just 15fps across the run of play, with dips as low as 10fps. On top of that, frame-time latencies can be astonishingly high with some remarkable stutter. We've run the rule over a multitude of titles since we started frame-rate testing console games back in 2008 - and we're pretty sure we've never seen anything quite as bad as this.

lol
 

Aceofspades

Banned
Fucking finally.

Lol at their "would break compatibility".

They didn't lie, in fact Cerny wording was basically and I'm paraphrasing now that they disabled extra GPU power for unpatched games in order to keep 100% compatibility and avoid running into bugs. with this FW they decided to give us the option to brute force this extra power for unpatched games with huge disclaimer that you might break some games.

I know this level of honest and transparent communication can look weird to you since you are coming from Xbox and their usual PR fluff.
 
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