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Ghost Recon Wildlands Closed Beta Discussion Thread

SomTervo

Member
But it is awful. The shooting is really bad, driving is bad, super glitchy, terrible framerate (beta, sure).

Just, like, nothing good about it. Should have had the Division team make it with them.

Imo shooting is great, driving is fun if silly, i don't mind about lowering graphics to hit performance (and yes, beta).

Really enjoyed it ¯_(ツ)_/¯

Sure feels like popping crazy pills alright.

Don't think I've seen this much negativity around something in a long time.

Yeah it's legit No Fun Allowed in here.

Like yeah, it's shambolic, it has big problems, but i can have loads of fun with it sooo
 
I've measured the input lag on my ~ sub 1 frame input lag display with a 60fps camera and it averages around 11-12 frames.

So i subtract 1 frame from my display and say it averages around 10 frames

10*16.66= 166ms! = Absolutely horrible
 

SJRB

Gold Member
"Capture the convoy"

- Observe the route
- pick out straight road with elevation
- Wait until nightfall
- Set up a roadblock by hijacking a car and parking it in the middle of the street
- Place a car on one side of the road and order my squad to take cover there
- Traffic starts piling up
- Convoy arrives, stops behind traffic jam
- Snipe the driver of the truck
- Order squad to open fire
- Targets down, no casualties


That was fucking dope. This game is cool as shit, but you have to make it cool for yourself.

tomclancysghostreconwzrkn4.png
 

Alpha_eX

Member
The game is beautiful but feels souless. There is fun to be had, but the controls make any sort of stealth awkward as you can't hide against walls.

Didn't like that all the random little scraps of paper and pick ups had to be done by an entire team, that started to grate after a while.

It's GTA x FarCry, without any feel of story, just mission to mission.

Good with the right people but it's bad in the surface and that will turn a lot of people off.
 

Ont

Member
Here are more impressions after finishing all the missions in the closed beta, playing both the SP and MP.

If the full game is this closed beta version with the whole map and all the content, that might already be enough for this become my most played game of 2017. I have always wanted a co-op Ghost Recon game in a big open world, and this is exactly what I wanted.

+ The enemy AI feels really good and fair on the Ghost difficulty level. If they spot and shoot me, it is clear that it was completely my own fault. If they spot my other squad members, that does not seem to magically reveal my position to them, which is great. If I expose myself by standing in plain sight, they will kill me and that is fair. I have seen enemies trying to flank me in surprisingly smart ways. I was genuinely surprised first time when the enemy escaped with the helicopter which I was supposed to capture.

+ The game is fun as a single player game, as long as you control your squad members effectively. I like the fact that the squad members do not accidentally reveal the whole squad until you give the order to start firing.

+ The missions are not too heavily scripted. There are certain events which trigger following your actions, but most of the time it is just enemy AI reacting to what is happening. There is a lot of room for completely random situations which can happen with different AI groups interacting. I had different experiences when I replayed the same missions again.

+ I like the fact that I can drive through a thick forest with a dirt bike without getting stuck in every single plant or rock. Big trees or rocks will still stop you though.

+ There are no waves of enemies spawning from a thin air next to you, which sadly is what most games do these days. Reinforcements arrive with vehicles which is the best way to handle enemy spawns. And it allows you to set up traps with mines and C4 which is fun.

+ Firefights among civilians can be really tense if you try not to kill any civilians. I wish they would add a punishment for killing the civilians. That would make these firefights more interesting, because you would have to think before shooting or using explosives.

- I don't like the fact that the AI teammates sometimes teleport to vehicles or to heal you. It is immersion breaking but at the same time I understand why they do that to prevent them from getting stuck everywhere. Teleporting to vehicles seems to bit useless though, because they seem to be perfectly capable of maneuvering in and out from buildings and going around them.

- I wish the bodies would stay on the ground. I do understand that these need to disappear to keep the solid frame rate. But hopefully this will be patched in later for Scorpio, PS4 and PC versions.

- I don't have problem with the ground vehicle handling, but the vehicle sounds are underwhelming. I think if the ground vehicles would sound "right" or more powerful, it would massively improve the driving experience. Helicopter controls are bad though, it is very difficult to fly and aim with the minigun at the same time.

- There are a lot of glitches with vehicle and player models.
 

Tecnniqe

Banned
Yeah it's legit No Fun Allowed in here.

Like yeah, it's shambolic, it has big problems, but i can have loads of fun with it sooo

"Capture the convoy"

- Observe the route
- pick out straight road with elevation
- Wait until nightfall
- Set up a roadblock by hijacking a car and parking it in the middle of the street
- Place a car on one side of the road and order my squad to take cover there
- Traffic starts piling up
- Convoy arrives, stops behind traffic jam
- Snipe the driver of the truck
- Order squad to open fire
- Targets down, no casualties


That was fucking dope. This game is cool as shit, but you have to make it cool for yourself.

tomclancysghostreconwzrkn4.png

Pretty much
 

Vitor711

Member
This is probably the most Ghost Recon / Tom Clancy thing about the game. If the conversation isn't at least 30% military acronyms and jargon, they're doing it wrong.

Doesn't justify why the first cutscene is like 5-10 minutes long and BORING AS SHIT. It's literally some bad exposition in a chopper trip. Nothing interesting happens. It's the same camera angles and all cliches.

I like me some Clance military jargon but this wasn't that. It was just dull.

EDIT: Also, I have a 1080 and i5-4690k, game will run at roughly 60FPS at 1440p if I drop stuff to 'High'. Performance isn't great and it looks good but not amazing.
 

silvestri

Neo Member
Ubisoft did promote the composer as some "special" big guy last month so i expected for the music part something "special" too. I know it doesnt count much currently beside the other problems but the music does nothing ! If you hear something the it sounds like one guy is playing some muffled bongo drums and another guy doing some improvisation on a guitar.

Anyway i still want this game to be good when it is released :) We really need a good tactical coop shooter
 

Xater

Member
I've measured the input lag on my ~ sub 1 frame input lag display with a 60fps camera and it averages around 11-12 frames.

So i subtract 1 frame from my display and say it averages around 10 frames

10*16.66= 166ms! = Absolutely horrible

Holy shit! Nice to have some actual data.

I tweeted dark1x about the input lag and still hope he or someone else from Digital Foubdry will do a proper analysis.
 

Gaz_RB

Member
Doesn't justify why the first cutscene is like 5-10 minutes long as BORING AS SHIT. It's literally some bad exposition in a chopper trip. Nothing interesting happens. It's the same camera angles and all cliches.

I like me some Clance military jargon but this wasn't that. It was just dull.

EDIT: Also, I have a 1080 and i5-4690k, game will run at roughly 60FPS at 1440p if I drop stuff to 'High'. Performance isn't great and it looks good but not amazing.

Yeah, I agree. They tried to just do what the Division did and it just ended up being just as boring.

I'm reminded of something like the opening to Ghost Recon Future Soldier, which was filled with that same jargon but allowed you to connect with the characters on a better level.

Part of it is because you are this nameless avatar, which almost 100% means that the story is going to be trash.
 

Tecnniqe

Banned
Yeah, I agree. They tried to just do what the Division did and it just ended up being just as boring.

I'm reminded of something like the opening to Ghost Recon Future Soldier, which was filled with that same jargon but allowed you to connect with the characters on a better level.

Part of it is because you are this nameless avatar, which almost 100% means that the story is going to be trash.

For the story to be great when you can make whoever you want, its mostly got to focus on the "baddies" and the "locked" characters around you, which we have yet to see.
 

Spat_triate

Member
I hope they include the option in the final release to wait/pass time. I never understand when games with beautiful day/night/weather cycles don't give players the option.

Also those muzzle flashes cant be final right? They put so much time into other elements, there is no way they just slapped on a 2-3 frame sprite for something you'll be seeing all the time.
 

fantomena

Member
The shooting is midly fun, but the driving is shit and the world is boring, but beautiful if I max the game out.

Not worth it.
 

Tovarisc

Member
I hope they include the option in the final release to wait/pass time. I never understand when games with beautiful day/night/weather cycles don't give players the option.

Also those muzzle flashes cant be final right? They put so much time into other elements, there is no way they just slapped on a 2-3 frame sprite for something you'll be seeing all the time.

Muzzle flashes and raindrops on hard surfaces both need few more passes, yes. They look very poorly made, something they just threw in to test if it works.

Also yes, we need wait option. I should be able to find safe location with my friends and opt to wait there until e.g. 1AM before striking that base.
 

Peroroncino

Member
Tried to do the same with C4 but wouldn't figure out how to detonated them which cause some problems :D

On PS4 you hold the same button you throw them with.

btw. mines need adjusting, they can blow up civilian cars, so more often than not after placing them a civilian car spawns and drives right through it.
 

fantomena

Member
Performance is pretty shitty too. On high Im getting 58-62 FPS with VSYNC on. If I turn every setting maxed out except for Goodrays (on, not enhanced) and not HBAO+, I'll get down to 30 FPS in open environment and 58-62 FPS in close environments. However, the shooting and movements still feel clunky, like 20 FPS clunky. It does not feel smooth.

GTX 1080 Strix, 5820k 4 GHz OC'd, 32 GB RAM is my specs.

The main mission is super bland, like mediocre side missions. Going to the missions takes longer time than completing them.
 

Tovarisc

Member
Got to RivaTuner work like I mentioned earlier so did some running around and invaded few enemy strongholds while monitoring FPS. Game is limited to 60FPS through RTSS.

i5 6600K @ 4.2
16GB
980Ti
  • 1080p, all maxed out with Vsync off. Game gives me pretty consistently 50-60FPS with some dips to 40s in areas like where is a lots of trees and shadows cast.
  • 1080p, most on High with stuff like textures on max and Vsync still off. In very rare occurrences FPS dipped below 60.
I'm personally positively surprised by performance from this old build of the game and this could mean even better numbers come the release. Even when world is quite backdroppy it's also very nice to look at, atmosphere delivers.
 
Finished the beta province... I had fun all the way through playing on Ghost difficulty, mostly solo with the occasional co-op.

Playing with randoms is aggravating but when you have a dependable team, it becomes a different game entirely - reminds me of a more accessible Operation Flashpoint/ARMA.

The solo game isn't too bad and way more satisfying than The Division although the imprecise and unreliable squad commands means you end up doing everything yourself. Any preparation/planning just falls apart after the first shots fired because the AI squadmates decide to wander off or randomly stop firing. I do like the enemy AI on the highest difficulty - not perfect but they do pull off some challenging maneuvers in evolving firefights.

Some comments on dealing with province bosses:

Wow, that was an anti-climax after all the build-up. Your HVTs are holed up in a lodge at the top of a mountain with a helicopter and SUV parked outside... and instead of an interesting uphill assault trying to prevent them using escape vehicles you just stroll in the front door, go to the cellar and kill them in a tiny dead-end room with a static emplacement. Wait, what? That's it?

There are so many ways it could have made more interesting - like having UNIDAD attack the lodge in force after the hit because they know you'd be there after you went after their commander or having the bosses flee from your bullets Bonnie & Clyde style.

The gameplay is mostly solid although I wish cover was something you could actively use instead of hoping the floaty collision detection decides you're up against a wall/doorpost.

I feel weak encounter design is going to be this game's Achilles' heel. Ubisoft better step it up compared to this beta.
 

Tecnniqe

Banned
Got to RivaTuner work like I mentioned earlier so did some running around and invaded few enemy strongholds while monitoring FPS. Game is limited to 60FPS through RTSS.

i5 6600K @ 4.2
16GB
980Ti
  • 1080p, all maxed out with Vsync off. Game gives me pretty consistently 50-60FPS with some dips to 40s in areas like where is a lots of trees and shadows cast.
  • 1080p, most on High with stuff like textures on max and Vsync still off. In very rare occurrences FPS dipped below 60.
I'm personally positively surprised by performance from this old build of the game and this could mean even better numbers come the release. Even when world is quite backdroppy it's also very nice to look at, atmosphere delivers.

Yeah and with some more optimization, proper drivers, you can probably get more frames out of it :)
 

Gaz_RB

Member
Muzzle flashes and raindrops on hard surfaces both need few more passes, yes. They look very poorly made, something they just threw in to test if it works.

Also yes, we need wait option. I should be able to find safe location with my friends and opt to wait there until e.g. 1AM before striking that base.

Yeah a wait option seems like a no brainer. Climb up to a cliff overlooking a fortress, and the settle in til night time for the assault.

Right now I go make a sandwich and come back and hope it's night.
 
Found it incredibly boring for the 30 minutes I spent playing solo. It was kinda fun while playing coop, but seems like it would again get boring fast. Feels like Far Cry 2 to me with a coop twist to spice things up a bit.
 

Gaz_RB

Member
Finished the beta province... I had fun all the way through playing on Ghost difficulty, mostly solo with the occasional co-op.

Playing with randoms is aggravating but when you have a dependable team, it becomes a different game entirely - reminds me of a more accessible Operation Flashpoint/ARMA.

The solo game isn't too bad and way more satisfying than The Division although the imprecise and unreliable squad commands means you end up doing everything yourself. Any preparation/planning just falls apart after the first shots fired because the AI squadmates decide to wander off or randomly stop firing. I do like the enemy AI on the highest difficulty - not perfect but they do pull off some challenging maneuvers in evolving firefights.

Some comments on dealing with province bosses:

Wow, that was an anti-climax after all the build-up. Your HVTs are holed up in a lodge at the top of a mountain with a helicopter and SUV parked outside... and instead of an interesting uphill assault trying to prevent them using escape vehicles you just stroll in the front door, go to the cellar and kill them in a tiny dead-end room with a static emplacement. Wait, what? That's it?

There are so many ways it could have made more interesting - like having UNIDAD attack the lodge in force after the hit because they know you'd be there after you went after their commander or having the bosses flee from your bullets Bonnie & Clyde style.

The gameplay is mostly solid although I wish cover was something you could actively use instead of hoping the floaty collision detection decides you're up against a wall/doorpost.

I feel weak encounter design is going to be this game's Achilles' heel. Ubisoft better step it up compared to this beta.

Man your summary of how that mission should have went makes me so sad that's not actually how it goes down.
 

Tovarisc

Member
Some comments on dealing with province bosses:

Wow, that was an anti-climax after all the build-up. Your HVTs are holed up in a lodge at the top of a mountain with a helicopter and SUV parked outside... and instead of an interesting uphill assault trying to prevent them using escape vehicles you just stroll in the front door, go to the cellar and kill them in a tiny dead-end room with a static emplacement. Wait, what? That's it?

There are so many ways it could have made more interesting - like having UNIDAD attack the lodge in force after the hit because they know you'd be there after you went after their commander or having the bosses flee from your bullets Bonnie & Clyde style.

Man your summary of how that mission should have went makes me so sad that's not actually how it goes down.

"They should have made it scene from action movies, not surgical strike by spec ops"

Personally I hope we don't get some goofy and showy chases and have us slaughter enemies wave after wave because script triggers.
 
"They should have made it scene from action movies, not surgical strike by spec ops"

Personally I hope we don't get some goofy and showy chases and have us slaughter enemies wave after wave because script triggers.

So the alternative is pressing the use button twice and tossing a grenade into a room? It's not exactly Operation Neptune Spear is it?

Why even use the words 'surgical strike' if
the enemy doesn't even post sentries outside?
 

Karak

Member
While I like and dislike a number of thing in the game. On thing that stands out to me as very enjoyable is worrying about killing civilians especially as the entire land is there home.
 

Theorry

Member
Yeah i removed the beta. Got enough time in to judge it. And just not feeling it. Everything feels medicore. Like the game doesnt know what it wants to be.
 
While I like and dislike a number of thing in the game. On thing that stands out to me as very enjoyable is worrying about killing civilians especially as the entire land is there home.

Good point. I like that the operators call out civilians in close proximity to targets as well.

You can still carjack random Bolivians at gunpoint though.
 

Tecnniqe

Banned
So the alternative is pressing the use button twice and tossing a grenade into a room? It's not exactly Operation Neptune Spear is it?

Why even use the words 'surgical strike' if
the enemy doesn't even post sentries outside?

Do surgical strike on the F.O.B and enjoy.

There are posted sentries in the mission, but close to them. They had no idea we were coming to a hidden cabin in the mountains. Sure they can add enemies, maybe they will in the final version, but there is no need for nuclear explosions and massive gunfights in every mission.
 

Tovarisc

Member
So the alternative is pressing the use button twice and tossing a grenade into a room? It's not exactly Operation Neptune Spear is it?

Why even use the words 'surgical strike' if
the enemy doesn't even post sentries outside?

If I have to choose between tossing nade into the room / shooting target to head once AND some obnoxious and showy chase scene I will pick nade / bullet. If you can infiltrate enemy location you should be allowed to deal with target efficiently without forced chase scenes or other showy shit like that.

Also maybe they didn't expect to get exposed? If all objective areas like this in question is as easy through whole game then it's shame.
 

Gaz_RB

Member
"They should have made it scene from action movies, not surgical strike by spec ops"

Personally I hope we don't get some goofy and showy chases and have us slaughter enemies wave after wave because script triggers.

You prefer walking into an unguarded compound, watching a shitty conversation you can't interact with because of convenient bullet proof glass, and then walking into a room with only one doorway that has a mini gun trained on it.

So tactical. So surgical.
 

Tovarisc

Member
You prefer walking into an unguarded compound, watching a shitty conversation you can't interact with because of convenient bullet proof glass, and then walking into a room with only one doorway that has a mini gun trained on it.

So tactical. So surgical.

You can clean that room before enemy even has time to react. And you don't even need nade to do it.

/shrug

If you want to go all bananas with tactics start to run FOB repeatedly.
 

Tecnniqe

Banned
You prefer walking into an unguarded compound, watching a shitty conversation you can't interact with because of convenient bullet proof glass, and then walking into a room with only one doorway that has a mini gun trained on it.

So tactical. So surgical.

Do the the breach with precision and decision and they'll be dead before they even get the chance to react and get close to that minigun.

Much more tactical and surgical than a chase scene down a hill with attack helicopters.
 

Peroroncino

Member
So the alternative is pressing the use button twice and tossing a grenade into a room? It's not exactly Operation Neptune Spear is it?

Why even use the words 'surgical strike' if
the enemy doesn't even post sentries outside?

I kind of liked it, they suspected nothing, besides, those guys had a 1 star difficulty, so that may not be indicative of strikes to come.
 

SJRB

Gold Member
I actually appreciate how unceremonial that "bossfight" was.

When I approached the compound and noticed the jeep and helicopter conveniently placed I C4'd them just in case the enemy would use them as getaway vehicle and I was supposed to go on some crazy chase. Because that's totally what I expected.

Those two people are filth. You enter their fucking insane torture dungeon, you kick down the door, shoot two rounds in their head and leave. One and done. Remember, those two are nobodies to you. Killing them was personal for the CIA agent, but not for you. It's just business, it doesn't have to be this sick finale with Mad Max Fury Road chase sequences or waves of enemies storming a compound for an epic shootout.
 

Hahs

Member
For 48 months in the making... I'm impressed. Granted I haven't played a GR game since PS2 so I guess Im a bit biased in favor for, however:

I don't like that pitch and roll is on one stick for aircrafts, and not really digging the time/weatherscale (it's too frequent), yet these are minor tweaks.

I like the gunsmithing, but not on the fly. That should be taken care of before missions - don't you need a workbench/workshop to smith/upgrade a gun and it's parts anyway?

I like the diversity in looks/accessories/gear, but again to switch them on the fly breaks immersion - this should be done at a safehouse/B.o_Ops.

Nitpicks like these shouldn't be too convoluted to fix at this stage of production (about 5 weeks left to release...small window to fix/change things). Anyway, I'll buy it.
 

JetBlackPanda

Gold Member
This game on Ghost with a full squad of friends is fun. Using shot sync and stuff we can clear a compound and nobody knew what happened.

I wish it had a base of operations where you needed to choose loadouts before and you could only change loadouts at gun benches.

The map seems REALLY big and the beta is like 5% of the map, that boss fight is like the first tier of guys for that cartel.

I dunno the game has some jank but most open world games do. I do feel like it needs a cover system like the division but oh well.

I will be picking it up.
 

SJRB

Gold Member
For 48 months in the making... I'm impressed. Granted I haven't played a GR game since PS2 so I guess Im a bit biased in favor for, however:

I don't like that pitch and roll is on one stick for aircrafts, and not really digging the time/weatherscale (it's too frequent), yet these are minor tweaks.

I like the gunsmithing, but not on the fly. That should be taken care of before missions - don't you need a workbench/workshop to smith/upgrade a gun and it's parts anyway?

I like the diversity in looks/accessories/gear, but again to switch them on the fly breaks immersion - this should be done at a safehouse/B.o_Ops.

Nitpicks like these shouldn't be too convoluted to fix at this stage of production (about 5 weeks left to release...small window to fix/change things). Anyway, I'll buy it.

Given the scope of the map it would be incredibly frustrating to drive to a safehouse everytime you want to change gear or use gunsmith.

I agree that it totally breaks immersion, but in this case convenience trumps realism.

There's a lot of stuff I'd love to see in this game in terms of immersion. More robust tactics system for your squad, but also ambient stuff like setting up camp at any time [a la Red Dead Redemption].. I always dislike it when there's a huge open world and the player character doesn't have a home/safehouse to enter and rest or eat or whatever.
 

Tecnniqe

Banned
Given the scope of the map it would be incredibly frustrating to drive to a safehouse everytime you want to change gear or use gunsmith.

I agree that it totally breaks immersion, but in this case convenience trumps realism.

There's a lot of stuff I'd love to see in this game in terms of immersion. More robust tactics system for your squad, but also ambient stuff like setting up camp at any time [a la Red Dead Redemption].. I always dislike it when there's a huge open world and the player character doesn't have a home/safehouse to enter and rest or eat or whatever.

I like the current system, change guns and camo on the fly etc..

QOL over 'realism' in such a vast world is needed.

Would be cool if you could set up a camp and skip hours in the day to pass day/night before attacking bases and such.
 

Woo-Fu

Banned
Check out my roadblock, you can capture a lot of cars and it doesn't seem to despawn them while you're there, wonder what the limit is? I have 15 cars blocking the road in this one.

http://imgur.com/a/lbAtI

At a quick glance, this looks like it might be similar to MGS5 gameplay. Is that accurate?

it plays like Far Cry/Mercenaries/Just Cause. Doesn't feel anything like MGS5 to me since I've played the other games.

When I get bored I go to the Unidad base, kit up with their weapons, then start blowing stuff up and see how long I can survive against the waves of Unidad that keep coming.

The game is a sandbox, people who can't have fun in a sandbox filled with vehicles, weapons, and things to shoot/blow up won't have any fun with this game. Being able to do it with 3 other people increases the fun by an order of magnitude. They shouldn't have stuck the tom clancy or ghost recon name on it though, just giving people the wrong idea coming in. Should have just called it Far Cry Something.
 
Do the the breach with precision and decision and they'll be dead before they even get the chance to react and get close to that minigun.

Much more tactical and surgical than a chase scene down a hill with attack helicopters.

Guys, my point was that the final province boss was utterly boring and unchallenging, not that I want the whole game to turn into Call of Duty.

The FOB mission shows what the game can do, I just expected the mission after that to step it up.
 

Tecnniqe

Banned
Guys, my point was that the final province boss was utterly boring and unchallenging, not that I want the whole game to turn into Call of Duty.

The FOB mission shows what the game can do, I just expected the mission after that to step it up.
Why would a level 1 region where you attempt to kill someone who's literally a nobody to the cartel with no knowledge of you coming be anything like a FOB?

Surely the higher on the chain you get and the higher level zones the better protection appears around them.
 

Duc748s

Neo Member
Just played through some of the Beta missions and I have some concerns, some that were mentioned already

1-Like mentioned Helicopter controls are bad and makes flying and shooting a bad experience.

2- Auto Cover mechanic is terrible. It's floaty and inconsistent. I would be up against a tree (or rock) in cover and go to aim at a target in iron sight/scope mode and find that I'm aiming at the object I am up against. If I adjust to get clear line of site, I end up out of cover. I figured this out when I got shot and couldn't figure out why. Turns out that that small adjustment I made to get a sight line of the enemy and not the object I was in cover against put 3/4 of me out of cover. I had to verify by going in to 3rd person view for aiming to see this. And that is if it recognizes and puts you in cover as that is hit and miss. They have to add an option to use a button/key prompt to enter cover and stay there

3-Movement controls are weighty, and not the good kind. It feels sluggish and laggy. In a tactical shooter such as this it is not a good thing

4-Team AI is bad, there were multiple times that the enemy started firing and the AI team did nothing. If they were close to your position that is, sometimes they were off chasing llamas I guess? but no where near my position

5-Revives automatically stand you straight up. what is it with games lately that when you are down and get revives that you revive and are stand straight up? I went down on 2 occasions to be revives and stand straight up only to be shot again?? (and the AI, all 3 of them within 5 feet of my position, did not fire a single shot at the enemy who was out in the open).

6-AI Drivers are nuts, I stopped on the road in a car (went to check map) and they rammed me like I wasn't there. Didn't stop, slow down or go around. Seems like the have np obstacle avoidance. On a side note I actually got hit by a drive and killed, but I found that more funny than an annoyance. I totally didn't expect that.

7-Car Damage is way to sensitive, If you "love" tap (and I do mean a tap) a car's bumper your fender is crushed, hood is wrecked, windshield is broken


Some of these are nit picky, but the auto cover issue, controls and AI issues need to be addressed.as these are part of the core of the game. I went from a Day One must buy to a wait a see which is a shame because I had this on pre-order since last year and was hoping for a return of the original GRs
 
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