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Media Create Sales: Week 6, 2017 (Feb 06 - Feb 12)

Oregano

Member
In the West, legs for well received games usually happen as the price drops down, especially digitally.

In Japan, the used game market can be more problematic.

I'm not especially worried that they won't keep making more given how bad all their products are going anyway.

Nah, NiOh's sales are too low. Koei Tecmo should focus on their more successful brands like..... and ummmm...

Bring back Monster Rancher
 

casiopao

Member
The mobile era of Nintendo is going to be great:

nintendomobile5ju4n.png


I checked, and the Nikkei actually went in the opposite direction, so it wasn't just the general market.

Nintendo really need to pump even more muney to smartphone and gacha there.^^ That is the huge money now.^^
 

Nirolak

Mrgrgr
Nintendo really need to pump even more muney to smartphone and gacha there.^^ That is the huge money now.^^

I imagine things will be more sane for them once they're running 2-3 successful products.

It's when there's only one thing to look at that odd things happen.
 

Oregano

Member
To make things more exciting for investors they should sell them a random stock and give them maybe a 2% chance it's the stock they want.
 

casiopao

Member
I imagine things will be more sane for them once they're running 2-3 successful products.

It's when there's only one thing to look at that odd things happen.

Well, i don't think they really need 2-3 products there lol.^^

1 successful Switch+multiple mobile title hits will be great enough for investors.^^
 

Oregano

Member
Well, i don't think they really need 2-3 products there lol.^^

1 successful Switch+multiple mobile title hits will be great enough for investors.^^

Nirolak is referring to those mobile games. If Nintendo releases a few a year and some of them stay in the top 10 it doesn't matter if one drops.
 

Ōkami

Member
Dengeki

First week shipment for Dragon Quest Monsters: Joker 3 - Professional and Nioh were 140.000 and 85.000 respectively, both games with 90% sell through.

They also mention that Dragon Quest Monsters: Joker 3 sold 660.000 units (guess shipments as its much higher than the most recent data we had) and that the whole series has now sold over 3.18m units, they also mention the parallels between Joker 2 - Professional and if it performs similarly like it then Joker 3 could just barely get to 1 million units.

Talking about millions, Monster Strike returns on Dengeki, now at 980k, Famitsu's digital estimates had it at 20k so that's a million for that game too.

Finally, PS4 retail software sales surpass 17 million units sold.
 

Nirolak

Mrgrgr
Nirolak is referring to those mobile games. If Nintendo releases a few a year and some of them stay in the top 10 it doesn't matter if one drops.

Yes, like Namco and Square have titles fly in and out of the top 10 all the time, but no one cares because there's lots of them.
 

saichi

Member
Retailers decide shipment sizes. This is why selling out a shipment is actually not the same as a game meeting expectations, which is another discussion that comes up frequently.

in Japan. This has to be quoted for everyone to go back in the future. I'm sure at some point this year someone will say this game is meeting the company's expectation since it is almost sold out.

Then...retailers are the problem?

not really. Retailer got burn too many times last year so they are being cautious. There is no guarantee a new IP would sell.

Well, it's always up to the publisher in the end. Either they manage to convince the retailers that there is a huge audience even if there is not as much preorders by customers (which if misjudged causes overshipping like with FFXV and RE7), or they market the game directly to the potential audience to drive preorders so retailers stock enough. KT as a publisher failed at both so they probably weren't that confident in their product selling more and accordingly acted both in retailer targeted presentations and customer faced marketing. Even more so if they didn't prepare for the power of word of mouth and take long to prepare extra shipments.

You can't really bank on a game will sell well because it will have good WoM after weak pre-order performance.
 

Datschge

Member
You can't really bank on a game will sell well because it will have good WoM after weak pre-order performance.
No, but you can do preparations necessary to just needing to do manufacturing for an additional shipment without the intermediary steps and waiting time. Of course if they lack the confidence to do decent pitches to retailers and to spend money on marketing to push for more preorders they also won't prepare to give orders to manufacture additional shipments. With KT being such a huge failure of a publisher for an internally developed title a long time coming it's almost a surprise they at least reacted this quickly on the digital front.
 

ZSaberLink

Media Create Maven
Dengeki Online Sales: Week 6, 2017 (Feb 06 - Feb 12)

01./00. [3DS] Dragon Quest Monsters: Joker 3 - Professional (Square Enix) {2017.02.09} - 125,889 / NEW
02./00. [PS4] Nioh (Koei Tecmo) {2017.02.09} - 75,487 / NEW
03./00. [PS4] Yonmegami Online: Cyber Dimension Neptune (Compile Heart) {2017.02.09} - 39,826 / NEW
04./01. [PS4] Resident Evil 7: biohazard (Capcom) {2017.01.26} - 19,606 / 295,040
05./02. [3DS] Super Mario Maker for Nintendo 3DS (Nintendo) {2016.12.01} - 10,034 / 977,599
06./03. [3DS] Yo-Kai Watch 3: Sukiyaki (Level 5) {2016.12.15} - 9,534 / 680,859
07./04. [3DS] Poochy & Yoshi's Woolly World (Nintendo) {2017.01.19} - 9,247 / 77,343
08./06. [3DS] Pokemon Moon (Pokemon Co.) {2016.11.18} - 7,607 / 1,505,255
09./05. [3DS] Pokemon Sun (Pokemon Co.) {2016.11.18} - 7,483 / 1,642,932
10./12. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2015.10.08} - 4,235 / 220,467
11./08. [PS4] Gravity Rush 2 (Sony Interactive Entertainment) {2017.01.19} - 4,018 / 98,531
12./13. [PSV] Minecraft: Playstation Vita Edition (Sony Interactive Entertainment) {2015.03.19} - 3,787 / 1,050,511
13./18. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 3,730 / 120,934
14./17. [PS4] Final Fantasy XV (Square Enix) {2016.11.29} - 3,718 / 925,745
15./11. [3DS] Momotaro Dentetsu 2017: Tachiagare Nippon!! (Nintendo) {2016.12.22} - 3,545 / 298,408
16./15. [3DS] Miitopia (Nintendo) {2016.12.08} - 3,365 / 186,686
17./09. [PS4] Kingdom Hearts HD II.8 Final Chapter Prologue (Square Enix) {2017.01.12} - 3,306 / 173,579
18./07. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto (Bandai Namco Games) {2017.02.02} - 2,971 / 11,850
19./20. [PS4] Tom Clancy's Rainbow Six: Siege (Ubisoft) {2015.12.10} - 2,600 / 166,051
20./23. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 2,315 / 177,750
21./14. [PSV] Danganronpa V3: Killing Harmony (Spike Chunsoft) {2017.01.12} - 2,312 / 116,972
22./21. [WIU] Minecraft: Wii U Edition (Microsoft Game Studios) {2016.06.23} - 2,298 / 278,906
23./24. [PS4] Resident Evil 6 (Capcom) {2016.12.01} - 2,101 / 32,746
24./22. [PS4] Battlefield 1 (Electronic Arts) {2016.10.21} - 1,983 / 263,229
25./27. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1,949 / 2,606,574
26./16. [PS4] Valkyria Revolution (Sega) {2017.01.19} - 1,742 / 52,887
27./19. [PSV] Valkyria Revolution (Sega) {2017.01.19} - 1,674 / 29,570
28./25. [3DS] Jikkyou Powerful Pro Baseball Heroes (Konami) {2016.12.15} - 1,573 / 108,888
29./30. [WIU] Splatoon (Nintendo) {2015.05.28} - 1,562 / 1,504,091
30./34. [3DS] Mario Party Star Rush (Nintendo) {2016.10.20} - 1,551 / 156,445
30./32. [3DS] Sumikko Gurashi: Mura o Tsukurundesu (Nippon Columbia) {2016.07.21} - 1,528 / 153,743
32./30. [3DS] Kirby: Planet Robobot (Nintendo) {2016.04.28} - 1,461 / 502,615
33./37. [3DS] Yo-Kai Watch 3: Sushi / Tempura - Busters T-Pack {Yo-Kai Watch 3: Sushi \ Yo-Kai Watch 3: Tempura} (Level 5) {2016.12.15} - 1,404 / 54,501
34./49. [3DS] Monster Hunter Generations (Capcom) {2015.11.28} - 1,360 / 2,884,083
35./28. [PS4] Yakuza 6: The Song of Life (Sega) {2016.12.08} - 1,331 / 350,769
36./38. [PS4] The Elder Scrolls V: Skyrim Special Edition (Bethesda Softworks) {2016.11.10} - 1,298 / 64,949
37./42. [3DS] Monster Hunter Stories (Capcom) {2016.10.08} - 1,298 / 322,934
38./40. [PS4] Resident Evil 5 (Capcom) {2016.12.01} - 1,270 / 19,217
39./33. [PS4] Watch Dogs 2 (Ubisoft) {2016.12.01} - 1,230 / 106,199
40./35. [PS4] Winning Eleven 2017 (Konami) {2016.09.15} - 1,208 / 130,028
41./10. [3DS] BoxBoy! Hakobume Box <BoxBoy! \ BoxBoxBoy! \ Sayonara! BoxBoy!> (Nintendo) {2017.02.02} - 1,185 / 7,245
42./67. [3DS] Dragon Quest Monsters: Joker 3 (Square Enix) {2016.03.24} - 1,169 / 658,433
43./29. [PS4] Danganronpa V3: Killing Harmony (Spike Chunsoft) {2017.01.12} - 1,112 / 62,346
44./41. [PSV] Sword Art Online: Hollow Realization (Bandai Namco Games) {2016.10.27} - 1,051 / 144,647
45./45. [PS4] Dragonball Xenoverse 2 (Bandai Namco Games) {2016.11.02} - 1,022 / 116,466
46./60. [3DS] New Super Mario Bros. 2 (Nintendo) {2012.07.28} - 1,017 / 2,382,054
47./48. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} - 966 / 1,251,779
48./46. [PS4] Resident Evil 4 (Capcom) {2016.12.01} - 921 / 17,473
49./68. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 921 / 2,405,962
50./51. [3DS] Monster Strike (Mixi) {2015.12.17} - 916 / 979,398

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2016     | FY(%)   |
--------------------------------------------------------
| 3DS   | 232,737   | 48.5%    | 13,861,693  | 49.6%   |
| PS4   | 200,489   | 41.8%    | 7,921,824   | 28.3%   |
| Vita  | 28,887    | 6.0%     | 3,559,689   | 12.7%   |
| Wii U | 12,186    | 2.5%     | 1,470,658   | 5.3%    |
| PS3   | 5,276     | 1.1%     | 1,100,588   | 3.9%    |
| X One | 197       | 0.0%     | 37,676      | 0.1%    |
--------------------------------------------------------
| Total | 479,772   | 100.0%   | 27,952,128  | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2016     | FY(%)   |
--------------------------------------------------------
| PS4   | 31,012    | 47.1%    | 1,742,480   | 39.2%   |
| 3DS   | 19,293    | 29.3%    | 1,467,727   | 33.1%   |
| Vita  | 8,870     | 13.5%    | 630,046     | 14.2%   |
| 2DS   | 5,640     | 8.6%     | 364,420     | 8.2%    |
| Wii U | 600       | 0.9%     | 191,281     | 4.3%    |
| PS3   | 341       | 0.5%     | 36,835      | 0.8%    |
| X One | 104       | 0.2%     | 7,355       | 0.2%    |
--------------------------------------------------------
| Total | 65,860    | 100.0%   | 4,440,144   | 100.0%  |
--------------------------------------------------------

Dengeki Online Sales: Week 5, 2017 (Jan 30 - Feb 05)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 

Eolz

Member
I imagine things will be more sane for them once they're running 2-3 successful products.

It's when there's only one thing to look at that odd things happen.

Yeah, they are really still in their experimentation phase, and it's not like they are hiding it since they said it several times.
 

test_account

XP-39C²
According to Dengeki, Dragon Quest Monsters Joker 3 Professional Sell-through is around 90% (125k sales FW). They say that >300k LTD might be possible.
Nioh Sell-through is over 90% (75k sales FW).

http://dengekionline.com/elem/000/001/469/1469405/
Do we know what the sellthrough data is based on? Is it also estimates? Dengeki has Nioh at 75k, and with over 90% sellthrough means that it should have shipped ~83k at max. Famitsu has Nioh at 89k copies sold.
 
Do we know what the sellthrough data is based on? Is it also estimates? Dengeki has Nioh at 75k, and with over 90% sellthrough means that it should have shipped ~83k at max. Famitsu has Nioh at 89k copies sold.

Famitsu includes download cards sold at retail.

But the question is, were there download cards for Nioh?
 

Alrus

Member
Do we know what the sellthrough data is based on? Is it also estimates? Dengeki has Nioh at 75k, and with over 90% sellthrough means that it should have shipped ~83k at max. Famitsu has Nioh at 89k copies sold.

I don't know where the issue lies but there has been major discrepancies between trackers lately. Like there's a nearly a 100k difference between Famitsu and MC for Momotaro and a few other games also have pretty insane differences.
 

Eolz

Member
I don't know where the issue lies but there has been major discrepancies between trackers lately. Like there's a nearly a 100k difference between Famitsu and MC for Momotaro and a few other games also have pretty insane differences.

Yeah, there's usually some digital cards difference that Famitsu counts, but stuff like Momotaro is really weird.
 
is 30k the new PS4 normal?

This week it dropped from 36K to 29K with 2 game releases including a new IP. I'm not sure how that would make 30K the new normal. It's too early in the year to decide something like that.

With every console there are always people looking for a 'baseline' of sales but it rarely seems to happen. Most consoles seem to have a steady or slow decline with sporadic bumps due to SW releases, new HW, colours, price drops etc.
 

horuhe

Member
This week's releases

{2017.02.16}

[PS4] For Honor <ACT> (Ubisoft) (¥8.400)

[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) (¥9.800)

[PS4] Digimon World: Next Order - International Edition <RPG> (Bandai Namco Games) (¥6.800)

[PSV] Kamaitachi no Yoru: Rinne Saisei <ADV> (5pb.) (¥6.800)

Rakuten Books Sales Ranking (2017.02.16)

01./00. [PS4] For Honor <ACT> (Ubisoft)
02./01. [PS4] Nioh <ACT> (Koei Tecmo)
03./02. [3DS] Poochy & Yoshi's Woolly World <ACT> (Nintendo)
04./00. [PS4] Digimon World: Next Order - International Edition <RPG> (Bandai Namco)
05./04. [3DS] Pokémon Sun <RPG> (Pokémon Co.)
06./03. [3DS] Pokémon Moon <RPG> (Pokémon Co.)
07./00. [PSV] Diabolik Lovers: Lost Eden <ADV> (Idea Factory)
08./14. [PS4] Yonmegami Online: Cyber Dimension Neptune (Royal Edition) <RPG> (Compile Heart)
09./00. [PS4] Romance of the Three Kingdoms 13 with Power-Up Kit <SLG> (Koei Tecmo)
10./06. [3DS] Yo-Kai Watch 3: Sukiyaki <RPG> (Level 5)

Dragon Quest totally out of stock. New shipment scheduled for March.

Rakuten Books Pre-Orders Ranking (2017.02.16)

01./01. [PS4] Nier: Automata <RPG> (Square Enix)
02./05. [3DS] Monster Hunter XX <ACT> (Capcom)
03./03. [PS4] Super Robot Wars V <SLG> (Bandai Namco)
04./04. [NSW] The Legend of Zelda: Breath of the Wild <ADV> (Nintendo)
05./08. [PSV] Super Robot Wars V <SLG> (Bandai Namco)

***WARNING***

* Note: Games on the Rakuten Books Rankings are ONLY based on sales at Rakuten Books and does NOT count games sold by other retailers at Rakuten.
** Note 2: Games on the Pre-Orders Ranking are counted as net sales, so it might possibly affect the games listed on the Sales Ranking, since those sales are NOT added afterwards.
 

hiska-kun

Member
First Day Sell-through {2017.02.16}

[PS4] For Honor <ACT> (Ubisoft) (¥8.400) - 70% (this week's Nioh: low pre-orders, high demand, stock problems might happen)

[PSV] Kamaitachi no Yoru: Rinne Saisei <ADV> (5pb.) (¥6.800) - 60%

[PS4] Digimon World: Next Order - International Edition <RPG> (Bandai Namco Games) (¥6.800) - 40%

[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) (¥9.800) - 20%
 

Genki

Member
Yes.

For Dark Souls 3: http://steamspy.com/app/374320

darksouls3japaniqs6b.png


SteamSpy has been fluctuating the game between about 1.38 million and 1.42 million, so if we just pick 1.4 million * 2.93% we'd actually get... 41,020 PC sales in Japan?

Interestingly From Software just went back and added Japanese support to the Steam version of DS1. Also,GFWL owners are now able to activate their keys on Steam. I thought that was already the case, but maybe not with the Japanese boxed copies.
 

Chris1964

Sales-Age Genius
Media Create doesn't have anything in top 3 facing big supply problems for first week, just high sell-through.

01./00. [3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) {2017.02.09} (¥5.250) - 122.051 / NEW <90,56%>
02./00. [PS4] Nioh <ACT> (Koei Tecmo) {2017.02.09} (¥7.800) - 75.477 / NEW <90,68%>
03./00. [PS4] Yonmegami Online: Cyber Dimension Neptune # <RPG> (Compile Heart) {2017.02.09} (¥7.200) - 42.508 / NEW <88,91%>

Nioh reservations <30% of the final number.
 

hiska-kun

Member
Media Create doesn't have anything in top 3 facing big supply problems for first week, just high sell-through.

01./00. [3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) {2017.02.09} (¥5.250) - 122.051 / NEW <90,56%>
02./00. [PS4] Nioh <ACT> (Koei Tecmo) {2017.02.09} (¥7.800) - 75.477 / NEW <90,68%>
03./00. [PS4] Yonmegami Online: Cyber Dimension Neptune # <RPG> (Compile Heart) {2017.02.09} (¥7.200) - 42.508 / NEW <88,91%>

Nioh reservations <30% of the final number.

In other words:

01./00. [3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) {2017.02.09} (¥5.250) - 122.051 / NEW <90,56%> [Units shipped => 134.774]
02./00. [PS4] Nioh <ACT> (Koei Tecmo) {2017.02.09} (¥7.800) - 75.477 / NEW <90,68%> [Units shipped => 83.234]
03./00. [PS4] Yonmegami Online: Cyber Dimension Neptune # <RPG> (Compile Heart) {2017.02.09} (¥7.200) - 42.508 / NEW <88,91%> [Units shipped => 47.810]

Nioh pre-orders < 22.643

____

If DQMJ3P and Nioh don't get new shipments tomorrow, next week drops will be big.
Neptunia drop will be huge with or without stock.
 

casiopao

Member
Media Create doesn't have anything in top 3 facing big supply problems for first week, just high sell-through.

01./00. [3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) {2017.02.09} (¥5.250) - 122.051 / NEW <90,56%>
02./00. [PS4] Nioh <ACT> (Koei Tecmo) {2017.02.09} (¥7.800) - 75.477 / NEW <90,68%>
03./00. [PS4] Yonmegami Online: Cyber Dimension Neptune # <RPG> (Compile Heart) {2017.02.09} (¥7.200) - 42.508 / NEW <88,91%>

Nioh reservations <30% of the final number.

I had hard time picturing DQM:J3 Pro is going to had any legs like at all especially after how bad the Vanilla is received in Jp there.T_T

Nioh also does not seems to be so hot in Jp Nico Nico from what i see.O_O
 

hiska-kun

Member
Then...retailers are the problem?

Now that we have more details (Nioh pre-orders < 22.643),
the problem and the only ones to blame aren't retailers, neither the publisher. Those responsible of this situation are only consumers. If you want a game, pre-order it! If you don't pre-order, don't expect thousand of units shipped.
 

Kudo

Member
Nah, NiOh's sales are too low. Koei Tecmo should focus on their more successful brands like..... and ummmm...

Bring back Monster Rancher

Funny fact, there is NPC revenant named "RebornRygar" in Nioh and once you kill him you get unique voice line "Ugh, I never thought I would be brought back in this way!" or something, forgot to capture the moment but thought that was really cool.
 

Takao

Banned
First Day Sell-through {2017.02.16}

[PS4] For Honor <ACT> (Ubisoft) (¥8.400) - 70% (this week's Nioh: low pre-orders, high demand, stock problems might happen)

[PSV] Kamaitachi no Yoru: Rinne Saisei <ADV> (5pb.) (¥6.800) - 60%

[PS4] Digimon World: Next Order - International Edition <RPG> (Bandai Namco Games) (¥6.800) - 40%

[PS4] Romance of the Three Kingdoms 13 with Power-Up Kit # <SLG> (Koei Tecmo) (¥9.800) - 20%

How bad is Digimon selling for one of 5pb.'s no name (sorry Spike Chunsoft) Vita VNs to be outselling it?
 
How bad is Digimon selling for one of 5pb.'s no name (sorry Spike Chunsoft) Vita VNs to be outselling it?

Sellthrough =/= sales. Digimon should comfortably outsell it.

(edit: It's also not really "no name", given that it's a remake of a fairly well known sound novel)

That said, do we not get any sellthrough for Diabolik Lovers which I assume is gonna outsell both Kamaitachi and RotTK?
 

Takao

Banned
Sellthrough =/= sales. Digimon should comfortably outsell it.

(edit: It's also not really "no name", given that it's a remake of a fairly well known sound novel)

That said, do we not get any sellthrough for Diabolik Lovers which I assume is gonna outsell both Kamaitachi and RotTK?

The sell-through lists are usually done according to units sold. I consider a VN remake of Kamitachi to be no name game when the last proper release only did 46k as a launch title.

This just a complete guess, but since otome games are rarely listed, I'm going to say that maybe they do most of their business through specialty shops?
 
The sell-through lists are usually done according to units sold. I consider a VN remake of Kamitachi to be no name game when the last proper release only did 46k as a launch title.

This just a complete guess, but since otome games are rarely listed, I'm going to say that maybe they do most of their business through specialty shops?

I was under the assumption that the sellthrough is based on the level of shipments, therefore 40% for Digimon may be better than 60% for Kamitachi. Is that not correct?

Fair comment about the otome, I've never seen them listed before either.
 

Takao

Banned
I was under the assumption that the sellthrough is based on the level of shipments, therefore 40% for Digimon may be better than 60% for Kamitachi. Is that not correct?

Fair comment about the otome, I've never seen them listed before either.

Look at last week's first-day sellthrough. DQMJ3P had the lowest percentage but was listed first because those numbers were still larger than Nioh and Neptunia's.

It is possible the gap between Digimon and Kamitachi isn't large enough to survive the weekend, though.
 

jonno394

Member
We've discussed at length regarding Disgaea 5 complete edition. That release and its lack of success should not be used as any barometer for third parties imo.
 
That is for just one week, right?

Looking at the FY 2016 + software sales trend.

This is a point several people like to forget when talking about the healthiness of a plfatform. The last thread had a bunch of people talking about that niche and medium companies should get rid of the PS4 platform and move to handhelds, a claim that doesn't really get that much supported by software sales - especially if we are also excluding first party sales from both numbers and only comparing third party sales.
 
Look at last week's first-day sellthrough. DQMJ3P had the lowest percentage but was listed first because those numbers were still larger than Nioh and Neptunia's.

It is possible the gap between Digimon and Kamitachi isn't large enough to survive the weekend, though.

Oh right, I get you. Fair enough.

And yeah, I suspect Kamitachi may be more front-loaded, though Next Order on Vita didn't have any particular legs regardless.
 

Oregano

Member
Looking at the FY 2016 + software sales trend.

This is a point several people like to forget when talking about the healthiness of a plfatform. The last thread had a bunch of people talking about that niche and medium companies should get rid of the PS4 platform and move to handhelds, a claim that doesn't really get that much supported by software sales - especially if we are also excluding first party sales from both numbers and only comparing third party sales.

Now compare the number of releases on each platform.
 
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