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Final Fantasy VII Remake: Nomura Confirms Combat is Action Based

Lnds500

Member
I don't get the people saying turn based rpg are ancient.

Cause ya know what?

So are action based rpgs. Those go back just as long. Remember Ys? Secret of 'series'? Star Ocean? Tales of 'thing'? Soul Blazer? .hack? Shining Wisdom? An many others?

I dun see anyone calling for that style of rpg to be put to bed despite having its time in the limelight!

Action RPGs have evolved a lot imo and you can do things you never could 20 years ago. Turn based games like FFXIII play the same way they always have.
 

Masagiwa

Member
FF7 combat is great not because it's turn based. The combat was great because it required some strategy in the form of it's materia system. And also the limit break system where you could save them for boss battles (I'm looking at you Demon Gate). These 2 core elements will be in the remake.

I am very happy that CyberConnect2 is helping with development, they work very fast and have very talented people over there.

Stay hyped friends!!

A2AdGsO.jpg
 

ZenTzen

Member
Put all the reaction faces you want, i'll tell you this, FF7 is my favorite game ever, and i dont care if the game is changed from a ATB based combat system, to an action one, fact of the matter is, that the game is more fondly remembered for its characters, story, and settings.

Not once have i seen anyone talking about 7s combat system as this amazing untouchable battle system, only about how easy the game is where battles are concerned, and about the summons, Limit Breaks and materia customization on characters, these are all systems that have literally nothing to do if the characters are being controlled in a ATB or action kind of battles.

Your whole attitude about "true fans" is plainly just elitism and pretentiousness
 

The Dude

Member
Put all the reaction faces you want, i'll tell you this, FF7 is my favorite game ever, and i dont care if the game is changed from a ATB based combat system, to an action one, fact of the matter is, that the game is more fondly remembered for its characters, story, and settings.

Not once have i seen anyone talking about 7s combat system as this amazing untouchable battle system, only about how easy the game is where battles are concerned, the summons, Limit Breaks and materia customization on characters, these are all systems that have literally nothing to do if the characters are being controlled in a ATB or action kind of battles.

Your whole attitude about "true fans" is plainly just elitism and pretentiousness

You're just not a turn based fan obviously, nothing wrong with that. I however put more emphasis on it, and FF7 was memorable for a ton of things, the turn based combat was most definitely one of them.
 

ZenTzen

Member
You're just not a turn based fan obviously, nothing wrong with that. I however put more emphasis on it, and FF7 was memorable for a ton of things, the turn based combat was most definitely one of them.
Its not that i'm not a fan, its that i dont care if its ATB or action, and what i saw of the psx trailer battle portions looked awesome to me, and no, turn based is at most a very minor reason compared to the rest of the game
 

swit

Member
Disappointing. On the other hand Crisis Core hard mode combat system was decent, so I will give it a chance. Hopefully other aspects of the game will be expanded rather than outright removed/reimagined.
 

The Dude

Member
Its not that i'm not a fan, its that i dont care if its ATB or action, and what i saw of the psx trailer battle portions looked awesome to me, and no, turn based is at most a very minor reason compared to the rest of the game

Well I do care... So that's the difference between us and is something that's not gonna change anytime soon in this discussion.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Put all the reaction faces you want, i'll tell you this, FF7 is my favorite game ever, and i dont care if the game is changed from a ATB based combat system, to an action one, fact of the matter is, that the game is more fondly remembered for its characters, story, and settings.

Not once have i seen anyone talking about 7s combat system as this amazing untouchable battle system, only about how easy the game is where battles are concerned, and about the summons, Limit Breaks and materia customization on characters, these are all systems that have literally nothing to do if the characters are being controlled in a ATB or action kind of battles.

Your whole attitude about "true fans" is plainly just elitism and pretentiousness
I agree with you. I even like turn based combat, and don't care what form combat takes because I'm ultimately here for the story, world, and characters. FF7 didn't even have a good iteration of turn-based gameplay anyway. The only thing that set characters apart was their limit breaks and very minor stat differences.

Look at this guide.

When you gain a level, you earn increases to all Primary Stats as well as
extra HP and MP. How much they increase is random, and depends on the stat,
the character and your current level.

Let's look over the Primary Stats first. FF7 uses a group of 30 different
levels - 0 to 29 - to 'grade' the first five stats (Str, Vit, Mag, Spr and
Dex), with the lowest numbers - in general - providing the best curves.

First, let's look at how each of the characters are graded in these five
stats:

Str Vit Mag Spr Dex
=================================================
Cloud 1 6 3 4 26
Barret 5 2 18 14 29
Tifa 6 18 16 9 25
Aeris 23 20 0 1 28
Red 12 11 13 9 23
Yuffie 16 19 11 10 24
Cait Sith 19 22 6 4 28
Vincent 21 22 6 4 28
Cid 11 7 17 15 27
=================================================

Generally, the lower the number, the better the curve that has been assigned
to that stat. It's easy to see, now, that Aeris has the best gains in Magic
and the worst in Str. We can also see, for example, that Cloud is a very well rounded character with high gains in everything.

Did you know Vincent is actually one of the best "mages"? No? Because it really didn't matter, just stick an Ice or Titan materia on anyone and build them however you like. The system they built didn't even matter despite its apparent complexity if you look at that guide. I won't miss it, even if they could have stuck with turn based and improved upon the fundamentals of it. CC2 is a great dev and I'm sure they'll deliver on whatever form of combat the game ends up having.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Disappointing. On the other hand Crisis Core hard mode combat system was decent, so I will give it a chance. Hopefully other aspects of the game will be expanded rather than outright removed/reimagined.

This is reimagining, expect that
 

The Dude

Member
I just look at the combat trailer and it looks so basic run of the mill now.. Turn based now is at a point where I feel it can be new again simply for its lack of use. Even if they would of taken it into the direction of Lost Odyssey.

But the combat looks a dime a dozen from what we see. We been there a gazillion times with that type of combat now a days.

The game will release, I'll play it and the whole time I'll be wishing they didn't fuck with it. That's all.. It is what it is.
 
You're just not a turn based fan obviously, nothing wrong with that. I however put more emphasis on it, and FF7 was memorable for a ton of things, the turn based combat was most definitely one of them.
I think people will be more willing to deal with your horseshit when you stop using the same logical fallacy over and over again.
 

GLAMr

Member
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.
 
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.

uh-huh.
 
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.

This is one hell of a crazy post.
 

Asd202

Member
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.

Amazing post lol.
 

ZenTzen

Member
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.
This is almost on the level of the "I'm an expert on japanese culture"
 

SaniOYOYOY

Member
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.

well they are gonna start from somewhere right?
in my case : I did try to play 7 back then but the graphic really dont age well (unlike ff6 with the sprite goodness) and its probably how it goes to the mainstream crowd as well
 

Screaming Meat

Unconfirmed Member
Yea, I have an opinion of a true fan...sorry you disagree with that /shrug

giphy.gif


FF7 combat is great not because it's turn based. The combat was great because it required some strategy in the form of it's materia system. And also the limit break system where you could save them for boss battles (I'm looking at you Demon Gate). These 2 core elements will be in the remake.

Exactly. I love turn-based combat, but outside of those two elements, FF7 was nothing special in the pantheon of games with turn-based combat.

Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.

we-are-laughing-gif.gif
 

GLAMr

Member
This is almost on the level of the "I'm an expert on japanese culture"
I honestly majored in linguistics and Japanese, with a minor in Japanese culture & society in undergrad...

Yes, I obviously had to do some postgrad in an unrelated field to get a real job ;)
 

Jonnax

Member
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.
Yeah, you're right Led Zeppelin sucks.
🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃
 

Reknoc

Member
Don't see how it matters as long as they can do something interesting with Materia. ATB wasn't part of this games identity, it was just the combat FF had at the time, Materia was. They need to do something with that.

There are probably more legitimate concerns about FF7 losing a lot of its identity in the remake but it's certainly not the combat.
 
Final Fantasy XV's combat is a huge pile of shit so this gives me zero hope this remake will be good
This over and over... At the beginning it connected, but after 5 hours it felt like a slog with no added value..
The fact that as far as storytelling is concerned the game was poorly executed didn't help either...

I'd love game directors to state what they think it's bad with command-oriented command..
Lots of jrpg had it over the years and nobody complained..
Persona5, which is out in less than a month, has it and nobody will complain..

Just a friendly message..
Focus on core gameplay..
Focus on how magic/abilities are Tied to the char..
Focus on a way to make it so that grinding has diminishing return and players are rewarded for difficult battles or for facing fights at the intended level..
Focus on having a consistent graphic or don't make graphic a selling point.. Focusing on food polygon count instead of having landscape view where you would puke for how ugly some part were in comparison to the rest of the screen would have Made much more sense..
Hire a proper storyteller, get assistance from someone.. When people play a jrpg, they don't want a minced storytelling "because budget", else because budget i can pay your games half-price you know?
And for god sake, everybody is just yellingof on western devs blabla... Announce a game when you've halfway there, not when you arte somewhat less than 0..... Because then it's just a delay-feast with your managers and pr being a joke in the industry..

SE you had ONE job.. You had a story that fan loved to improve upon.. You had charas already there, so a lot of ground0 work was done, getting your art desing and charadesign right even in the concept book is a major hurdle that you could skip.. You even had ost ready.. What was left? High res model, the game engine, textures.. Instead you went "hey you know ff7? Let' make its battle system action based with interaction environment based, what can go wrong!"
Because you know, environment based summons in ffxv were a conceptual success?
Because being limited in the number of magic you can have to just a pittance was a spectacular improvement?
I'm not against changing the battle system mind you, it's just that square had just demonstrated with ffxv how poorly they can handle jrpg combat... With command based combat there's very little to screw up at least...

Let's wait and see, i don't think they can screw-up the final product sa much ad ffxv at least...
 

GLAMr

Member
Yeah, you're right Led Zeppelin sucks.
🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃
I like you. I also like telling people that The Beatles are the most overrated band ever, just to watch them explode.
 

dramatis

Member
Well they shouldn't be surprised then when/if the game bombs.
Action games sell better than turn based games, so why would this decision make the game bomb? The decision was made so the game would sell better! lol




If what you cared about was having the original FF7 with nothing more than pretty graphics, then you're just a shallow fan, aren't you? I don't particularly like the KH style system or think this will be a great action combat system, but in a game series where each entry differs from the previous in its gameplay systems, there is nothing more FF than designing new gameplay to go with the world.
 

shark sandwich

tenuously links anime, pedophile and incels
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.
I pity these kids. They'll never experience the truly cerebral strategy of picking "attack" from a menu until everything dies.

This younger generation of gamers could never wrap their feeble minds around all that tactical decision making.

(Oh and BTW, you could argue that fans of the original's battle system wanted to feel as though they were making important tactical decisions, but really just wanted to pretty numbers flying around while they mindlessly clobber everything)
 

elixia

Member
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.

how I miss the days when I had to think for 30 minutes whether to select attack or magic.

/s
 

ZenTzen

Member
This over and over... At the beginning it connected, but after 5 hours it felt like a slog with no added value..
The fact that as far as storytelling is concerned the game was poorly executed didn't help either...

I'd love game directors to state what they think it's bad with command-oriented command..
Lots of jrpg had it over the years and nobody complained..
Persona5, which is out in less than a month, has it and nobody will complain..

Just a friendly message..
Focus on core gameplay..
Focus on how magic/abilities are Tied to the char..
Focus on a way to make it so that grinding has diminishing return and players are rewarded for difficult battles or for facing fights at the intended level..
Focus on having a consistent graphic or don't make graphic a selling point.. Focusing on food polygon count instead of having landscape view where you would puke for how ugly some part were in comparison to the rest of the screen would have Made much more sense..
Hire a proper storyteller, get assistance from someone.. When people play a jrpg, they don't want a minced storytelling "because budget", else because budget i can pay your games half-price you know?
And for god sake, everybody is just yellingof on western devs blabla... Announce a game when you've halfway there, not when you arte somewhat less than 0..... Because then it's just a delay-feast with your managers and pr being a joke in the industry..

SE you had ONE job.. You had a story that fan loved to improve upon.. You had charas already there, so a lot of ground0 work was done, getting your art desing and charadesign right even in the concept book is a major hurdle that you could skip.. You even had ost ready.. What was left? High res model, the game engine, textures.. Instead you went "hey you know ff7? Let' make its battle system action based with interaction environment based, what can go wrong!"
Because you know, environment based summons in ffxv were a conceptual success?
Because being limited in the number of magic you can have to just a pittance was a spectacular improvement?
I'm not against changing the battle system mind you, it's just that square had just demonstrated with ffxv how poorly they can handle jrpg combat... With command based combat there's very little to screw up at least...

Let's wait and see, i don't think they can screw-up the final product sa much ad ffxv at least...
Really dont know why you people keep throwing around XV, when tabata and Nomuras team are different and each team is responsible for completely different battle systems
 

Dark_castle

Junior Member
This over and over... At the beginning it connected, but after 5 hours it felt like a slog with no added value..
The fact that as far as storytelling is concerned the game was poorly executed didn't help either...

I'd love game directors to state what they think it's bad with command-oriented command..
Lots of jrpg had it over the years and nobody complained..
Persona5, which is out in less than a month, has it and nobody will complain..

Just a friendly message..
Focus on core gameplay..
Focus on how magic/abilities are Tied to the char..
Focus on a way to make it so that grinding has diminishing return and players are rewarded for difficult battles or for facing fights at the intended level..
Focus on having a consistent graphic or don't make graphic a selling point.. Focusing on food polygon count instead of having landscape view where you would puke for how ugly some part were in comparison to the rest of the screen would have Made much more sense..
Hire a proper storyteller, get assistance from someone.. When people play a jrpg, they don't want a minced storytelling "because budget", else because budget i can pay your games half-price you know?
And for god sake, everybody is just yellingof on western devs blabla... Announce a game when you've halfway there, not when you arte somewhat less than 0..... Because then it's just a delay-feast with your managers and pr being a joke in the industry..

SE you had ONE job.. You had a story that fan loved to improve upon.. You had charas already there, so a lot of ground0 work was done, getting your art desing and charadesign right even in the concept book is a major hurdle that you could skip.. You even had ost ready.. What was left? High res model, the game engine, textures.. Instead you went "hey you know ff7? Let' make its battle system action based with interaction environment based, what can go wrong!"
Because you know, environment based summons in ffxv were a conceptual success?
Because being limited in the number of magic you can have to just a pittance was a spectacular improvement?
I'm not against changing the battle system mind you, it's just that square had just demonstrated with ffxv how poorly they can handle jrpg combat... With command based combat there's very little to screw up at least...

Let's wait and see, i don't think they can screw-up the final product sa much ad ffxv at least...

Well XIII was command-based, and they screwed that up pretty badly for me. I do see where you're coming from, but with Nomura in charge, I think he's going to come up with some pretty fun action combat. They just need to nail the RPG aspect with the Materia system well and I'm happy.
 
Funny, all I'm stating is how I personally believe those who loved FF7 day 1 in 1997 would most likely crave to experience it again except prettier and shinier and not be happy with them ditching the classic combat system.

As someone who was there day one (and play every game in the series when it was current, including the first), I'm 100% in on moving to action combat. FF's turn-based combat, outside of FFX, has never been anything special.

It was good enough to carry otherwise great games with stories, characters, music, and worlds that brought me back time and again, but the FF combat system was never one of its selling points, IMO.
 

sn00zer

Member
Let's be realistic here guys; Square Enix isn't remaking this game for for the fans. It's for people who are too young, dumb or mainstream to have played the original but still want to claim to love it to look sophisticated and knowledgeable. You know, like kids who wear Led Zeppelin shirts without being able to name a single song or band member.

The remake may be a great game in its own right; but it's still taking a big, steamy, Saturday morning, after-grog shit on the legacy of FFVII.

Jeezus christ. You're going to do wonderfully here.

Also this is goddamn hilarious.
 

The Dude

Member
As someone who was there day one (and play every game in the series when it was current, including the first), I'm 100% in on moving to action combat. FF's turn-based combat, outside of FFX, has never been anything special.

It was good enough to carry otherwise great games with stories, characters, music, and worlds that brought me back time and again, but the FF combat system was never one of its selling points, IMO.

Well I started with the first in 87, and loved it because it was turn based. I had about 10 years of final fantasy in turn based formats and to me it's not a throw away combat system. It's right in line with why dragon quest is still one of the best classic series ever.

But this board must be a special breed of final fantasy player because I never seen so many people have such disdain for turn based combat in my last 20 years of forums.
 

Lemondish

Member
Funny, all I'm stating is how I personally believe those who loved FF7 day 1 in 1997 would most likely crave to experience it again except prettier and shinier and not be happy with them ditching the classic combat system.

Not worth my time to play the same game again with prettier graphics (which I can already do on PC). Not when that battle system is so bloody boring.
 

Lindsay

Dot Hacked
Action RPGs have evolved a lot imo and you can do things you never could 20 years ago.
Have they evolved alot? I've still yet ta encounter one which lets ya switch which party member your in control of like Secret of Mana did 20 some years ago. CPU allies dun seem ta have gotten any smarter / require less babysitting / stop getting stuck at walls and having to warp to catch back up to the party / do damage which contributes to each fight. Think the most recent action rpg I own is from 2011 so I could be behind the times.

Turn based games like FFXIII play the same way they always have.
Dunno about XIII but I still can't wrap my head around X-2's battles despite several tries.

Put all the reaction faces you want, i'll tell you this, FF7 is my favorite game ever, and i dont care if the game is changed from a ATB based combat system, to an action one, fact of the matter is, that the game is more fondly remembered for its characters, story, and settings.
Its my fave game ever to! Emphasis on the game part cause theres no other game I've replayed consistently each year for 20 years. The battlings a biiiiig chunk of that!

I agree with you. I even like turn based combat, and don't care what form combat takes because I'm ultimately here for the story, world, and characters. FF7 didn't even have a good iteration of turn-based gameplay anyway. The only thing that set characters apart was their limit breaks and very minor stat differences.
Which is pretty great cause ya can swap any character in at any time and they'll not be dead weight! Thats unlike many rpgs where ya got a set of characters which are easily the ones ya always wanna use an the ones ya don't.
 
Well I started with the first in 87, and loved it because it was turn based. I had about 10 years of final fantasy in turn based formats and to me it's not a throw away combat system. It's right in line with why dragon quest is still one of the best classic series ever.

But this board must be a special breed of final fantasy player because I never seen so many people have such disdain for turn based combat in my last 20 years of forums.

Doesn't seem like a disdain for turn based combat but rather FF7's combat
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
They're making a 201x game with triple A presentation of graphical fidelity and people thought this was gonna be a turn based RPG? Even after the initial trailer. I don't understand what people were expecting. :|
 
Action RPGs have evolved a lot imo and you can do things you never could 20 years ago. Turn based games like FFXIII play the same way they always have.

What the fuck are you even on about.

Not at all. Fucking criminal to even suggest this.
『Inaba Resident』;231928425 said:
Doesn't seem like a disdain for turn based combat but rather FF7's combat

No sorry that's bullshit, you really don't know what you're talking about if you even suggest that. VII still remains some of the pinnacle of turn-based ATB combat and if you are not aware of that, or anyone else is not aware, you are very confused.
 

Yarbskoo

Member
FF7 combat is great not because it's turn based. The combat was great because it required some strategy in the form of it's materia system. And also the limit break system where you could save them for boss battles (I'm looking at you Demon Gate). These 2 core elements will be in the remake.

I am very happy that CyberConnect2 is helping with development, they work very fast and have very talented people over there.

Stay hyped friends!!

A2AdGsO.jpg

At this point I'm getting more and more hyped to just go play the original again.
N6snGLu.jpg


Compilation was a mistake.

They're making a 201x game

That seems overly optimistic.
 

The Dude

Member
What the fuck are you even on about.

Not at all. Fucking criminal to even suggest this.

No sorry that's bullshit, you really don't know what you're talking about if you even suggest that. VII still remains some of the pinnacle of turn-based ATB combat and if you are not aware of that, or anyone else is not aware, you are very confused.

Whew, thank you for that. I was beginning to lose faith in this place.
 
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