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Switch: Capcom's request to Nintendo was accepted for more memory space

The next Switch iteration is going to sell a ridiculous amount of units. 1080p screen, better gpu, smaller bezels, better battery life, more internal storage, more ram, and the same price. It will follow the iPad and DS pricing and upgrade models for probably a solid decade.
 

Astral Dog

Member
lol they initially planned on less than 4gb in 2017. Never change Nintendo.
meh im still not sure i believe this "planning" they had,Nintendo isn't so bad in RAM when comparing their system capabilities. Wii had little for HD porting but was enough for developers to try and make impressive games on it for example.

Wii U had x4 360 despite being more or less the same. Switch has double Wii U wich makes perfect sense with their past strategy.

I think this is about the unusual 3.25 reserved for games. Thsts more than they usually give
The next Switch iteration is going to sell a ridiculous amount of units. 1080p screen, better gpu, smaller bezels, better battery life, more internal storage, more ram, and the same price. It will follow the iPad and DS pricing and upgrade models for probably a solid decade.
Agree except for the 1080p screen,not worth it when that will eat the battery.

Until maybe a true Switch 2
 

Rodin

Member
How much ram was Nintendo originally going to equip the Switch with?
We don't know, 3GB seems likely considering it's the standard amount of other Tegra powered devices like the Nvidia Shield. It's also irrelevant, the console has 4GB with 3.25GB dedicated to games and 0.75GB reserved to the OS.
 

Charamiwa

Banned
The next Switch iteration is going to sell a ridiculous amount of units. 1080p screen, better gpu, smaller bezels, better battery life, more internal storage, more ram, and the same price. It will follow the iPad and DS pricing and upgrade models for probably a solid decade.

And hopefully you'll be able to only buy the tablet if you already have a dock and Joycons.
 

ryechu

Member
The next Switch iteration is going to sell a ridiculous amount of units. 1080p screen, better gpu, smaller bezels, better battery life, more internal storage, more ram, and the same price. It will follow the iPad and DS pricing and upgrade models for probably a solid decade.

1080p screen would be a waste
 

KrawlMan

Member
And hopefully you'll be able to only buy the tablet if you already have a dock and Joycons.

Makes me wonder if Nintendo would accept not innovating on their future releases. I'm perfectly happy with the idea of a spec bump every few years, but would Nintendo actually do that?

They seem to have a need to change what they deliver just for the sake of change.
 
The next Switch iteration is going to sell a ridiculous amount of units. 1080p screen, better gpu, smaller bezels, better battery life, more internal storage, more ram, and the same price. It will follow the iPad and DS pricing and upgrade models for probably a solid decade.

Hopefully as nVidia iterates on their mobile chipset, we get iterant versions of the switch. Going by nVidia's statement of them seeing the switch as the beginning of a long partnership with Nintendo I think this will be the case.
 

KrawlMan

Member
Hopefully as nVidia iterates on their mobile chipset, we get iterant versions of the switch. Going by nVidia's statement of them seeing the switch as the beginning of a long partnership with Nintendo I think this will be the case.

One can only hope.

I was a bit irritated that Wii U wasn't just a better Wii that catered slightly more to 3rd party tech needs. It just had to be a new and/or disruptive idea.

The same happened Gameboy Advance to DS, and DS to 3DS. The successor to DS was not simply a better DS. They had to include 3D, an added expense which a lot of people found novel but often disliked.
 

ryechu

Member
Think VR. The next Switch will need better resolution.
i dont think itll be worth it for VR. As VR develops, it will require more and more power, which will be at odds with portability and battery life for the foreseeable future. 720p on a 6.2 inch screen is serviceable ppi. Switch update should focus on battery life and/or running 3rd party aaa games at 720p and 1080p.
 
Now that we know for sure this is about RAM I'm confused- why is everyone assuming this meant they originally were going with less than 4GB? It certainly could be the case, but we don't know when this request happened. It could have easily been after the July dev documents went out, which is the only source which tells us the Switch has 4GB of RAM.

So it could mean in October or so they sent out devkits with 6GB of RAM or even 8. We have had several reports which state the October devkits were stronger than the July ones.
 

PantsuJo

Member
Now that we know for sure this is about RAM I'm confused- why is everyone assuming this meant they originally were going with less than 4GB? It certainly could be the case, but we don't know when this request happened. It could have easily been after the July dev documents went out, which is the only source which tells us the Switch has 4GB of RAM.

So it could mean in October or so they sent out devkits with 6GB of RAM or even 8. We have had several reports which state the October devkits were stronger than the July ones.
Because everyone seems to forgot the fact that Switch share the same hardware of Nvidia Shield, the Android tablet.

2015/2016 Shield had 2GB of RAM.
2017 Shield has 3GB of RAM.

So it's possible Nintendo planned the same amount of ram, initially.
 
Because everyone seems to forgot the fact that Switch share the same hardware of Nvidia Shield, the Android tablet.

2015/2016 Shield had 2GB of RAM.
2017 Shield has 3GB of RAM.

So it's possible Nintendo planned the same amount of ram, initially.

Nothing you said is the least bit confirmed, especially considering the Shield TV uses the Tegra X1, not the Shield Tablet. All we know officially is that the Switch uses a custom Nvidia SoC. The dev document leaks strongly suggest a Jetson Tegra X1 devkit was used in July. Beyond that there's very little we can be reasonably sure of.
 

jobrro

Member
This is interesting. Wonder what they were going to go for anyway? 4GB seems about the minimum for a 2017 device anyway. My admitally high end phone has 4GB though that is multitask focused.

I think 3.2GBish after OS for games is great for a handheld capable device. Still not expecting too many AAA ports though outside of absolutely mass market and low budget (like Just Dance) or last gen ports unless it sells well. Good to have the potential though.

Edit: Unless it also gets the games that might have ended up on 3DS or it's otherwise successor. That would also be wonderful.
 
Now that we know for sure this is about RAM I'm confused- why is everyone assuming this meant they originally were going with less than 4GB? It certainly could be the case, but we don't know when this request happened. It could have easily been after the July dev documents went out, which is the only source which tells us the Switch has 4GB of RAM.

So it could mean in October or so they sent out devkits with 6GB of RAM or even 8. We have had several reports which state the October devkits were stronger than the July ones.
We really don't know. One major question is, "what is within Capcom's expectations?"

This could go hand-to-hand with the CPU Foxconn leak/rumor since those are specs would help with comparisons with other systems.

Speaking of the CPU, there was this statement?:

To examine the situation with the CPU clock and power consumption, it is necessary to have a high-load application which is close to the product level. During the early development stage, there are not many environments which fit that need. But since Capcom was able to get a grasp on Switch in just a month, Nintendo offered Capcom to work on the task.

Anything we can get from that?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Upping the thread because it seems Gameindustry.biz posted an update to the original article

http://nintendoeverything.com/more-...ry-and-capcom-targeting-re-engine-for-switch/

The first thing Capcom brought up was main memory space (RAM). With the number Nintendo initially proposed, it was enough if you compare it to other hardware at the time, but Capcom ultimately dared to say that it actually wasn’t sufficient. The reason for that is because of the company’s new RE Engine. Development of the engine was ongoing internally, and in order to reach its demanding specifications, more memory from Switch was definitely needed.

Ijyuin said Capcom is looking into porting RE Engine to Switch by attempting to optimize it to operate in a low power state. In order to port it, it is necessary to make the engine capable of corresponding to two different performance modes: docked and portable. Therefore, it is not an easy task, but they would like to put in the effort to achieve it.
 

SmokedMeat

Gamer™
Knowing Nintendo they were going for 2GB. Thankfully Capcom can hold Monster Hunter of their heads, because I doubt they'd listen to anyone otherwise.
 

lutheran

Member
The only real "negative" developer reaction to Switch that I have read about so far was the survey of developers who were at the recent GDC. The survey showed only 3 percent of the 4500 developers who attended were working on a Switch title. That is somewhat worrisome to read that but maybe they are just watching to see how the damn thing sells. I think Nintendo hurts themselves by not coming out and saying if the Switch will definitely be the follow-up to the 3DS. If it truly is, there is literally no way it tanks. It would give the developers a bit of certainty about the console.
 
The only real "negative" developer reaction to Switch that I have read about so far was the survey of developers who were at the recent GDC. The survey showed only 3 percent of the 4500 developers who attended were working on a Switch title. That is somewhat worrisome to read that but maybe they are just watching to see how the damn thing sells. I think Nintendo hurts themselves by not coming out and saying if the Switch will definitely be the follow-up to the 3DS. If it truly is, there is literally no way it tanks. It would give the developers a bit of certainty about the console.

The survey was i believe done last year
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
all that Ram so they can finally realize coop SF2 in HD...lol.
 

AmyS

Member
3.2 GB is much better than 2 GB, and so much more than Wii U's 1 GB that could be used for games.


JLPiJx7.jpg


Hop to it ^ Capcom.
 

opricnik

Banned
3.2 GB is much better than 2 GB, and so much more than Wii U's 1 GB that could be used for games.


JLPiJx7.jpg


Hop to it ^ Capcom.

I mean anyone going to make a fake pic , atleast do a HD one , this doesnt look like much different from Monster Hunter 3 on Wii or PS2 Games
 
3.2 GB is much better than 2 GB, and so much more than Wii U's 1 GB that could be used for games.
It's absolutely nuts that the Wii U's lacking OS could take 1GB to run properly. Where was the 3DS style high power mode that stripped OS features for RAM availability? Would have been helpful for games like XenoX and BotW.
 

jon bones

hot hot hanuman-on-man action
What does this mean?

I've seen a good number of people post this "let's go" thing but I've no idea what it means.

are you American?

"lets go" is a fairly popular phrase

maybe the ramones made it popular in the 70s
 
It's absolutely nuts that the Wii U's lacking OS could take 1GB to run properly. Where was the 3DS style high power mode that stripped OS features for RAM availability? Would have been helpful for games like XenoX and BotW.
I'm like 99% sure that's how BotW works on Wii U. There is a delay with a loading icon when going from the home menu back to the game.
 
It's absolutely nuts that the Wii U's lacking OS could take 1GB to run properly. Where was the 3DS style high power mode that stripped OS features for RAM availability? Would have been helpful for games like XenoX and BotW.

It's nuts that people think reserving 1GB for an OS means it takes up the full 1GB...the OS probably took up a fraction of that, but it also was probably to support the browser, eShop and miiverse running in addition to games and we all know how browsers can balloon up in terms of RAM usage
 

Astral Dog

Member
There's an RE game announced for Switch?
Its about the REngine,not Resident Evil games,though REmake 2 would be a good title to use it
It's absolutely nuts that the Wii U's lacking OS could take 1GB to run properly. Where was the 3DS style high power mode that stripped OS features for RAM availability? Would have been helpful for games like XenoX and BotW.
BoTW actually uses more than 1GB. When you pause the game to go to menu system the game takes awhile to start again. Doesn't happen with other U games.
XenlX has a relatively stable framerate.

Anyways when considering RAM you have to take into account what the machine is capable of,no point in adding more memory to Wii U if the cpu/gpu would struggle to use it. BotW doesn't run pretty at times after all.
 
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