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Most underrated 8/16bit games

oni-link

Member
What are the most underrated 8 or 16bit games?

Tell me about these hidden gems (screenshots and gifs are welcomed)

It would also be helpful to post the best way to play these games in 2017 (has it been released on Steam or the VC etc)

Whenever I think about 8 or 16bit games I tend to only think about the titles everyone knows about, the Mario, Sonic and Zeldas, so it would be cool to take a deeper dive in some retro classics
 

De-mon

Member
Dynamite Headdy (Mega Drive/Genesis). I know it's not an unknown game, but for me is one of the best arcade/shooter/platform games from the 90s.

DynamiteHeaddy-Spinderella.gif
 

LewieP

Member
EVO: The Search for Eden. I swear no one ever talks about this game.

Sidescrolling platformer/RPG played across millions of years, jumping through different eras, and evolving into different creatures with different attributes as you go. It's got some properly weird alternate history stuff in there, lots of "bad endings" show you what would have happened to the world if you had failed, and it's really fun to evolve the different parts of your body to see all the different combinations.

It's on the SNES.

CD29EQ9.png


KDtED8p.png
 

lazygecko

Member
It would also be helpful to post the best way to play these games in 2017 (has it been released on Steam or the VC etc)

Alien Soldier is on both Steam and VC. It's another Treasure game (like aforementioned Dynamite Headdy). Balls to the wall action which mostly focuses on crazy boss fights. Steam is the optimal way of getting it since you can apply a 60hz patch through the workshop and play it at the speed it was intended for. The game was only localized for Europe outside of Japan, and it's one of those games they actually made run slower at 50hz PAL.
 

Tonyx

Member
Hokuto No Ken for the Sega Master System.

Unfortunately here in the west it got called Black Belt and had the sprites changed so characters were not recognizable anymore, but it was still a solid game that, back in the days, really gave you those Kenshiro vibes.

Boss finishers were amazing!

hqdefault.jpg

hqdefault.jpg
 
Adventures of Batman and Robin for the Genesis.

The jump kick move in this with the 2 or 3? hit combo feels so good with the other combat and enemies in place. the first level is really so so good and they needed more of that. The mix of enemies and the combo kick/movement is so superb its crazy.

The music, intro and overall 3d effects.. makes it really cool and IMO a lot of parts of it are better than Contra on SNES
 
Quackshot - Mega Drive. Best platform game on the Mega Drive for me.

Revenge of Shinobi - Mega Drive. Forget Sonic this was close to Mario IV levels of perfection.

Greatest Heavyweights - Mega Drive. For me the best boxing game ever made.

Batman Returns - Mega CD. Forget the platforms games and just look on them as an extra. The driving sections looked and played as good as Arcade scaler Sega coin up.

Starflight Mega Drive - Overlooked by so many, the best space game I ever played.

Super R-Type - Snes. I couldn't care less about the slowdown, the gamed looked stunning played ace and features one of the best soundtracks known to man.

Rise of the Dragon - Mega CD. Forget Snatcher this was a better point and click game.

Jurrasic Park Mega CD - Seen so many people say its yet another crappy FMV game. Its not a FMV game, but one of the best point and click games on the consoles.

Lunar II Mega CD - Played and even looked better than most early 32 bit RPG's . Ace gameworld lovely story and charming set of characters. Nobody makes a better RPG than GameArts.

PGA Golf III - Mega Drive . The best golf game ever !
 

alt27

Member
Starflight on the mega drive. Superb game.

Edit - I see team andromeda beat me to it. Well, seconded.
 
Might be worth checking out the Gargoyle's Quest trilogy. If you're familiar with the Ghosts 'n Goblins series, Gargoyle's Quest is a spinoff of that franchise. Capcom was great at making platformers with gimmicks that made them stand out from the pack, and this series is a good example of it. The general hook is that you're an animate gargoyle (technically speaking a you're a "grotesque", because gargoyles are water spouts) monster, trying to accumulate more power in the realm of the monsters. Since you are based off architectural decoration, this becomes part of your moveset. You can cling to walls pretty much indefinitely, and use this wall-grab to direct your mobility. This mechanic makes it possible for stages to twist and coil into any direction, and often even makes floors optional. The first two games have some RPG elements to them that makes for an interesting genre-blend.

The first game is on the original Gameboy, the second one on the NES and the third one is a Super Nintendo title under the name "Demon's Crest". All three are worth playing in my opinion. The first one is probably the roughest of the three, but still my personal favourite. Its NES successor streamlines a bunch and polishes up some of its ideas. It's still great, but it doesn't bring a ton new to the table. Demon's Crest on the other hand, mixes the formula up again, and kind of strips away most of the RPG elements. One big downside of Demon's Crest however, is that all the bosses kind of have twice as much HP as they should be having. If you can live with boss fights that drag on a bit, you're in for a game with some of the highest quality sprite work of that generation.

All three games were released on the virtual console if I recall correctly.

LrEO9Pa.png
t4SK9yp.png
cEUUQIE.png


EVO: The Search for Eden. I swear no one ever talks about this game.

Sidescrolling platformer/RPG played across millions of years, jumping through different eras, and evolving into different creatures with different attributes as you go. It's got some properly weird alternate history stuff in there, lots of "bad endings" show you what would have happened to the world if you had failed, and it's really fun to evolve the different parts of your body to see all the different combinations.

It's on the SNES.
http://i.imgur.com/CD29EQ9.png

http://i.imgur.com/KDtED8p.png
Great pick. It's far from perfect, but I just adored this game's ideas. In case it wasn't clear to those that are unfamiliar with the game, EVO is about taking your little creature, and gradually evolving your creature by changing parts of it to adapt to the ever changing world. Each part has its own stats, and determines your available moveset.

It's really unfortunate we never got a proper sequel of it, because there's still so much potential there. I'd even say that polygonal games with procedural animation would make a sequel more viable than ever too. Spore ended up using a bunch of the ideas, but didn't really do a whole lot with it.

At this point I wonder if there are any true hidden gems, but Illusion of Gaia has always meant a lot to me and I think it's only a game people are moderately aware of

https://www.youtube.com/watch?v=KMicjSsbtNI

There's a fair amount of sadness in it for a SNES game
Illusion of Gaia/Time is lovely, as are its predecessor and its successor. Certainly three of my favourite games of that generation. I really miss Quintet.
 

Xane

Member
EVO: The Search for Eden. I swear no one ever talks about this game.

Sidescrolling platformer/RPG played across millions of years, jumping through different eras, and evolving into different creatures with different attributes as you go. It's got some properly weird alternate history stuff in there, lots of "bad endings" show you what would have happened to the world if you had failed, and it's really fun to evolve the different parts of your body to see all the different combinations.

It's on the SNES.

CD29EQ9.png


KDtED8p.png

OMG THIS.

THIS SO MUCH!
 
Shatterhand. Gameplay was tight and I enjoyed playing the game over and over again with different types of robots. I wish someone would make a spiritual sequel to this game.
 

Rei_Toei

Fclvat sbe Pnanqn, ru?
Bahamut Lagoon.

b635d79299579a118496277621babbac.jpg


Really enjoyable SRPG from Square-Enix with some of the best spritework the produced, next to Seiken Densetsu 3, Chrono Trigger and Final Fantasy VI. Had some nice gimmicks, such as sidekick Dragons bound to units which you can give commands to + can evolve by feeding them stuff and a pretty nice soundtrack.
 

Rygar 8 Bit

Jaguar 64-bit
master of darkness its a really good castlevania clone for the master system and was ported to the game gear (never played that version so dont know how good of a port it is) but its a solid game and way more forgiving then castlevania

 

zeexlash

Member
Moonwalker on the Mega Drive. Sega and Michael Jackson, what a combo. Must have been the coolest shit ever in the early 90s.

Super game too, love the Mega Drive rendition of Bad in particular.
 

Spwn

Member
Rolo To The Rescue was one of my favourite games growing up, but the only times I hear it mentioned are when Jeff Gerstmann talks about ok but forgettable platformers. The game had really neat ideas regarding Rolo's friends' abilities and how you could unlock hidden levels with them. The number of levels was so insane I never beat the game. Got to the final boss with one life left and then it was game over.
 

EricB

Member
Biker Mice From Mars was a surprisingly fun SNES racing game—especially with the split-screen multiplayer. I feel like it may have been a clone of Rock n Roll racing, but I never played that game enough to say for sure.

92203-biker-mice-from-mars-snes-screenshot-two-player-race.png
 

Vanadium

Member
Metal Storm? But this could have been big. There was no internet back then so I don't know if everybody else was playing it too.
 

woopWOOP

Member
plok0.jpg


Game is mostly mentioned for its soundtrack by Tim and Geoff Follin (it's pretty damn great), but the game itself is pretty fun too.

You're a goofy, brightly coloured executioner looking fellow who's looking for his flags (of his image) that have been taken down all around the island. That's it. You go around hoisting them back up and beat up everybody that gets in your way.
You can attack enemies by throwing your limbs. Throw all four too fast and you're bouncing around on your torso. Sometimes you temporarily need to lose one of your limbs to activate a switch, making it harder to spam attacks. There's also a bunch of wacky, but strong temporary powerups to find, from flamethrowers to boxing gloves (with a bit of Rocky's theme snuck into the music).

plok1.jpg
plok4.png


In the first part of the game you're going from start to end in rather small levels, but once you return to the main land you have to find and take out these big blue fleas in every stage before you can hoist your flags. Altho these stages are bigger, it's not really one of those "where the fuck do I go" kind of games. An arrow points you towards the remaining fleas every so often in case you have no clue. There's also plenty of secret areas and warp zones to find if you search in every nook and cranny.
Game can get pretty hard at times (especially that first boss), but there's an easy mode that skips most of the bosses and makes every stage a whole lot easier. Easy mode stops the game before you can enter the final world and face the final boss though.

Sadly the game has never been rereleased on VC or any other platform as far as I know, so legit SNES is pretty much the only way to play it.
 

Spwn

Member
North & South also came to mind. Incredibly tense 1-on-1 strategy game with side-scrolling platforming levels that could be considered the precursor to Nidhogg. One of my favourite games of all time and really cherish those summer nights we spent playing that with my cousin.
 

Weiss

Banned
Might be worth checking out the Gargoyle's Quest trilogy. If you're familiar with the Ghosts 'n Goblins series, Gargoyle's Quest is a spinoff of that franchise. Capcom was great at making platformers with gimmicks that made them stand out from the pack, and this series is a good example of it. The general hook is that you're an animate gargoyle (technically speaking a you're a "grotesque", because gargoyles are water spouts) monster, trying to accumulate more power in the realm of the monsters. Since you are based off architectural decoration, this becomes part of your moveset. You can cling to walls pretty much indefinitely, and use this wall-grab to direct your mobility. This mechanic makes it possible for stages to twist and coil into any direction, and often even makes floors optional. The first two games have some RPG elements to them that makes for an interesting genre-blend.

The first game is on the original Gameboy, the second one on the NES and the third one is a Super Nintendo title under the name "Demon's Crest". All three are worth playing in my opinion. The first one is probably the roughest of the three, but still my personal favourite. Its NES successor streamlines a bunch and polishes up some of its ideas. It's still great, but it doesn't bring a ton new to the table. Demon's Crest on the other hand, mixes the formula up again, and kind of strips away most of the RPG elements. One big downside of Demon's Crest however, is that all the bosses kind of have two as much HP as they should be having. If you can live with boss fights that drag on a bit, you're in for a game with some of the highest quality sprite work of that generation.

All three games were released on the virtual console if I recall correctly.

LrEO9Pa.png
t4SK9yp.png
cEUUQIE.png



Great pick. It's far from perfect, but I just adored this game's ideas. In case it wasn't clear to those that are unfamiliar with the game, EVO is about taking your little creature, and gradually evolving your creature by changing parts of it to adapt to the ever changing world. Each part has its own stats, and determines your available moveset.

It's really unfortunate we never got a proper sequel of it, because there's still so much potential there. I'd even say that polygonal games with procedural animation would make a sequel more viable than ever too. Spore ended up using a bunch of the ideas, but didn't really do a whole lot with it.


Illusion of Gaia/Time is lovely, as are its predecessor and its successor. Certainly three of my favourite games of that generation. I really miss Quintet.

I'm kinda glad I forgot about Demon's Crest because you did such a bang up job I couldn't compare.
 

asker

Member
fire n ice the best puzzle game on the nes imo holds up super well
Not only the best puzzle game on the NES, but one of the best puzzle games I've played full stop. So many brilliant puzzles and fun twists on the base mechanics. Every puzzle enthusiast owes it to themself to check out this game.
 

Rygar 8 Bit

Jaguar 64-bit
soldiers of fortune (chaos engine) is a really good top down shooter that feels like a steam punk version of gauntlet can play it solo with a bot or 2 players

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mhx5e7e
 

FC Bayern

Member
Shining Force Series
Soliel (Crusader of Centy in other regions)
Story of Thor
Landstalker
Sword of Vermillion

All very often under apperciated Mega Drive/Genesis games in the JRPG and Action/Adventure genre that always gets overlooked by the "class of the SNES (Chrono Trigger, FF5/6, Lufia 1/2, Secret of Mana etc).
 

Svejk

Member
Before Onimusha, there was this...
Kenseiden_Coverart.png

Multiple pathes/Open World Map, a slew of sword techniques/moves to unlock. Stunning game at the time.
Landstalker
Hooo! Don't even get me started on how this game is the one and only Zelda killer.. I still play it to this day with such enjoyment!!
 

cireza

Member
Outrun 2019 on Genesis.

Out_Run_2019_Coverart.png


This game has some pretty incredible things happening. Roads separating, one going into the sky, the other on the ground. The ability to jump from a road to an other... All kind of crazy stuff. The processor was really put to use in this game.

Also, great soundtrack.
 
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