These are for those little groups of games that have converged on an oddly specific model of game design. They're too few in number to have a common name, but they're easily grouped together anyway.
Here's a few I had in mind:
Cold war simulators where you stare at a map the whole time and watch helplessly as the world veers toward nuclear war
Shadow President
Balance of Power
Defcon
First-person Japanese action games that are sort-of-but-not-quite FPSes where you mostly punch and/or stab people
The Super Spy
Shien's Revenge
Breakdown
Futuristic racing games where there's no other racers and you just have to complete obstacle courses
Eliminator
Skyroads
Avoid Sensory Overload
Platformers where you're a blob with eyeballs
Smart Ball
LocoRoco
Drop Alive
post more.
Here's a few I had in mind:
Cold war simulators where you stare at a map the whole time and watch helplessly as the world veers toward nuclear war
Shadow President
Balance of Power
Defcon
First-person Japanese action games that are sort-of-but-not-quite FPSes where you mostly punch and/or stab people
The Super Spy
Shien's Revenge
Breakdown
Futuristic racing games where there's no other racers and you just have to complete obstacle courses
Eliminator
Skyroads
Avoid Sensory Overload
Platformers where you're a blob with eyeballs
Smart Ball
LocoRoco
Drop Alive
post more.