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Polygon - Exclusive: 19 Minutes of PHANTOM DUST Remastered Gameplay

Cheddahz

Banned
Youtube

Nick Robinson sits down and interviews Adam Isgreen, Microsoft Studios Publishing creative director to discuss the Phantom Dust Remaster and oh boy, does it look badass (and for those wondering, the game is going to be in 1080p and the card system is going to be apart of the cloud now, so the developers can make changes to the card in real-time)

no release date, sadly

Let me clear the air a bit. I'm Adam Isgreen (mods feel free to verify), the guy talking in the interview.

My bad for not correcting Nick immediately on remaster vs. re-release. We had a fire drill go off during the interview (random, yes), and that certainly disrupted the flow of the conversation, as we picked up in the middle after I could get back in the building.

My personal story on PD is that I missed it on the original Xbox. I'm pretty ashamed of that since I adore all of Futatsugi-san's games, have all of the Panzers in both Japanese and English, including Saga (SEGA GIVE IT TO CODE MYSTICS!), and I somehow missed this game.

I first played it after hearing Phil mention that he constantly gets asked about it by press / fans on Twitter. Grabbed it on 360 BC. After the first hour I thought "what is all the fuss about?". It starts slow and doesn't pick up until you get past Chapter 2 and can build arsenals (decks), which can be a good two hours into the game. Once that happens in campaign, and when you start to play multiplayer, this light goes on and you realize how deep and amazing this game is at its heart. 13 years and there's no perfect deck to the game. Stick skill and deck planning are equally as important. Teamwork is insanely rewarding. There's a skill that does anything you can possibly imagine you could do in arena-based combat.

Consider me converted. I get it now. More people need to grok this game. I'm part of the cult, and that's OK, because it's a great cult to be in.

The game is a re-release of the 2003 game with improvements that were possible to do without having final source code. I get that many just don't care about that point (should you need to?) but it is what it is and it is a huge deal to not have access to source yet try to improve things anyway. Could we have done more if we had working final source code? Yes, without a doubt, but that wasn't the case.

Let me add that Code Mystics (the development team) are absolute ninjas. This was a 2003 4:3 game. They cracked open and rewrote the renderer, fixed the culling (making the screen display 16x9 is only the first part of the issue), added LIVE support, enabled easy balance tuning, got cross-play working, re-enabled hundreds of custom shaders and VFX (DX8 to DX11 is not a fun conversion, I've learned), made UI changes, and got the framerate to a massively stable 30 FPS on any machine / platform, all while not being able to truly modify the game at its core. That is a feat. Likely you have to be in development to appreciate that, but it's not easy work.

Why isn't it 60 FPS?
The entire engine was built around the game running at 30 FPS. Everything in the code and data is either frames @ 30, assumes 30, or hard-coded to expect 30 FPS.

The frame rate averages 30 FPS now on a wide range of systems. The worst dips we've seen are to 26/27 in certain moments. This is massively improved from the original (for those that played it) which would drop into the teens constantly on destruction events.

Here's PC min-specs:
OS: Windows 10 64-bit
Processor: Intel Core2 Duo E6550 @ 2.33GHz | AMD Athlon 64 X2 Dual Core 5600+
Memory: 1 GB RAM
Graphics: NVIDIA GeForce GTX 650 | AMD Radeon HD 7750
DirectX: Version 11
Network: Broadband Internet connection

It's an XPA title, so cross-play and cross-saves are supported.

Why original assets?
Because we didn't have source is the major reason, and also because for a 2003 game, it holds up well in comparison to other games from that time. That's subjective of course, but we're trying to capture and preserve what PD was, not re-create it. It was funky, certainly, and that's part of its DNA.

Why wasn't a date / price announced?
We're re-releasing PD because we love its unique gameplay and style. Everyone here at MS wants PD to get a chance to be played, so sometimes dates, price, and how to get it broad exposure is debated a lot. Gold? Not? Free? Not? Other programs? It goes back and forth, and many different groups are in that discussion. The short of it is that we want everyone to be able to play PD, so you can expect it'll be priced accordingly.

OMG there's micro-transactions?!
Yes, to accelerate multiplayer deck building. It is completely optional. The campaign gets you a lot of skills and credits to use just by playing through it. You also earn skills and credits just by playing MP as well. PD already has a skill shop, credits, random "junk" packs, rare skills, and everything you'd seen in games today -- and it did all that in 2003.

There's also free skills and a deck case you get to start MP off with, so that if you don't want to play the campaign, you don't have to.

Graphics are dated, meme.jpg, etc.
Yep! It's a game from 2003. We preserved its look, but really you shouldn't be hung up on looks here because this is a player's game, not a looker's game. Design-wise and mechanically, you will not find another game that plays like it, even today (closest in feeling is MOBAs, actually).

Sometimes (well, OK, often) we make games to make money, but this re-release isn't focused on that. It's about recognizing something unique and novel, and allowing more people to discover it. PD's play - especially multiplayer - is completely unique and (IMO) very, very fun. It never got a chance to prove that on its original (limited) release, so now more people get to discover it, which is all we want out of it.

So I'll simply close by saying play first, then judge. Feel free to tweet me your thoughts once it's out (@Ishmae1) and I'll be happy to discuss it with you.
 

CryptiK

Member
Wow looks rough but I guess it is a remaster. Its not going to sell enough to justify its creation is my bet.
 
Wow looks rough but I guess it is a remaster. Its not going to sell enough to justify its creation is my bet.

I mean, it's not even really a remaster, is it? Closer to a PS2 Classic than anything else, but that's exactly what it was advertised to be.
 

ngower

Member
Hope there's some Nintendo syndrome here where they just show off early builds and it polishes up closer to launch, but (and this is coming from someone who loved the original) this looks...just okay.
 
So much hate...This is pretty much an attempt to get the old game to run on PC and Xbox and nothing more. Everything else (resolution boost and online features) is just a bonus which is what was and has been advertised since it was announced.....Also this looks great cant wait
 

Mesoian

Member
I mean, it's not even really a remaster, is it? Closer to a PS2 Classic than anything else, but that's exactly what it was advertised to be.

It's basically not. Int he vdieo they talk about how PD was one of those games where the source code mysteriously dissapeared, so they had to work backwards from binaries.
 

BY2K

Membero Americo
That looks boring as hell. Or is Polygon just bad at it?

And "We don't call it a remaster because the original assets were already so high quality and beyond their time"

Gimme a break.
 
That looks so bad and they are putting hearthstone type microtransactions I'm guessing from that part about paid dlc.

I could stomach paid dlc with a brand new game but shoehorning it into this ugly port? Ugh.
 

Kaako

Felium Defensor
Are they giving this away for free or putting it on their games pass thing?
Cause I don't see that many people actually buying this thing tbh.
 

Mesoian

Member
That looks boring as hell.

And "We don't call it a remaster because the original assets were already so high quality and beyond their time"

Gimme a break.

Keep in mind, this game is DOPE AS FUCK!

But yeah, this is a bad first impression for the uninitiated.
 
Shit. I posted a thread on this as well. Lock mine mods or merge them.

It's actually pretty mind blowing that this using the original games assets its just the OG Xbox couldn't actually render them o_O

Im in for this, looks the right kind of weird to me :)
 

blakep267

Member
Keep in mind, this is the second attempt at this project within it's announcement. A lot of money has been wasted in this game being remade.
Not really. The original dark side game that was cancelled had a budget of a few million dollars. I wanna say less than 5. And this game was done with leftover money from other stuff that Shannon Loftis had

Are they giving this away for free or putting it on their games pass thing?
Cause I don't see that many people actually buying this thing tbh.
Gamepass seems likely
 

Servbot24

Banned
I never played the original, so I'm looking at this with pretty fresh eyes. To be honest it looks really bad to me. Not just because it's old (I still think Spyro, Marop 64 etc look really cool), but because it looks so stiff, awkward and joyless to engage in. I'm a bit perplexed why this is considered to be a major release that has been talked up for so long.

I say that not to be dismissive but because I'm genuinely curious for the perspective of appreciating it.
 

Vazra

irresponsible vagina leak
I dont know what people were expecting. Its basically a resolution boost and online play revived. Im in.
 

Elfstruck

Member
Did people even watch the video? The guy straight up said it's a re-release with better assets. He didn't call it a remaster.
 

blakep267

Member
I never played the original, so I'm looking at this with pretty fresh eyes. To be honest it looks really bad to me. Not just because it's old (I still think Spyro, Marop 64 etc look really cool), but because it looks so stiff, awkward and joyless to engage in. I'ma bit perplexed why this is considered to be a major release that has been talked up for so long.

I say that not to be dismissive but because I'm genuinely curious for the perspective of appreciating it.

Major release? I don't think anybody considers it major, except for maybe some people on here. Voodoo Vince has gotten talked about more than this

It moot announced as an off the cuff remark after the E3 conference
 

Tain

Member
From day one this was going to be a very straight re-release.

I don't understand the surprise, as they've been very straightforward about this.

This is also a fantastic game and visually holds up well. I get that it may look stiff in video footage, but this fits well with the design of having entire actions completely dependent on your deck of skills and is a blast to play once you get the hang of it.
 

Servbot24

Banned
Major release? I don't think anybody considers it major, except for maybe some people on here. Voodoo Vince has gotten talked about more than this

Ah, I think I was crossing this over with the sequel that was getting made at one point. That makes a lot more sense.
 

Savantcore

Unconfirmed Member
I never heard of this until all the remaster and remake talk so this is literally the first time I've seen this game.

Looks gash.
 
Nice - definitely getting this. I never played the first game but I think it's nice looking for a port with no rework of anything.

Yeah is it 60?
 

Drencrom

Member
"It is a completely unique experience, it's one that a lot of us here at Microsoft absolutely adored and [we] have always wanted to figure out a way to bring it back so that people could experience this gem of a game"
- Microsoft Studios Publishing creative director, Adam Isgreen

If so, why did your team actively work against the devs (Darkside game studios) and have the game cancelled?

http://kotaku.com/how-a-small-game-studio-almost-made-it-big-1696997142
 
Mmm, no thanks.

This does not look good

That looks boring as hell. Or is Polygon just bad at it?

And "We don't call it a remaster because the original assets were already so high quality and beyond their time"

Gimme a break.

That looks so bad and they are putting hearthstone type microtransactions I'm guessing from that part about paid dlc.

I could stomach paid dlc with a brand new game but shoehorning it into this ugly port? Ugh.

That looks really bad...

Are they giving this away for free or putting it on their games pass thing?
Cause I don't see that many people actually buying this thing tbh.

I never played the original, so I'm looking at this with pretty fresh eyes. To be honest it looks really bad to me. Not just because it's old (I still think Spyro, Marop 64 etc look really cool), but because it looks so stiff, awkward and joyless to engage in. I'm a bit perplexed why this is considered to be a major release that has been talked up for so long.

I say that not to be dismissive but because I'm genuinely curious for the perspective of appreciating it.

I never heard of this until all the remaster and remake talk so this is literally the first time I've seen this game.

Looks gash.

I'm curious if this was the same reception the game got back in 2004.
 

Gestault

Member
In the spoken interview during the footage, they specify that internally it's not considered a remaster, just more of a re-release that they lucked out on with having good original assets and running at a current ratio/resolution (16x9 @ 1080p/4K).

YkJYw9r.gif


AAdqx8J.gif


RLzS7iI.gif
 

Bsigg12

Member
I'm curious if this is actually an OG Xbox emulator and they're using Phantom Dust as the main title to show what they're doing with the emulator to make games worth playing in BC.
 
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