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what are your hopes and expectations for a "The Evil Within" sequel?

sphinx

the piano man
leading up to E3 in the next days, I thought we could share ideas/comments about a possible EW sequel and see how that compares if the rumored sequel actually exists and gets announced

four questions to open discussion:

.- what should stay but requires improvement?
.- what should be removed all together?
.- what could be added?
.- should the structure/gameflow change? like instead of chapters, have it go seemlessly from one thing to the other or furthermore, go open world?

looking forward to some reading some interesting takes on this.
 
If they need to shorten the campaign a bit to maintain the level of quality from the first 10 chapters, I'm all for it

I think it definitely gets back on track and ends well, but there's a pretty huge drop in chapter 11

Not sure how everyone feels about it but I love the disjointed narrative with little questions asked. The whole "in the mind" setting gives them free reign. It's basically "what the fuck", the action/shooter game. I loved it but it's a hard sell playing a 20 hour game and not really having a clue of what happened beyond endgame exposition

I'm worried that they'll double down on hiding mechanics, which I don't want personally. Outside of mandatory stuff in chapter 1 I never used them

Skill tree was awesome in the first game, just build upon it
 

Jawmuncher

Member
-Solid performance on all platforms. The state TeW launched was horrible. Even now it's not running all that great on standard hardware outside the PC. Definitely don't need a repeat of that.
-Dobt hide essential story behind DLC. The Kidman DLC basically explaining the entire game being behind a paywall was a dumb move.
- Make the story and settings more solid. By that I mean don't think of locations and events and then try to fit a story around them.
-More focus on what it wants to be. Be a horror game or be an action game. TeW did a worse job trying to combine the two since it went back and forth so much to the point of whiplash.

That would cover it for me personally. I want to like TeW, but that first game has a lot of flaws. I hope a sequel can rectify a lot of my complaints.
 
Make the gore impactful, lose the black bars from the jump, tighten the technical stuff and work on the controls and less combat, more slow moments and less ammo for every encounter.

You're welcome, Tango.
 

t00t

Neo Member
I really enjoyed the original, apart from the daft speeding-car-through-crumbling-city section.

I would personally hope for more of the same but with improved controls and engine optimization.
 

The Flash

Banned
  • More areas like the village, church, and mansion
  • More enemy variety
  • Less unskippable cutscenes
  • idTech 6
  • to exist
 

brau

Member
Better camera work.
Better performance.
No more stupid black bars, and take it easy on the post processing madness.
MORE amazing transitions.
MORE psychological horror.
More semblance of a continuous story rather than scenarios of what would be scary.
 

double jump

you haven't lived until a random little kid ask you "how do you make love".
Never played it, but bring back that giant pig as a central character.

It's been a while since I played but what pig ?

Fix the higher difficulties so that you don't have to luck and glitch yourself to survival.
 

ianpm31

Member
I believe Tango Gameworks had a job listing last year for work on Unreal 4. It's good they are getting away from idtech5

No ch12-like scenes in the sequel
 
Honestly the main issue for TEW were all technical so hopefully they solved that problem.

But at the same time, I think gone are the days where your character needs to have some kind of control handicap to build up tension. You can still have that with more silky smooth controls
 
Hope the Switch faithful like black bars on the go

It's been a while since I played but what pig ?

Fix the higher difficulties so that you don't have to luck and glitch yourself to survival.
By completing hidden objectives (I think killing all enemies in an area or something) you can spawn secret pigs/whatever that you can kill and get a bunch of brain goop. I think the giant pig in particular is in the village?
 

Kuraudo

Banned
Hope it doesn't include anything like the bus chapter or those exploding spinning things.

Everything else is fine.
 

Sotha_Sil

Member
It should be on Id Tech 6, so it should look good and run even better unless Tango tries tinkering with the engine again.
 

sphinx

the piano man
there's no pig in this game, that's bloodborne people..

EDIT: lol sure there is, carry on, forgot about it

If they need to shorten the campaign a bit to maintain the level of quality from the first 10 chapters, I'm all for it

I think it definitely gets back on track and ends well, but there's a pretty huge drop in chapter 11

Not sure how everyone feels about it but I love the disjointed narrative with little questions asked. The whole "in the mind" setting gives them free reign. It's basically "what the fuck", the action/shooter game. I loved it but it's a hard sell playing a 20 hour game and not really having a clue of what happened beyond endgame exposition

I'm worried that they'll double down on hiding mechanics, which I don't want personally. Outside of mandatory stuff in chapter 1 I never used them

Skill tree was awesome in the first game, just build upon it

what hidden mechanics? can't remember

also, just so to make sure I am not the only one that felt like this:

do you mean two long ass chapters where the scenery was basically the same, going through apocalyptic ripped-apart buildings?

one of those two chapters should have DEFINITELY been cut out from the main game.

-Solid performance on all platforms. The state TeW launched was horrible. Even now it's not running all that great on standard hardware outside the PC. Definitely don't need a repeat of that.
-Dobt hide essential story behind DLC. The Kidman DLC basically explaining the entire game being behind a paywall was a dumb move.
- Make the story and settings more solid. By that I mean don't think of locations and events and then try to fit a story around them.
-More focus on what it wants to be. Be a horror game or be an action game. TeW did a worse job trying to combine the two since it went back and forth so much to the point of whiplash.

That would cover it for me personally. I want to like TeW, but that first game has a lot of flaws. I hope a sequel can rectify a lot of my complaints.

agreed on hidding important story details behind DLC being bad.

that being said, they probably though "hey, that's probably an incentive for people to buy the DLC so let's do it"
 

The Wart

Member
More Sebastian being hilariously blasé about being trapped in a nightmarish apocalypse.

*Spends an hour fighting​ zombies and invisible tentacle monsters in the wreckage of a mental hospital he was magically transported into* "Something's not right about this place."

Well gee now that you mention it...

I would also like the scenario to continue to consist of a series of totally arbitrary transitions between unrelated scenes.

Basically I want the sequel to continue to be as bonkers as possible.
 

-MD-

Member
there's no pig in this game, that's bloodborne people..

32p0n28.jpg
 
there's no pig in this game, that's bloodborne people..



what hidden mechanics? can't remember

also, just so to make sure I am not the only one that felt like this:

do you mean two long ass chapters where the scenery was basically the same, going through apocalyptic ripped-apart buildings?

one of those two chapters should have DEFINITELY be cut out from the main game.
Hiding mechanics are actually there throughout the entire game. You can hide in beds/lockers/cabinets/etc. I'm sure you need them for insane difficulties but on normal it isn't necessary. The DLC apparently went all in on stealth/hiding/no combat which is not what I want from TEW2

And yes, chapters 11 and 12 are the city ones. 12 is the one with the turret section too I believe. Which I don't necessarily mind but like...it's not good. I think 13 is the one that's like full Last Of Us which I actually kind of dug

Giant pig easter egg in chapter 4
 

Gulz1992

Member
Like what's been said, expand on the combat and focus more on areas like the chapter 3 village and the chapter 9 mansion. Also improve the performance. And bring back the Silent Hill 4 safe room area.
 

Dusk Golem

A 21st Century Rockefeller
I'm pretty much open-minded, I very much liked the original game.

I think the main things is just don't develop for idtech5 (which I don't know why they would again at this point), maybe be more daring to go down the horror hole, and a few things could be tighter designed. If they have a hub world again like the save area in the original I'd also like if they did some crazier/more interesting things with it this time. I think making the characters a bit more interesting also would help. Also there were some crazy secrets in the game and its DLC, such as the Pig people are mentionign, the weird crow's nest hidden sidequest in Chapter 3, the raving Light Lady in the Kidman DLC, among other things, I'd like more of that.

I'm looking forward to it though.
 

Dusk Golem

A 21st Century Rockefeller
Virtual reality

Virtual Reality would imply The Evil Within should go into first-person, and while I enjoyed the Boxman DLC in first-person designed like an arcade boss rush well enough that's not the direction I'd specifically want Evil Within to go in. I think one of the game's greatest strengths is actually how old-school and challenging third-person certain aspects of it are.
 

kiri

Member
To be clear, though unannounced, it IS getting made as we speak. The team are already working 9am-9pm days and in some cases, to midnight, 7 days a week to get this done.

That should give you some indication towards a release date....
 
To be clear, though unannounced, it IS getting made as we speak. The team are already working 9am-9pm days and in some cases, to midnight, 7 days a week to get this done.

That should give you some indication towards a release date....
If TEW2 comes out this year I'm throwing up

But like, a positive and grateful kind of throwing up, not like a bad way
 

sphinx

the piano man
To be clear, though unannounced, it IS getting made as we speak. The team are already working 9am-9pm days and in some cases, to midnight, 7 days a week to get this done.

That should give you some indication towards a release date....

how would you know?

or, was this ever rumored, leaked or mentioned anywhere?
 

Dusk Golem

A 21st Century Rockefeller
To be clear, though unannounced, it IS getting made as we speak. The team are already working 9am-9pm days and in some cases, to midnight, 7 days a week to get this done.

That should give you some indication towards a release date....

There was a job listing which leaked, not confirmed 100% but it looks legitmate to do work on PyschoBreak 2 (The Evil Within 2's Japanese name) for a period lasting until this October, and as you mentioned they're working very long hours right now as if they were in crunch time so I do think they may be trying to release TEW2 much sooner after announcement than the original game.

It also has been two and a half years since the original game came out, which is notable. and they said they wanted TEW to be a franchise, not a single game, and Bethesda keeps on having TEW iconagraphy at events, implying it wasn't a one-off for them either.

how would you know?

or, was this ever rumored, leaked or mentioned anywhere?

kiri knows someone personally who worked on TEW, he posted things about the original game before it came out months in advance which all ended up being true. You can look at his post history if you want validation.
 

myco666

Member
What I hope

- Better NG+ would be great. Getting cool new weapons that have very limited ammo sucks. Just give me broken stuff like RE games.
- Improved performance.
- Open the story bit more or go even more vague.
- Keep the jank.
- Improve the trap/agony crossbow mechanic. It was bit undercooked and OP.
- Keep the black bars.
- Less ammo and more usage of the environment to deal with enemies.
- Buff the melee so that it isn't totally useless. Make it a better get off me mechanic.
- Better last boss fight.
- Better puzzles.

What I expect

- Hide and seek
- Low amount of weapons
- Mediocre puzzles

Honestly I expect it to be way closer to the DLC than the main game so that I won't be disappointed when it turns out that way.
 
1.Don't have another chapter like 12.
2.better final boss
3.Have a couple more areas like chapter 9. I don't mean being chased by Ruvic the entire game, but more levels where you have to solve multiple puzzles or collect things to open up a main door.
4.Don't take inspiration from the DLC.
5.And like everyone mentioned, hopefully it performs better.
 

sphinx

the piano man
A very close friend works at Tango and keeps telling me how much she hates getting home after midnight.

Btw, expect more
Laura

damn, I am getting a bit worried about story.

I can't come up with a plot in which
Laura
appearing again makes any damn sense.
 

Dusk Golem

A 21st Century Rockefeller
What I hope

- Better NG+ would be great. Getting cool new weapons that have very limited ammo sucks. Just give me broken stuff like RE games.
- Improved performance.
- Open the story bit more or go even more vague.
- Keep the jank.
- Improve the trap/agony crossbow mechanic. It was bit undercooked and OP.
- Keep the black bars.
- Less ammo and more usage of the environment to deal with enemies.
- Buff the melee so that it isn't totally useless. Make it a better get off me mechanic.
- Better last boss fight.
- Better puzzles.

What I expect

- Hide and seek
- Low amount of weapons
- Mediocre puzzles

Honestly I expect it to be way closer to the DLC than the main game so that I won't be disappointed when it turns out that way.

If it means anything, the DLC was outsourced to another company and wasn't developed internally by Tango Gameworks (though I very much liked the DLC).
 
To be fair, this is a game where most everything takes place in memories/shared consciousness. It's not hard to bring things back lol
 

myco666

Member
damn, I am getting a bit worried about story.

I can't come up with a plot in which
Laura
appearing again makes any damn sense.

How it doesn't make any sense?

Ruvik ain't out of the picture and it is not like Laura can be actually killed.
 

sphinx

the piano man
Also, one thing that would be an absolute deal-breaker is weapons or armor or any useful shit behind a paywall/microtransactions.

equally bad would be a pointless Multiplayer online side-game which would take dev time and resources away from the main campaign
 

kiri

Member
damn, I am getting a bit worried about story.

I can't come up with a plot in which
Laura
appearing again makes any damn sense.

That's all she could say - she is fairly high up and didn't want to give too much away. I, myself, couldn't finish it - don't have the stomach for horror games!
 

-MD-

Member
To be clear, though unannounced, it IS getting made as we speak. The team are already working 9am-9pm days and in some cases, to midnight, 7 days a week to get this done.

That should give you some indication towards a release date....

This is going to be the longest week of all time.

If TEW2 comes out this year I'm throwing up

But like, a positive and grateful kind of throwing up, not like a bad way

I've got my bucket.
 
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