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Dragon Ball FighterZ Switch absence isn't due to tech, open to port if fan interest

ggx2ac

Member
2 million units is not a "hit console" yet, the sales rate simply paints a positive forecast for the system if it continues in this manner. For third parties wary of Nintendo systems and the perceived limited sales potential that they represent to any games not published by Nintendo, it makes far more financial sense to wait until the Switch has a much larger install base before putting high cost projects on it. People need to stop acting like the Switch has outsold the PS4 or something. It's still very much in early days and nobody knows if it will actually sell to the mainstream market once it's done selling to the 8-10 million Nintendo fans who buy anything the company puts out automatically.

As long as this doesn't change to 60 million Nintendo fans because of the 3DS the bolded statement won't even matter next year.
 

seady

Member
I much rather play this game on Switch than the PS4/Xbox. The ability to play it anywhere wins over any technical bump (that's probably not that significantly different).
 

Dueck

Banned
Between the Switch's popularity and lack of games, if technical limitations don't exist you may as well just get your money by porting it.
 
Calm down, ASW already are supposed to deliver Blazblue on Switch.

They may use it to evaluate if it's worth it or not to go with DBFZ on it.



That's silly though. You dont gauge the popularity of a game with the sales of a less popular one.

Also, Bamco is being dumb here, with Xenoverse 2 being greenlit and still developped while no one cares anymore instead of putting the new game.
 

Seik

Banned
That's silly though. You dont gauge the popularity of a game with the sales of a less popular one.

Also, Bamco is being dumb here, with Xenoverse 2 being greenlit and still developped while no one cares anymore instead of putting the new game.

Well they could do both instead of cancelling X2 which comes out in a couple months. They'd have X2 for Switch owners during the holidays and then DBFZ in 2018, while it may not come out at the same date, it could very well be 2018 too.
 
I'm sure 3rd parties feel the same way about Nintendo.

Give them a system powerful enough to port to and they will produce content for them. Other wise, have fun with Mario.

What is the point of even saying this?

This entire thread was made because of the fact technical specs are not what's stopping this game from being ported.

You in the wrong thread or something?
 

VariantX

Member
It's funny to me some people think this game is a technical giant. It's the guilty gear engine with dragon ball characters. Cel shading was impressive when jet grind radio did it.

It's a different engine. GXXrd is UE3, DBFZ is UE4. Not that the techniques have changed much, it's just that UE4 does the stuff ASW made UE3 do through hard work natively.
 

Mister Wolf

Member
It's a different engine. GXXrd is UE3, DBFZ is UE4. Not that the techniques have changed much, it's just that UE4 does the stuff ASW made UE3 do through hard work natively.

Ok so same techniques different Unreal. Nothing impressive about this game to make me think Switch would struggle its guilty gear with a dragon ball skin.
 

VariantX

Member
Ok so same techniques different Unreal. Nothing impressive about this game to make me think Switch would struggle its guilty gear with a dragon ball skin.

It shouldn't, not on Switch at least since it's still better HW than what XRD ran fine on. Demand is the issue here period, since the devs have pretty much made any speculation about power pointless.
 

ArtHands

Thinks buying more servers can fix a bad patch
I'm sure 3rd parties feel the same way about Nintendo.

Give them a system powerful enough to port to and they will produce content for them. Other wise, have fun with Mario.

Read OP? Switch is powerful enough to handle this game

Games like Disney Afternoon Collection and Mega Man Legacy Collection 2 can easily run on Switch too
 

sleepnaught

Member
Few third parties are even going to bother releasing on a Nintendo console, especially one with severe production issues. Any word on how many Switches Nintendo is able to produce a month?
 
This is inexcusable, nintendo should be pushing or even paying devs to boost the system.
And no, 3rd party devs dont owe us shit and the switch's success isn't nearly as big as people keep telling themselves, lets wait for this launch hype to wear off and let people realize how huge it really is without nintendo pushing out 1 game a month, because that can only last for so long..
So many big 3rd party games announced this month and almost none of them are on switch.
 

dogen

Member
Explain why Persona 5 isn't 270p on PS3.

Stop playing dumb and read my original post and the context. Actually, even without the context it should be pretty obvious I was making an estimation based on the assumption that this was a more demanding game and it was pushing the XB1.

The switch's GPU in somewhere around APPROXIMATELY 1/4 the power of the XB1's GPU. This is a ROUGH ESTIMATION, but it's one that I've seen developers make as well.
 

TDLink

Member
This game is not pushing the XB1 in any universe. Plus, The whole premise of this thread is that tech limitations are not what is preventing a switch version.
 

PsychBat!

Banned
I'm sure 3rd parties feel the same way about Nintendo.

Give them a system powerful enough to port to and they will produce content for them. Other wise, have fun with Mario.
gF4r2Zf.gif
 

Swarna

Member
I'd expect something closer to 540p on the switch if the xb1 is at 1080p, if they want to maintain the frame rate. Or maybe 720p with reduced quality.

Guilty Gear, which uses the same engine as DBZ falls into a range of ~10-18% GPU usage on a 980 ti at 1080p. It's a very light game. The base PS4 version definitely has room to spare in the GPU department for that game. Even assuming that DBZ is going to be more graphically intensive, I'd say that 720p with full quality on the Switch is guaranteed and better than that is a real possibility.
 

Dre3001

Member
After hearing this statement along with several other comments from third parties at E3, the Nintendo third party reputation seems to be much worse than I think a lot of people expected.

Granted the WiiU sold poorly, but from the comments I've been seeing, it really appears that most third parties are of the opinion that only Nintendo games sell on Nintendo concoles.

Several developers seem to mention that specs are not a problem but yet don't seem to have any plans to port over their latest games to the Switch. Seems most are taking a conservative approach and testing the waters with older ports before deciding if they will provide future support.
 

Zalman

Member
This is the weirdest thing. Do they really not think there's fan interest? Not even after greenlighting the Xenoverse 2 port?
 

dogen

Member
This game is not pushing the XB1 in any universe. Plus, The whole premise of this thread is that tech limitations are not what is preventing a switch version.

This was shown to me nearly 2 hours ago.

I also never said anything about whether it could be ported or not.
 
2 million units is not a "hit console" yet, the sales rate simply paints a positive forecast for the system if it continues in this manner. For third parties wary of Nintendo systems and the perceived limited sales potential that they represent to any games not published by Nintendo, it makes far more financial sense to wait until the Switch has a much larger install base before putting high cost projects on it. People need to stop acting like the Switch has outsold the PS4 or something. It's still very much in early days and nobody knows if it will actually sell to the mainstream market once it's done selling to the 8-10 million Nintendo fans who buy anything the company puts out automatically.

Wait, do you honestly expect Switch sales to drop off after 8-10 million?
 
What is the point of even saying this?

This entire thread was made because of the fact technical specs are not what's stopping this game from being ported.

You in the wrong thread or something?

Read OP? Switch is powerful enough to handle this game

Games like Disney Afternoon Collection and Mega Man Legacy Collection 2 can easily run on Switch too


I misread, my apologizes. I thought it said that the lack of power was the issue.

It's not worth it then, how about that. I'd feel the same way if I were them. But then, I'd probably jump on while the fad is hot.
 
I misread, my apologizes. I thought it said that the lack of power was the issue.

It's not worth it then, how about that. I'd feel the same way if I were them. But then, I'd probably jump on while the fad is hot.
Yet its worth bringing over Xenoverse 2, a game that's not relevant anymore, and Blazblue, a game that's no doubt gonna be far less popular than DBZ FighterZ? How does that make any sense? If they're worth it, then a game with 10 times the hype and attention most certainly is
 
2 million units is not a "hit console" yet, the sales rate simply paints a positive forecast for the system if it continues in this manner. For third parties wary of Nintendo systems and the perceived limited sales potential that they represent to any games not published by Nintendo, it makes far more financial sense to wait until the Switch has a much larger install base before putting high cost projects on it. People need to stop acting like the Switch has outsold the PS4 or something. It's still very much in early days and nobody knows if it will actually sell to the mainstream market once it's done selling to the 8-10 million Nintendo fans who buy anything the company puts out automatically.
System is still selling out and is supply constrained. I don't recall that ever being the case for the Wii U, a system whose sales jumped off of a cliff after two months, and, even then, the Switch outsold it. I think it's fair to say that the Switch is likely to end up as a successful system and isn't just selling to the few Nintendo fans that bought a Wii U
 

ramparter

Banned
History has taught publishers to not expect much on Nintendo consoles but Switch has potential imo due to its hybrid nature, I wish publisher trusted it more.
 
Stop playing dumb and read my original post and the context. Actually, even without the context it should be pretty obvious I was making an estimation based on the assumption that this was a more demanding game and it was pushing the XB1.

The switch's GPU in somewhere around APPROXIMATELY 1/4 the power of the XB1's GPU. This is a ROUGH ESTIMATION, but it's one that I've seen developers make as well.

1) Where did you get the 1/4 power approximation from?

2) What developers made that approximation, and do you have sources/ links for that?
 

Neoxon

Junior Member
Guilty Gear, which uses the same engine as DBFZ falls into a range of ~10-18% GPU usage on a 980 ti at 1080p. It's a very light game. The base PS4 version definitely has room to spare in the GPU department for that game. Even assuming that DBFZ is going to be more graphically intensive, I'd say that 720p with full quality on the Switch is guaranteed and better than that is a real possibility.
Guilty Gear Xrd uses UE3, whereas DBFZ uses UE4.
 

Snakeyes

Member
I refer you to #BuildingtheList and Bandai Namco's response to western Vita players asking for Cyber Sleuth. This isn't something that happens only to Nintendo gamers, sometimes you gotta ask for your niche shit to get ported rather than assuming that'll it come anyways.
Since when is Dragon Ball considered a niche franchise?

This whole "gauging interest" approach, especially when doing it using old ports, is complete nonsense. You ever seen a chef open a restaurant in an unproven area and proceed to serve yesterday's re-heated leftovers from another eatery to see how commercially viable their new joint is? That's exactly what some of these third parties are doing right now.

DBFZ doesn't even benefit from the bogus excuse that realistic looking games don't sell on Nintendo hardware.
 
One thing that would probably help if for some odd reason they think there isn't going to be that large of an install base is crossplay.

Has anything been mentioned about this at all?
 
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