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Forgotten, underrated or overlooked handheld games

With the 3DS on its way out, the Switch playing host to games designed to scale across anything and Vita, well, also playing host to those kinds of games, traditional handheld gaming is on the way out.

The days of handhelds, survived entirely off the basis of their unique libraries of games (think about how different the DS was from consoles, or even the PSP. Think about how different Game Boy was from SNES, or the Neo Geo Pocket), are sadly on the way out.

But we've still got a deep library of older titles to revisit or remember, so which games stand out to you as underrated, overlooked, or just plain forgotten about? And why?

Here's an assortment of games I can think of that fit the bill off the top of my head to get us going. If I didn't post so many I'd have written about them, too!

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Nicky Ali

Member
The Sonic Advance and Sonic Rush series are really great. Often overlooked because they were overshadowed by garbage like Shadow the Hedgehog and Sonic '06, which released around the same time.

Are the Sonic Advance games better than the original trilogy? Nah, but they're 10000000x better than that travesty called Sonic 4. Great series, imo.
 

Zukkoyaki

Member
Probably doesn't meet all of the criteria but I genuinely think Final Fantasy Tactics Advance should be in the conversation for best SRPG ever.

There was also a GBA F-Zero that was pretty great.
 

soultron

Banned
I feel like nobody played/owned this one. I owned it and selling it is still one of my biggest regrets.
It's the best portable MGS game. Fight me.

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maxcriden

Member
It's actually on my list of to-play Game Boy Advance games! Got the cartridge, but I need to play it.

Surely you can tell me about *one* F/U/O HH game, though XD

DK: KOS perhaps? Is it like the clever but infuriating Jungle Climber?

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Well, I will tell you guys about the amazingness that is Soul Bubbles (via a LTTP I wrote a while back.)

(Psst: why not listen to a track from the game's lush OST while reading this thread?)

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In browsing older DS game recommendation threads on GAF (yes, I have too much time on my hands), one game I kept coming across was Soul Bubbles. I wasn't sure if it was my kind of thing, and--I wasn't really sure what exactly the game was. I knew it was some kind of bubble-based platform (?) puzzler, but I wasn't sure how arcade-y it was or if it was more level-based, and how much content it had to offer. I knew it was supposed to be good, though, and I knew it had this unusual and charming disclaimer:

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The game was published by Eidos and made by developer Mekensleep, who I believe has not yet released any other games. Soul Bubbles came out in 2008 but call me an optimist, because I'd love to see more games from this developer, and I still hope we will.

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This game is just terrifically designed, and elegantly simple. You play as a little spirit dude, and he's got some souls to herd. This is where the titular soul bubbles come in. You can create, split, and pop bubbles. If you're going for 100%, you want to bring all seven souls in each level to their destination. You'll want to grab every bit of stardust (think coins in a Mario game) and track down each hidden calabash (similar to a puzzle piece in a DKC game). There are dozens of levels, each of which takes a solid 6 to 30 minutes to fully complete. Average level is maybe 9 minutes or so, which means this is a great game to just pull out and play for a bit when you want a relaxing break.

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Like the Mario games we all laud, what's great about this game is the sheer volume of ideas it throws at you without each new concept never overstaying its welcome. The game gradually throws new and more complex mechanics at you: wind to struggle against (you have a limited amount of breath to blow before losing steam for a moment), icy environs to limit your bubbles' gravity, gaseous emissions to sink and fall when encircled in a bubble, and much more.

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One thing I absolutely loved about this game is the plethora of unusual settings you're taken to. Each has its own subtle spiritual tie, whether it be to Aboriginal lands or Tibetan mountaintops. These are new and different kinds of places for games to visit, and the relaxing OST and pitch-perfect touchscreen controls make you feel like a conductor with your stylus, harmonizing a metaphysical orchestra.

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This is a relaxing game, but not a painfully easy one by any stretch. Completing the game in its entirety will require some thoughtful playing. I was tempted to consult a guide several times (I did end up checking one at the very end of the game for one particularly tricky calabash). It's not a stressful game by any means, so when you're faced with some of its more brutal challenges they feel suitably ultra hard, more than they might otherwise. On the whole, though, it's a breezy and whimsical escapist kind of game, the kind some kid will come across in a retro game store one day and think, oh hey, Soul Bubbles. This looks neat. Maybe I'll give it a shot. And if he does, he'll be playing one of the best games on the DS. So I recommend you give a shout to your own inner child, and pick up this game sometime for a jaunt into the spiritual world of Soul Bubbles.

P.S. the game is dirt cheap:

http://www.amazon.com/dp/B00161K9X0/?tag=neogaf0e-20
http://www.gamestop.com/ds/games/soul-bubbles/77337

Also, one GAFer bought copies for all his employees:

The year this game came out I bought a copy of it for every member of my staff that Christmas. I doubt any of them played it but you know what? I don't care. I did, and maybe they'll discover it one day. Or one of their children will. Or who knows. Still, I'd do anything to wake Mekensleep back up.

Also, another GAF found it to be one of the best games on the DS and wrote about it in this thread (which was the main reason for my picking up the game myself!).
 
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This is one of those games I barely ever saw anyone talk about. The puzzle mechanics were kind of... ehh, but it was unique enough to keep my interest for a while.
 

GunBR

Member
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I was a huge fan of the GBA ZoE game
Unlike the PS2 one, this was an strategy rpg like Final Fantasy Tactics, Disgaea, etc


And not forgotten by the fans, but definitely forgotten by Nintendo and iNis, Ouendan/Elite Beat Agents is one of the best portable games of all time
Astro Boy: Omega Factor. I want a Switch sequel so bad.

One of the best games of that gen
Extremely underrated
 

buyao

Neo Member
Ghost Trick from the creator of Ace Attorney series.
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Don't know why it's so much overlooked (even with its iOS re-release) but it's one of my favorite DS games next to Dawn of Sorrow.
 

Enduin

No bald cap? Lies!
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One of the best DS games and few true Space Opera games in a long while.

God damn I would kill for a Switch sequel.
 

JordanN

Banned
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A great game that took risks. It bombed though so I can understand why Rockstar wont do more with it. But a return to the top down formula is a breath of fresh air.
 
I feel like nobody played/owned this one. I owned it and selling it is still one of my biggest regrets.
It's the best portable MGS game. Fight me.

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I also did the exact same thing you did.
I played it to death in a couple of weeks. Enjoyed it and traded it in.

I think I wake up at night in cold sweats with the games young me traded in.
 
I loved all of these and feel they do not get the recognition or appreciation that they deserve.

Grunty's Revenge is crazy underrated. It's basically the N64 games with an isometric view. Obviously not on the same level of quality but a damn fine attempt at portable BK.
 

redcrayon

Member
I quite enjoyed Hero's Saga: Laevetein Tactics on DS, which played like a fan game of Ogre Battle 64.

Rebelstar: Tactical Command on GBA was a great Xcom fix.

On PSP, I ended up importing Jeanne D'arc and Yggdra Union for my tactics fix, both of which I enjoyed greatly.

The DS versions of licensed games were often completely different, 2D versions compared to the main home console ones, and some were pretty good.
Spider-man: Web of Shadows is a cool Metroidvania. Thor is a 2D brawler that feels like something out of the SNES era, has a totally different plot to the film and has a great final boss.
 

Shai-Tan

Banned
For overlooked/underrated: OMG-Z or OMG Zombies a chain reaction game where you kill zombies. Was on both PSP and Vita, also on Steam. A good fit for handheld. Vita and Steam has an updated version
 
Did anyone play Zombie Daisuki? It was released before the Spike Chunsoft merger, I heard it's good.

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Also this came and went. I thought Level-5 and Shu Takumi did a better job at making "next gen" Ace Attorney than Capcom's other team themselves. I liked the twist the fantasy world brought with it, and the use of 3D, voice acting, that live soundtrack and dynamic camera angles gave the courtroom scenes a really dramatic feel.

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Surely you can tell me about *one* F/U/O HH game, though XD

DK: KOS perhaps? Is it like the clever but infuriating Jungle Climber?

Yeah! I wanted to do an LTTP for it last year when I played it, but never did. I thought it was a great game though, never played the DS followup but King of Swing was really well designed around its novel mechanic. Seems like the DS followup is more expanded, but I'm not a fan of the return to prerendered visuals. Thought the sprites in KoS were rather charming.

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This is one of those games I barely ever saw anyone talk about. The puzzle mechanics were kind of... ehh, but it was unique enough to keep my interest for a while.

I loved Henry Hatsworth! I hadn't played Puzzle League in years so I enjoyed puzzling while platforming, and the level design, while punishing, offered a solid platform-adventure romp with a rather fun premise to it.
 

PantsuJo

Member
Riviera and Yggdra Union are special gems, good picks indeed.

I suggest to play the Wonderswan version of Riviera (there must be a translation patch somewhere) and the GBA version of Yggdra.
 
I just remembered that I did an LTTP on Kururin Paradise last year. Like Drill Dozer, which was mentioned earlier in the thread, this deserves to be remembered. Eighting made something pretty novel but mechanically solid to warrant two sequels. This was the first, the Japan-only sequel to Kuru Kuru Kururin. I thought I'd import a copy after picking up a Game Boy Micro (still a lovely piece of kit 11 years on, I adore that metal chassis!). I now wish I'd done so sooner.

So Kuru Kuru Kururin was already a pretty smart idea, executed well. You pilot a continuously spinning stick (actually a helicopter from above!) through a series of mazes in search of an exit goal. It's a bit like Super Monkey Ball in that there's often a mild puzzle element to the stage layouts that not only tests your mastery of the controls, but adds an element of risk/reward to the game. There are so many opportunities to juuuust try and squeeze past a moving object or a narrow gap before your Helirin's blade rotates off-angle and you're stuck in one place for a few seconds.

Kururin Paradise, it turns out, takes this concept and runs with it. It lets you not only speed up your helicopter's movement - something possible in the first game - but also speed up its rotation. This is a game changer in many ways, since it adds a multitude of new ways to tackle a level.

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In the original game levels often played out in a few ways if you were good at avoiding objects relative to a fixed blade speed. In Paradise that's no longer the case and you can attempt crazy runs through the levels.

Those levels are more ambitious than before. One segment sees you try and dodge ghosts which, when latched on to your Helirin, slow down your movement speed. Another has you dodge a plethora of flames, Danmaku-style.

It also feels fairer as a result. In the first game you had less options to dodge incoming objects to the point where sometimes you felt expected to carry out a series of very specific actions through trial and error. That's mostly gone now, outside of a few massive contraptions to fly around and avoid, which you can't really gauge in advance.

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So it's a more ambitious, more fleshed out sequel to the first game, and I love it. Even the minigame "boss" levels are super fun and inventive, transforming your Helirin to carry out different purposes, from mowing a lawn to repelling metal objects.

It has all the makings of a great GBA game: A compelling gameplay mechanic that's utilised to the fullest. Timeless 2D graphics with a large emphasis on pixel art over prerenders. A catchy soundtrack which makes use of both the GBA hardware and the Z80 CPU for GB backwards compat.
 

TheMoon

Member
Boo, TTM. Boo, I say. Tell me about rebelstar.

It's a turn-based tactics game (like X-COM) from Julian Gollop (original X-COM creator) mixed with cartoon cutscenes. It's spun off from Gollop's Rebelstar series of tactics games on ZX Spectrum in the early-mid 80s.

https://www.youtube.com/watch?v=w_N6lBR8PEM

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Came in to post this.

Will now post this instead:
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And now we're two-for-two with slept-on X-COM-like tactics games for handhelds made by Julian Gollop. :D

...

Now let me tell y'all about Code Name S.T.E.A.M. ;)
 
Riviera and Yggdra Union are special gems, good picks indeed.

I suggest to play the Wonderswan version of Riviera (there must be a translation patch somewhere) and the GBA version of Yggdra.

I always wanted to play Yggdra Union when it was released by Atlus on GBA way back when, but I never did. I fixed that this year and picked up a copy on PSP, is it true the GBA version is noticeably more unforgiving? Sting giving it a proper graphical makeover for PSP was nice, much better than Rivieria which is just an eyesore on PSP thanks to the use of algorithmic upscaling to smoothen out the original assets.
 
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