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Titanfall 2 on XOX can go above 4K with Dyanmic Superscaling

nelchaar

Member
No way does a 1.8 TF or 30% processing difference yield an output from 1440p on pro to 6K on XOX. Either the pro version is gimped or this is hot air.
 

MaulerX

Member
I think the additional bandwidth will really help XOX use that extra power. It's the bandwidth, not just the CPU, that's the bottleneck on Pro.


I've said this many times before but I'm still perplexed people just look at the teraflops difference and ignore everything else. The bandwidth and RAM advantage is what's really making this possible. Not to mention that a higher TF count with less compute units at a higher clock is actually better than the same TF count with more compute units at a much lower frequency.
 
I'm incredibly sceptical of this. How can a Titan X with more processing power, VRAM, memory bandwidth and Tflops than an Xbox One X (while paired with a better CPU) only achieve 4k60 at Ultra settings and yet this console is getting higher resolutions???

I understand the Xbox One X is likely running the game at console fidelity but this is ridiculous.
 
Why did they have 4k assets in Titanfall on Xbox? Or are they going to still have to patch Titanfall 2 with 4k assets for this to happen?



I mean, it seems silly to add that much filesize to a game with 4k assets, when the machine originally intended to be playing it Xbox One and Xbox One S, cannot output those assets.

They don't push the patch unless you have a 1X.
 
No way does a 1.8 TF or 30% processing difference yield an output from 1440p on pro to 6K on XOX. Either the pro version is gimped or this is hot air.

The only thing I can imagine is that there was some data being outputted to a document that stated things like median resolution and framerate and the max resolution was 6K. It might have happened for half a sec, or maybe it stuck. We don't really know how this information was gathered.

The quote from the Respawn dev even says that "there are no guarantees as to how often it renders at particular resolutions"

I'm not going to say anything either way. We'll just have to wait and see :)
 
No way does a 1.8 TF or 30% processing difference yield an output from 1440p on pro to 6K on XOX. Either the pro version is gimped or this is hot air.

Maybe they're just lazy, right? But seriously, stop focusing on just the teraflops. It's always been said that it isn't just GPU teraflops alone that separate these two consoles performance wise. There are other fairly important and significant factors also. Then again, I suspect you could be joking? :p

Dev says they have game running at x specs. Neogaf poster says its hot air. Who do i believe?

giphy.gif
 

m23

Member
It's possible the game was able to reach that resolution because of the dev kit. From what I've read, it is 4k native at the very least.
 
No way does a 1.8 TF or 30% processing difference yield an output from 1440p on pro to 6K on XOX. Either the pro version is gimped or this is hot air.

Hmm... should never believe the developer or a random dude on the Internet? 🤔

Lmao @ 30% processing difference
 
I don't believe this at all. What did Microsoft do with this GPU that can do what AMD couldn't achieve with (on paper) much stronger GPUs than the Xbox One X?

Titanfall 2 4K Ultra benchmarks:
2017-06-23%2017_46_19-Titanfall%202%20Benchmarked_%20Graphics%20%20CPU%20Performance%20_%20Benchmarks_%201440p%20%204K%20Per_zpscmkbganb.png
 
This isn't running at Ultra settings.

I get that but it's a huge feat to reach 6K at any setting. For example, I just purchased Nex Machina and on a 1080Ti, the maximum resolution I can achieve is 5K at 60, on a game that is far less demanding that Titanfall 2.

I'm going to test Titanfall 2 on low and see how far I can push the resolution.
 

see5harp

Member
Just because it "sometimes" goes over 4K does not mean the damn GPU is more powerful than your gtx 1080, or that the PS4 pro version is gimped. Take a breath and think about what you type before you hit submit.
 

flkraven

Member
Because it sometimes goes over 4K this means the GPU is more powerful than your gtx 1080, or that the PS4 pro version is gimped.
 
Just because it "sometimes" goes over 4K does not mean the damn GPU is more powerful than your gtx 1080, or that the PS4 pro version is gimped. Take a breath and think about what you type before you hit submit.

Agreed. I think people are overreacting. For all we know it barely blips up to 6K in a single limited instance, and it might be tough to even catch it when it does happen. Even so, this is fucking impressive lol. I also admit that some of the reactions have been good to read. :p

That really need to change to "X gonna give it to ya" :p

The gif I REALLY wanted to find, but could not was phil spencer in the car from knight rider, and then he presses the Scorpio button (use to be the DX12 button?) to jump over PS4 Pro lol.
 

Izuna

Banned
Titanfall 2 is the most important game on NeoGAF...

(seriously, we're talking maximum resolution at 60fps, similar to how max fps goes above 60fps in benchmarks that will have an average of like 45.)

The tech itself is the beautiful thing. I doubt this is any indication of XoX vs. Pro* (that autocorrect tho)

No need for console wars
 

peppers

Member
If don't think a Respawn dev would explicitly type on NeoGAF that their game went up to 6K if it had only happened when looking at the ground or in the menus for half a second. That said, I still need to see proof/more context because it's seriously impressive stuff if true.
 
Titanfall 2 is the most important game on NeoGAF...

(seriously, we're talking maximum resolution at 60fps, similar to how max fps goes above 60fps in benchmarks that will have an average of like 45.)

The tech itself is the beautiful thing. I doubt this is any indication of XoX vs. Pleb

No need for console wars

tcd8JTR.gif


:p
 
I really would like to know why people are so obsessed with "4k assets". Though, to answer your question, I'm Titanfall 2 scales the use of high-resolution textures based on VRAM availability. The quality textures may already be on hard drives.



Well, if you want a game to play in "True 4k" you need 4k assets. You cannot have 1080p textures and still have a game running "above 4k", otherwise, it is just upscaling, right?



I will go out on a limb and say that Titanfall 2 will get a huge patch for this. Unless they put their textures in the game at 4k detail already, which the Xbox One and One S would never hit (which seems very forward thinking if they did that).
 

Izuna

Banned
Well, if you want a game to play in "True 4k" you need 4k assets. You cannot have 1080p textures and still have a game running "above 4k", otherwise, it is just upscaling, right?



I will go out on a limb and say that Titanfall 2 will get a huge patch for this. Unless they put their textures in the game at 4k detail already, which the Xbox One and One S would never hit (which seems very forward thinking if they did that).

I'm sure high quality textures are already in the console versions of the game, but how much RAM you got determines how they are used.

And seriously, I can play old af games in 4K and it looks insanely better than 1080p. Hell, look at the Dolphin emulation screenshots.
 
What excites me most about this is I was excited to hear how incredible the Titanfall 2 campaign was, but I was holding out for hope that it would be improved on Xbox One X. Now to hear stuff like this, holy shit lol.

I probably won't be doing too much Titanfall 2 MP, but that campaign? Oh boy.
 

Theorry

Member
What excites me most about this is I was excited to hear how incredible the Titanfall 2 campaign was, but I was holding out for hope that it would be improved on Xbox One X. Now to hear stuff like this, holy shit lol.

I probably won't be doing too much Titanfall 2 MP, but that campaign? Oh boy.

Hopefully its in EA Access by then.
 

Drewfonse

Member
I've played this on Xbox One, Ps4 and Ps4 Pro. The difference between the One and Pro versions is staggering on a 4K TV. I can't even comprehend how good this will look on the X, but I will most assuredly find out.


The best competitive FPS gets better...
 

JaggedSac

Member
The most important implication of this on console is that the yet-to-be released boxes of the future will automatically see those gains. Much like it would have been great if more devs would have done dynamic resolutions previously and would not need patches to reach those higher resolution on these half step consoles.
 

Jamix012

Member
Well, if you want a game to play in "True 4k" you need 4k assets. You cannot have 1080p textures and still have a game running "above 4k", otherwise, it is just upscaling, right?

No.

Upscaling is just taking an image and stretching it to fit a higher resolution. Let's say taking a photo of a movie set with an old iPhone and then stretching it to a 4k screen. That's upscaling.

Rendering at 4k would be taking the shot with a professional camera.

Changing the assets would be like upgrading the quality of the movie set. If it was made out of paper mache for an art project movie vs. having professional set makers.

Even without the last step, taking shots with the professional camera will still look far better than the iPhone.
 

see5harp

Member
What excites me most about this is I was excited to hear how incredible the Titanfall 2 campaign was, but I was holding out for hope that it would be improved on Xbox One X. Now to hear stuff like this, holy shit lol.

I probably won't be doing too much Titanfall 2 MP, but that campaign? Oh boy.

Just a few days ago I bought for xbox one from gamefly. With my discount and $5 gamefly coupon it was like $12.
 

Gitaroo

Member
Consoles versions are missing ambient occlusion entirely which is one of the most demanding graphical option from pc irc. I still have doubt either way. While the dev admitted they didn't have time to properly implement pro support but going from 1440p to 6k is a massive jump. Unless you only get 6k when you look at the ground...
 

Izuna

Banned
Consoles versions are missing ambient occlusion entirely which is one of the most demanding graphical option from pc irc. I still have doubt either way. While the dev admitted they didn't have time to properly implement pro support but going from 1440p to 6k is a massive jump. Unless you only get 6k when you look at the ground...

I imagine Drew is very extremely slowly eating his lunch...
 

RedSwirl

Junior Member
I guess I should finally install my PC copy sometime. Does it just do the resolution scale thing and then have a dynamic scale option like Gears 4?
 

Frostburn

Member
Depends on who you ask.

I'm still pushing for Notorious X.B.O.X.

Titanfall 2 is well optimized, good to see they can really push the console side of their tech for more powerful systems.

XBOX is X BOX ONE X so that makes the most sense, not this XOX nonsense :)
 

Izuna

Banned
I guess I should finally install my PC copy sometime. Does it just do the resolution scale thing and then have a dynamic scale option like Gears 4?

It's weird because I can't get OGSSAA working in it. Also my colour profiles don't work but I'll try disabling full screen optimisations.

Otherwise, not really. It's an option to turn it on and you can set the target framerate.

You have to use their TXAA
 
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