AgentOtaku
Member
So I've probably put 50+ hours between two different characters (got really distracted with other things, so just decided to reroll at one point). As of right now i'm on the 4th region and I'm having to grind out levels in the sub-missions, otherwise, you tend to be 4 or so more behind the "Suggested level"
I.... I just don't understand how this game gets such a fucking pass for the fact that it's latter half is some ol' outright bullshit
- You will fight THE SAME enemies over and over and over again
- But once you're done fight those enemies over and over again, you'll eventually encounter a boss that will lead to an awkward as hell difficulty spike
- Some said bosses have such HILARIOUS auto-tracking that a speed build/L-Armor build becomes folly
- The Diablo loot system WILL eventually become tedious and it ultimately devalues EVERYTHING. You should not have to so much goddamn time in menus- and yes, this is even after utilizing the game's built QoL sorting/Item management flags
- The fucking reused levels.... like, I was willing to give this a pass because the core gameplay loop truly is god-like at points. Eventually tho, enough is enough. You've been thru the same graveyard, same rainy mountain pass, same village, same etc., OVER AND OVER again. It's so insultingly indulgent and rather the developers take the L and accept what they DO have is awesome, no, they have to completely spoil it in order to pad the game-length
NIOH DOES NOT NEED TO BE AS LONG AS IT IS.
What could have been a awesome, tight, 15 hour romp, becomes the epitome of excess.
- Then you have the plot, which yeah, one can follow it, but why should you give a shit. William just fixes everyone else's problems and MAYBE will get back to the entire point of even going to Japan. It's really sad to because the production values are good, the character models are gorgeous, the voice acting is pretty good, the dialog is solid. Yet, because you have seemingly a fairly limited narrative, the pacing/motivation get's completely lost because the developers insisted in stretching it across hours upon hours of busy-work.
Understand, I fucking adored this game the first 15 hours in. I still Loved 10 more hours in. Then exhaustion yet another 15 hours in. Now.... I borderline hate the game as it's such a wasted opportunity
I won't even go into Souls comparisons because I DO think Nioh is very much enough of it's own thing. The problem is said thing, is well... ultimately hollow on the other end
I.... I just don't understand how this game gets such a fucking pass for the fact that it's latter half is some ol' outright bullshit
- You will fight THE SAME enemies over and over and over again
- But once you're done fight those enemies over and over again, you'll eventually encounter a boss that will lead to an awkward as hell difficulty spike
- Some said bosses have such HILARIOUS auto-tracking that a speed build/L-Armor build becomes folly
- The Diablo loot system WILL eventually become tedious and it ultimately devalues EVERYTHING. You should not have to so much goddamn time in menus- and yes, this is even after utilizing the game's built QoL sorting/Item management flags
- The fucking reused levels.... like, I was willing to give this a pass because the core gameplay loop truly is god-like at points. Eventually tho, enough is enough. You've been thru the same graveyard, same rainy mountain pass, same village, same etc., OVER AND OVER again. It's so insultingly indulgent and rather the developers take the L and accept what they DO have is awesome, no, they have to completely spoil it in order to pad the game-length
NIOH DOES NOT NEED TO BE AS LONG AS IT IS.
What could have been a awesome, tight, 15 hour romp, becomes the epitome of excess.
- Then you have the plot, which yeah, one can follow it, but why should you give a shit. William just fixes everyone else's problems and MAYBE will get back to the entire point of even going to Japan. It's really sad to because the production values are good, the character models are gorgeous, the voice acting is pretty good, the dialog is solid. Yet, because you have seemingly a fairly limited narrative, the pacing/motivation get's completely lost because the developers insisted in stretching it across hours upon hours of busy-work.
Understand, I fucking adored this game the first 15 hours in. I still Loved 10 more hours in. Then exhaustion yet another 15 hours in. Now.... I borderline hate the game as it's such a wasted opportunity
I won't even go into Souls comparisons because I DO think Nioh is very much enough of it's own thing. The problem is said thing, is well... ultimately hollow on the other end