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Media Create Sales: Week 25, 2017 (Jun 19 - Jun 25)

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Speaking of clarifications: tomorrow's the 77th General meeting of Shareholders, not the classic Earning Release (happening on July 26th).
 

Zedark

Member
Yeah, I was wondering about this as well, even if we would still need to specify this is just for Aeon (after what happened last week with anecdotal reports, being cautious is the best way to not feel disappointment).
True, although anecdotal evidence from a whole chain of stores is obviously more reliable than anecdotal evidence from one single store.

Speaking of clarifications: tomorrow's the 77th General meeting of Shareholders, not the classic Earning Release (happening on July 26th).

What time does it take place?
 
oh well... hopefully the word of mouth of it being better game (I believe) helps it in the long run

They were always going to be fighting an uphill battle on this one, and I think even THEY understood that.

Especially after the Famitsu articles that would go out of their way to say "THIS ONLY LOOKS LIKE LEGEND OF LEGACY BUT EXACTLY IT'S COMPLETELY DIFFERENT LOOK PLS."

Word of mouth on this one is a whole lot better, though, so we'll see what happens in the long run (if anything).

Nobody in Japan trusts a thing FuRyu says at this point.
 

boiled goose

good with gravy
I understand 3DS. If SNES Classic were a long-term product, I would understand it as well. Making it a limited thing is such a bad idea. NES Classic and SNES Classic systems should be regular fixtures at every retailer across the globe for many years. These systems are the perfect gateways into the world of Nintendo. .

I agree that the NES and SNES classic lack any meaningful long term strategy other than a quick buck.

If I were in charge of Nintendo, I would make NES and SNES virtual console boxes that also tie into your Nintendo account. Play classic games you own on the minis, switch, etc.

This would encourage big VC users on Switch to buy a bunch of NES/SNES classics to put around their office, dorm, vacation home, game rooms, bars, etc. and it would also provide a pathway for more casual classic only owners to invest in a Switch. This ecosystem synergy is something that Nintendo has miserably failed to develop.
 

goldage

Banned
I hope they solve their stock problems. There is a point where low stocks will actually hurt sales in the long tun and kill momentum. Shareholders will probably be angry. Cant wait for the wonderfull q and a session from the shareholder meetings.

Component shortages are not a good excuse at all actually. You plan components and production capacity way ahead of time. If you use components that you know will be supply constrained, you pick other components and design your system
That way. This is long term planning. I have a feeling they messed up there.
whats the alternative to using nand flash for internal storage?

At this point Nintendo should try for a slightly lower price Switch SKU with less internal memory (8-16GB) from a different supplier to try and alleviate some of these stock problems. Even if it affects the performance of games loading from there to an extent.
it doesn't matter if it's 8/16 or 32gb, it still takes one production slot, decreasing storage size doesn't improve yields in this case
 

Orgen

Member
Anyone expecting 100.000 (or more) Switch sold per week on July/August in Japan is in for a rude awakening. Maybe Nintendo can get that kind of shipment for a sole week but not for 2 months (or even one month).

That Gamestop scenario includes a lot of imagination in the end.

- I want to but a SNES Classic with 80
- Sorry we don't have it
- OK then, hype rises, I want a Switch with 350+
- Sorry we don't have it either
- Wow, I'm very excited, give a 3DS with 200+ and even if that doesn't exist anything Nintendo related there is.

Hahaha noooo! The idea for Nintendo is to rise brand awareness for the people that knows Nintendo from 20-30 years ago but doesnt know what they're up to now. Even knowing that your example could (and will probably) happen the idea is that this holiday Snes mini will attract people not interested in Switch but interested in Nintendo nostalgia and then make them aware that there's a new Nintendo console that they should buy/play later (after holidays when I exect them to have better Switch stock than now).

It's the same strategy they used for NES mini and Switch but this time with more stock for Snes mini.
 

Branduil

Member
I agree that the NES and SNES classic lack any meaningful long term strategy other than a quick buck.

If I were in charge of Nintendo, I would make NES and SNES virtual console boxes that also tie into your Nintendo account. Play classic games you own on the minis, switch, etc.

This would encourage big VC users on Switch to buy a bunch of NES/SNES classics to put around their office, dorm, vacation home, game rooms, bars, etc. and it would also provide a pathway for more casual classic only owners to invest in a Switch. This ecosystem synergy is something that Nintendo has miserably failed to develop.

These aren't really meant for people who want that kind of thing(hopefully they will implement that on Switch soon). They're deliberately just simple plug-and-play devices to appeal to lapsed gamers and collectors.
 

boiled goose

good with gravy
Anyone expecting 100.000 (or more) Switch sold per week on July/August in Japan is in for a rude awakening. Maybe Nintendo can get that kind of shipment for a sole week but not for 2 months (or even one month).



Hahaha noooo! The idea for Nintendo is to rise brand awareness for the people that knows Nintendo from 20-30 years ago but doesnt know what they're up to now. Even knowing that your example could (and will probably) happen the idea is that this holiday Snes mini will attract people not interested in Switch but interested in Nintendo nostalgia and then make them aware that there's a new Nintendo console that they should buy/play later (after holidays when I exect them to have better Switch stock than now).

It's the same strategy they used for NES mini and Switch but this time with more stock for Snes mini.

The problem with this "strategy" is that NES mini was so rare that it was gobbled up by enthusiast crowd so it didn't really push much brand awareness. Also, no Switch stock either, so yeah. Don't buy this was intentional. NES mini was a test that was way more popular than expected.

These aren't really meant for people who want that kind of thing(hopefully they will implement that on Switch soon). They're deliberately just simple plug-and-play devices to appeal to lapsed gamers and collectors.

You can do both.
There's only an upside to my suggestion for Nintendo except for some account infrastructure stuff. (which admittedly nintendo sucks at)

It can have preloaded games out of the box. All it would need is a usb port.
 

HardRojo

Member
Farpoint probably has pretty insane attach rate with VR owners.

Yeah, this was my main takeaway from that chart lol, hopefully it shows that VR has a market and more publishers and developers keep pushing the platform. I loved my first approach to VR with the PSVR and I definitely want to see how much it improves in the next 10 years.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Isn't 71% a pretty steep drop? Why are people saying this is a great hold?

Low how many Switches are out there....and people who would be interested in ARMS have a hard time getting the system right now anyway. So the drop is pretty good all things considered.
 

Orgen

Member
The problem with this "strategy" is that NES mini was so rare that it was gobbled up by enthusiast crowd so it didn't really push much brand awareness. Also, no Switch stock either, so yeah. Don't buy this was intentional. NES mini was a test that was way more popular than expected.

You're right about the enthusiast crowd buying the most stock for NES mini but I can tell you that it pushed some brand awareness. It's all anecdotal on my part but today 3 friends of mine that couldn't get a NES mini just pre-ordered a Snes mini (and one of them also bought a Switch 2 months ago when his last console was a N64). I'm pretty sure all of them already know the Switch even if some of them are not interested in buying it, so Nintendo did something right with NES mini (the limited stock was definitely the wrong thing they did regarding the NES mini).

Besides I'm expecting more stock for Snes mini than NES mini (at least double, 5 million) so the reach will be greater this time than last year with NES mini. We'll see if it boosts (or at least keeps) the interest in Switch during 2018.
 

BriBri

Member
JP Switch digital numbers for May: Minecraft - 59,886, MK8D - 32,267, Snipperclips - 15,483 & Cube Creator - 8,027. Okami will get the full numbers to post very shortly (no time to reply for a few hours but low Switch numbers other than the above).
 
Arms seems like a good second week. Wonder how much it would have done if there were no stock issues with the Switch.

They better hope they have a lot available when Splatoon 2 hits. If not, it seems like a lot of their heavy hitters this year are going to suffer because of the stock situation. Hopefully, it doesn't have long term effects on the device.
 

boiled goose

good with gravy
You're right about the enthusiast crowd buying the most stock for NES mini but I can tell you that it pushed some brand awareness. It's all anecdotal on my part but today 3 friends of mine that couldn't get a NES mini just pre-ordered a Snes mini (and one of them also bought a Switch 2 months ago when his last console was a N64). I'm pretty sure all of them already know the Switch even if some of them are not interested in buying it, so Nintendo did something right with NES mini (the limited stock was definitely the wrong thing they did regarding the NES mini).

Besides I'm expecting more stock for Snes mini than NES mini (at least double, 5 million) so the reach will be greater this time than last year with NES mini. We'll see if it boosts (or at least keeps) the interest in Switch during 2018.

It's almost impossible to deconvolve the effect of the minis on switch interest. I would argue it's almost negligible. There's gonna be far more 3ds and switch consoles on the wild doing Nintendo brand awareness than the minis. It helps, but just as much as seeing a poster with Mario on it.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
JP Switch digital numbers for May: Minecraft - 59,886, MK8D - 32,267, Snipperclips - 15,483 & Cube Creator - 8,027. Okami will get the full numbers to post very shortly (no time to reply for a few hours but low Switch numbers other than the above).

That looks like a high number for MK8D's second month, doesn't it?
 
Well, apart from the Switch being a sorry-ass state of affairs, there's not much else going on this week either.

I suppose it makes sense that Stormblood didn't budge PS4's baseline. Would be weird if people were buying the console for the 2nd expansion of a years old game. That PS4 baseline has been rock steady, even if not great. Nier hanging on for dear life in the top 20. Hoping it legs its way to 400k.

Congrats to the 616 proud new owners of XB1s, PS3s, and WIUs.
 

Laplasakos

Member
Well, apart from the Switch being a sorry-ass state of affairs, there's not much else going on this week either.

I suppose it makes sense that Stormblood didn't budge PS4's baseline. Would be weird if people were buying the console for the 2nd expansion of a years old game. That PS4 baseline has been rock steady, even if not great. Nier hanging on for dear life in the top 20. Hoping it legs its way to 400k.

Congrats to the 616 proud new owners of XB1s, PS3s, and WIUs.

I wouldn't exactly say that PS4 baseline is rock steady, considering it was under 20k for almost 2 months (with some 20k+ weeks). Aside that, i don't expect to see a steady PS4 baseline from now on with FFXIIZA, Gundam Versus and right after DQXI and DQX, plus the fact that there is a chance for a price cut at TGS considering how you can find a PS4 slim at 250$ almost everywhere except Japan (it's still 30.000 yen).
 

Orgen

Member
It's almost impossible to deconvolve the effect of the minis on switch interest. I would argue it's almost negligible. There's gonna be far more 3ds and switch consoles on the wild doing Nintendo brand awareness than the minis. It helps, but just as much as seeing a poster with Mario on it.

I think the mini consoles tap an audience that 3DS/Switch can't. If this audience is by the hundreds or the millions we'll never know but I don't think it's almost negligible as you say. Anyway, if Switch is still the hot item to get on 2018 I don't think Nintendo will be much worried trying to find the source of this interest :p
 

Ninferno

Member
I don' get why there are still so many "stockpile" theory people here, like, even after the official apology and shit. Why would anyone in their right mind think there is a "stockpile" after seeing how much the stock issue has hurt the Switch, in terms of both (potential) customer frustration and 3rd party's lack of motivation to support the machine, because the install base just won't fucking grow fast enough in this really critical time?

Seriously, dear conspiracy people, if you have something to sell, would you rather make the money in the future than right now? Stockpile for Splatoon 2? Like if you sell your Switch to your customer now, Splatoon 2 won't sell when it hits? But if the Switch is held for later, it will? Just what were you thinking?

Nintendo is stupid (and to some extent understandably so after the Wii U flop), couldn't gauge the interest correctly and didn't place a big enough order before launch. That's all about it. There's no magical stockpile of Switches; and if there is, Nintendo would be the first one to utilize that to get your cash ASAP. Geez.
 

test_account

XP-39C²
I don' get why there are still so many "stockpile" theory people here, like, even after the official apology and shit. Why would anyone in their right mind think there is a "stockpile" after seeing how much the stock issue has hurt the Switch, both in terms of (potential) customer frustration and 3rd party's lack of motivation to support the machine, because the install base just won't fucking grow fast enough in this really crucial time?

Seriously, dear conspiracy people, if you have something to sell, would you rather make the money in the future than right now? Stockpile for Splatoon 2? Like if you sell your Switch to your customer now, Splatoon 2 won't sell when it hits? But if the Switch is held for later, it will? What were you thinking?
While i agree with the general premise, when you launch a big game like Splatoon 2, its better to have more units available on that week alone. If they only have 30k for that week, it can also lead to a lot more frustation compared to if they have mayebe 100k. So holding some stock back could be wise in that case.


No one wants LocoRoco, why do they keep making them? Even remastering them?
Worldwide sales is probably enough to cover the costs. No idea how much it cost to make such thing, but probably not that expensive.
 

LordKano

Member
I think you're all vastly overestimating the effect that these stock issues have. No third parties is suddenly going to back down on its support if it see that the Switch is selling too well for Nintendo to meet the demand. People that were going to buy a Switch now but couldn't are core gamers and they will just buy it when it's available. I don't think these are lost sales, but merely postponed.

Sure, if the situation continue for too long it would damage long term sales, but right now there's nothing to really worry. Especially when Nintendo publicily announced that the production is ramping up starting with Splatoon 2.
 

Vena

Member
Looking at Zerocmd's reports, most of the substantial ones were towards the end of the week (24th and 25th) or later (like this one and this one), so it's possible that the shipments for the start of the week were incredibly dire and later on it improved and continued to be a bit better at the start of this week. No guarantee, though, obviously.

Anyway, about this post:

Do we know how much Aeon tends to get in other weeks? Would be interesting to compare a whole chain for different weeks.

Okay this makes more sense, then. The stock reports were into *this* week. Will be curious if we have any updates for *this* week then coming in from Retail before Week 26 kicks off.

*Lights the hiska signal!*
 

horuhe

Member
[...]plus the fact that there is a chance for a price cut at TGS considering how you can find a PS4 slim at 250$ almost everywhere except Japan (it's still 30.000 yen).

Actually I've seen constantly at some small stores in Tokyo, PS4 below 28,000yen.
 

Vena

Member
Actually I've seen constantly at some small stores in Tokyo, PS4 below 28,000yen.

Some of the pictures you've showed have had it hovering at around ~27-28k¥ if memory serves, one of those tiny details in your pictures that often go overlooked. :p

Last week with the discounts on additional components, the price would have been approaching ~26k¥ but requiring you to buy another controller to achieve it so "spend to save" sale.
 
The momentum will be long gone when Nintendo is able to ship a normal level of consoles.

Their lack of Switch's confidence is just as pathetic as their overconfidence with the Wii U.
 
The momentum will be long gone when Nintendo is able to ship a normal level of consoles.

Their lack of Switch's confidence is just as pathetic as their overconfidence with the Wii U.

Seeing as how almost 95% of GAF called the Switch DOA I don't blame them for not extremely confident.

It doesn't help they launched it in March so it makes sense for them to be wary.
 

horuhe

Member
Some of the pictures you've showed have had it hovering at around ~27-28k¥ if memory serves, one of those tiny details in your pictures that often go overlooked. :p

Thanks for paying attention to those details. Hope, I have some free time this week to post something about Switch situation.
 

dracula_x

Member
Some of the pictures you've showed have had it hovering at around ~27-28k¥ if memory serves, one of those tiny details in your pictures that often go overlooked. :p

Last week with the discounts on additional components, the price would have been approaching ~26k¥ but requiring you to buy another controller to achieve it so "spend to save" sale.

that campaign ended on June 18th – https://www.jp.playstation.com/blog/page/20170607-dop-shop.html
 
I don't get the whole arms dropped because there aren't enough switch out there... I mean aren't there already a million switch sold in Japan? Perhaps people just aren't interested in arms.
 

ksamedi

Member
I don't get the whole arms dropped because there aren't enough switch out there... I mean aren't there already a million switch sold in Japan? Perhaps people just aren't interested in arms.

Well, usually even games that do well do not sell to 50% of the userbase. 15% is pretty good already and continued sales can only help keep that high of an attach rate. Platform momentum is a crucial factor for leggy games.
 
The momentum will be long gone when Nintendo is able to ship a normal level of consoles.

Their lack of Switch's confidence is just as pathetic as their overconfidence with the Wii U.

This is a weird post!

I don't get the whole arms dropped because there aren't enough switch out there... I mean aren't there already a million switch sold in Japan? Perhaps people just aren't interested in arms.

It's the genre. It's a decent drop considering the fighting game genre. We'll have to see later.
 
I don't get the whole arms dropped because there aren't enough switch out there... I mean aren't there already a million switch sold in Japan? Perhaps people just aren't interested in arms.

Selling over 100k for a brand new IP is good especially a fighting game, a genre that has been in a decline in Japan.

What matters is if it will have legs, obviously ARMS can have shitty legs though. Although time will tell.
 
Someone explain me how come YSVIII is having legs. I mean i don't remember the Vita version having legs and isn't this the same game with some extra content?

The apparent legs are more likely because the game does not need to do big numbers to stay in the top 10 right now, there is still a long way to reach the PS Vita total sales (83.816). But yeah, it's doing great, probably more than 150K combined with digital now. I can't find any trace of a Ys game selling better. The game is also being granted a translation in french for the first time courtesy of NISA, which is of course nice for the european sales :)
 
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