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Rain World first expansion details (new difficulties, new creatures, MP, mods)

Last I read, these expansions will be free updates. No dates yet

https://www.kickstarter.com/projects/rain-world/project-rain-world/posts/1925219

In addition to our classic slugcat protagonist, this expansion will feature 2 new playable slugcats, each with their own unique ecosystem and playstyle.

Yellow / "The Monk" - For players who are looking for a more peaceful experience in Rain World, we present a player character that is more at peace with nature. Creatures will be less aggressive toward this slugcat, and are easier to befriend.

Similarly, its reputation within the world ecosystem will regenerate quicker if conflicts do arise. Ascetic in lifestyle, the monk requires less food to survive but is also physically weaker, meaning that spears and rocks are less viable as weapons. Sensing its balance with nature, the Karma gates bordering regions stay open for this saintlike being.

Pink / "The Hunter" - For players who are looking for an even more challenging experience than the well-known brutality of Rain World, we present this carnivorous and aggressive path. The hunter must make predators into prey, killing and eating larger creatures such as lizards to survive! Its heightened metabolism makes it faster, stronger and more dangerous, but also means that it requires significantly more food to survive hibernation.

As a necessity of its lifestyle, it has learned to carry extra spears on its back like the scavengers do. It is a being pushing beyond the confines of its place in the ecosystem, and thus is karmically imbalanced in this world... shunned by the spiritual realm, no karma flowers spawn and it must find its own way.

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These new creatures won't be unceremoniously stuffed into the existing world, but distributed among the 3 worlds of the 3 player-character slugcats, creating unique ecosystems for each, so playing through each difficulty level rewards the player with a new experience.

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This is something we've been intending to do forever, and the true origin of Rain World. This first version of the multiplayer will introduce up to 4 player competitive play in over 50 unlockable new rooms and various modes specifically designed for multiplayer and arena challenges. Spear your friends! It is quick, chaotic fun.

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We are also working on bringing Rain World into the Steamworks framework, allowing for modding and player-created rooms and additions to be created and easily shared.

Mod database

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udivision

Member
Oh this game is actually out. I always think it's one month away when I see a thread on it.

Hmm... I wonder if the learning curve is steep or if the controls are that unreliable fro the steam reviews I just read.
 
Really sad they decided to focus on 4 player versus than co-op first. Been waiting for co-op to hop back in this. Guess I'll have to put this on the backburner for now.
 
Really interested in this game but It's still not available on Taiwan PSN and Japan PSN. Adult Swim PLEASE, why do you hate money : (
I wish indie devs could stop ignoring Asian market.

Will buy the game along with the expansion once it's available. Can't wait to git gud as a slugcat.
 
Really interested in this game but It's still not available on Taiwan PSN and Japan PSN. Adult Swim PLEASE, why do you hate money : (

I wish indie devs could stop ignoring Asian market...

Will buy the game along with the expansion once it's available. Can't wait to git gud as a slugcat.
It's coming to Japan; in an interview, the devs said it'll be the first Adult Swim game to release there.
 

Servbot24

Banned
Oh shit, forgot about this game. I know it got mixed reviews but damn does it look nice. Gonna download it tonight.
 
Recently picked this up in a humble bundle, looking forward to diving into it.

BTW, if the yellow "easy mode" cat is The Monk and the pink "hard mode" cat is The Hunter, does the white regular mode cat have a nickname?
 

spineduke

Unconfirmed Member
I cannot wait for Easy Cat to be an option - first time I've ever said that about a game.

Really sad they decided to focus on 4 player versus than co-op first. Been waiting for co-op to hop back in this. Guess I'll have to put this on the backburner for now.

Co-op would need a serious rework of the game - how would you handle one player entering an exit pipe while the other is still behind? Unless you do it as an online co-op, and then we're talking about implementing netcode into a world that was designed as a singleplayer experience.
 
I wound up using a mod that disables karma gates, but by that point I was pretty burned out. Gonna try jumping back in here.
 
Oh this game is actually out. I always think it's one month away when I see a thread on it.

Hmm... I wonder if the learning curve is steep or if the controls are that unreliable fro the steam reviews I just read.
Both are overstated. Controls are nuanced rather than unreliable (which is a joke of a complaint) and the difficulty isn't too bad if you hop into it with the mindset of being prey, rather than experiencing the usual gradual empowerment that has become ubiquitous to the genre. The game doesn't pull any punches, but a good chunk of the pushback can be alleviated if you're careful about overextending, especially with how ranking up your slugcat is tied to gating environmental progress.
 
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