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Place Your Bets: Which perspective will RE2make have?

Dragner

Member
They will give it what fans demand...the FFVIIR treatment.

It will be an action 3rd person shooter with rpg elements.
 

Neff

Member
As much as it pains me to say this, but if Capcom want this to sell, they need to bring over the shoulder camera.

Resident Evil sells regardless, it's one of the strongest Japanese IPs outside of Nintendo's.

I think you're also underestimating nostalgia.
 

NewGame

Banned
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???
 

kc44135

Member
REmake originally came out in 2002. Back then you could get away with selling a $50 game with tank controls and fixed camera angles. I'm not sure Capcom believes you can do that in 2017. The HD re-releases of it and RE0 were probably a lot less expensive to do than an RE2 remake will be. What I'm saying is, a top-to-bottom RE2 remake would probably have to sell a lot more than either of those HD re-releases to be a sufficient return of investment for Capcom. Maybe Capcom isn't sure the audience that bought REmake and RE0 will be big enough.

Personally though, I wouldn't want an RE2 that plays like RE4. If Capcom is going to modernize it, it's probably better for it to play like RE7.
Well, as Neff said, you're are greatly underestimating the power and appeal of both nostalgia (and boy, does RE2 conjure up nostalgia for folks) and the Resident Evil franchise as a whole. You also have no real proof a classic style RE couldn't make it in today's market. As evidence for why I think it could, I present Crash Bandicoot: N Sane Trilogy. This was a game that I saw many on GAF claim wouldn't sell, and couldn't possibly make in a market dominated by COD and GTA. "Crash is outdated!", "Crash won't sell!" and so on were commonplace comments. But a trilogy of games that looked different but otherwise played the same as their PS1 counterparts were met with rave reviews and incredibly strong sales.

I believe this is because there was real passion for Crash and old-school 3D platformers, and that, combined with a lack of games made in that style, led to Crash's success. I believe there is similar passion for Classic RE, a similar lack of games made in that style, and an audience hungry for that specific style of Horror game to return. It also wouldn't have to be restricted to Tank controls necessarily, and alternate controls could at least be an option, as I've already explained. Additionally, no other game in this franchise conjures fervor and passion quite like RE2. I can't prove that a Classic RE would sell (although because of the factors I've brought up here, I believe it's likely), but neither could you disprove it, so now we must wait for Capcom to show us what they've actually been cooking up.

TL;DR, I think that, for a variety of reasons, a Classic style RE could very well nowadays, but we'll just have to agree to disagree, I suppose. Also, first-person RE2 would be the worst. I'd take RE6 gameplay over that.
 

CHC

Member
The best would just be a choice. Full 3d environments either way, choose from the outset whether you want fixed camera or over-the-shoulder.

Over-the-shoulder would be moderately game-breaking but it's not like it's a hard game either way, really.
 

lHyDrAl

Neo Member
My favorite RE games are REmake, 4, and 7 in that order so while fixed would be the best outcome I'd honestly be fine with anything. A little surprising to see so many people voting expecting fixed though, seems about as likely as FFVII remake was of being turn based.
 

kc44135

Member
Now, I'm not sure how reliable this guys supposed "source" is, but I watched this guy's (Where's Barry) video, and around 21:30, he starts talking about his concerns with fixed cameras in REmake 2, and how his "source" inside Capcom seemed to imply that REmake 2 would be third-person without fixed camera angles. I have no idea if this guy was actually a Capcom insider or not. This guy came into the chat later (around 50:00), and his username was "Rikk The Gaijin". Anybody ever hear of him?

Link: https://m.youtube.com/?reload=2&rdm=2o9s2s6lu#/watch?v=b5_JF2R8HjA
 
I want: Fixed Camera Angles with pre rendered backgrounds to provide the most stunning game of all time (RE2 still looks decent, picture what they could do with the power of an xbone as a baseline)

Sadly, Over the shoulder with 50 degree FOV is what we are gonna get. Kids need action in their games these days.
 

HStallion

Now what's the next step in your master plan?
Fixed camera angles with 3D graphics for classic RE fans

And

Over the shoulder camera for RE4/5/6 fans

The best would just be a choice. Full 3d environments either way, choose from the outset whether you want fixed camera or over-the-shoulder.

Over-the-shoulder would be moderately game-breaking but it's not like it's a hard game either way, really.

Once again. These two styles of gameplay do not mesh at all and would require Capcom to make two games at once and would have to water down the gameplay of each to make things work.
 

Slaythe

Member
How about something new ?

A competent and modern 3rd person with a camera that adapts itself depending on where you are.
 
I feel that these three options have the highest chance of appearing in the game and I ignored anything such as combined angles for the sake of keeping it simple. So if you feel it'll be something like RE 3.5 let me know below.

You could have at least put a CV/Dino Crisis camera style option for panning/tracking cameras ;)

I do think it could be multiple selectable views, like having the opportunity to play through first person or with a Dino Crisis style. The RE7 hacks that show the player character's animation would work perfectly well in another view point (once they added a head )
 
What would be the least resource-taxing and cheap route for Capcom to take to get this done? That should most likely be everyone's assumption in the end.

I'd assume this would be something like Revelations with RE2 environments.
 

RedSwirl

Junior Member
Hold up: Are we even sure Capcom is doing third-person anymore?

I kinda saw RE7 as a paradigm shift for the franchise in terms of gameplay. I was under the impression that every future RE after 7, at least every main one, would be first person.

And why does third-person mean RE4 or RE6-style gameplay. If RE7 proved anything it proved you can do something closer to classic RE structure without fixed camera angles. I"d argue the last several years of indie horror games proved that. I mean, Amnesia was basically RE1 except you don't have any guns.

Personally, I think we're looking at a choice between either fixed camera angles or first person.

Well, as Neff said, you're are greatly underestimating the power and appeal of both nostalgia (and boy, does RE2 conjure up nostalgia for folks) and the Resident Evil franchise as a whole. You also have no real proof a classic style RE couldn't make it in today's market. As evidence for why I think it could, I present Crash Bandicoot: N Sane Trilogy. This was a game that I saw many on GAF claim wouldn't sell, and couldn't possibly make in a market dominated by COD and GTA. "Crash is outdated!", "Crash won't sell!" and so on were commonplace comments. But a trilogy of games that looked different but otherwise played the same as their PS1 counterparts were met with rave reviews and incredibly strong sales.

I believe this is because there was real passion for Crash and old-school 3D platformers, and that, combined with a lack of games made in that style, led to Crash's success. I believe there is similar passion for Classic RE, a similar lack of games made in that style, and an audience hungry for that specific style of Horror game to return. It also wouldn't have to be restricted to Tank controls necessarily, and alternate controls could at least be an option, as I've already explained. Additionally, no other game in this franchise conjures fervor and passion quite like RE2. I can't prove that a Classic RE would sell (although because of the factors I've brought up here, I believe it's likely), but neither could you disprove it, so now we must wait for Capcom to show us what they've actually been cooking up.

TL;DR, I think that, for a variety of reasons, a Classic style RE could very well nowadays, but we'll just have to agree to disagree, I suppose. Also, first-person RE2 would be the worst. I'd take RE6 gameplay over that.

RE2 was indeed a big deal back in the day, but I'm still under the impression fixed camera angles are kinda done as far as action games go. Crash doesn't have that problem -- it's still a fairly straightforward platformer with a traditional 3rd person camera. Until Dawn and David Cage's games make fixed camera angles work because they're adventure games, they have no real-time action sequences except for QTEs. I don't think Crashe's core gameplay has aged as much as classic RE in terms of just simple usability. And maybe a lot of people here do think a fixed-camera angle action game (RE2 is much more of an action game than RE1, though still generally a horror game) can sell a couple million copies at $60 on 2017, but the question you gotta ask is, does Cpacom believe this?

I guess it all depends on what kind of budget Capcom is putting into the RE2 remake.

What would be the least resource-taxing and cheap route for Capcom to take to get this done? That should most likely be everyone's assumption in the end.

I'd assume this would be something like Revelations with RE2 environments.

That might actually be my biggest fear -- that Capcom just puts out a low-budget Revelations-style game that goes through the cliff notes of RE2's story. Looking back at the announcement and everything, I get the feeling it took a lot to even get the RE2 remaster greenlit, as if it might even end up being crowd-funded.
 

kc44135

Member
What would be the least resource-taxing and cheap route for Capcom to take to get this done? That should most likely be everyone's assumption in the end.

I'd assume this would be something like Revelations with RE2 environments.

Sadly, that likely would be the cheapest and easiest route to go, especially since the current teams at Capcom have experience making games in that style, and most of the guys that worked on the older games have left at this point. God, I hope they don't go this route though. I would be so disappointed, not only because this project would no longer be anything even remotely resembling the original game, but also because it would mean that style of game (Classic RE) will never come back, as Capcom no longer considers it viable. It would be downright heartbreaking for a massive fan of the original games such as myself. :(
 

Jawmuncher

Member
They've said nothing about all future RE's being first person. Recall they even said that they were taking the feedback on camera point on 7. Then there's the comments about "If you don't like 7, we have something coming up for those fans" (paraphrased). Which I doubt would be more First Person.

Hell in the RE7 Dev Diary the end of the video is "RE8 might be different from RE7 but it will retain the survival horror ideals" which to me sounds like another case of that style not being solidified as the only thing we'll see from here on out.
 

kc44135

Member
Hold up: Are we even sure Capcom is doing third-person anymore?

I kinda saw RE7 as a paradigm shift for the franchise in terms of gameplay. I was under the impression that every future RE after 7, at least every main one, would be first person.

And why does third-person mean RE4 or RE6-style gameplay. If RE7 proved anything it proved you can do something closer to classic RE structure without fixed camera angles. I"d argue the last several years of indie horror games proved that. I mean, Amnesia was basically RE1 except you don't have any guns.

Personally, I think we're looking at a choice between either fixed camera angles or first person.



RE2 was indeed a big deal back in the day, but I'm still under the impression fixed camera angles are kinda done as far as action games go. Crash doesn't have that problem -- it's still a fairly straightforward platformer with a traditional 3rd person camera. Until Dawn and David Cage's games make fixed camera angles work because they're adventure games, they have no real-time action sequences except for QTEs. I don't think Crashe's core gameplay has aged as much as classic RE in terms of just simple usability. And maybe a lot of people here do think a fixed-camera angle action game (RE2 is much more of an action game than RE1, though still generally a horror game) can sell a couple million copies at $60 on 2017, but the question you gotta ask is, does Cpacom believe this?

I guess it all depends on what kind of budget Capcom is putting into the RE2 remake.



That might actually be my biggest fear -- that Capcom just puts out a low-budget Revelations-style game that goes through the cliff notes of RE2's story. Looking back at the announcement and everything, I get the feeling it took a lot to even get the RE2 remaster greenlit, as if it might even end up being crowd-funded.

As far as first-person, I can't find it right now, but I think somebody at Capcom implied that there were several different types of RE games in the works, and even implied RE8 wouldn't be first-person. RE7 did not meet their sales expectations, so that might make sense (although I think it would be a shame, as I consider RE7 a masterpiece). As for REmake 2, it began development before RE7 was released, and before Capcom could know how it would be received. I believe it's very likely that they intended for REmake 2 to be a traditional third-person RE in the event of poor reception of RE7.

As for RE2, you keep calling it an action game, but it isn't. The older RE games have combat mechanics, but they're very simplistic, and the focus of combat is more resource management. You don't have to aim at enemies; you just get to a good position and let lock-on do the rest. Combat is really all about which weapon and ammo type you want to use on which enemies. There's very little mechanical depth there, as the focus was on Survival and adventure elements, rather than action or combat, for the older games.

That's essentially what the older RE games are ; point and click adventure games (you literally walk around and check stuff for the majority of the games, plus solve cryptic puzzles) with an emphasis on survival elements such as item/ammo management, and of course horror elements (hence the term, "Survival Horror"). They weren't action games, and the focus wasn't actually placed on combat until RE4.
 

liquidtmd

Banned
RE7 did not meet their sales expectations, so that might make sense (although I think it would be a shame, as I consider RE7 a masterpiece).

In May, Capcom released a statement saying they expect lifetime sales of RE7 to be 10 million. As of June (so January 24th to June, approx 6 months) it was about 4.1 million sold.

Resident Evil 6 was released in October 2012 and by April it had sold 4.9 million (Approx 6 months), with the only differentiation being the Windows version wasn't released until that March). It's taken nearly 5 years and multiple re-releases and PS4/XB1 and Steam ports to get to 10 million.

Considering RE6 was criticised by a fair few, coupled with RE7 coming off the back of that AND a viewpoint shift and invariably a far smaller global team working it - I think Capcom should be proud of the sales it's actually making and they need to keep their sales expectations realistic.
 
Sadly, that likely would be the cheapest and easiest route to go, especially since the current teams at Capcom have experience making games in that style, and most of the guys that worked on the older games have left at this point. God, I hope they don't go this route though. I would be so disappointed, not only because this project would no longer be anything even remotely resembling the original game, but also because it would mean that style of game (Classic RE) will never come back, as Capcom no longer considers it viable. It would be downright heartbreaking for a massive fan of the original games such as myself. :(

I sure as shit am not buying it if that's the case, but I just don't trust Capcom one bit even after enjoying RE7 quite a bit.

It seems like they had to be coerced to even greenlight this project in the first place so I have to think that the budget and resources aren't very big. I would think they're treating it kind of like a pet project somewhere in a back room for one of their good employees, that kind of deal.

I mean that's a lot of speculation on my end, but that's the vibe I get. Would they have to come up with a new engine and everything, possibly other labor-intensive aspects for a fixed camera remake of RE2? I think that's a valid thing to wonder when considering what this is really going to be.

Also, they haven't shown one iota of interest in making another fixed camera Resi title for the past 15 years, ehhhhhh....
 

Jawmuncher

Member
In May, Capcom released a statement saying they expect lifetime sales of RE7 to be 10 million. As of June (so January 24th to June, approx 6 months) it was about 4.1 million sold.

Resident Evil 6 was released in October 2012 and by April it had sold 4.9 million (Approx 6 months), with the only differentiation being the Windows version wasn't released until that March). It's taken nearly 5 years and multiple re-releases and PS4/XB1 and Steam ports to get to 10 million.

Considering RE6 was criticised by a fair few, coupled with RE7 coming off the back of that AND a viewpoint shift and invariably a far smaller global team working it - I think Capcom should be proud of the sales it's actually making and they need to keep their sales expectations realistic.

RE7's biggest challenge will be it's legs. During the steam sale Nier Automata outsold it by a fair chunk and now has more unit's sold than it. I'd have never even humored the thought of Nier outselling RE7, especially when it's sale price was higher than that of RE7.

It was profitable for them so that's good. But if anything it probably says putting all their eggs into one basket might not be the best course for the series. That's how I see it anyway.
 

liquidtmd

Banned
RE7's biggest challenge will be it's legs. During the steam sale Nier Automata outsold it by a fair chunk and now has more unit's sold than it. I'd have never even humored the thought of Nier outselling RE7, especially when it's sale price was higher than that of RE7.

It was profitable for them so that's good. But if anything it probably says putting all their eggs into one basket might not be the best course for the series. That's how I see it anyway.

Yeah agree with all this too, funny I also noticed the Nier factor. Wouldn't have imagined either.

I just wish Capcom and other companies wouldn't project so high initially only to then express disappointment
 

BadWolf

Member
I think Capcom should be proud of the sales it's actually making and they need to keep their sales expectations realistic.

RE is their best selling series.

Having a mainline entry sell quite a bit less than the previous ones is nothing to be proud of when it comes to series' health and growth.
 

liquidtmd

Banned
RE is their best selling series.

Having a mainline entry sell quite a bit less than the previous ones is nothing to be proud of when it comes to series' health and growth.

Yeah, true. I'm just of the opinion the FPS approach was a creative risk worth taking and also that if RE7 was just RE6+ on steroids it would have done lesser numbers than 6 anyway, coupled with being panned as 'Capcom not listening or learning' from chunks of the negativity 6 got.
 

kc44135

Member
In May, Capcom released a statement saying they expect lifetime sales of RE7 to be 10 million. As of June (so January 24th to June, approx 6 months) it was about 4.1 million sold.

Resident Evil 6 was released in October 2012 and by April it had sold 4.9 million (Approx 6 months), with the only differentiation being the Windows version wasn't released until that March). It's taken nearly 5 years and multiple re-releases and PS4/XB1 and Steam ports to get to 10 million.

Considering RE6 was criticised by a fair few, coupled with RE7 coming off the back of that AND a viewpoint shift and invariably a far smaller global team working it - I think Capcom should be proud of the sales it's actually making and they need to keep their sales expectations realistic.
Yeah, I agree that they need more realistic expectations. I would really love another RE in the vein of 7 (that's not called RE2). :)
I sure as shit am not buying it if that's the case, but I just don't trust Capcom one bit even after enjoying RE7 quite a bit.

It seems like they had to be coerced to even greenlight this project in the first place so I have to think that the budget and resources aren't very big. I would think they're treating it kind of like a pet project somewhere in a back room for one of their good employees, that kind of deal.

I mean that's a lot of speculation on my end, but that's the vibe I get. Would they have to come up with a new engine and everything, possibly other labor-intensive aspects for a fixed camera remake of RE2? I think that's a valid thing to wonder when considering what this is really going to be.

Also, they haven't shown one iota of interest in making another fixed camera Resi title for the past 15 years, ehhhhhh....
I don't know man. I've expressed why I love classic RE, and why I think it could still be successful, but we have no idea what Capcom's thinking here, or what kind of budget REmake 2 has. That's why a lot of speculation here could end up being wrong... we literally have no idea what this project is, or what it's scope is. They haven't even shown it yet. Regardless, I think the reason a lot of people (myself included) got hyped for REmake 2 was the potential for a new game made in the Classic style, and perhaps following it's success, entirely new games made in that style.

Perhaps a fully-fledged return of classic, Fixed camera based Horror games. Those were my hopes for it, at least. As soon as we see that first bit of gameplay though, where Leon aims over his shoulder down a lasersight, knee-caps a zombie, then runs up and suplexes it, those dreams will be dead forever. :(
 

kromeo

Member
Perhaps a fully-fledged return of classic, Fixed camera based Horror games. Those were my hopes for it, at least. As soon as we see that first bit of gameplay though, where Leon aims over his shoulder down a lasersight, knee-caps a zombie, then runs up and suplexes it, those dreams will be dead forever. :(

Apart from the fact I hate all that nonsense, it would make absolutely no sense for either character. I wouldn't be entirely surprised though
 
Yeah, I agree that they need more realistic expectations. I would really love another RE in the vein of 7 (that's not called RE2). :)

I don't know man. I've expressed why I love classic RE, and why I think it could still be successful, but we have no idea what Capcom's thinking here, or what kind of budget REmake 2 has. That's why a lot of speculation here could end up being wrong... we literally have no idea what this project is, or what it's scope is. They haven't even shown it yet. Regardless, I think the reason a lot of people (myself included) got hyped for REmake 2 was the potential for a new game made in the Classic style, and perhaps following it's success, entirely new games made in that style.

Perhaps a fully-fledged return of classic, Fixed camera based Horror games. Those were my hopes for it, at least. As soon as we see that first bit of gameplay though, where Leon aims over his shoulder down a lasersight, knee-caps a zombie, then runs up and suplexes it, those dreams will be dead forever. :(

Completely agree with all your points regarding "why REmake 2". That's exactly what I want to happen actually in my perfect scenario for this project.

I'm not interested in anything but a straight-up REmake 2 to be honest. If that doesn't deliver, why bother and not just play the actual RE2 in the end.
 

Nekofrog

Banned
if it's not in the style of REmake then i literally have 0% interest and will not buy

i will not buy third person, i will not buy first person, etc

need literal REmake of RE2 or i'm out :*(
 

Yu Furealdo

Member
My guess is that it'll have a fixed camera perspective but will control in a more modern and intuitive way like Eternal Darkness.
 
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