Was she originally intended to be younger? Could just be the style used in these illustrations, but her final design looks more mature.
she looks like she's 13 in these artworks
Was she originally intended to be younger? Could just be the style used in these illustrations, but her final design looks more mature.
All of these are better than any Dante from DmC 1 to 4.
She doesn't have dreads.Maybe I'm in the minority, but the design we got for Aloy is better than those prototypes. She's still pretty, but looks like a real person and is more athletic looking. Plus, her hair is more practical, even if I hate that they went with dreads.
It was literally their idea for them to push concepts this outlandish in the first place. Plus Alessandro Taini is genuinely a great artist.Character concept art has always been awful for this game. I ended up liking the game but I don't know how Capcom stuck with them after seeing their early work.
Maybe I'm in the minority, but the design we got for Aloy is better than those prototypes. She's still pretty, but looks like a real person and is more athletic looking. Plus, her hair is more practical, even if I hate that they went with dreads.
the Jason Statham + Hair one with his voice if possible would have been dope af.
Little known fact is that NT at the very start of DmC's development started off desgining Dante with a red coat and the white hair albeit with the modern fuckboi twist
but Capcom told them to push his design away from that so they experimented quite a bit:
Literally had to F5 your name to find that post my bad.
Persona 5 mc had a lot of cool concepts, even a female version iircP5 artbook has alot of early design for characters going on .
MC
Kinda cool that he kinda looks like this in the end briefly where his head pop out from the car roof
Holy shit the black mages look so damn creepyPiggybacking off my own post, for a while I thought this was Lani, but I think it actually may have been a dark-skinned Garnet/Dagger.
Concept art with Zidane and a bunch of black mages.
Persona 5 mc had a lot of cool concepts, even a female version iirc
Holy shit the black mages look so damn creepy
Now for a distraction from all the bickering about Aloy. I actually really dig this design for York from Deadly Premonition.
His name was also David Young Henning.Damn York looks like a baby in this. Or maybe just more anime? I'm not sure but either way it doesn't really fit his attitude of the hardened, fearless FBI Agent.
It would totally work for Zack though.
I must have a bland faceTo answer this question, when this occurs:
and when this occurs:
It is very sincere, its just able to juggle being utterly goofy and being serious when it actually matters a lot better than you would ever think.Is Deadly Premonition a legit horror game or a comedic parody of one? Or both?
The original "Monado - beginning of the world" Shulk and Fiora designs (taken straight from the trailer):
Ah, I see. I think I have this from PS+. Not really into horror games, but can't hurt to try.It is very sincere, its just able to juggle being utterly goofy and being serious when it actually matters a lot better than you would ever think.
I wouldn't even call it a different design for Aloy (apart from the hair), it's the same character just rendered in a different style. Compared to those sketches, her final look in the context of the game is slightly older, slightly less waifish-- less of the cartoon princess vibe. It's entirely appropriate to the game and people saying that they deliberately "made her ugly"-- just yikes.
There is also this too.
Her hair looks blue here.
It was literally their idea for them to push concepts this outlandish in the first place. Plus Alessandro Taini is genuinely a great artist.
His name was also David Young Henning.
SWERY referenced that with David Young in D4.
I mean, it's the same image with pink hair instead of brown hair and slightly more faded. The actual character design is otherwise literally identical in every respect?
To answer this question, when this occurs:
and when this occurs:
Also interesting that the person he's showing his badge to has long, dark hair. Assuming it's the same scene that means either Emily used to be a brunette or George used to be kind of a hippy.
Only Snake stands out IMO.
These Alloy designs are way cooler than what we got.
I can't tell what you're saying here. Are you saying those are bland? What you just posted was an example of how diverse the medium became over the last five years while simultaneously showing how it can improve. Specifically when it comes to more diverse facial structure and features, hair color, and ethnicities.
This seems to be more fair of a comparison (even though there's not as many portraits on it – concentrates on the last 5-something years). Also featuring Aloy, who
One also should not forget that our brains tend to "muddle the images together" if you look at many small portraits of people, so the format to present it like this supports the impression of "everything looks fairly similiar". Because both in the versions for men and women, if you look at the artworks in whole (with outfits, poses, maybe even animated) they aren't as similiar anymore. Anyway, I think the -realistic- female character designs seem to actually become better and better over the years, and I feel even though there is less women playable protagonists than men, there is more variety.
In that regard, while I really like the concept art of Aloy and can see many of the elements being put into the ingame version as well, I also think that the model they went with seems more fitting for the overall game. I wouldn't call it bland at all, it fits her character and seems very natural (and I usually prefer highly stylized/cartoonish game graphics.. but I really dig what they are going for in Horizon)
Spoiler Warning: Even though this is a trailer is for an early version of the game there is still a spoiler here for DP.
https://youtu.be/EbbhwO7pRHA
It's the latter, Rainy Woods George had slightly longer hair.
and LOL at this. Just because Snake might be a character that personally means more to you doesn't mean the face is somehow inherently more distinct than all of the other faces there.
Little known fact is that NT at the very start of DmC's development started off desgining Dante with a red coat and the white hair albeit with the modern fuckboi twist
but Capcom told them to push his design away from that so they experimented quite a bit:
Literally had to F5 your name to find that post my bad.
I actually hate Kojima's games with passion. Snake is the most recognizable of that picture, even if it means nothing to me.The rest are even worse. It's difficult to tell them apart while in the other picture with female character portraits I can tell you who are most of them.
The one who had the biggest changes was Meruru. Totori was mostly the same since the beginning.
It's awesome seeing them nail down the look, but my God that artist needs to fix his head ratio. Those heads look like peas on top of gangly mannequins.m
I can't tell what you're saying here. Are you saying those are bland? What you just posted was an example of how diverse the medium became over the last five years while simultaneously showing how it can improve. Specifically when it comes to more diverse facial structure, hair color, and ethnicities.
The outrage sparked by this is something I will never understand. Cole by default looks like a generic white male game character. So people were asking for them to choose between two of those.
Thought the in-game model looked a lot more like Cole with hair than the concept art.The "outrage" was that as generic as Cole looks, the original I2 "Cole" looked completely different and had a completely different voice actor. So... why the hell was he called Cole? It was more about just giving fans something that resembled the original character. It's not as if the newer design was any better, if anything they just made him look like Nathan Drake.
I don't even see how you can judge that. Most of these faces are distinct in their own way. It just comes down to what you are more familiar with. The ones that stick out the me are the ones I know well. (Like Drake)
I can't tell what you're saying here. Are you saying those are bland? What you just posted was an example of how diverse the medium became over the last five years while simultaneously showing how it can improve. Specifically when it comes to more diverse facial structure and features, hair color, and ethnicities.
Seriously. If the collage is meant to show that all the women have same face they failed miserably because they don't. Look how different Elizabeth is from Emily, or Aloy. These women are far more varied than the white men with brown hair chart.
[...]Anyway, I think the -realistic- female character designs seem to actually become better and better over the years, and I feel even though there is less women playable protagonists than men, there is more variety.[...]
I can judge that because I haven't played most of the games where they come from: These are the ones I recognize (O means I played the game; X means I didn't):
Sam Fisher (Splinter Cell Conviction) O
Dude from Watchdogs X
Chris Redfield (RE5) X
Dude from the Sweary game X
Joel (Last of Us) O
Big boss (MGS3) O
The ladies:
Aloy (Horizon) X
Girl from Mirror's Edge X
New Lara Croft O
Woman from Bioshock Infinite X
Protagonist of Life is Strange X
Girl from the Witcher 3 X
Ellie (The Last of Us part 2) X
Girl from Infamous 2 DLC X
Bayonetta O
Samus Aran (Smash Bros) O
2B (Nier Automata) O
Lighting (FFXIII) X
Woman from ReCore X
Don't ask me how I recognize those female characters, it may be that they are not white males in their 30s-40s, with brown hair. A good haircut may do wonders.
I actually hate Kojima's games with passion. Snake is the most recognizable of that picture, even if it means nothing to me.The rest are even worse. It's difficult to tell them apart while in the other picture with female character portraits I can tell you who are most of them.
Aloy from Horizon Zero Dawn.
They're bland because they all fall literally under the exact same description, are all American, and all have the exact same facial hair and represent a very noticeable and problematic trend in the gaming industry that at the worst of times, leads to the formation of movements like GG against those who want more diversity and at the "best" of times, leads to the assumption that brown haired, American, white male is the default and that anything else should be considered pandering or "needs a reason" to not apply to that default. Meanwhile. The image you created sorta showed the exact opposite. Where you can be diverse and that there still needs to be improvement in that regard since like I said earlier ITT, the facial structures and features are very similar. There's also the disingenuousness of using renders that look nothing like the in-game models as a comparison when the majority of the characters in that first image are in-game. For instance. Elizabeth looks like this.No, they're not bland at all. Neither are many of the designs in the male portraits.
Yes, she's very traditionally attractive. As are most game characters.I agree with you on diversity of medium and the additional room for improvement. I think the reason I posted it was to show that Aloys design fits, looks fine and is well-made in direct comparison to other recent female characters in gaming (after reading so many posts about how it was made to not look as good as possible or less attractive compared to the concepts). Re-reading my post, yeah, I was quite jumping around with my thoughts and probably unclear on that.
This one looks positively fuckable:
I don't think it necessarily screams Dante but man is he hot. Does anyone know if there's a larger version of that pic ?
I can judge that because I haven't played most of the games where they come from: These are the ones I recognize (O means I played the game; X means I didn't):
Sam Fisher (Splinter Cell Conviction) O
Dude from Watchdogs X
Chris Redfield (RE5) X
Dude from the Sweary game X
Joel (Last of Us) O
Big boss (MGS3) O
The ladies:
Aloy (Horizon) X
Girl from Mirror's Edge X
New Lara Croft O
Woman from Bioshock Infinite X
Protagonist of Life is Strange X
Girl from the Witcher 3 X
Ellie (The Last of Us part 2) X
Girl from Infamous 2 DLC X
Bayonetta O
Samus Aran (Smash Bros) O
2B (Nier Automata) O
Lighting (FFXIII) X
Woman from ReCore X
Don't ask me how I recognize those female characters, it may be that they are not white males in their 30s-40s, with brown hair. A good haircut may do wonders.
The truth is, ethnicity aside, most of those designs are actually quite good at conveying many, very different face types.
Most of those would only look the same to people who apparently think all that defines character design is hair length and colour.