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Media Create Sales: Week 29, 2017 (Jul 17 - Jul 23)

Rncewind

Member
This talk is getting tiring by now after FFXV, Persona 5, Nier Automata and Nioh all achieved success on PS4. Yet people have a hard time accepting that PS4 has cultivated a market of Japanese game fans who value quality games.

3DS also attracted a sizeable market for Japanese games and this was seen with the success of games like Bravely Default. Same thing applies to PS4.



I think the process of cultivating a audience is a more longterm thing then just 1 console/HH

The talk isn't about if it can sell 1+ million because DQ VIII and IX already did that, it's (just like with MH) about if it can experience the same massive gross Persona and Nier experienced.

I dont see any reason why it cant
 

MoonFrog

Member
I am just waiting for Dragon Quest XI to release, Ship 1+ million in the West and then come back to this thread to see what excuse people have in mind for its success.

This talk is getting tiring by now after FFXV, Persona 5, Nier Automata and Nioh all achieved success on PS4. Yet people have a hard time accepting that PS4 has cultivated a market of Japanese game fans who value quality games.

3DS also attracted a sizeable market for Japanese games and this was seen with the success of games like Bravely Default. Same thing applies to PS4.
I just said upthread I see it selling 1 million plus. I feel especially if it comes over Multiplatform and scores well, it'll do that.

But that isn't something DQ hasn't done before. People would still have there "why is DQ so lopsidedly Japanese in sales?"

I'm confused as to who these "it won't pass 1 million" people are.
 
I never really played DQ besides 7 and 8 on the 3DS and I was a sucker for Dragon Ball. So I don't really get why SE wasn't able to promote this to childhood me.

square-enix-quiere-traer-dragon-quest-vii-para-3ds-pero-le-preocupan-las-bajas-ventas.png


A1enH.jpg


maxresdefault.jpg


I don't like the faces in XI.

maxresdefault.jpg
 

wrowa

Member
VIII was sold as a pack in with the FFXII demo. IX was handled not by SE but Nintendo.

The demo wasn't included in the EU version of Dragon Quest VIII and I remember reading time and time again that DQVIII actually sold better in Europe than it did in the US. People keep downplaying DQVIII's sales while apparently overselling the value of the FFXII demo.

I don't think DQXI will have trouble selling in the west if it's received well. Whether or not it'll be received well likely doesn't only depend on word of mouth/review scores but also if SE bothers to "modernize" the international versions (as they did with DQVIII). I think one of the biggest issue of DQ in the west is that it's perceived as somewhat archaic -- and with its MIDI soundtrack and the lack of voice acting DQXI's Japanese version isn't helping in that regard. In Japan, Dragon Quest is a very nostalgic franchise so that these old-fashioned elements work, but this sense of nostalgia just doesn't exist internationally.
 

Rncewind

Member
I never really played DQ besides 7 and 8 on the 3DS and I was a sucker for Dragon Ball. So I don't really get why SE wasn't able to promote this to childhood me.
.


Good point and exactly what i meant, while we had things like "Featureing dante from DMC" on the box for SMT games (lol), something like DQ never had that it is something connected to dragonball for example which im sure alot of people are not aware of. It could tap in the nostalgia Angle which is i think one of the main drividing points of it in japan.

I dont think DQ was ever marketed to its maximum potential in West so there is still plenty of room of growth
 

Alrus

Member
I dont see any reason why it cant

Well I'd gladly be wrong since I like DQ but I think the style and traditional gameplay simply doesn't appeal to western audience in the way something very stylish and flashy like Persona can. It's not just the gameplay, it's the menu, the music, the way the story is told etc etc. Some of these SE could "fix" (the music and lack of voice acting) though, which would already make it a more appealing product.

It'll be easier to tell when we get more info in the fall.
 

Aostia

El Capitan Todd

Exactly


He's talking pre price cut. Implying that the pent up demand only amounts to 60k consoles.

Edit: Being needlessly antagonistic, I'm sorry.


No I was talking about how we will enter the post price cut 3ds numbers probably the comparison will shape up pretty differently

I think he's saying that we're in a post-console market now so that level of success is simply unattainable.


Thanks
 
You always end up hating the Nintendo platforms you buy anyway... what was the last time you enjoyed one, first couple of years of Wii? :p

fixed

it has been 10 years since the last time I played a Mario game (Mario Galaxy) so it's time to get a new nintendo home

I skipped Wii U cause I was so disappointed about how nintendo managed the Wii success, and every time I think "I could buy a Wii U, so cheap now" then I look at that "gamepad" and I change my mind, really can't stand it lol


and joining a weekly raffle now is "wanting badly" something ? :D
I have a great discount at a particular store, this store is 10 minutes from my home, the whole thing took less than 30 minutes (instead of staying in line and wait for hours), I really don't understand what's so strange in it...

last thing : i do not hate nintendo, I hate fanboysm
 

Rncewind

Member
Well I'd gladly be wrong since I like DQ but I think the style and traditional gameplay simply doesn't appeal to western audience in the way something very stylish and flashy like Persona can. It's not just the gameplay, it's the menu, the music, the way the story is told etc etc.

I made a point against this on the last page:

http://www.neogaf.com/forum/showpost.php?p=244923801&postcount=1398

also i am not sayin it WILL, cause i am (sadly) not the ceo of SE and i dont know how they are gonna handle the game. But i dont see that much of hidrance and a lot of room for improvement.
 

Alrus

Member
I made a point against this on the last page:

http://www.neogaf.com/forum/showpost.php?p=244923801&postcount=1398

also i am not sayin it WILL, cause i am (sadly) not the ceo of SE and i dont know how they are gonna handle the game. But i dont see that much of hidrance and a lot of room for improvement.

Again, I wasn't saying a turn based anime jrpg will never sell, I'm saying the type of turn based gameplay that DQ has will have a harder time catching western's audiences attention than something like Persona. Same with the "anime" thing. We can just agree to disagree on that point :)
 

sense

Member
I am just waiting for Dragon Quest XI to release, Ship 1+ million in the West and then come back to this thread to see what excuse people have in mind for its success.

This talk is getting tiring by now after FFXV, Persona 5, Nier Automata and Nioh all achieved success on PS4. Yet people have a hard time accepting that PS4 has cultivated a market of Japanese game fans who value quality games.

3DS also attracted a sizeable market for Japanese games and this was seen with the success of games like Bravely Default. Same thing applies to PS4.
I wouldn't be so sure for dq11 as it is a very traditional turn based jrpg without the style and presentation of persona so I don't see it selling all that well. It is possible but might be uphill battle compared to games like nier, ffxv, persona, nioh etc....mh world on the other hand has a good chance of doing over a million in western market and maybe even more if the pc version takes off.

Edit: ah looks like Alrus made the same point
 

ggx2ac

Member
I just said upthread I see it selling 1 million plus. I feel especially if it comes over Multiplatform and scores well, it'll do that.

But that isn't something DQ hasn't done before. People would still have there "why is DQ so lopsidedly Japanese in sales?"

I'm confused as to who these "it won't pass 1 million" people are.

Same, the only thing I questioned is whether it would beat DQIX worldwide sales of 5.5 million.

It probably could because of being multiplatform if it is released on Steam, PS4, Switch, 3DS since they are all platforms that have had a Dragon Quest title.

The problem as pointed out is that this franchise hasn't really grown in the west.

For example, it's great that Square Enix released their old Dragon Quest games on Smartphones in the west because it's conveniently cheap for me to play it on.

However, I can't find sales data but I wouldn't be surprised if they haven't sold that great since they are premium priced games on Smartphones.
 

Rncewind

Member
Again, I wasn't saying a turn based anime jrpg will never sell, I'm saying the type of turn based gameplay that DQ has will have a harder time catching western's audiences attention than something like Persona. Same with the "anime" thing. We can just agree to disagree on that point :)

Yeah i agree with the persona point actually but at the same time i think DQ has more untapped potential, and more importantly maybe, a much more possible higher marketing budget then persona. My post was more of critique of stuff like this:
http://www.neogaf.com/forum/showpost.php?p=244919442&postcount=1365

But you are right we should wait probally how SE handle it here.

On that point i found the DQ IX marketing for example really horrible (i dont know if this was SE or Nintendo tho) despite it being "more" then DQ VIII
 
Again, I wasn't saying a turn based anime jrpg will never sell, I'm saying the type of turn based gameplay that DQ has will have a harder time catching western's audiences attention than something like Persona. Same with the "anime" thing. We can just agree to disagree on that point :)

I wouldn't be so sure for dq11 as it is a very traditional turn based jrpg without the style and presentation of persona so I don't see it selling all that well. It is possible but might be uphill battle compared to games like nier, ffxv, persona, nioh etc....mh world on the other hand has a good chance of doing over a million in western market and maybe even more if the pc version takes off.

Edit: ah looks like Alrus made the same point
I was on the same boat as you guys that turn-based RPGs don't sell in the Western market and then Persona 5 happened.

I guess we will have to see how DQXI fares in the Western market but if anything, atleast SE can play it smart and try to market the art style by saying it is from the 'creator of Dragon Ball Z' which was the key to making Ni No Kuni a success with its 'Ghibli art style'.
 

Alrus

Member
Yeah i agree with the persona point actually but at the same time i think DQ has more untapped potential, and more importantly maybe, a much more possible higher marketing budget then persona. My post was more of critique of stuff like this:
http://www.neogaf.com/forum/showpost.php?p=244919442&postcount=1365

But you are right we should wait probally how SE handle it here.

On that point i found the DQ IX marketing for example really horrible (i dont know if this was SE or Nintendo tho) despite it being "more" then DQ VIII

Oh indeed, I don't really agree with that post either.

And yeah the DQ IX marketing was pretty meh and I'm pretty sure it was Nintendo. It had all the kind of stuff they'd do in commercial at the time, very aimed at a "casual" audience (at least in Europe).

I was on the same boat as you guys that turn-based RPGs don't sell in the Western market and then Persona 5 happened.

I'm sorry to repeat myself again but it's not the turn based thing in itself that is (imo) an issue, but the presentation and flow. They're completely different between DQ and Persona and I think this what will matter in the end.
 

LordKano

Member
I was on the same boat as you guys that turn-based RPGs don't sell in the Western market and then Persona 5 happened.

I guess we will have to see how DQXI fares in the Western market but if anything, atleast SE can play it smart and try to market the art style by saying it is from the 'creator of Dragon Ball Z' which was the key to making Ni No Kuni a success with its 'Ghibli art style'.

That would have worked 20 years ago, it will be hard to use that argument today.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.

So..you're basically saying that despite Switch essentially matching 3DS so far despite severely constrained supply, its going to be impossible to meet 3DS LTD sales because? Why again?
 

Zedark

Member
So..you're basically saying that despite Switch essentially matching 3DS so far despite severely constrained supply, its going to be impossible to meet 3DS LTD sales because? Why again?
He also claims that Switch isn't THAT supply-constrained - at least not enough to make up for the price cut jump (which I think is both incorrect and a comparison that doesn't make a lot of sense either way).
 

Rolf NB

Member
So..you're basically saying that despite Switch essentially matching 3DS so far despite severely constrained supply, its going to be impossible to meet 3DS LTD sales because? Why again?
Switch is more expensive and will remain more expensive than 3DS for its entire active lifespan because of Nintendo's own design choices.
 

Rncewind

Member
That would have worked 20 years ago, it will be hard to use that argument today.

20 years? Really? also dragonball, especially in europe (from my perspective anyway) has still a strong draw, hence why still dragonball Z games are happening, despite the anime being not a thing for decades, and dragonball super is remotly popular.

Would work more then hero academia promotion *cough*

Oh indeed, I don't really agree with that post either.

And yeah the DQ IX marketing was pretty meh and I'm pretty sure it was Nintendo. It had all the kind of stuff they'd do in commercial at the time, very aimed at a "casual" audience (at least in Europe).

yeah not great. On the topic if DQ XI im also curious how the split between 3ds/Ps4/Switch is gonna be, in japan as in the west.
 
I'm sorry to repeat myself again but it's not the turn based thing in itself that is (imo) an issue, but the presentation and flow. They're completely different between DQ and Persona and I think this what will matter in the end.
If you are claiming that the stylish presentation helped, then I disagree. Reviews helped far more than the presentation as you would call it. This wasn't even the case with the trailers which also showed that the game had strong anime roots with the opening and cutscenes all being heavily animated. NISA and XSEED do it a lot with their niche games and you don't see them having much of an impact on the sales.

Dragon Quest XI can be marketed as a story heavy JRPG with a likable cast of characters. If it gets strong reviews, like really strong with 90+ average, it should have no problem gaining attention of the same kind of people who also bought Persona 5.

IMHO, the presentation was the least bit of attractive thing on my mind when I was sold on Persona 5. It was the strong reviews. The 9 and 10s given to the game that just increased my hype pre-launch.
 
Switch is more expensive and will remain more expensive than 3DS for its entire active lifespan because of Nintendo's own design choices.

Switch as we know it will, there's no reason a handheld only revision couldnt (at some point at least) be made cheaper than the 2ds
 

Rncewind

Member
If you are claiming that the stylish presentation helped, then I disagree. Reviews helped far more than the presentation as you would call it. This wasn't even the case with the trailers which also showed that the game had strong anime roots with the opening and cutscenes all being heavily animated. NISA and XSEED do it a lot with their niche games and you don't see them having much of an impact on the sales.

Dragon Quest XI can be marketed as a story heavy JRPG with a likable cast of characters. If it gets strong reviews, like really strong with 90+ average, it should have no problem gaining attention of the same kind of people who also bought Persona 5.

IMHO, the presentation was the least bit of attractive thing on my mind when I was sold on Persona 5. It was the strong reviews. The 9 and 10s given to the game that just increased my hype pre-launch.

you blow reviews out of proportion imo Do you you know how many games there are with the same metacritic and genre and have huge gulfs in the sales?
 

LordKano

Member
20 years? Really? also dragonball, especially in europe (from my perspective anyway) has still a strong draw, hence why still dragonball Z are happening, despite the anime being not a thing for decades, and dragonball super is remotly popular.

Would work more then hero academia promotion *cough*

Yeah, 20 years. I think that was Square's biggest mistake with DQ : not using Akira Toriyama as a way to promote the serie through Dragon Ball popularity. There's no doubt that DBZ is still strong and despite a bad start, Super is growing in popularity, but it's a fraction of what it was. Not to mention that, unlike older DQs, DQXI characters in 3D don't really look like DBZ ones.
 
3DS's first december was pretty insane iirc. It got one of the biggest non launch week for a system ever. Edit : It did two 350k+ weeks then reached 480k which is massive.

Also think we're going to see some announcement for November and December, outside of Xenoblade 2 (which isn't really major as far as we know), there's absolutely nothing right now...

Nintendo is reading GAF and they think there's a high chance that the Crash Trilogy is coming to the Switch in November.

If nothing is announced in October, they can release the Donkey Kong Country: Bananas Pentalogy they've been sitting on.
 

Alrus

Member
you blow reviews out of proportion imo Do you you know how many games there are with the same metacritic and genre and have huge gulfs in the sales?

To be fair there isn't that many jrpg with a 90+ metacritic...

Nintendo is reading GAF and they think there's a high chance that the Crash Trilogy is coming to the Switch in November.

Haha, and I know it's a joke but I don't think Crash would do particularly well on the Switch. It's clearly tapping into old PS owner's nostalgia.
 

D.Lo

Member
Switch is more expensive and will remain more expensive than 3DS for its entire active lifespan because of Nintendo's own design choices.
Lol no way. The Switch has a simple design, it will scale very very well over time. And a lot of the expensive bits (bluetooth controls etc) will be able to be cut for a cheap handheld only kids version.
 

Ōkami

Member
YSO seems to stick with their first week prediction for DQXI based on their second week drop for both versions.

They all put the 3DS version above now, unexpectedly, but not by a huge margin.
 

ZSaberLink

Media Create Maven
Dengeki Online Sales: Week 29, 2017 (Jul 17 - Jul 23)

01./00. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 646,082 / NEW
02./00. [3DS] Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy (Level 5) {2017.07.20} - 71,978 / NEW
03./02. [3DS] Hey! Pikmin (Nintendo) {2017.07.13} - 23,844 / 90,365
04./00. [3DS] Sumikko Gurashi: Koko, Dokonan Desu? (Nippon Columbia) {2017.07.20} - 19,131 / NEW
05./01. [PS4] Final Fantasy XII: The Zodiac Age (Square Enix) {2017.07.13} - 18,555 / 117,075
06./05. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 12,328 / 638,502
07./00. [NSW] Fate/Extella: The Umbral Star (Marvelous) {2017.07.20} - 8,758 / NEW
08./06. [NSW] ARMS (Nintendo) {2017.06.16} - 7,350 / 186,734
09./03. [PS4] Gundam Versus (Bandai Namco Games) {2017.07.06} - 5,711 / 145,178
10./00. [PS4] Under Night In-Birth Exe:Latest (Arc System Works) {2017.07.20} - 5,633 / NEW
11./04. [3DS] Ever Oasis (Nintendo) {2017.07.13} - 4,975 / 20,800
12./08. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 4,917 / 518,448
13./11. [PS4] Final Fantasy XV (Square Enix) {2016.11.29} - 3,961 / 978,914
14./00. [NSW] Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} - 3,483 / NEW
15./10. [3DS] Monster Hunter Double Cross (Capcom) {2017.03.18} - 2,879 / 1,624,855
16./18. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 2,867 / 227,954
17./13. [3DS] Dragon Ball Heroes: Ultimate Mission X (Bandai Namco Games) {2017.04.27} - 2,832 / 177,936
18./14. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 2,732 / 187,424
19./00. [PS4] Cars 3: Driven to Win (Warner Entertainment Japan) {2017.07.20} - 2,717 / NEW
20./20. [3DS] Pokemon Sun (Pokemon Co.) {2016.11.18} - 2,584 / 1,718,417
21./26. [3DS] Super Mario Maker for Nintendo 3DS (Nintendo) {2016.12.01} - 2,579 / 1,082,517
22./21. [PSV] Minecraft: Playstation Vita Edition (Sony Interactive Entertainment) {2015.03.19} - 2,560 / 1,111,590
23./16. [PS4] NieR Automata (Square Enix) {2017.02.23} - 2,411 / 339,258
24./00. [PSV] World Election (Piacci) {2017.07.20} - 2,331 / NEW
25./32. [NSW] 1-2-Switch (Nintendo) {2017.03.03} - 2,283 / 249,628
26./23. [3DS] Pokemon Moon (Pokemon Co.) {2016.11.18} - 2,195 / 1,575,193
27./19. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2015.10.08} - 2,189 / 292,485
28./25. [3DS] Yo-Kai Watch 3: Sukiyaki (Level 5) {2016.12.15} - 2,032 / 775,870
29./37. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX (Square Enix) {2017.03.09} - 1,972 / 116,340
30./07. [3DS] 100% Pascal Sensei: Kanpeki Paint Bombers (Konami) {2017.07.13} - 1,847 / 7,953
31./22. [PS4] Call of Duty: Black Ops III - Game of the Year Edition (Sony Interactive Entertainment) {2017.06.29} - 1,744 / 10,439
32./31. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1,711 / 2,651,478
33./35. [WIU] Minecraft: Wii U Edition (Microsoft Game Studios) {2016.06.23} - 1,617 / 319,484
34./30. [3DS] Pro Baseball Famista Climax (Bandai Namco Games) {2017.04.20} - 1,505 / 89,445
35./33. [3DS] Mario Sports Superstars (Nintendo) {2017.03.30} - 1,474 / 111,377
36./29. [3DS] The Alliance Alive (FuRyu) {2017.06.22} - 1,468 / 48,610
37./36. [3DS] Kirby: Planet Robobot (Nintendo) {2016.04.28} - 1,411 / 535,765
38./15. [3DS] Radiant Historia: Perfect Chronology (Atlus) {2017.06.29} - 1,389 / 35,364
39./24. [PS4] Portal Knights (Spike Chunsoft) {2017.06.29} - 1,350 / 18,672
40./34. [PS4] Tom Clancy's Rainbow Six: Siege (Ubisoft) {2015.12.10} - 1,289 / 217,995
41./38. [WIU] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 1,167 / 132,043
42./28. [PS4] PlayStation VR WORLDS (Sony Interactive Entertainment) {2016.10.13} - 1,167 / 35,807
43./41. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 1,137 / 2,428,947
44./46. [3DS] Miitopia (Nintendo) {2016.12.08} - 1,095 / 226,915
45./17. [PSV] Omega Labyrinth Z (D3Publisher) {2017.07.06} - 1,094 / 14,811
46./09. [PS4] Hakoniwa Company Works (Nippon Ichi Software) {2017.07.13} - 1,083 / 6,033
47./45. [3DS] Cube Creator DX (Arc System Works) {2017.04.27} - 1,022 / 25,634
48./00. [3DS] Kouekizaidan Houjin Nihon Kanji Nouryoku Kentei Kyoukai: Kanken Training 2 (Imagineer) {2017.07.20} - 1,022 / NEW
49./47. [PS4] Tekken 7 (Bandai Namco Games) {2017.06.01} - 983 / 84,530
50./50. [3DS] Tomodachi Life [Nintendo Selects] (Nintendo) {2016.03.17} - 972 / 110,775

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| Switch| 689,789   | 69.4%    | 1,910,792   | 30.8%   |
| 3DS   | 188,435   | 19.0%    | 2,039,211   | 32.9%   |
| PS4   | 85,760    | 8.6%     | 1,555,412   | 25.1%   |
| Vita  | 21,225    | 2.1%     | 499,420     | 8.1%    |
| Wii U | 6,215     | 0.6%     | 139,656     | 2.3%    |
| PS3   | 2,354     | 0.2%     | 52,683      | 0.8%    |
| X One | 73        | 0.0%     | 5,570       | 0.1%    |
--------------------------------------------------------
| Total | 993,851   | 100.0%   | 6,202,744   | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| Switch| 93,611    | 57.1%    | 626,078     | 43.3%   |
| PS4   | 28,724    | 17.5%    | 365,696     | 25.3%   |
| 2DS   | 21,868    | 13.3%    | 108,671     | 7.5%    |
| 3DS   | 14,847    | 9.1%     | 256,052     | 17.7%   |
| Vita  | 4,508     | 2.7%     | 80,280      | 5.5%    |
| Wii U | 146       | 0.1%     | 2,995       | 0.2%    |
| PS3   | 136       | 0.1%     | 5,687       | 0.4%    |
| X One | 133       | 0.1%     | 1,425       | 0.1%    |
--------------------------------------------------------
| Total | 163,973   | 100.0%   | 1,446,884   | 100.0%  |
--------------------------------------------------------

Dengeki Online Sales: Week 28, 2017 (Jul 10 - Jul 16)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 

Principate

Saint Titanfall
Switch is more expensive and will remain more expensive than 3DS for its entire active lifespan because of Nintendo's own design choices.
Switch is made from off the shelf parts the 3DS wasn't. There's a lot of scope with which they can dramatically drop the price. Only question mark is if Nvidia screwed them over with the Tegra chips deal.
 

ksamedi

Member
Nintendo is reading GAF and they think there's a high chance that the Crash Trilogy is coming to the Switch in November.

If nothing is announced in October, they can release the Donkey Kong Country: Bananas Pentalogy they've been sitting on.
I think there is some truth to this statement. I think they are sitting on games in case some other game gets delayed. Tropical Freeze would be perfect. I would buy that despite never buying it for the WiiU. That game deserves a second chance.
 

Alrus

Member
I think the 3DS version alone is going to sell a million units this week.

Yeah that's a given, PS4 will probably close too. (really anything less would be a bit disappointing). The discussion was more about the western sales potential :)

I think there is some truth to this statement. I think they are sitting on games in case some other game gets delayed. Tropical Freeze would be perfect. I would buy that despite never buying it for the WiiU. That game deserves a second chance.

Or maybe Nintendo thinks Mario Odyssey will be big enough to sustain the holiday season almost by itself.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Ōkami;244927719 said:
YSO seems to stick with their first week prediction for DQXI based on their second week drop for both versions.

They all put the 3DS version above now, unexpectedly, but not by a huge margin.

Would be a good 3rd week for Splatoon 2
 

Zedark

Member
Xenoblade is not a major release.

True, that's why I asked if he expected there to be another huge caliber title. Xenoblade is not a big caliber title, but it does release in that time frame.
Xenoblade is most likely December but I was talking about something a bit more important, to carry holiday sales alongside Mario.
I see, just wanted to clarify that bit! I personally lean towards a no, but I would by no means rule it out. They should announce this rather soon, though, unless it's a game that is already announced for other platforms before (maybe DQXI?).
 
People are questioning whether DQXI can ship 1 million in the west? Lol.

That is easy and it has nothing to do with PS4 being a good or bad platform.

If it's a good platform then DQXI should sell 2 million.
 

Ōkami

Member
It does seem like they're expecting larger Switch shipments based on Splatoon 2's predictions, it'd be a sub 50% drop from what they expect this week.

Splatoon 2 could be above DQXI on PS4 by Obon, on weekly sales that is.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Eh, I think it'll be okay. Could do better than XCX given the health of the Switch.

I'm not saying its going to bomb or anything- just that its a relatively niche series. Its not what I would consider a big November tentpole game.
 

Zedark

Member
People are questioning whether DQXI can ship 1 million in the west? Lol.

That is easy and it has nothing to so with PS4 being a good or bad platform.

If it's a good platform then it should sell 2 million.

I believe most (not all, that's true) agree that 1 million is already in the bag, and are debating the 2 million bit.
 
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