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Media Create Sales: Week 30, 2017 (Jul 24 - Jul 30)

MoonFrog

Member
Jawbreaker is making reference to my tag to when I was bugging out about a certain Mass Effect game not coming to the Switch. Long story.

Check that person's tag. : p

I was just poking fun.

Ah ok. The language was a bit delicious; I couldn't resist taking it at face value.

4f9.gif

I do sometimes (often) think wrongly. I guess I did so here.

It's killing some people in this thread, or at least driving them insame.

Did not consider psychological warfare as Nintendo's master plan, I was a fool.
 

Malakai

Member
This time there focus is on cracking the western market and that's where PS4, xbone and PC are strongest. PS4 and xbone have already easily surpassed what the 3DS sold outside of Japan and their userbases are growin rapidly (that's before you add on PC). They're also all selling a lot more SW than the 3DS ever did.

Maybe Capcom have just finally decided that if they're going to have to invest ever increasing amounts to make MH games (especially with the move to HD) that they need to expand the franchise worldwide if they want to see similar profit margins.

Posters have mentioned that SW are higher on the Xbox One and PS4 than the 3DS. Yes that is true; however, that doesn't automatically mean that Monster Hunter World is going to outsell Monster Hunter titles on the 3DS. There could be several reasons why the SW sales are higher on the PS4 and Xbox One platforms. For example, 3DS could have had received a higher quantity low quality titles from several third parties than the PS4 and Xbox One or the PS4 and Xbox One titles could have had more marketing support spurring more sales etc.

On another note, it could be argued that Monster Hunter on the 3DS is like Capcom being a large fish in a little pond vs being a small fish in a larger pond with the Xbox One's and PS4's ecosystem. Monster Hunter on the 3DS have had carved up a sizable audience in the West. Anyway you diced the onion, Monster Hunter being on the x86 twins doesn't guarantee success like a lot of posters are assuming.
 
?

I don't think Switches are sharp enough to decapitate people? And even if they don't always get the best support, I'm pretty sure Nintendo still wants these companies alive and supporting them?

IDK. I don't think Switch will be weaponized.

Oh you precious individual

Ah ok. The language was a bit delicious; I couldn't resist taking it at face value.



I do sometimes (often) think wrongly. I guess I did so here.



Did not consider psychological warfare as Nintendo's master plan, I was a fool.

I see you've finally gotten with the program
 

ethomaz

Banned
Dragon Quest series Famitsu debut history:
Code:
1988 III  ~1,370,000 [5 days of sale]* 
1990 IV   160,000    [1 day]*
1992 V    680,000    [1 day]*
1995 VI   1,455,000  [2 days]*
2000 VII  1,862,000  [2 days]
2004 VIII 2,237,000  [2 days]
2009 IX   2,343,000  [2 days]
2012 X    420,000    [4 days]
2017 XI   2,081,000  [2 days]

*projection from the point system era
With III give or take 100k, proper formula not yet established during famitsu's 5 retailer years (1986-1989).
Just curious... VIII and IX had digital release at launch?
 

Ōkami

Member
Large queues for Switch again today, some stores had some 100-150 people making line.

Yodobashi Akiba got some 100 units for lotteries today.
 

Maxinas

Member
Ōkami;245438220 said:
Large queues for Switch again today, some stores had some 100-150 people making line.

Yodobashi Akiba got some 100 units for lotteries today.

Is the stock looking worse for this week compared to the last? Or just about the same?
 

notaskwid

Member
You know what's better than selling DLC and microtransactions to an audience of 4 million? Selling them to an audience of 8 million. You still need a lot of people consistently playing your game for GaaS to bring in the money.
Yes, and to 12 Million it's even better.
 

KtSlime

Member
There's no way DQXI sold 260k copies digitally.

People have a hard time understanding that Japanese buying habits differ from the West it seems.


MHW is PS4 exclusive in Japan, which is probably a good idea (the exclusive part), do people think that MHW is going to have trouble building up a market split between 3 different platforms? Since it is primarily a team based hunting game, won't the fact that the people who are most likely to buy the game are already entrenched in their platforms cause it troubles?

Seems like a sucky situation to buy the game, then find out your friends plays the game too, but you can't play together because your consoles are different. Not an optimal way to build a community IMO.
 
Seems like a sucky situation to buy the game, then find out your friends plays the game too, but you can't play together because your consoles are different. Not an optimal way to build a community IMO.

I don't see why every other on line game is just like that .
Most of the time people have what systems there friends have .
Everyone i know that plays games have a PC\PS4 .
Cross platform play would be nice but i expect that PS4 going have much bigger base unless this take off on PC.
 

Chris1964

Sales-Age Genius
Is the stock looking worse for this week compared to the last? Or just about the same?

Tomorrow we'll have a better picture but so far indications are shipmenst are high but not 90-100k high.

Obon covers weeks 32-33, that's when you'll see return to 100k weeks most likely.
 

Lonely1

Unconfirmed Member
The problem with GaaS is that most (all?) successful games that use the system are competitive in nature. Specially those who retail at premium prices.

Do Soul games have a significant GaaS system?
 

test_account

XP-39C²
The problem with GaaS is that most (all?) successful games that use the system are competitive in nature. Specially those who retail at premium prices.

Do Soul games have a significant GaaS system?
I dont think it matters if its competitive or not. The most important thing is that the gameplay is something that people find fun and want to keep playing for a long time. Adding new content frequently (GaaS) should make the game even more fun/interesting to play for a longer period of time.

Nope, Souls game only have like two DLC packages and thats pretty much it regarding extra content. I'm not sure how they would keep on adding more content to those games more frequently than what they've done, but if they did it, i'd probably play the game for a longer time than i already did.
 

Chris1964

Sales-Age Genius
graph.png

Supply problems for Wii had finished since some time ago but after Obon was when hype completely died. On the other hand Obon was when Nintendo dropped the price of 3DS and it took off.
 

Zedark

Member
I wonder when Switch passes PS4 in Japan. Within 2 years or so or faster?
Assuming PS4 continues to sell as is, it'LL be at 7-7.5 million at the end of 2018. I think they should theoretically be able to sell that many in 2 years easily. 7.5 million before holiday 2018 will be hard, though, so I think end of 2018 will be when they catch up to PS4.
 

LordRaptor

Member
I dont think it matters if its competitive or not. The most important thing is that the gameplay is something that people find fun and want to keep playing for a long time. Adding new content frequently (GaaS) should make the game even more fun/interesting to play for a longer period of time.

In theory.

In practice, the devtime : player appreciation ratio is so vastly skewed against PvE content that it makes little sense to do things that way, because people are not going to stick around for 6 months waiting time for content they can 100% complete and have no incentive to return to in a matter of hours.
 

gtj1092

Member
People have a hard time understanding that Japanese buying habits differ from the West it seems.


MHW is PS4 exclusive in Japan, which is probably a good idea (the exclusive part), do people think that MHW is going to have trouble building up a market split between 3 different platforms? Since it is primarily a team based hunting game, won't the fact that the people who are most likely to buy the game are already entrenched in their platforms cause it troubles?

Seems like a sucky situation to buy the game, then find out your friends plays the game too, but you can't play together because your consoles are different. Not an optimal way to build a community IMO.

How is this any different than it being exclusive to 3DS or Switch? I guarantee people have more friends with ps4 than they do with a switch.
 

Alrus

Member
In theory.

In practice, the devtime : player appreciation ratio is so vastly skewed against PvE content that it makes little sense to do things that way, because people are not going to stick around for 6 months waiting time for content they can 100% complete and have no incentive to return to in a matter of hours.

I don't think this applies to MH at all. You don't really "finish" a MH game. The gameplay loop is grind based (you kill monsters to get materials in order to build better gear to kill monster faster in order to get mats and so on).
 

KtSlime

Member
How is this any different than it being exclusive to 3DS or Switch? I guarantee people have more friends with ps4 than they do with a switch.

I don't know, I live in a country where no one owns an Xbox and games tend to be exclusive to their respective platform, so I really have no idea how it works so I asked. Do people really only associate with people of the same console?
 

LordRaptor

Member
I don't think this applies to MH at all. You don't really "finish" a MH game. The gameplay loop is grind based (you kill monsters to get materials in order to build better gear to kill monster faster in order to get mats and so on).

I know, but I assumed the GaaS discussion was related to the benefits of targetting PS4/X1/PC and pushing for Western audiences, and I really don't see that group enjoying the core gameplay loop enough to stick around for content drops.
MonHun just isn't particularly rewarding 'solo' (as realistically most people in an expanded audience will be playing it) or accessible enough that just jumping into an online group with 3 other random people is going to be good fun all round.
 

Alrus

Member
I know, but I assumed the GaaS discussion was related to the benefits of targetting PS4/X1/PC and pushing for Western audiences, and I really don't see that group enjoying the core gameplay loop enough to stick around for content drops.
MonHun just isn't particularly rewarding 'solo' (as realistically most people in an expanded audience will be playing it) or accessible enough that just jumping into an online group with 3 other random people is going to be good fun all round.

Well that's more an issue with the mass market potential of the game in general then (and I agree btw).

But depending on the way they try to monetize, I still think they can succeed in making good money out of the GaaS model (by that I mean the audience that they manage to latch one will be very likely to buy additional content). As long as it's not super gross stuff like in Frontier.
 

ethomaz

Banned
There's no way DQXI sold 260k copies digitally.
Well...

10% of 2m is indeed 200k. But I think only PS4 has this digital thing... so about 100k.

Either way DQXI probably did really close to the TOP seller... 100-200k less. I'm trying to find a more accurate comparison.

Media Create estimated similar sales as DQVIII with digital (not IX).
What do you mean? DQVIII didn't have digital.
 
Well...

10% of 2m is indeed 200k. But I think only PS4 has this digital thing... so about 100k.

Either way DQXI probably did really close to the TOP seller... 100-200k less. I'm trying to find a more accurate comparison.


What do you mean? DQVIII didn't have digital.

I think he means that when you add on digital sales for DQXI it's sales are similar to what DQVIII opened at.
 

gtj1092

Member
I don't know, I live in a country where no one owns an Xbox and games tend to be exclusive to their respective platform, so I really have no idea how it works so I asked. Do people really only associate with people of the same console?

I really don't understand what you're trying to argue. People who want to play a game together usually plan to buy a game on the same console because that's currently the only way to play with friends. If they own different consoles they just dont play together and rely on the game for match making. That's how it's always been. What's unique about MH which prevents this? If in your country everyone owns the same console then you won't have any issues playing with friends. Also find it hard to believe you live in a country where only exclusives release.
 

KtSlime

Member
I really don't understand what you're trying to argue. People who want to play a game together usually plan to buy a game on the same console because that's currently the only way to play with friends. If they own different consoles they just dont play together and rely on the game for match making. That's how it's always been. What's unique about MH which prevents this? If in your country everyone owns the same console then you won't have any issues playing with friends. Also find it hard to believe you live in a country where only exclusives release.

As I said, I'm not arguing anything, I'm curious about people's opinions about how it will work out and what might be some pitfalls to this approach because it is not a common approach here. There are a few of non exclusives, but there's only like 100k Xboxes in Japan, and the few non exclusives tend to be western games which have an even smaller market anyway.

Thank you for telling me your point of view that it doesn't cause any troubles.
 

ethomaz

Banned
I think he means that when you add on digital sales for DQXI it's sales are similar to what DQVIII opened at.
Yeap... that is what I'm thinking too.

I'm not seeing a drop in sales from previous DQ games... it really similar with maybe 3-5% less than DQ IX.

Early this thread reading the comments I had the impression that DQXI sales was way below the previous entries.
 
Yeap... that is what I'm thinking too.

I'm not seeing a drop in sales from previous DQ games... it really similar with maybe 3-5% less than DQ IX.

Early this thread reading the comments I had the impression that DQXI sales was way below the previous entries.

It was said almost right away that the sales were assuredly in the same range with digital, maybe in another thread. I think the argument is that they achieved basically the same sales but with two games instead of one. Luckily, the script is the same and the PS4 version is expensive, so maybe it worked out for S-E.
 

~Cross~

Member
Breaking even in japan while potentially having better sales in the west and east asia is the best outcome SE could hope for.
 

Ōkami

Member
The new Dragon Quest X expansion is out on Nov 16, that's the first Switch release for the month, a smaller deal than the one of previous months though.

It should also be the very last Wii U retail release in Japan, I figured they're dropping suport after this expansion, unless SE wants to be the weirdos that release a Wii U game in 2019.

A retailer blog said they're getting 500 new systems this week too, he said 2/3 of them are Splatoon 2 bundles, he says Switch could sell another 80k this week.
 

Fiendcode

Member
Yeap... that is what I'm thinking too.

I'm not seeing a drop in sales from previous DQ games... it really similar with maybe 3-5% less than DQ IX.

Early this thread reading the comments I had the impression that DQXI sales was way below the previous entries.
If it sold the same as DQVIII with digital that's exactly a 6.5% drop from DQIX. Which isn't bad at all really.
 
Ōkami;245466198 said:
The new Dragon Quest X expansion is out on Nov 16, that's the first Switch release for the month, a smaller deal than the one of previous months though.

It should also be the very last Wii U retail release in Japan, I figured they're dropping suport after this expansion, unless SE wants to be the weirdos that release a Wii U game in 2019.

A retailer blog said they're getting 500 new systems this week too, he said 2/3 of them are Splatoon 2 bundles, he says Switch could sell another 80k this week.
If the baseline is 70k+ then that would be fantastic.
 

hiska-kun

Member
Ōkami;245466198 said:
The new Dragon Quest X expansion is out on Nov 16, that's the first Switch release for the month, a smaller deal than the one of previous months though.

It should also be the very last Wii U retail release in Japan, I figured they're dropping suport after this expansion, unless SE wants to be the weirdos that release a Wii U game in 2019.

A retailer blog said they're getting 500 new systems this week too, he said 2/3 of them are Splatoon 2 bundles, he says Switch could sell another 80k this week.

I would like to check this blog, would you like to share?
 

Salvadora

Member
It seems as though the Splatoon 2 bundle is much less limited in Japan than elsewhere in the world.

I wonder if Nintendo diverted stock for the domestic market.
 

Chris1964

Sales-Age Genius
Ōkami;245466198 said:
A retailer blog said they're getting 500 new systems this week too, he said 2/3 of them are Splatoon 2 bundles, he says Switch could sell another 80k this week.

I was thinking something like 60-70k for this week with 100k for next two. Not that it makes any difference. Bic Camera lotteries tomorrow will be more telling.

2:1 for Splatoon bundles looks to be the trend natiowide

Weeks after Obon will show where baseline will be. If it stays over 50k+ weekly Switch is heading back to 3,5-4m YTD since apparently Nintendo is in position to provide big amount for holidays.
 

Mr Swine

Banned
I was thinking something like 60-70k for this week with 100k for next two. Not that it makes any difference. Bic Camera lotteries tomorrow will be more telling.

2:1 for Splatoon bundles looks to be the trend natiowide

Weeks after Obon will show where baseline will be. If it stays over 50k+ weekly Switch is heading back to 3,5-4m YTD since apparently Nintendo is in position to provide big amount for holidays.

I do hope this doesn't become 3DS situation where sales suddenly plunge and Nintendo has to drop the price on Switch
 
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