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Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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I dont think likes/dislikes notify the poster.

If someone commented, that would notify him of the video being public. More than likely someone notified him about it. We do have a lot of FGC Illuminati perusing the Neo...

Could it be the Ghost of Haunts??
That video was posted on r/kappa a few minutes after being seen here and we all know r/kappa boyz know how to keep their mouths shut.
 

enzo_gt

tagged by Blackace
Those big numbers really put professional production and organization costs into perspective. Especially if all of those numbers are just for MvC and excluding shared costs for SFV.
 
(Screenshots from video)

Lmao geez, how do you let this one slip by as public? Capcom is the gift that keeps giving.

Anyway, I'm not surprised to find out they're giving this game an esports push. It's the casual audience that I'm worried about this game not capturing...
 

Jawmuncher

Member
I OFFICIALLY ACCUSE:

Rhaknar
Dahbomb
Jawmuncher
lucebruce12
IntelliHeath
Rahknar again

8ae5f7cf19ad20cbb6066mbs51.gif
 

Anth0ny

Member
oooooooooohhhhhhh financials


always fun to see that stuff leak. also good to know Marvel will have an esports push at least for one year. I think the community will show up big time for that.

I wonder if they want Yipes for commentary, or if he's not "esports" enough. And if they do, will that disqualify him from playing? Because I want to see him play tbh...
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I OFFICIALLY ACCUSE:

Rhaknar
Dahbomb
Jawmuncher
lucebruce12
IntelliHeath
Rahknar again

wait what? are you acusing me of secretly working for Capcom? Like, working for the evil corporation? Working for THE MAN?

I ma offended, where would you get such a ridiculous notion...I mean I...I... I mean...

huOlNc.gif
 

vg260

Member
Whoa, someone goofed. Feel bad for that person.

I guess if anything, this gives people an idea of how much development costs. Probably won't stop the, "an intern could crank that out in two hours for nothing" types of comments though.
 
Honestly, without the financials and maybe a little less detail on some things public shouldn't be privy to, this would actually make a good promo video for "hey, we're gonna support this game" to battle some of the wild accusations out there. Once/if proposals are actually finalized, that is.
 
So how long until MvCI becomes the second biggest fighter at EVO and then everybody playing it is being accused of only doing so for the money?

I OFFICIALLY ACCUSE:

Rhaknar
Dahbomb
Jawmuncher
lucebruce12
IntelliHeath
Rahknar again
I'm not in enough to be suspected, huh? Is that it?

I'll keep that in mind next time something leaks.
 

Anth0ny

Member
Honestly, without the financials and maybe a little less detail on some things public shouldn't be privy to, this would actually make a good promo video for "hey, we're gonna support this game" to battle some of the wild accusations out there. Once/if proposals are actually finalized, that is.

yeah not gonna lie, that proposal video is the most hype piece of marvel infinite media I've seen this year


if it all works out that's going to be hype af
 

Dartastic

Member
Honestly, without the financials and maybe a little less detail on some things public shouldn't be privy to, this would actually make a good promo video for "hey, we're gonna support this game" to battle some of the wild accusations out there. Once/if proposals are actually finalized, that is.
Agreed. Also, the total forecasted profit amounts at the end of the video feel very low. Without other similar ventures to compare it to I guess I'll never know, but... wow.
 

enzo_gt

tagged by Blackace
This is interesting to watch.

Seem like they have really serious eSport aspirations with this game, which was a concern people (including me) had given people thinking it might be focused solely for a casual audience given the story focus.

There's a LOT of support for events in there. Seems like Capcom is even further ahead of their competitors than we thought when it comes to supporting the community. They're throwing tens of thousands of dollars of equipment, DLC, etc. support for TOs.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Agreed. Also, the total forecasted profit amounts at the end of the video feel very low. Without other similar ventures to compare it to I guess I'll never know, but... wow.

how much did you think companies profited from tournaments?
 

Anth0ny

Member
Agreed. Also, the total forecasted profit amounts at the end of the video feel very low. Without other similar ventures to compare it to I guess I'll never know, but... wow.

Yeah I was gonna say...




Expenses seems high and revenue seems low for this kind of thing. I wonder how Street Fighter V does in comparison. All we know for sure is Capcom isn't sending 20% out in that scenario... and that Sony is heavily involved and probably throws a bunch of money in there to help out.

Getting Marvel Infinite out there as a big esport seems like a much more difficult undertaking for Capcom, but probably has more potential than any other fighting game if things go correctly.
 
This is interesting to watch.

Seem like they have really serious eSport aspirations with this game, which was a concern people (including me) had given people thinking it might be focused solely for a casual audience given the story focus.

There's a LOT of support for events in there. Seems like Capcom is even further ahead of their competitors than we thought when it comes to supporting the community. They're throwing tens of thousands of dollars of equipment, DLC, etc. support for TOs.
If you believed esports wasn't going to be a focus for a modern Capcom fighting, you're pretty lost. Esports is the only thing SFV has gotten 100% right without error.

The Jedah reveal also demonstrated that the FGC at large was still being marketed to with this game.
 
yeah not gonna lie, that proposal video is the most hype piece of marvel infinite media I've seen this year

if it all works out that's going to be hype af

For real - it's good to know that there's some element of strategy and execution behind the scenes for the game's life.

Agreed. Also, the total forecasted profit amounts at the end of the video feel very low. Without other similar ventures to compare it to I guess I'll never know, but... wow.

That number stood out to me too. I would venture there's gotta be more things that go above and beyond it, but who knows.

Any marketing, comms and promotion likely has to go through layers and layers of bureacracy for both the Mouse and Capcom, but they really should hire a team (hell, one person) who specializes in this and let them run with a full plan to talk to people. They've still got a chance to win more of them over, this accidental upload of a proposal as proof. Plus, if they get a specialist they won't need to micromanage (as much).
 

Zero-ELEC

Banned
If you believed esports wasn't going to be a focus for a modern Capcom fighting, you're pretty lost. Esports is the only thing SFV has gotten 100% right without error.

The Jedah reveal also demonstrated that the FGC at large was still being marketed to with this game.

The real issue is that as much as they're obviously pushing the FGC as the audience with the game design itself (which I once again postulate is actually the least accessible/casual friendly in the series in a long while) they are actually pushing the game as 'accessible' and casual friendly when it's quite evident it's not.
 

JayEH

Junior Member
If you believed esports wasn't going to be a focus for a modern Capcom fighting, you're pretty lost. Esports is the only thing SFV has gotten 100% right without error.

The Jedah reveal also demonstrated that the FGC at large was still being marketed to with this game.

I wouldn't say 100%. Last couple of years have had complaints mostly from the players on how its structured. (Then there's complaints about the game itself but that's something else) But the good thing is that Capcom USA is in charge of esports and they can and have made adjustments in response to complaints.
 

vg260

Member
The real issue is that as much as they're obviously pushing the FGC as the audience with the game design itself (which I once again postulate is actually the least accessible/casual friendly in the series in a long while) they are actually pushing the game as 'accessible' and casual friendly when it's quite evident it's not.

That's been my impression too. It seems like a disconnect.
 

Dartastic

Member
how much did you think companies profited from tournaments?
I don't know, to be honest. For most tournaments I didn't really think that there'd be much, if any profit. However this is on a much different level, with sponsors and additional funding mechanisms built in. Additionally, I'm pretty sure that the revenue forecast is through the end of 2018, so it's almost a year and a half. I guess off the top of my head I'd think it would be in the low 7 figures, to be honest. Somewhere in the million dollar range.
 

Anth0ny

Member
Capcom this is all you gotta do to make dat profit:

-hire spooby
-pay him like $3000 per tournament
-low production value? more like "authentic MAHVEL experience". book a fucking community centre for each tournament. grand finals is two dudes sitting on steel chairs in front of a monitor with the crowd literally watching over their shoulders and screaming shit in their ears.

tumblr_inline_nwv9u1Ydnh1t700la_400.gif
 
They're positioning it as casual to sucker rubes like me into buying the game

Then when I get bodied online and trade it in, they already got their money
 

IntelliHeath

As in "Heathcliff"
wait what? are you acusing me of secretly working for Capcom? Like, working for the evil corporation? Working for THE MAN?

I ma offended, where would you get such a ridiculous notion...I mean I...I... I mean...

huOlNc.gif

Since you are here. Tell Capcom that we want someone from Breath of Fire and She-Hulk. Well, add Wesker, Wright and Wolverine top of it. Thanks!
 

vg260

Member
They're positioning it as casual to sucker rubes like me into buying the game

Then when I get bodied online and trade it in, they already got their money

Isn't that how you're supposed to do it with fighting games anyway? Most people drop it within weeks, and you want a solid game there for those that stick with it.

Granted, they seem to be misfiring on what pulls casuals players in.
 

Blueblur1

Member
The real issue is that as much as they're obviously pushing the FGC as the audience with the game design itself (which I once again postulate is actually the least accessible/casual friendly in the series in a long while) they are actually pushing the game as 'accessible' and casual friendly when it's quite evident it's not.

That's certainly seems to be the case. Sales-wise its very easy to see an SFV scenario repeating itself with Infinite: lukewarm fan response, low sales, and continuous animosity towards Capcom. If they want to capture the casual audience they need repeatable single player content. And Arcade Mode doesn't cut it anymore. They need something like MK's Challenge Towers and INJ2's Metaverse.
 

Jawmuncher

Member
Isn't that how you're supposed to do it with fighting games anyway? Most people drop it within weeks, and you want a solid game there for those that stick with it.

Granted, they seem to be misfiring on what pulls casuals players in.

"We know our casual fans have been dying for the big names in this series. So we're glad to provide Spencer and Firebrand at launch"
 
Lol Capcom doing all this for 600k profit (according to the video posted by dryeyerelief) when, Namco and Nintendo making 10 times that probably just by making good product and selling them successfully.
 
I wouldn't say 100%. Last couple of years have had complaints mostly from the players on how its structured. (Then there's complaints about the game itself but that's something else) But the good thing is that Capcom USA is in charge of esports and they can and have made adjustments in response to complaints.
I think this part really highlights that our biggest issues on the dev side with both SFV and MvCI is that the side that actually takes and responds to feedback (CapUS) is an entirely separate entity from the side that develops the game (CapJP). Ever since the whole Ibuki debacle last year, it's been painfully obvious that the two sides have horrific communication with one another, and while CapUS is taking our feedback and trying to solve the issues we have (as seen in their way of handling CPT 2016's complaints as well as the fact that they repond to each community poll on r/StreetFighter), CapJP still has a very archaic "we know what we're doing" approach to development and refuses to listen to CapUS's advice or take responsibility for their mistakes.
 

Jawmuncher

Member
When we got insight into capcom when Sven worked there. Capcom JP basically tells capcom US to fuck off when they come with feedback. Like if that day one patch is indeed real. It was more than likely Marvels doing rather than actual feedback from Capcom US.
They definitely do the whole "We do what we want" mentality much like Nintendo of America and Nintendo of Japan had for awhile
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Lol Capcom doing all this for 600k profit (according to the video posted by dryeyerelief) when, Namco and Nintendo making 10 times that probably just by making good product and selling them successfully.

thats the tournament profits, its not game sales profit (or expected).

but what else would one expect from a Gunslinger post in a Capcom thread.
 

Zero-ELEC

Banned
That's certainly seems to be the case. Sales-wise its very easy to see an SFV scenario repeating itself with Infinite: lukewarm fan response, low sales, and continuous animosity towards Capcom. If they want to capture the casual audience they need repeatable single player content. And Arcade Mode doesn't cut it anymore. They need something like MK's Challenge Towers and INJ2's Metaverse.
I would think there bigger problem with casual audiences for this is the roster, tbh.
 
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