• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

LawBreakers' launch numbers are much lower than Battleborn's - PCGamesN

Atomski

Member
The sad thing about the game is that I have no idea what could they do to make it a success. It just seems like a niche game that's really hard to market these days. Maybe they should launch as a F2P game? Paragon-like launch with an extensive open-beta? Try to catch some e-sports ropes?
I think they originally were going to make it f2p and there was an outcry from the community not to do so.

I won't be surprised if it's f2p in 6 months.
 
I played a few rounds yesterday, i have to say i didnt like any of the characters. I felt like all the guns didnt suit me. I kept changing and none of them felt fun to use.
 

Black_Red

Member
Well, to be completely honest... I'm not a great FPS player either and LawBreakers is such a high skill based game that it can really frustrate and turn off the more casual players. This game def isn't for everyone. It's not an OW, BF or CoD. It's insanely fast paced, tough as nails and has the highest skill ceiling of any modern shooter out there. I think i'd have more of a problem if they marketed it as a game for everyone.
Yeah, I Wasnt complaining about the marketing. But if i had to play Winston on overwatch to hit people, this game probably isnt for me. lol
 

pitchfork

Member
A shame

I'm on Xbox so unable to play it, but I thought it looked decent and was hoping it would do well enough to get a port

Be interesting to see how it fares on PS4
 
Played all Betas, didnt like it (that much). Played tons of UT (99) and Quake 3 and Quake Champions feels more like an Arena shooter than Lawbreakers did in all Betas imo.

Also it doesnt matter if it plays like Overwatch, a MOBA or PUBG. The market feels quite saturated, especially when people now checked out PUBG. While its a different kind of game, I would argue the demographic still overlaps.

Quake Champions really shows ya just how dated (and undesirable) the classic arena shooter really is nowadays. I played it and didnt really like it at all despite playing thousands of hours of Quake and UT.

You might think the demographic overlaps, and it might a very small amount; however, i'd argue the exact opposite. What do you mean buy "the market feels quite saturated"? Too many games so some must suffer low sales as a direct result? I'd say good games will stand out regardless. I'm always up for a new, super solid shooter, adventure game etc.
 

Nikodemos

Member
I think they originally were going to make it f2p and there was an outcry from the community not to do so.
Listening to their fans was a bad idea. I know it sounds like corporate speak, but in several cases, going by what the community wants is not a good thing.

A heavily skill-based multiplayer-only game in this day and age HAS to be F2P. It's a sad fact, but unfortunately true. And before you bring up PUBG, that's not a skill based game. It strongly depends on how lucky you are.
 

Marcel

Member
I think they originally were going to make it f2p and there was an outcry from the community not to do so.

I won't be surprised if it's f2p in 6 months.

I'm not expecting fans to understand the realities of the marketplace but Cliffy and his team are obligated to know better than their community or at least able to divorce themselves from the more emotional elements that often make up community discussions.
 

kami_sama

Member
Listening to their fans was a bad idea. I know it sounds like corporate speak, but in several cases, going by what the community wants is not a good thing.

A heavily skill-based multiplayer-only game in this day and age HAS to be F2P. It's a sad fact, but unfortunately true. And before you bring up PUBG, that's not a skill based game. It strongly depends on how lucky you are.

Well, there's OW. But that's a completely different monster. It is by Blizz, and was the one of the first on the new wave of shooters, so it had a huge advantage.
 

Nikodemos

Member
Well, there's OW. But that's a completely different monster. It is by Blizz, and was the one of the first on the new wave of shooters, so it had a huge advantage.
Overwatch relies a lot on team composition, so individual skill doesn't play as high a part. It's still there, but it's not the sole focus.
 
Sherif Saed's review of LB sums up my feelings exactly. Some good points below:

Though some classes can be classified as support, there’s no equivalent of a Mercy or Symmetra here. Everyone has to get out and get kills or play the objective, everything else is secondary. If you really want to compare this approach with something, compare it with Quake Champions’. Even then, LawBreakers has the edge because it’s not trying to recreate an old success, and it’s not bound by decades-old rules and expectations.

I’d like to think we’re witnessing a renaissance in skill-based shooters, and the return of skill-based movement is a large part of that. LawBreakers represents the apex of this. Games like Titanfall 2, and Quake Champions don’t quite have this depth to their movement mechanics.

It’s the game’s attitude that rubbed me the wrong way more than anything, and I feel it may do the same to others. It’s certainly consistent with itself, and I dare say that these small things likely reflect the nature of its designers. There’s nothing particularly bad about a character that’s in your face 100% of the time, but when all of them are this way it makes them less identifiable.

- via https://www.vg247.com/2017/08/08/everyone-is-busy-arguing-how-much-lawbreakers-is-and-isnt-like-overwatch-and-im-too-busy-having-fun-with-it-to-care/
 

Card Boy

Banned
Saw this happening a mile away but not this bad haha. I have been burned many a time on MP only games and what i saw didn't interst me. There is a place for these games, just not generic looking games. If the game has a SP campaign then they have failed marketing it.
 

Budi

Member
Does that make me a junior cunt?
I guess it depends on how you act and behave.

Also if positive reviews keep popping up, I'm sure more people will take a second look into this. Many people do just that before buying a game, wait for reviews. And good review is free marketing.
 

misterck

Member
People keep mentioning that this is a $30 game as if that's a good thing, it's an online only arena based shooter with only a handful of matchtypes and add to that the characters have set weapons and abilities, so what sort of progression is there?

The marketing appears to have been pretty non existent, I never even knew there was an open beta until a friend mentioned it to me on the last day which was a bit too late for me.
 

agc

Member
People keep mentioning that this is a $30 game as if that's a good thing, it's an online only arena based shooter with only a handful of matchtypes and add to that the characters have set weapons and abilities, so what sort of progression is there?

Like Overwatch, you have an account level that unlocks loot boxes with various skins and decals.
 

FanDeNintendo

Neo Member
Huh, interesting. I'd put them mostly around 25-35 if I'd make a guess.

Just I quick edit I did in PS with a picture from Instagram and a concept art:

3RYLOU2.png


They grow up so fast :D
 
I think Lawbreakers does stand out, and I don't think the characters killed the game either. You don't need to sell a MP game on the characters you play as. Some of them have pretty cool designs, they just lack personality, but that's okay. Games like Call of Duty and Battlefield, Battlefield don't sell their MP on the personality of their characters. It's okay to make a game without anime weirdos running around. Hell, Rainbow Six Siege doesn't have especially interesting characters, but it's become one of the most popular MP titles.

I really think people need to get past that, as a reason for this games poor popularity. I think the biggest reasons were just the lack of awareness. No one that I spoke to about this game has even been aware it existed, the launch window, those that I did spoke to said they liked it, but they weren't interested because they're getting Destiny 2 soon, and the accessibility of the gameplay and how it was marketed.

Instead of showing people how to play, and suggesting that they could do all this stuff, Boss Key deliberately chose to release trailers that emphasized the skill based movement systems, and how there was a significant skill requirement just to play the game. One of the trailers proudly brands the #SkilledAF hastag. Making things worse, the game doesn't have a tutorial, or any explanation of how to play.

When I was playing on PS4, I had fair number of friends jump into the party and express the sentiment 'I played this earlier but didn't know what I was doing, just getting killed'

Things like the lack of killcams don't help with that understandability either. It's a fast paced multiplayer environment, killcams, at least in unranked games could have gone a tremendous way in helping players learn how to play.
 
You might think the demographic overlaps, and it might a very small amount; however, i'd argue the exact opposite. What do you mean buy "the market feels quite saturated"? Too many games so some must suffer low sales as a direct result? I'd say good games will stand out regardless. I'm always up for a new, super solid shooter, adventure game etc.

Too many MP games, the young generation that has time doesnt really dig arena-shooters. The older generation that digs arena-shooters doesnt have much time and moved on to sth. else.

I play OW and PUBG and dont have time to invest in another MP game regardless whether its good or not.
 

Budi

Member
I think Lawbreakers does stand out, and I don't think the characters killed the game either. You don't need to sell a MP game on the characters you play as. Some of them have pretty cool designs, they just lack personality, but that's okay. Games like Call of Duty and Battlefield, Battlefield don't sell their MP on the personality of their characters. It's okay to make a game without anime weirdos running around. Hell, Rainbow Six Siege doesn't have especially interesting characters, but it's become one of the most popular MP titles.
You can add Counter-Strike to that list, it has "pretty good" following. Not because of Rule 34 and lore, but tight gameplay.
I could not find the exact year :( But I bet he could be called as "young adult" (not teen in this case) :)
Sure, I was surprised to find out that young adult means person between 20-40. I envisioned it lower myself.
 
I don't why people keep comparing this to frontline AAA releases when it's a smaller team and profile

That's true in that it will need a much smaller number of sales to be considered a success, but even so for any multiplayer game is needs an active community and as many players as it can for a chance at long term viability. I wonder how many sales a game like this needs to make to recoup its costs and turn a profit. I've not been a fan of Cliffy B in the past but I don't want to see the game crash and burn like this.
 

DryvBy

Member
A shame

I'm on Xbox so unable to play it, but I thought it looked decent and was hoping it would do well enough to get a port

Be interesting to see how it fares on PS4

It's not worth it. The last beta was a lot more fun but it's really just nothing special. I've been playing since the first alpha.
 

arimanius

Member
I played the beta on the PS4. It felt like a high frame rate but not 60fps. It's a lot different watching a PC stream.

I agree and was one of my gripes in the OT. Doesns't seem to play the same on the PS4.

well Cliff was the lead designer on Unreal Tournament, and i do find this to be the spiritual sequel to the series, feels and plays just like UT but with even more added mobility.

You playing on the PC? Because that's one of my gripes on the P4 is that it's not fast enough and doesn't play like the PC streams. To me UT was a much faster and more frantic gameplay.
 
Too many MP games, the young generation that has time doesnt really dig arena-shooters. The older generation that digs arena-shooters doesnt have much time and moved on to sth. else.

I play OW and PUBG and dont have time to invest in another MP game regardless whether its good or not.

I'm a member of that "older generation" and i played OW and PUBG but quickly got tired of them. I'll be playing LawBreakers and Splatoon 2 exclusively for my competitive shooter fixes. Everyone's different. The game itself however is objectively a well made, well balanced competitive shooter. How it fairs will almost certainly depend on marketing and some of the aesthetic design choices that BK made. I think they're is always plenty of room for new games and that this notion of saturation is given too much weight. Remember, PUBG and OW weren't the first to do "their respective things" and that there were games before them in the same genres. The market was arguably saturated when they came to popularity.
 

old

Member
Both of these games are great.

Why don't you people buy great games?

Because I'd rather invest my playtime in games with large communities and indefinite support schedules.

When it comes to MP I'm not interested in Flavor-of-the-Week games. I'm interested in Flavor-of-the-Decade games.
 

BiggNife

Member
Am I the only person who actually like Lawbreakers character design? I mean, Cronos looks like a member of Slipknot and is constantly put forward by marketing despite being one of the worst designs in the game, besides Helix. Other than that though I think the character design is great and also diverse.

Of the 16 human characters(plus 2 robots) 7 are women.
None of them are in sexy outfits and they all have distinct personalities. You won't find any cleavage in any of the alt costumes either. I guess you could argue Hellion's outfit is tight but she's a ninja it fits her design.

Of the 16 characters 7 are white.
Nothing wrong with white characters but it's nice that there is a good amount of diversity.

Other than being diverse I just think the designs look good and modeled in high fidelity. Some of the faces have some uncanny valley happening but overall they look like real people.

kintaro.jpg
sunshine.jpg
tokki.jpg
hellion.jpg
baron.jpg
I do appreciate the diversity but these designs specifically are just super duper bland.

That's part of the problem. The designs are generic at best and super ugly at worst. You don't have anyone who is immediately recognizable as a great mascot character like Tracer or The Heavy. When you're trying to sell a multiplayer game that lives or dies on its community, you need to make sure it's appealing to a wide audience.

Also, if I'm being honest, I just felt super underwhelmed by the alpha and betas. There are good ideas in there but the balance definitely isn't there yet and 90's 'tude of people saying shit like "FUCK OFF FUCKFACE" is just EXTREMELY unappealing to me.

Both of these games are great.

Why don't you people buy great games?

This is a shitty condescending comment. Sorry that my idea of fun doesn't align with yours.
 
So I noticed gravity is a huge deal in this game, and I just saw a map with the central focus point being Zero G.

That just seems like a BAD idea. Zero G is rarely fun and incredibly gimmicky for a shooter game. Overwatch had the sense to make their Zero G map an entire lane, and it gets zero play.
 
I'm a member of that "older generation" and i played OW and PUBG but quickly got tired of them. I'll be playing LawBreakers and Splatoon 2 exclusively for my competitive shooter fixes. Everyone's different. The game itself however is objectively a well made, well balanced competitive shooter. How it fairs will almost certainly depend on marketing and some of the aesthetic design choices that BK made. I think they're is always plenty of room for new games and that this notion of saturation is given too much weight. Remember, PUBG and OW weren't the first to do "their respective things" and that there were games before them in the same genres. The market was arguably saturated when they came to popularity.

At least judging by the numbers now it seems it isnt popular at the time such games are most popular.

I mean it can grow, but who knows?
 

arimanius

Member
Everyone keeps talking about the over the top chatter of the characters but I haven't heard it. They must of changed it before released because I hardly notice it.

The Blitzball has the best lines which is kind of sad.
 

Budi

Member
So I noticed gravity is a huge deal in this game, and I just saw a map with the central focus point being Zero G.

That just seems like a BAD idea. Zero G is rarely fun and incredibly gimmicky for a shooter game. Overwatch had the sense to make their Zero G map an entire lane, and it gets zero play.
I do enjoy it, I mean it's good that the whole map ain't Zero G but it does spice up the levels and gameplay. And it also adds another mobility boost when you fire behind your back while in Zero G. Which adds to the skill ceiling imo. It also gives those more slower and boots on the ground characters an opportunity to soar.

Edit: It's really odd how much people put emphasis on the look of the characters. I guess that's the Overwatch effect and the one thing this game can be criticized about. (Well, tutorials too)
Not surprised.
Seems a mix between Overwatch and Quake Champions but why play Lawbreakers when you have those two?
Because it's more fun, duh! =P
 

gypsygib

Member
Plays great but the art style has no identity. I couldn't identify one character from the next, could have something to do with the distance but generally you don't know what class your teammates are and what you're up against until you're right in front of them. Also, for a class based shooter the gameplay doesn't really foster much teamplay. Turns into a K/D fest whereas games like Overwatch and Paladins are designed to force teamplay.
 

CDV13

Member
I bought it last night and played for about 3 hours straight. I like it. Sucks it's not doing well, but never had problems finding games so if that keeps up then cool.

And I didn't really notice too many people yelling things the whole time. It's about as much as Overwatch characters say things usually, not annoying to me.
 

Gold_Loot

Member
This thread is about poor sales. People who haven't played it sharing opinions is totally valid.
Poor steam numbers? Sure. Talking about the game's mechanics, character personalities, differences in abilities , recognition during gameplay. ECT. Not really.
Those of us that played it can easily see who's who, and what strategies to use against certain classes

Not every game needs big gaudy character designs like Overwatch.
 

Tain

Member
The characters are about as talkative as OW's, just way less charming. It won't be much of an issue for most players, I'd imagine.

So far, I'm having more fun with this game than Overwatch. I don't need the game to be a huge success as long as I can get into matches.
 

Dali

Member
I haven't paid much attention to this game, but as an outsider there's absolutely nothing that looks interesting or appealing about it. I would imagine the general public has similar feelings.
Yeah when he was promoting it during e3 it looked like Overwatch with much crappier character designs.
 

Duffk1ng

Member
Yeah when he was promoting it during e3 it looked like Overwatch with much crappier character designs.

I didn't see the e3 stuff, but every video of this I've ever seen makes me think that in order for this game to look like overwatch I'd have to step into an alternate dimension, and also have never seen overwatch either.
 

synce

Member
I'd assume that once again the target audience is too busy playing Overwatch to care about another clone.
 

Weston

Member
It's weird that this game never gets compared to Titanfall. It's probably the closest thing I've played to Lawbreakers gameplay wise. I guess no body else get's that impression. A first glance they look pretty different, but running around as Wraith immediately reminds me of Titanfall.

It's gets compared to Overwatch but I don't really see it. Maybe Overwatch is just too popular to not be compared to everything.
 
Top Bottom