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No Man's Sky - Atlas Rises |OT| Nada, Polo and you no longer fly solo

SomTervo

Member
Does Elite Dangerous have planetary rotation?

Don't know - but besides it's an actual hardcore space sim rather than an arcadey experience. You have to be happy to spend hours docking, hailing, positioning, etc. What's more, you can only land on tiny patches of Elite planets.
 

Kurumi

Member
Stopped playing this around the time it came out. I was expecting more from it and was disappointed. Sounds like I should give this game another chance now.
 
Oh but don't worry, I'm sure the pitfork wielding masses will find new excuses to whine and vomit all over Hello Games.

Ridiculous. Revisionist history at its very best. It's now supposedly the audiences fault for what happened last year huh. Honestly as someone who keeps checking in to see whats changed its hard to care when all the fanbase does is rag on everyone who got conned.
 

daxy

Member
Don't know - but besides it's an actual hardcore space sim rather than an arcadey experience. You have to be happy to spend hours docking, hailing, positioning, etc. What's more, you can only land on tiny patches of Elite planets.

Yeah, I know that the two games are going for different things, but I was just wondering if ED has planetary rotation and, if so, how it handles it.
 
I hope everyone enjoys the update and I'm glad they're adding features but these patch notes still don't put them anywhere near the type of game that was described and hyped pre release. I hope everyone enjoys the game but let's not forget history

The only history I'm never going to forget is your post history in the OT.
 

SomTervo

Member
Reminds me of Ultima Online

An artificial life engine was supposed to be implemented into the game. A preview announced that ecological events in the game would affect animal behavior, potentially creating new adventure possibilities in an organic manner. However, this feature never made it beyond the game's beta stage. Richard Garriott explained:

"We thought it was fantastic. We'd spent an enormous amount of time and effort on it. But what happened was all the players went in and just killed everything; so fast that the game couldn't spawn them fast enough to make the simulation even begin. And so, this thing that we'd spent all this time on, literally no-one ever noticed – ever – and we eventually just ripped it out of the game, you know, with some sadness."

I wonder how people would react to that today (ie a big ambitious feature mentioned in previews that is scrapped before release)

It happens all the time and nobody kicks up a fuss.

For instance, a year before it came out, Houser said in an interview about GTA V that it would have Chinatown Wars' full drugs economy with dealing, selling, special offers, etc. It was literally my most hyped feature. Then the game releases and it's nowhere to be seen.

Hello Games just spun a perfect PR storm thanks to the stew of "huge PR stage" + "tiny team" + "ambitious project" so the public's focal lens went extra tight on them. So much scrutiny.

Yeah, I know that the two games are going for different things, but I was just wondering if ED has planetary rotation and, if so, how it handles it.

Pretty likely it does, but I've not spent enough time in ED to know. I think travelling around systems in ED is quite a lot faster and you have many more mapping/navigation tools, so it would probably be nowhere near as annoying as in NMS anyway.
 

theWB27

Member
Don't know - but besides it's an actual hardcore space sim rather than an arcadey experience. You have to be happy to spend hours docking, hailing, positioning, etc. What's more, you can only land on tiny patches of Elite planets.

It does. There's a famous moon that does a complete orbit around it's planet in about 13 seconds. Other part is very true too.
 

Septimius

Junior Member
Oh yeah, good point that's not there.

But yep, they're on record saying it's not there because it confused and irritated players (turns out your plannet spinning away from your ultimate destination is annoying AF).

You know what, that was nothing but a lie. The first update notes said "removed planetary rotation because it confused people", but it would have no impact in the way the game was back in those days. Planetary rotation may make having a base more confusing. I know where my base is in relation to the planets and moons around it. However, just to prove it was a lie, I downgraded my PS4 game to 1.0, and really, the planets never rotated.

I'm super excited for this update, and I admire the work Hello Games have put in. It seems that statement was just a part of the flurry of lies going on back then. It's all in the past, so whatever, but I am just annoyed whenever it is brought up as if planetary rotation ever was patched out from the final product. It didn't make sense that it would confuse players, as players had NO way of going back to where they had been, back in those days. Believe me, I tried.
 

13ruce

Banned
I kinda want to roleplay as a sort of bounty hunter/space hunter when i finally play the game when the update is live for the first time.

Is survival mode the best for that kind of play style/role play?
 

Alienous

Member
I hope Sean Murray can finally speak up publicly with interviews and stuff, I miss that guy.

That doesn't seem like a good idea. His eagerness to please marred a potential all-timer title.

Probably best to let the game speak for itself from now on.
 

MattAces

Member
Yeah, I know that the two games are going for different things, but I was just wondering if ED has planetary rotation and, if so, how it handles it.

If it does, all I can say is it doesn't affect anything at all. The planetary landing is a joke to begin with anyway. Everything is dark in Elite Dangerous, so rotation or not, it's pointless.
 

OuterLimits

Member
Most of this sounds great. A few things I'm uncertain about..

If you can call your ship from anywhere, that makes Survival mode pretty damn easy I'm guessing?

More heredium deposits seems odd. They are already everywhere.

Not sure about building density either. I liked how they were less frequent after the first update. Don't want them everywhere again.
 

MattAces

Member
That doesn't seem like a good idea. His eagerness to please marred a potential all-timer title.

Probably best to let the game speak for itself from now on.

I later realize the word "speak up" sounds like he should publicly apologize.
I actually meant to say, do an interview to talk about the new features and the future of the game, you know, looking forward.
 

Loudninja

Member
Graphics

  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props
https://www.nomanssky.com/atlas-rises-update/
 

SomTervo

Member
You know what, that was nothing but a lie. The first update notes said "removed planetary rotation because it confused people", but it would have no impact in the way the game was back in those days. Planetary rotation may make having a base more confusing. I know where my base is in relation to the planets and moons around it. However, just to prove it was a lie, I downgraded my PS4 game to 1.0, and really, the planets never rotated.

I'm super excited for this update, and I admire the work Hello Games have put in. It seems that statement was just a part of the flurry of lies going on back then. It's all in the past, so whatever, but I am just annoyed whenever it is brought up as if planetary rotation ever was patched out from the final product. It didn't make sense that it would confuse players, as players had NO way of going back to where they had been, back in those days. Believe me, I tried.

I'm pretty sure it was mentioned in an interview, not the release patch notes? Don't think it was ever in the vanilla release. Could be wrong, though.

If you can call your ship from anywhere, that makes Survival mode pretty damn easy I'm guessing?

More heredium deposits seems odd. They are already everywhere.

Could be it costs resources?

It does. There's a famous moon that does a complete orbit around it's planet in about 13 seconds. Other part is very true too.

That sounds pretty cool. I found ED way too turgid to ever get that deep, though. Even in VR (which was often awe inspiring aesthetically).
 

Alienous

Member
I later realize the word "speak up" sounds like he should publicly apologize.
I actually meant to say, do an interview to talk about the new features and the future of the game, you know, looking forward.

That's what I thought you meant.

I think they're better off just communicating through trailers. "Look at what's in the game". At least for the duration of No Man's Sky's support.
 
There seems to be clouds at the end of the trailer, during the MP clip, they look updated. Might be something else though, hard to tell.
 

Seiniyta

Member
now watch the higher level missions super rarely leading to a place with giant space worms and other big creatures like in the original trailer they didn't put in the patch notes to surprise people.
 

gossi

Member
Is this happening today?

Yep. They're preparing Steam update now.

pbMAH7o.jpg
 

13ruce

Banned
now watch the higher level missions super rarely leading to a place with giant space worms and other big creatures like in the original trailer they didn't put in the patch notes to surprise people.

I would seriously scream out of hype lol i love big sand worms and crazy creatures.

Altho this update is already so freaking good.
 

Seiniyta

Member
Damn it, you're doing it again.

I don't expect it mind you. But it is something they can integrate into the mission system later on.

also, I feel like modders will go to town with the mission system.

Also, I feel we should have only one thread for the update. Since now we have this thread, the one from before it released, and the thread with the leaks.
 

Lom1lo

Member
Okay this sounds awesome, going to start a new run. A bit sad that I cant build multiple bases or that there are no ships with a slot for the vehicle.

Is there a performance guide for PC ? I have problems getting a smooth framerate with my setup (i5 4460, RX480 8GB, 16GB Ram)
 

ys45

Member
You missed it, it's the 3rd post in this thread.

Oh shit, I should not post early in the morning -_-

But seriously the game is becoming real legit now, I tried every update they made and played about 2-3 hours to test them but this update makes me go back for real to the game they pretty much added everything I wanted.

Let's hope someday they will add cities to the game.
 

kiguel182

Member
Buying this today. More interested in the terrain generation changes than the multiplayer. I love that they keep iterating on that part. Tons of things here sound great.
 

Septimius

Junior Member
I'm pretty sure it was mentioned in an interview, not the release patch notes? Don't think it was ever in the vanilla release. Could be wrong, though

"Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it's effects have been reduced further..."

1.03 update

Eh, this is water under the bridge. Whatever. I'm just trying to get the time to pass for the update to be live.
 
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