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Final Fantasy XIV: Stormblood |OT| Y'all Need to Calm Down

iammeiam

Member
That's what I try to do but sometimes I absolutely can't because the tank is taking way too much damage and I have to stick too healing nonstop. Sometimes it's a struggle to get Medica II up. I sometimes have to use an early Benediction. Sohr Khai last night was one of the best dungeon runs I've been in because I was able to spam Holy to my heart's content. The tank never even came close to dying. It made me wonder if the dungeon was just really easy or if it's a DRK thing. I'm not familiar with a tank's abilities so maybe he was just using them well.


I'm more saying lead with Swiftcast Holy, because it will guarantee you setup time for the pull. Largesse+Regen+Asylum+ SC Holy removes the tank from the equation for a while. Tetra towards the end of the pull if they're already scary low, I guess?

And honestly on single target I don't think Medica II is worth the cast? 200 potency heal + 50 potency HoT for 30 seconds is 700 potency total for 1500 MP but it takes 30 seconds to see the full benefit. Or you can spend half the MP on a 700 potency Cure II that fits all the healing in that single cast and gives you access to the free Benison shield.
 
Here's the beginning and end of melee LB2:
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I'm more saying lead with Swiftcast Holy, because it will guarantee you setup time for the pull. Largesse+Regen+Asylum+ SC Holy removes the tank from the equation for a while. Tetra towards the end of the pull if they're already scary low, I guess?

And honestly on single target I don't think Medica II is worth the cast? 200 potency heal + 50 potency HoT for 30 seconds is 700 potency total for 1500 MP but it takes 30 seconds to see the full benefit. Or you can spend half the MP on a 700 potency Cure II that fits all the healing in that single cast and gives you access to the free Benison shield.

Medica II on tank only is more about delaying the next time you have to heal by a bit from the HoT than efficiency or anything. I've seen people do it, I don't bother personally but it's an option, especially early in HW when you don't have Tetra/Asylum/Assize, although Asylum iirc is the 52 skill so that one's early but Tetra is 60 and Assize somewhere inbetween and it a lot suckier to do holy rotation without the instant heals.

And do agree on swiftcast holy, I like it a lot to get setup, can pop presence of mind+thin air during the GCD and get started spamming right after too.
 

Astral

Member
I'm more saying lead with Swiftcast Holy, because it will guarantee you setup time for the pull. Largesse+Regen+Asylum+ SC Holy removes the tank from the equation for a while. Tetra towards the end of the pull if they're already scary low, I guess?

And honestly on single target I don't think Medica II is worth the cast? 200 potency heal + 50 potency HoT for 30 seconds is 700 potency total for 1500 MP but it takes 30 seconds to see the full benefit. Or you can spend half the MP on a 700 potency Cure II that fits all the healing in that single cast and gives you access to the free Benison shield.

Leading with SC Holy sounds good actually. I'm always a little afraid to use SC on Holy because I'm concerned I might need SC for an emergency Raise or something, but that almost never happens when fighting mobs so yeah I guess I'll start leading with that. Does Largesse increase the amount Regen and Medica II heal over time?

EDIT: And I don't just use Medica II on the tank. I like having it on everyone just in case dps takes some hits, that way I don't really have to bother casting cure on them and can focus on the tank or doing some dps of my own.
 
Leading with SC Holy sounds good actually. I'm always a little afraid to use SC on Holy because I'm concerned I might need SC for an emergency Raise or something, but that almost never happens when fighting mobs so yeah I guess I'll start leading with that. Does Largesse increase the amount Regen and Medica II heal over time?

On trash packs generally speaking the only person dying is the tank, and if the tank dies even if you raise him he can't get stuff back before everyone else dies usually so yeah not worth keeping.

Largesse does increase potency so yeah. Doesn't work on Abilities though, so like Asylum/Tetra/Assize don't get the bonus, but it makes your HoTs stronger.
 
Is FF14 worth getting on a base PS4 still? I'm a bit more concerned about performance issues. I'd imagine it's become more taxing since RR launched with all the new content and all.
 

Doombear

Member
Is FF14 worth getting on a base PS4 still? I'm a bit more concerned about performance issues. I'd imagine it's become more taxing since RR launched with all the new content and all.

It runs perfectly fine on a base PS4! I played for some time before getting my Pro. The new content really isn't any more taxing than the old to my knowledge. It is just more content.
 

Akuun

Looking for meaning in GAF
PS4 is fine. I raid with a bunch of people who play on PS4.

Saw ninjas for the first time in O3S. Hoping to get a clear in another night or two.
 

Astral

Member
Is FF14 worth getting on a base PS4 still? I'm a bit more concerned about performance issues. I'd imagine it's become more taxing since RR launched with all the new content and all.

I don't think there's any difference in performance. At least none that I can notice. There's an option for those with the Pro that lets you go into a kind of "Pro mode" to up the resolution but that's about it.
 
EDIT: And I don't just use Medica II on the tank. I like having it on everyone just in case dps takes some hits, that way I don't really have to bother casting cure on them and can focus on the tank or doing some dps of my own.

Medica 2 is just gonna make you shoot up on the aggro list for no reason. You shouldn't just be using it for a "just in case".
 

Astral

Member
Medica 2 is just gonna make you shoot up on the aggro list for no reason. You shouldn't just be using it for a "just in case".

Aw shit you're right. I haven't noticed just how much it increases my enmity. I'm gonna pay more attention to that once I get a chance to play. I don't usually get a mob on me but I might be making the tank's life more difficult even though none have told me anything.
 

Trojita

Rapid Response Threadmaker
They should probably do something to somewhat limit the amount of houses that can be bought on a server by one account. I've heard stories about the ultra rich buying 8 houses for their alts, just because they can. Housing areas without FC's around are probably pretty boring with nothing happening I'm guessing?
 

Guess Who

Banned
Is FF14 worth getting on a base PS4 still? I'm a bit more concerned about performance issues. I'd imagine it's become more taxing since RR launched with all the new content and all.

It’s fine for most things. S-rank hunts can be slideshows and busy areas like Rhalgar’s Reach can drop to well below 30fps, but in dungeons/raids/etc. there’s no major issues.

Setting draw quality a step down can help as well - they patched in some of the DX11 effects like parallax occlusion to the PS4 version a while back, but you can get better FPS by turning it off.
 

Astral

Member
Overhealing a bit with Medica II midway through a fight isn't that bad since the tanks should already have a pretty good aggro lead by then, but it's bad near the start of the fight (where it could interfere with the pull), or if overused throughout the fight (could hurt tank damage).

Tanks have to choose between damage and aggro when they fight, so the less anyone tailgates them on aggro, the more damage they can do. So while tanks can usually handle it if you overheal here and there to be safe, it can cause problems if you're consistently overhealing with things like Medica II, especially during crucial moments like new add pickups.

Ok I tried using only using Medica II only after a big hit so that everyone is topped off soon after. I did notice less aggro on me I think, except for enemies that would spawn during boss battles that would immediately go after me because I have Regen on the tank. But I assume that's normal. It's not as fun playing like this because it gives me one less thing to do but at least now I'm sort of healing correctly. Too often would a bunch of enemies attack me in dungeons because everyone still had Medica II on them while on our way to the next mob.
 

scy

Member
Hey, does anyone here melee LB3 (not)Apanda?

We tried it for a clear but sometimes LB2 sometimes LB3 and the whole "will it overkill it?" fiasco made it a one-time thing. At the time, it did around 234k damage and Panda has ~466k HP so basically expect it to do 50% of his HP. Now we just throw melee LB3 at the boss some time after Library but before Animals, depending on our Ninja's rotation and when LB3 actually pops up.

If you're going to throw an LB at them both, Ranged (not caster) may be a thing simply due to the animation being significantly faster but I'd honestly just say kill the add manually rather than deal with LB and books and Magic Hammer and so-on.

Edit: Just for the sake of all the info, LB2 will be 140k and steadily going up as weapons improve; it enrages around 30s after it spawns.
 

iammeiam

Member
Just to add more unwanted blather:

Notpanda spawns and has a like 30 second enrage timer. If he's still up in 30 seconds he's just gonna run around saying Hi to everyone and autoattacking them for 300k. It made trying to LB3 him awkward because if you only have LB2 you have to figure out if you want to wait for 3 or if he'd enrage first. And then if you wait and LB3 and he's below half the overkill is wasted LB, and if you LB2 you end up missing out on some damage because you're probably holding the next LB for ninjas/giant.

It's basically the awkward area of "do whatever feels right and doesn't get Skoje or Choco murdered."

It is important to get some kind of LB out before the animal farm (frog/kappa/pig) stuff finishes post-Library, because you get a massive LB build from that The Game cast and if you're sitting on LB2/3 from Library you miss out on the extra bars and basically lose an LB. It's possible to get an LB2 and an LB1 out before animals and then still have LB3 right after for adds later, but you have to be super on the ball with the LB1.
 
Everyone pulls off panada at 35% and let the caster lb3 hit, and I as the OT finish the final 1-2%. Feels like a waste to single target there when it means less boss uptime.
 

Omni

Member
Tried AST/SCH in v4s. Can't even lie, I'm a little shocked at how much extra healing I need to do on AST than WHM. I barely scraped 1k dps in Exdeath as a result. Raid dps seems higher with the SCH so it's a worthy trade off, I suppose.

My poor logs though! Next time should be better maybe hmmmm. Gotta work out CD usage
 

Talaysen

Member
Even if you do only have LB2 for Apanda, if you hit it right after hammer then you should always get an LB1 on the boss before animals. It's not as much damage as an LB3 but it shouldn't be too much lower.
 
Ok I tried using only using Medica II only after a big hit so that everyone is topped off soon after. I did notice less aggro on me I think, except for enemies that would spawn during boss battles that would immediately go after me because I have Regen on the tank. But I assume that's normal. It's not as fun playing like this because it gives me one less thing to do but at least now I'm sort of healing correctly. Too often would a bunch of enemies attack me in dungeons because everyone still had Medica II on them while on our way to the next mob.

Aggro is irrelevant in dungeons if the tank is at least semi competent. One flash is probably the equivalent of 1 medica II for the entire duration on 4people I think. That said it can be annoying for the tank on pull, and if the tank is bad he'll have trouble getting everything on him as the DPS will most likely start burning one target while the rest beelines for the healer, so he'll run after the mobs going for the healer, get those back but lose the mob getting attacked by DPS, then have to run back there and so on. Technically you can just flash with the right timing and grab everything as they run past you and the mob getting burned and be fine but yeah, pretty pointless to add burden on the tank for no reason.

For boss fights you can keep medica II rolling if mp isn't an issue, but generally it's also not needed, you only have to medica II when damage is coming and some bosses only have single target burst on random targets where a Cure II will do a faster and better job.
 

Redhood

Member
Got the Vault twice yesterday on levelling roulette while farming for cracked crystals as tank. Both time healers were first timers. We cleared it without any deaths.

Has the player baseline gone up?
 

EndcatOmega

Unconfirmed Member
People are more usually capped on ilvl when doing Vault now which makes them healing them easier for new players (and old players who forgot what half these buttons do what the shit is tetro's gammon and where the fuck did I put it), but I want to believe your theory.
 
Got the Vault twice yesterday on levelling roulette while farming for cracked crystals as tank. Both time healers were first timers. We cleared it without any deaths.

Has the player baseline gone up?
The HW MSQ hands out good stuff like candy in 4.0 so they were probably just overgeared for it. Pretty sure I didn't die a single time throughout the HW MSQ lol
 

Omni

Member
Got the Vault twice yesterday on levelling roulette while farming for cracked crystals as tank. Both time healers were first timers. We cleared it without any deaths.

Has the player baseline gone up?
Didn't they nerf that dungeon too lmao
 
I'd love more talking options. Even if it's just the simple 2-4 text choice decision.

I say that because I just decided to play the GW2 Path of Fire demo and your character has a ton of voiced dialogue. There was a point where I met two NPCs who were kind of like the Scions in terms of recurring story characters that at times travel with the player and both my character and the NPCs were catching up like they hadn't seen each other in a long while.

In that moment I realized how much having your character actually interact with others did for my enjoyment compared to playing an automaton/Weapon of Light in FFXIV.

I wish FFXIV did this but they've already solidified their direction with the main character.
 

Valonquar

Member
Got Ixion finally. On a Roe he is freaking ginormous.

uKpssLZ.png


Reminds me of Anarchy Online way back in the day, there were these boats you could buy that were already large, you would use tank HP up buff as an Atrox, which doubled your size, then get in the boat and it would be the size of the hub town! No one could see shit.
 

Squishy3

Member
I say that because I just decided to play the GW2 Path of Fire demo and your character has a ton of voiced dialogue. There was a point where I met two NPCs who were kind of like the Scions in terms of recurring story characters that at times travel with the player and both my character and the NPCs were catching up like they hadn't seen each other in a long while.

In that moment I realized how much having your character actually interact with others did for my enjoyment compared to playing an automaton/Weapon of Light in FFXIV.

I wish FFXIV did this but they've already solidified their direction with the main character.
It also took a long time for them to get to this point in their storytelling: GW2's initial story had you getting sidelined for a character you'd never met if you didn't start as a Sylvari, and he actually accomplishes the penultimate goal of the base game. You also have a disappointing final fight against Zhaitan where he latched himself to a pillar (doesn't even fly off it to do anything else) you sit on an airship, shoot cannons at him, and kill adds that try to attack the cannons. Imagine Steps of Faith if it was just shooting cannons at the boss and killing the adds that try to attack the cannons instead of the Lao Shan-lite fight it is. (At least, when it wasn't nerfed and laughably overgeared like it is now)

Basically, GW2 tried to prop you up as "the god character" or whatever, but like WoW, sidelined you for other characters to actually do the plot-altering elements, but they've since changed their approach to that where you actively work with a small group. FFXIV handled this better initially, since despite the fetch quests and the like, at the end of ARR you're celebrated as the hero who did the thing instead of someone else, and that's pretty much persisted throughout. The actual characterization of your character's gotten better too, and people actually interact with you despite your character just speaking in nods, pained expressions and slamming your fist into an open palm.
 

MogCakes

Member
The actual characterization of your character's gotten better too, and people actually interact with you despite your character just speaking in nods, pained expressions and slamming your fist into an open palm.

Don't forget occasionally smirking or looking dumbfounded
 

mcw

Member
Finally finished the ARR main scenario last night. That was simultaneously amazing and disappointing.

Disappointing? Well, some of it is because of the kind of game this is, and some of it is disappointment in myself.

I did some reading before starting the final two dungeons. The main recommendation was to watch the cutscenes on YouTube beforehand because most of the people with whom I would be paired are likely trying to farm it as fast as possible. That bummed me out-- the first time I watch these cutscenes, ideally, would be in the context of my game and character-- but I did it anyway, and it's a good thing I did because every other person in the group absolutely was speedrunning it. Folks just ran; no one fought anything unless it was absolutely required in order to proceed. Believe it or not, that was the first time I'd encountered this behavior so far in the game.

Which lead to the part where I'm disappointed in myself: During the second dungeon, everyone ran ahead, and at some point disappeared into a hole in the ground which I didn't see immediately. All the aggro they had pulled along the way ended up attacking me. After respawning at the beginning, I got lost... In total it was about ten minutes of me running around not knowing where to go. They were nice enough about it-- no one complained, really-- but that was frustrating, especially since I'm playing on PS4 and don't use a keyboard.

So yeah, none of that should have happened. More than that, though: Playing with a full party, it's a totally different game. There's so much I need to learn about how to be an effective healer with a full party. Is it truly the case that the only way I'm going to be able to practice it is by playing with parties that already know everything and want to blaze through as fast as possible? If so, that's what I'll do-- gotta get better somehow, and getting thrown in the deep end is one way-- but man, it's a real bad feeling knowing that you're slowing everyone down.

One thing about the ending:
After the credits roll, and you reappear in The Waking Sands, and everyone is there, and they applaud when you walk over to them?... yeah, that was a nice touch.

Also, I have a friend who is a voice actor, and was shocked when I got to the credits and saw that he was in this. I hadn't recognized him at all!
 
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