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Brink becomes F2P 6 years later(well, effectively free since there's not much to buy)

LordRaptor

Member
Where did Brink go wrong?

It had terrible performance on 360 and reduced player map counts at launch, which killed its word of mouth from the console majority.

It is also highly reliant on teamplay, and it shipped with bots that tried to fulfill objectives, not babysit you the player as the superstar rambo no scoper

e:
It was the worst Enemy Territory-esque game Splash Damage made by far.

I thought it was better than QW:ET and Dirty Bomb ¯\_(ツ)_/¯
 

Nirolak

Mrgrgr
It had terrible performance on 360 and reduced player map counts at launch, which killed its word of mouth from the console majority.

It is also highly reliant on teamplay, and it shipped with bots that tried to fulfill objectives, not babysit you the player as the superstar rambo no scoper

It also ran like ass everywhere else.
 

LordRaptor

Member
It also ran like ass everywhere else.

It ran fine on my fairly modest rig at the time.

My biggest compaint was that it went with COD style progression unlocks, which is actually detrimental to gameplay, because if you need an engineer and nobody has engineer unlocks, your team has a shit engineer.

You were also unable - the game literally prevented you - from maxing out all the available class tress, so you would always have a class you were sub-optimal at.
Which is pretty bad in a game where every class is necessary.
 

Vandiger

Member
I remember liking the gunplay but avoided buying since it was mainly a multi-player game in 2011. I'll check it out to reminisce now that its F2P, thanks OP.
 

Seiniyta

Member
The core problem of Brink was that they put the focus too much on objective play and purposefully made the gunplay worse with random weapon spreads and more. Also, on PC at launch it was plagued with horrible game breaking bugs. AMD cards in particular had it really rough.

Furthermore there was a super nasty bug where the sound just ceased to exist on some maps.

The level design had issues, but the studio wasn't agile enough in dealing with those on top of all the critical problems the game had.

They eventually patched it up and released some maps but at that point the game was community wise rather deader then dead. QWET ended up played more until Dirty Bomb was released.
 

GUN-NAC

Member
Have they fixed the "issue"/design decision by which the game runs at 30 FPS is you're playing singleplayer?

I was ready to love this game, but the dreadful performance kill it for me :/

You still need to mess around with loading your own local server. Note that this messes up the challenge mode maps that involve AI teammates, you'll be on your own if you use this method -- I think. Animation will remain @30 fps just like in ETQW.

http://www.kn00tcn.net/site/unlocking-brinks-famerate-in-singleplayer/

You may have noticed how awful Brink feels and looks in motion when playing the campaign or challenge modes, totally different from what your framerate counter displays. Here is how to get around that nonsense. The main idea is 1-you will run a local dedicated server, 2-you set what campaign or challenge to load, 3-you connect to it.
 

wwm0nkey

Member
I remember I was working at Game Stop when this came out. The hype the day before and the amount of returns the day after was something I never saw before hahaha
 

Bookoo

Member
Man I really liked Brink when it first came out. I thought it was a blast to play and loved the movement of it, but I found the game modes pretty frustrating since it seemed like defense had such an advantage. I really wanted to see a CTF mode for it.

Now Overwatch scratches that itch.
 
Just tried the game. A tutorial video told me I need to unlock new weapons by playing the game, so that means not every player will be equal if I just pop into the multiplayer right now. Will uninstall as I just can't stand these kind of games, it's not fun when someone has an advantage just because he played more time.
 

Blizzard

Banned
I have probably hundreds of Steam games, and Brink is one of maybe 3 that I've ever regretted getting. The sliding/parkour idea was neat, but other than that it was pretty miserable. Weird art style, crappy bots, no good co-op/singleplayer support, mediocre multiplayer.

I'd legitimately rather play the original Enemy Territory: Return to Castle Wolfenstein if I wanted multiplayer.
 

Nokterian

Member
Fuck 6 years already? This game had lots and lots promises and it did not deliver at all. So much potential and wasted when it came out.

Even when it is F2P now i really can say, it is not worth your time to play it.
 
All I remember is that everyone was incredibly bullet spongy. Guns felt like shit to shoot. And that's a death sentence for FPS games.

The parkour stuff never really took off as the levels didn't feel like they were designed around it.
 

charsace

Member
Game had promise they just didn't stick the landing. worst thing is that the connection in matches was terrible. Crazy lag which was not good for an online only game.
 

Mechazawa

Member
This game was just a non-stop trainride of stupid bullshit.

No party system for a team based shooter in 2011. Ran like complete garbage, especially on ATI cards. Bots subbing in for real players in matchmaking. Numerous bugs. The weird ass 30fps for the single player and challenge modes. Terrible map design for the parkour conceit that the entire game hinged on.

Was such a cool ass concept and they completely fuckin' dropped the ball. Only Titanfall healed these wounds.
 

Swiggins

Member
I missed buying this turd by the skin of my teeth. Me and my friend were all hyped up to play it...but then reviews came out one day in advance and they were terrible. Friend said "fuck the reviewers, I'm getting it anyway!" I backed out...I was proven right in that circumstance.
 

Recall

Member
I never played a match where people worked towards the objective, everyone just played it mindlessly and just killed anything that moved while ignoring the objective.

It was an ok game, not as fulfilling or content rich as I was expecting.
 
Where did Brink go wrong?
Classic consolification. After the hugely ambitious ET: Quake Wars you got a watered down ET-style game where complex movement was the focus... just that it was complex movement for consoles. It had 3 classes where one had more speed and could reach higher places, naturally on PC there was really no other choice than to play light, heavy was completely redundant. If you wanted to change your loadout, instead of pressing a loadout button you had to find a loadout station in the level. It was a pretty fun game on PC for a while but the levels were small and not that interesting. It had a neat movement system but there were only a handful of spots where it was actually useful.

I got out before the first DLC which supposedly took better advantage of the different movement skills.

And I believe it had perks that you needed to unlock and that it was terrible.
 
Loved the visual style, and obviously Splash Damage's trademark FPS style, but it ran sooo bad and had a ton of showstopping bugs.

A few maps had egregious sound bugs where the sound in the game would eventually just die out and you wouldn't be able to hear anything. This was stuck in the game for weeks.
 

kewlmyc

Member
I remember my disappointment with that game. Not even being free can make me happy that I payed full price for it.
 

M.J. Doja

Banned
Well I wonder why I stopped playing this but I guess bugs would do that. I don't remember hating this game as much as GAF does though.
 

Animator

Member
Me and like ten other friends preordered this dumpster fire and we still joke about it to this day as our biggest gaming regret.
 
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