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Monolithsoft (Xenoblade) is recruiting action game staff for new project

Oh man I've been thinking about this all day. I'm way more hyped for this than I am for XC2, and it hasn't even been announced.

Medieval fantasy by MonolithSoft. Awesome. Please no shitty anime t&a character designs though. PLEASE.
 

LordKano

Member
I think they have said that XC2 will be smaller in terms of world size than XCX was.

I don't think they ever said that. I distinctively remember Takahashi saying that in terms of diversity and places to explore they're going for much bigger than XCX.
 

Mortemis

Banned
It's like you can't do any high fantasy without getting souls comps. The green filled ruins and the statue that looks like hylia with wings reminds me of BOTW tbh.
 
In terms of variety sure but i was talking more in terms of world size.

Yeah. Xenoblade X's world size worked because of the mechs that not only increased your size but had a high-speed driving form. Not to mention the eventual flight ability.

Also on foot your speed and jump distance was greater than XB2.
 

Axass

Member
What?

It is incredibly souls like: religious imagery; atmospheric, dilapidated ruins; an ornately armoured medieval-style knight standing solemnly with a broadsword, bearing a tattered cape with an insignia.

A knight in front of a castle now equals Souls... ok.

It's like people discovered castles and knights by playing Demon's Souls. You'd be surprised to know that Miyazaki was inspired by Berserk, Bram Stoker and George R.R. Martin.
 

duckroll

Member
I know people are tired of Souls comparisons, but there's a good reason to expect that at least a portion of the project is influenced by the success of the Souls games - when they're looking to specifically hire experienced developers who have good action game experience, who have an interest in medieval fantasy and western entertainment trends, I think that shows they are trying to tap into an audience outside of the typical fans who already buy Monolithsoft style RPGs. Less anime, less JRPG mechanics, more direct control, classical fantasy.

Obviously that doesn't mean this will play anything like a Souls game, but the tone is probably not going to be that far off the sort of direction they're looking at, audience wise.
 

MoonFrog

Member
Pretty interested in seeing how this turns out. I think Monolith could benefit from going full action (or turn-based). It'll be curious how their focus on big monsters and big, vertically impressive spaces carries over into a medieval setting, if it does.

Is this Monolith expanding to do another project alongside the Xeno-games or are they just going here next?
 

Soriku

Junior Member
Pretty interested in seeing how this turns out. I think Monolith could benefit from going full action (or turn-based). It'll be curious how their focus on big monsters and big, vertically impressive spaces carries over into a medieval setting, if it does.

Is this Monolith expanding to do another project alongside the Xeno-games or are they just going here next?

Didn't think of that...bigass unique monsters with acton combat, yessss. Monolith's monster design is so good.
 

Champion

Member
The part with "understanding of western entertainment trends" is lame. Medieval setting with story fitted for the West sounds boooooring.
Monolift Soft have enough talent to make that setting interesting. I just dont want them to gut the story and have an avatar protag(notice the heroine in the artwork isn't facing forward) again.
 

watershed

Banned
Medieval Monster Hunter... I'm game.
This totally works for me. I'd be interested in their take on monster hunting, but even this action rpg project has me worried a bit as the actual combat has been the worst part of their Xeno games. I guess that's why they're staffing up though.
 
This totally works for me. I'd be interested in their take on monster hunting, but even this action rpg project has me worried a bit as the actual combat has been the worst part of their Xeno games. I guess that's why they're staffing up though.

I mean, we can agree to disagree on how we like the combat, but yeah:

Taken from the website. They are recruiting "action game staff" in particular, and the individual recruitment pages for the action part programmers and action part battle planners specify desired action game experience and responsiveness and enemy AI as things they want to emphasize. For the battle planners, they are also looking for those with an interest in medieval fantasy and understanding of western entertainment trends.

They're going for something entirely different from what they've been doing.
 

watershed

Banned
I'm glad the recruiting notice specifically mentions enemy responsiveness. In Xenoblade, I really didn't like how there was no impact to my attacks. Enemies just seemed like giant stock hit boxes. I guess that's a big difference between rpg and arpg.
 

Buzzi

Member
The more action a game is, the less I'm interested in it, so another nail on the coffin for my love with the team. That said, it'd be better to see some kind of fresh taken on a new genre than baity sequels which seem to exist solely for the previous game haters...so I'll watch out to see if there's still something for me in there.
 

Cpt Lmao

Member
A knight in front of a castle now equals Souls... ok.

It's like people discovered castles and knights by playing Demon's Souls. You'd be surprised to know that Miyazaki was inspired by Berserk, Bram Stoker and George R.R. Martin.

Well, the knight is alone in a courtyard seemingly reclaimed by nature. The mood is sombre, there are no signs of other life. The armour and sword are specifically reminiscent of Dark Souls compared to say, the Witcher or Dragon Age.

I see the argument you're trying to make, but in this particular case you'd have to force yourself to not make a Dark Souls comparison.
 

foxuzamaki

Doesn't read OPs, especially not his own
I'm glad the recruiting notice specifically mentions enemy responsiveness. In Xenoblade, I really didn't like how there was no impact to my attacks. Enemies just seemed like giant stock hit boxes. I guess that's a big difference between rpg and arpg.
Monsters reacted plenty to your attacks to xenoblade, go play xenoblade again, they even have a point of comparison of attacking mechon or incredibly high level enemies and they dont react to monsters that normally do.

Do they react to every attack? No, because theres always 3+ characters attacking the monster at once and the amount of stunlock if it did would be stupid.
 

foxuzamaki

Doesn't read OPs, especially not his own
Well, the knight is alone in a courtyard seemingly reclaimed by nature. The mood is sombre, there are no signs of other life. The armour and sword are specifically reminiscent of Dark Souls compared to say, the Witcher or Dragon Age.

I see the argument you're trying to make, but in this particular case you'd have to force yourself to not make a Dark Souls comparison.

Dark souls was not the 1st to have that either, you know.
 

watershed

Banned
Monsters reacted plenty to your attacks to xenoblade, go play xenoblade again, they even have a point of comparison of attacking mechon or incredibly high level enemies and they dont react to monsters that normally do.

Do they react to every attack? No, because theres always 3+ characters attacking the monster at once and the amount of stunlock if it did would be stupid.
Monsters almost always stand still and absorb literally hundreds of hits throughout a battle and they flinch occasionally. XenoX had it even worse where you're literally pumping them full of bullets. I might as well be fighting a cardboard box. I'm just not into that style of combat representation. But Monolithsoft is boning up on arpg experienced staff and I don't expect the same issue with an arpg.
 

duckroll

Member
Dark souls was not the 1st to have that either, you know.

Gears of War is also not the first shooter to have cover mechanics.

Castlevania was not the first 2D platformer to introduce ARPG elements and Metroid-like maps.

It's not a matter of being first, it's a matter of being what it most well known, which is where people draw comparisons from.
 

Waji

Member
This totally works for me. I'd be interested in their take on monster hunting, but even this action rpg project has me worried a bit as the actual combat has been the worst part of their Xeno games. I guess that's why they're staffing up though.
It's ok to be wrong sometimes.
Their battle systems are always pretty good and clearly not the flaws of their games.
It's your right to now like it though of course.

They have experience in pure action game with Soma Bringer but and the Xenoblade games are already in real time so it's not too far.

It's not like they're putting everything on these new people they're hiring. They will bring extra help and new ideas to discuss about.
 

DemWalls

Member
I know people are tired of Souls comparisons, but there's a good reason to expect that at least a portion of the project is influenced by the success of the Souls games - when they're looking to specifically hire experienced developers who have good action game experience, who have an interest in medieval fantasy and western entertainment trends, I think that shows they are trying to tap into an audience outside of the typical fans who already buy Monolithsoft style RPGs. Less anime, less JRPG mechanics, more direct control, classical fantasy.

Obviously that doesn't mean this will play anything like a Souls game, but the tone is probably not going to be that far off the sort of direction they're looking at, audience wise.

If that's the case, then maybe those images aren't related to this new game, or it will end up looking quite different, because they still look very "anime" and "JRPG"-ish. The only one that comes close is the one with the knight in the courtyard, and it's still pretty different from the Souls games, as far as mood goes. Honestly, it reminds me more of Lords of the Fallen.
 

EVH

Member
I know people are tired of Souls comparisons, but there's a good reason to expect that at least a portion of the project is influenced by the success of the Souls games - when they're looking to specifically hire experienced developers who have good action game experience, who have an interest in medieval fantasy and western entertainment trends, I think that shows they are trying to tap into an audience outside of the typical fans who already buy Monolithsoft style RPGs. Less anime, less JRPG mechanics, more direct control, classical fantasy.

Obviously that doesn't mean this will play anything like a Souls game, but the tone is probably not going to be that far off the sort of direction they're looking at, audience wise.

Basicly this. And Nintendo having more western-like projects is a very good thing.
 
Basicly this. And Nintendo having more western-like projects is a very good thing.

Nintendo having more actual western studios would be better.

The last time Monolith attempted a more Western style game we ended up with an odd mix of realistic environments with eccentric anime character designs... and rapping, and neo LA.
 

foxuzamaki

Doesn't read OPs, especially not his own
Nintendo having more actual western studios would be better.

The last time Monolith attempted a more Western style game we ended up with an odd mix of realistic environments with eccentric anime character designs... and rapping, and neo LA.
I assure you the rapping isnt part of trying to appeal to the west
 

Gambit

Member
This is one of those cases where I hope the art IS indicative of the game. It looks breathtaking.

I think something more in life e with the last story than dark souls IMHO

there we go. That's what I've been hoping.

Last Story's battle system was loads of fun.

Come on, Gooch, give me a second, non-Terra-Battle, one
 

EVH

Member
Nintendo having more actual western studios would be better.

The last time Monolith attempted a more Western style game we ended up with an odd mix of realistic environments with eccentric anime character designs... and rapping, and neo LA.

I agree on that. Retro is not enough. And the later is basically what Japan makes nowadays...
 

random25

Member
Nintendo having more actual western studios would be better.

The last time Monolith attempted a more Western style game we ended up with an odd mix of realistic environments with eccentric anime character designs... and rapping, and neo LA.

The rapping and the music was more because it's from Sawano, not because it's trying to appeal to the West.

And last time I checked, giant mechs and JRPG are more into Japan's liking.
 
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