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Media Create Sales: Week 33, 2017 (Aug 14 - Aug 20)

Oregano

Member
Goodness gracious, what on Earth is your position now? A year from now do you think when the Vita is dead do you expect publishers to migrate to PS4/PC only when the Switch is poised to be the next traditional platform or not? It's mind boggling how you're using rushed software to make the first few months of support and extrapolating that to paint how third party is going to be for the system. I sincerely hope you are smarter than that, but even if you aren't, only more games have been getting announced for Switch.

Well we're already seeing games from Vita developers/franchises go PS4/PC(/XBO for some) like Code Vein, Sword Art Online, Sen no Kiseki.

The question was did we know they were getting the next games in those series during the first 6 months of PS4's launch?

It went without saying that those series would continue on PS4, those brands are associated with Playstation and there was no other real option. Switch doesn't have that luxury.

Yes, you were talking about the issue of being a PS4 only developer and you mentioned some declines. And i mentioned some other games, basically saying that Nintendo only developers too are seeing declines. I don't understand really the issue.

None of those developers next games are exclusive to Nintendo platforms. It kind of proves LordKano's point.
 

LordKano

Member
The issue is, going from PS3 or PS4/Vita to just PS4 is the natural evolution for most japanese developers, and that evolution has shown declines on many IPs that we already talked about. Devs relied on PS4/Vita for a long time but can't anymore with the Vita fading into irrelevancy. On the other hand, you have 3DS developers that are dedicated to this sole hardware (due do the massive power-leap between it and PS consoles). At some point, and it's getting closer, the 3DS will be out of the board too. If there's growth on 3DS, then yay, if there's declines, and there definitely has been declines, they can't add just another platform to the production, like it's possible with PS4+Vita or even + PS3. It's 3DS or bust (except for a few games, I know). Some developers tried 3DS + Mobile but we don't really have solid numbers so we can't know if these attempts have been successful or not.

So, when your IP is heavily declining on 3DS, it's really hard to invert that. Especially so late in its lifecycle. There's no smooth transition. However, on PS ecosystems, it's not impossible because of a certain popular console released recently that happens to be in the same ballpark power-wise (or at least it's possible to downport to it, unlike with 3DS). So, PS developers can invert their decline by trying to appeal to a new audience, on Switch. That's why there's so many discussions about where Vita developers would go once the system will be irrelevant and if Switch can be a good system for them.

In addition to that, many of the 3DS-centric developers are big companies that are already developping PS4/Vita games anyway (Capcom, Bandai Namco, Square Enix, Level-5, Atlus etc.) and are able to make that transition smoother, while, on PS ecosystems, there's way more very niche developers.

I hope I made my point clear.
 

Oregano

Member
Why do (third party) developers have to be PS or Nintendo only anyway? Japenese developers often makes no sense.

There really aren't any more Nintendo exclusive third party developers any more, even studios like Ganbarion have spread out to Sony platforms.
 

Fiendcode

Member
The games he mentioned saw decline on PS3 and not PS4 tho (as i said earlier) and that's why i mentioned 3DS games. I never said anything about 3DS to Switch.
Well Switch is the current Nintendo platform, like PS4. And in most of those cases PS4 continued and compunded those PS3 declines.

If you're arguing Nintendo's in a similar spot then where are these continued declines on Switch?
 
Why do (third party) developers have to be PS or Nintendo only anyway? Japenese developers often makes no sense.

Fortunately, more and more Japanese developers started using Unreal Engine. This saves them a lot of time maintaining their own (most likely worse) proprietary engine and allows easy porting to PC, PS4, Xbox, and Switch. The only limit that's left is the power of the actual machines. And games like Dragon Ball FighterZ look stunning! Yeah, multiplatform is the way to go and Japanese developers are finally starting to find out.
 
Hopefully the increased stock greatly benefits MHXX. It will surely become the best selling 3rd party game on the system (for now) but the question is by how much.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
It went without saying that those series would continue on PS4, those brands are associated with Playstation and there was no other real option. Switch doesn't have that luxury.


.

Ohhhh. I can play too:

"It goes without saying that considering its sales momentum, already announced franchises, and position as the only remaining portable, that Switch third party support will continue to increase. Furthermore, as Nintendo's portable system, franchises such as Ace Attorney, Layton, Yokai Watch, Inazuma Eleven, SMT, Etrian Odyssey, and Snack World are a no brainer for the platform since these brands are associated with Nintendo and there is no other real option."
 

Oregano

Member
Ganbarion started out as a PS1/PS2 dev in the early 2000s?

Right but they were Nintendo exclusive for a good chunk of time. It's pretty much impossible to name a third party developer who have only worked on Nintendo system.

EDIT:
Ohhhh. I can play too:

"It goes without saying that considering its sales momentum, already announced franchises, and position as the only remaining portable, that Switch third party support will continue to increase. Furthermore, as Nintendo's portable system, franchises such as Ace Attorney, Layton, Yokai Watch, Inazuma Eleven, SMT, Etrian Odyssey, and Snack World are a no brainer for the platform since these brands are associated with Nintendo and there is no other real option."

Mobile is a more than viable option for a few of those and not all of them are even guaranteed to continue into this generation. A few months ago you probably would have thrown Monster Hunter in that list...
 

Laplasakos

Member
There really aren't any more Nintendo exclusive third party developers any more, even studios like Ganbarion have spread out to Sony platforms.

Maybe not but there are some franchises that will still appear only on Nintendo. Yokai Watch, Layton, Inazuma Eleven, Ace Attorney, Etrian Odyssey.

Well Switch is the current Nintendo platform, like PS4. And in most of those cases PS4 continued and compunded those PS3 declines.

If you're arguing Nintendo's in a similar spot then where are these continued declines on Switch?

I already replied to your question before. Here is the same answer

The games he mentioned saw decline on PS3 and not PS4 tho (as i said earlier) and that's why i mentioned 3DS games. I never said anything about 3DS to Switch.

Why would it be 3DS to Switch and not Wii U to Switch?

Why not both? I was talking about 3DS games that's why i said 3DS. Switch is both a handheld and stationary console and it's not likely Nintendo will release an only handheld/only home console any time soon (brand new name and concept) so i guess you can compare it to both 3DS and WiiU.
 
They're not really third party, Nintendo funds and publishes all of their games and owns all of their IPs. That's not at all similar to developers like Falcom or Idea Factory.

Still, they're more than welcome to develop games for other platforms. They just don't. Similar to Grezzo, HAL, Camelot, etc.

And didn't Falcom say a while back that they're interested in working on titles for Switch or something like that? I definitely wouldn't rule them out just yet.
 

Oregano

Member
Maybe not but there are some franchises that will still appear only on Nintendo. Yokai Watch, Layton, Inazuma Eleven, Ace Attorney, Etrian Odyssey.

How many of those will continue on to Switch? If they do how many will be exclusive?

SMT, Monster Hunter and Dragon Quest are multiplatform now.

Add Story of Seasons and you pretty have the whole list

EDIT:
Still, they're more than welcome to develop games for other platforms. They just don't. Similar to Grezzo, HAL, Camelot, etc.

And didn't Falcom say a while back that they're interested in working on titles for Switch or something like that? I definitely wouldn't rule them out just yet.

Falcom said they were interested in 3DS about five years ago, nothing ever came of it.
 
Why not Both? I was talking about 3DS games that's why i said 3DS. Switch is both a handheld and stationary console and it's not likely Nintendo will release an only handheld/only home console any time soon (brand new name and concept) so i guess you can compare it to both 3DS and Switch.

And so what franchises from the Wii U diminished in sales in their transition to the Switch?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Mobile is a more than viable option for a few of those and not all of them are even guaranteed to continue into this generation. A few months ago you probably would have thrown Monster Hunter in that list...

Yes- and Switch is a viable option for many franchises that have been on Playstation. Disgaea and Atelier have already moved over. We can go round and round on this all day.
 

Lonely1

Unconfirmed Member
If I was Vita/Ps3 developer, I would do my best to target Ps4/Switch and PC. XB too if it had international appeal. IDK why that that isn't the case... Maybe that FFXIII meme had something to it? :O
 

Nirolak

Mrgrgr
I would say that most of the games currently skipping Switch are doing so because of 1.) technical reasons or 2.) they feel that the currently limited Switch audience (especially in their target demographic) isn't big enough to justify upsetting the last 3-12 months of their game's development to make a simultaneous port.

You will notice that when Japanese developers first add PC to their series, they often start with late ports and then do simultaneous releases later, and sometimes it takes a very long time for them to be convinced an audience exists for their game.

Japanese developers weren't tripping over themselves to get on PS4 day one either like Western ones were, and Nintendo isn't going to grease the wheels to get it moving faster like Sony does.
 

Lonely1

Unconfirmed Member
I would say that most of the games currently skipping Switch are doing so because of 1.) technical reasons or 2.) they feel that the currently limited Switch audience (especially in their target demographic) isn't big enough to justify upsetting the last 3-12 months of their game's development to make a simultaneous port.

You will notice that when Japanese developers first add PC to their series, they often start with late ports and then do simultaneous releases later, and sometimes it takes a very long time for them to be convinced an audience exists for their game.

Japanese developers weren't tripping over themselves to get on PS4 day one either like Western ones were.
And they wonder how they (largely) lost the west market. :/
 

Fiendcode

Member
Right but they were Nintendo exclusive for a good chunk of time. It's pretty much impossible to name a third party developer who have only worked on Nintendo system.
Creatures, Good-Feel, Skip, Genius Sonority, indieszero, Intelligent Systems, Grezzo, Brownies, Noise and Poisoft are the only companies I can think of offhand thathave only ever developed on Nintendo created and supported platforms. Most do a lot of or even exclusive contract work for Nintendo directly though.
 

Fiendcode

Member
I already replied to your question before. Here is the same answer

The games he mentioned saw decline on PS3 and not PS4 tho (as i said earlier) and that's why i mentioned 3DS games. I never said anything about 3DS to Switch.
No, they also saw declines on PS4. Even though PS4 didn't see a decline in userbase from PS3, most of those franchises still sold less.
 

Laplasakos

Member
How many of those will continue on to Switch? If they do how many will be exclusive?

SMT, Monster Hunter and Dragon Quest are multiplatform now.

SMT is not. Unless it's announced for PS4 too i wouldn't jump into conclusions. The SMT HD means nothing. We only know it's coming to Switch.

And so what franchises from the Wii U diminished in sales in their transition to the Switch?

I think you missed the point here.
 
You better get used to the idea that a lot of 3rd party games on the Switch will be multiplatform. That 256x192 pixel roadblock to easy ports is gone for good. Switch is a single-screen 16:9 sometimes 720p sometimes 1080p system. There will not be hand-placed pixel art designed specifically for that screen, unlike DS and 3DS. Touch is only available in one mode, unlike DS and 3DS. There is no extra design required to make any Switch game also a PS4 and/or PC game, and that's exactly why you'll see it happening more, not less.
That's the double-edge sword of the Switch having modern and non-exotic hardware: it makes it much easier to port the games to other systems. On the other hand, it wasn't a guarantee that alot of publishers was going work exclusively to handhelds now (in fact, it was very unlikely) and it is ALOT easier to port console games to it.

From what we are seeing, Nintendo made the right call.
 

Aters

Member
You have to admit that Switch is a more viable option for them because it's much closer to the PS4 than the 3DS was to the Vita (or PS3).

How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?
 

Nirolak

Mrgrgr
I'm expecting very little in the way of third party exclusives for the Switch, especially among games targeting the core demographic instead of children's or family demographic.

That said, the main differentiator between the platforms these days is that one is a handheld with TV out and the other is a high end console, so I think that pretty naturally separates out the audience into buckets that would consider one or the other.

That said, we have two interchangeable consoles and a fairly similar third platform in the West, and all three seem to sell more than enough copies to get releases for every major Western game, so I'm not sure that would be a large issue regardless.

How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?
You just roll with the reality that people own more than one gaming device and lots of Switch owners who would be interested may have played the series on Vita or PS3 already.
 

Chris1964

Sales-Age Genius
Week 35, 2017 (Aug 28 - Sep 3)

new releases

{2017.08.28}
[PS4] Kaiji VR: Steel Beam Crossing of Despair |PlayStation VR| _PS Store Download Version_ |DL| <ACT> (Solid Sphere) (¥1.800)

{2017.08.29}
[PSV] WindJammers _PS Store Download Version_ |DL| <SPT> (DotEmu) (¥0)
[PS4] WindJammers _PS Store Download Version_ |DL| <SPT> (DotEmu) (¥0)
[PS4] Damascus Gear: Saikyou Exodus HD Edition _PS Store Download Version_ |DL| () <RPG> (Arc System Works) (¥1.852)

{2017.08.30}
[3DS] Kid Trip Run! _3DS Download Software_ |DL| <ACT> (Rainy Frog) (¥462)
[PS4] X-Morph: Defense _PS Store Download Version_ |DL| () <SLG> (Marvelous) (¥1.833)

{2017.08.31}
[3DS] Etrian Mystery Dungeon 2 # <RPG> (Atlus) (¥6.480)
[3DS] Etrian Mystery Dungeon 2 (10th Anniversary Box) <RPG> (Atlus) (¥9.800)
[3DS] Etrian Mystery Dungeon 2 (&#949;) _Nintendo eShop Download Version_ |DL| <RPG> (Atlus) (¥6.480)
[3DS] Jake Hunter Detective Story: Ghost of the Dusk <ADV> (Arc System Works) (¥5.370)
[3DS] Jake Hunter Detective Story: Ghost of the Dusk (&#949;) _Nintendo eShop Download Version_ |DL| <ADV> (Arc System Works) (¥4.991)
[PSV] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) (¥6.300)
[PSV] Nights of Azure 2: Bride of the New Moon (1)(Premium Box) <RPG> (Koei Tecmo) (¥9.300)
[PSV] Nights of Azure 2: Bride of the New Moon (2)(Special Collection Box) <RPG> (Koei Tecmo) (¥15.300)
[PSV] Nights of Azure 2: Bride of the New Moon (&#949;) _PS Store Download Version_ |DL| <RPG> (Koei Tecmo) (¥6.300)
[PSV] Tokyo Yamanote Boys for V: Fan Disc # <ADV> (Rejet) (¥6.800)
[PSV] Tokyo Yamanote Boys for V: Fan Disc (Limited Edition) <ADV> (Rejet) (¥8.800)
[PSV] Tokyo Yamanote Boys for V: Fan Disc (&#949;) _PS Store Download Version_ |DL| <ADV> (Rejet) (¥5.800)
[PSV] Crank In # <RPG> (Petit Reve) (¥5.800)
[PSV] Crank In (Limited Edition) <RPG> (Petit Reve) (¥8.800)
[PSV] Crank In (&#949;) _PS Store Download Version_ |DL| <RPG> (Petit Reve) (¥4.800)
[PSV] To Heart 2: Dungeon Travelers [AquaPrice 2800] <RPG> (Aqua Plus) (¥2.800)
[PSV] To Heart 2: Dungeon Travelers (&#949;) _PS Store Download Version_ |DL| [AquaPrice 2800] <RPG> (Aqua Plus) (¥1.905)
[PSV] Dungeon Travelers 2: The Royal Library & the Monster Seal [AquaPrice 2800] <RPG> (Aqua Plus) (¥2.800)
[PSV] Dungeon Travelers 2: The Royal Library & the Monster Seal (&#949;) _PS Store Download Version_ |DL| [AquaPrice 2800] <RPG> (Aqua Plus) (¥1.905)
[NSW] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) (¥7.300)
[NSW] Nights of Azure 2: Bride of the New Moon (1)(Premium Box) <RPG> (Koei Tecmo) (¥10.300)
[NSW] Nights of Azure 2: Bride of the New Moon (2)(Special Collection Box) <RPG> (Koei Tecmo) (¥16.300)
[NSW] Nights of Azure 2: Bride of the New Moon (&#949;) _Nintendo eShop Download Version_ |DL| <RPG> (Koei Tecmo) (¥7.300)
[NSW] Azure Striker Gunvolt: Striker Pack <Azure Striker Gunvolt \ Azure Striker Gunvolt 2> # <ACT> (Inti Creates) (¥5.000)
[NSW] Azure Striker Gunvolt: Striker Pack <Azure Striker Gunvolt \ Azure Striker Gunvolt 2> (Limited Edition) <ACT> (Inti Creates) (¥8.000)
[NSW] Azure Striker Gunvolt: Striker Pack <Azure Striker Gunvolt \ Azure Striker Gunvolt 2> (&#949;) _Nintendo eShop Download Version_ |DL| <ACT> (Inti Creates) (¥4.537)
[NSW] League of Evil _Nintendo Switch Download Software_ |DL| <ACT> (Rainy Frog) (¥740)
[PS4] Everybody's Golf <SPT> (Sony Interactive Entertainment) (¥5.900)
[PS4] Everybody's Golf (&#949;) _PS Store Download Version_ |DL| # <SPT> (Sony Interactive Entertainment) (¥5.900)
[PS4] Everybody's Golf (&#949;) _PS Store Download Version_ |DL| (Course Summary Special Pack) <SPT> (Sony Interactive Entertainment) (¥9.200)
[PS4] Nights of Azure 2: Bride of the New Moon # <RPG> (Koei Tecmo) (¥7.300)
[PS4] Nights of Azure 2: Bride of the New Moon (1)(Premium Box) <RPG> (Koei Tecmo) (¥10.300)
[PS4] Nights of Azure 2: Bride of the New Moon (2)(Special Collection Box) <RPG> (Koei Tecmo) (¥16.300)
[PS4] Nights of Azure 2: Bride of the New Moon (&#949;) _PS Store Download Version_ |DL| <RPG> (Koei Tecmo) (¥7.300)
[PS4] Resident Evil: Revelations <ADV> (Capcom) (¥2.990)
[PS4] Resident Evil: Revelations (&#949;) _PS Store Download Version_ |DL| <ADV> (Capcom) (¥2.769)
[PS4] FlatOut 4: Total Insanity <RCE> (Intergrow) (¥5.500)
[PS4] FlatOut 4: Total Insanity (&#949;) _PS Store Download Version_ |DL| <RCE> (Intergrow) (¥5.500)
[XB1] ReCore: Definitive Edition <ADV> (Microsoft Game Studios) (¥2.990)
[XB1] ReCore: Definitive Edition (&#949;) _Download Version_ |DL| <ADV> (Microsoft Game Studios) (¥2.686)
[XB1] Resident Evil: Revelations _Download Version_ |DL| <ADV> (Capcom) (¥2.780)
___

YSO predictions

01. [PS4] Everybody's Golf < 115k (average 100k)
02. [3DS] Etrian Mystery Dungeon 2 < 55k (average 45k)
03. [3DS] Dragon Quest XI: Echoes of an Elusive Age < 50k (average 45k)
 

Fiendcode

Member
How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?
How did it work on PSP?
 

Oregano

Member
Yes- and Switch is a viable option for many franchises that have been on Playstation. Disgaea and Atelier have already moved over. We can go round and round on this all day.

Right but games like Ace Attorney and Layton are already established on mobile and are in some ways more suited for it. Etrian Odyssey depends on dual screens so might die with the 3DS.

The Switch is an option for those but not the default like PS4 is for Musou, Tales, Yakuza, etc.

You have to admit that Switch is a more viable option for them because it's much closer to the PS4 than the 3DS was to the Vita (or PS3).

True but I don't actually think it will sway them.

Creatures, Good-Feel, Skip, Genius Sonority, indieszero, Intelligent Systems, Grezzo, Brownies, Noise and Poisoft are the only companies I can think of offhand thathave only ever developed on Nintendo created and supported platforms. Most do a lot of or even exclusive contract work for Nintendo directly though.

Yeah, it's only Nintendo affiliated studios
 

jj984jj

He's a pretty swell guy in my books anyway.
How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?

You can release any Ys on any platform, it shouldn't be a problem treating them as self-contained episodes.

The problem with Falcom on Switch is that they're probably just looking for someone to license the games and port them to Switch instead of porting anything them-selves. That always takes longer if it ever happens. They expressed interest in 3DS in the same way, and Gurumin was the only thing that got licensed.
 
How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?

Cold Steel 3 is the first game in the series on PS4 right?

As Nirolak said, they would just have to put faith in the fact that Switch owners haven't lived in a Nintendo bubble all this time and are familiar with the series. But of course, a trilogy would be a smart move as well depending on how they time it.
 

Nirolak

Mrgrgr
Cold Steel 3 is the first game in the series on PS4 right?

As Nirolak said, they would just have to put faith in the fact that Switch owners haven't lived in a Nintendo bubble all this time and are familiar with the series. But of course, a trilogy would be a smart move as well depending on how they time it.
We can see this happening on a pretty basic level too.

There weren't 4 million Monster Hunter fans on PSP who all stopped playing Monster Hunter when it went to the 3DS, and then were replaced by 3 million Nintendo only gamers who started playing Monster Hunter for the first time.
 

Lonely1

Unconfirmed Member
How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?

I don't think that fan bases are so dead set on a single platform operator as most of here (and seemingly JP publishers) believe. Specially when one system holder just discontinued a whole line (PSP). Where do they think the vita owners will go? Falcom games have found success on PC, with close to no immediate history on it.

Also, Disgaea? If fans were so closed to other platforms, how does a game Persona Q even make sense? Why would SMT5 be multiplatform now? And this are only Japanese games. In the west we have from Fallout 3 to WoW. Were console Diablo 3 owners very concerned about what they were missing from Diablo 1-2?
 

Chris1964

Sales-Age Genius
Another series I think is very likely going down sales-wise (once again) is Hot Shot Golf (once released on PS4).

Minna no Golf and Gran Turismo are the only remaining kinda relevant Sony franchises from the glorious days of PS and PS2 in Japan. The decline will just continue.
 

Aters

Member
How did it work on PSP?

Trails in the Sky started on PSP, Falcom also ported previous Legend of Heroes games on PSP, even though older games are not as inter-connected as the Trails games.

I don't think that fan bases are so dead set on a single platform operator as most of here (and seemingly JP publishers) believe. Specially when one system holder just discontinued a whole line (PSP). Where do they think the vita owners will go? Falcom games have found success on PC, with close to no immediate history on it.

You do realize they started as a PC developer right?

Also, Disgaea? If fans were so closed to other platforms, how does a game Persona Q even make sense? Why would SMT5 be multiplatform now? And this are only Japanese games. In the west we have from Fallout 3 to WoW. Were console Diablo 3 owners very concerned about what they were missing from Diablo 1-2?

None of the franchises you list here is even remotely as inter-connected as the Trails series. You miss CS1 and 2, you can't play CS3. The whole franchise is one story chopped into slices. It's not SMT or Diablo or Disgaea where each game is standalone.
 

Maxinas

Member
How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?

How about a switch port of a proper english release of TotS: Evolution, since the vita is dead.
 

Oregano

Member
To be fair it'd be the same for PlayStation. All I can come up with is Clap Hanz and (now technically) Kojima Productions.

Developers/Publishers like Falcom and Idea Factory have been PS-exclusive for a decade or so and depending on how much you want to break it down you have developers within publishers like the Yakuza team. Shift(God Eater/Freedom Wars) has only ever made on non-PS game back in 2010(it was Nintendo published too). There are quite a lot of examples.
 

Fiendcode

Member
Trails in the Sky started on PSP, Falcom also ported previous Legend of Heroes games on PSP, even though older games are not inter-connected as the Trails games.
Trails 1 was a 2 year old PC port on PSP. It was also Falcom's second PSP release after Gurumin (another old PC port), Falcom didn't make a ground up PSP game until Ys Seven 3 years later.
 

Lonely1

Unconfirmed Member
You do realize they started as a PC developer right?

I know, on a very different PC age and Japan only for the series in question. Then they Went PSP->Vita->PS4.

None of the franchises you list here is even remotely as inter-connected as the Trails series. You miss CS1 and 2, you can't play CS3. The whole franchise is one story chopped into slices. It's not SMT or Diablo or Disgaea where each game is standalone.

999? And do it like it like it and Daganrona and release a collection. Like XSEED did for Steam. And WoW lore was very interconnected from the beginning to the previous games. New people didn't cared because they liked the game.
 

Aters

Member
How about a switch port of a proper english release of TotS: Evolution, since the vita is dead.

If they want to actually build a new audience, this is the best way to go. Maybe not TotS, but CS1+2 is definitely needed. The problem is, as someone pointed out above, they won't do it themselves. So who's gonna do it? This is the problem with every other publisher. Assume there is a magic button that will turn a PS4 game into a Switch game, everyone would press it. Reality is this button does not exist and you have to prioritize since your resource is limited. A Switch port is definitely on the priority list, but is it on the top?

Trails 1 was a 2 year old PC port on PSP. It was also Falcom's second PSP release after Gurumin (another old PC port), Falcom didn't make a ground up PSP game until Ys Seven 3 years later.

Yes, my point is they started from the beginning, not just throwing in the 3rd out of nowhere.

999? And do it like it like it and Daganrona and release a collection. Like XSEED did for Steam. And WoW lore was very interconnected from the beginning to the previous games. New people didn't cared because they liked the game.

Have you played any of the Trails games? Some of them end on cliffhanger, some literally start in the middle of action. 999 does have two sequels, but it's totally competent as a standalone game. Trails in the Sky FC or Cold Steel 1 are not.
 

Fiendcode

Member
Developers/Publishers like Falcom and Idea Factory have been PS-exclusive for a decade or so and depending on how much you want to break it down you have developers within publishers like the Yakuza team. Shift(God Eater/Freedom Wars) has only ever made on non-PS game back in 2010(it was Nintendo published too). There are quite a lot of examples.
There'd be more examples Nintendo side too though under those conditions. HAL, Camelot, Team Maniax at Atlus, Capcom's Ace Attorney team, Sega Sports Design, Valhalla, D4E, Omiyasoft, etc.

Idea Factory hasn't been exclusive for a decade either, they were still doing 3DS and even DS games in 2012.
 
How do you introduce Trails of series to Switch owners? Can you release Cold Steel 3 without 1 and 2? Or the Cold Steel trilogy without Sky trilogy? Same with Ys. After so many years without a proper Ys game on Nintendo platform, how will it suddenly work?

I bought a Vita only to play Trails of cold Steel 1+2. I have a PS4 and would prefer Trails of cold Steel 3 on Switch. I played Tits 1-2 on PC (and the 3rd is waiting).

And i know at least 5 people that are in the same boat. I think there would be an audience.

For a new audience they can read the story of the previous games. I guess not everyone that buys Cold Steel 3 on PS4 will have played the first 2 games.
 
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