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The King of Fighters XIV |OT| ¡VIVA REY DE DINOSAURIOS!

BadWolf

Member
Via reddit, KOFXIV VAs and the other work they have done:

7dRAoVt.jpg

https://www.reddit.com/r/kof/comments/6y2tql/mind_blown/

SNK open an online store: https://www.snk-onlineshop.com

It has some Neogeo merchandise and KOFXIV shirts. Also, they plan to sale reprinted posters for old titles: https://www.snk-onlineshop.com/item/reprinting-posters-selection-vol-1/

Shipping is only for Japan though.

Interesting to see them go with their very own store, guess they decided against just being a part of Amazon. Very cool. Hope they open it up for international sales, would love me some classic posters.

Oh and that Kyo/Iori/Enta art is cute, there are making good use of her so far.

KOF items coming to Korea action MMO, Mabinogi Heroes (Vindictus in America). Another SNK collaboration.

DJBEMUIWsAAr1C9

Between stuff like this and the weekly show they are ramping up the promotion of their properties well.

All we need now is the announcement of their next big game (at TGS hopefully).
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Recently got a new laptop and this game (and only this game) runs horribly on it. It's noticeably slow no matter what options are selected. The laptop shouldn't have any problems since it has an i7 and a 1060. Weirdness.
 

Amedo310

Member
Recently got a new laptop and this game (and only this game) runs horribly on it. It's noticeably slow no matter what options are selected. The laptop shouldn't have any problems since it has an i7 and a 1060. Weirdness.

The game is picky and is kinda unoptimized. Setting your global gpu setting's vsync on. It should be called like vertical lines in the 3d settings of the Nvidia control panel.
 
Recently got a new laptop and this game (and only this game) runs horribly on it. It's noticeably slow no matter what options are selected. The laptop shouldn't have any problems since it has an i7 and a 1060. Weirdness.

See if your power option is set to high performance.
 

BadWolf

Member
A balance patch maybe?

The previous balance patch hit about 6 months after the one before it. It has been about 6 months since the latest balance patch now.

I have been expecting for one to hit prior to Evo Japan.

A big tournament or more DLC costumes. That's my prediction.

SNK said that they aren't really interested in doing more DLC costumes, they said that if there will be more DLC it will probably be characters.
 

Amedo310

Member
A big tournament or more DLC costumes. That's my prediction.

Some guy who wish for something to happen without proof since this, KOFXIV at Asian Indoor & Martial Arts Games, is happening now: https://www.twitch.tv/aimag_kof

ET (Leona, Andy, Clark) vs GXbridget (Yuri, Leona, Mature), 3 out of 5. Nice, they are playing the steam version. ET wins.

Dakou (Kyo, Kula, Iori) vs GXbridget (Leona, Mature, Benimaru) GXbridget wins.

https://twitter.com/dreamcancelsnk/status/912183789450940416

All matches today: https://twitter.com/gatoray_kof/status/912187469667299328
 

BadWolf

Member
Some guy who wish for something to happen without proof since this, KOFXIV at Asian Indoor & Martial Arts Games, is happening now: https://www.twitch.tv/aimag_kof

ET (Leona, Andy, Clark) vs GXbridget (Yuri, Leona, Mature), 3 out of 5. Nice, they are playing the steam version. ET wins.

Dakou (Kyo, Kula, Iori) vs GXbridget (Leona, Mature, Benimaru) GXbridget wins.

https://twitter.com/dreamcancelsnk/status/912183789450940416

All matches today: https://twitter.com/gatoray_kof/status/912187469667299328

Grand finals: ET vs. GXbridget

Some really nice matches at this tournament, really solid grand finals between the two (dat climax ending with the fireball trailing).

Looks like ET decided to go all in without resorting to Beni against GX (both times they played in this tournament iirc).

The interesting thing of note is that Vice seems to be going up the ranks among Asian players. I've seen a bunch of Japanese players rocking her now (including M') and GX used her against ET really well in this grand finals.
 

Seraphis Cain

bad gameplay lol
Just a heads up that the character pack is on sale on PSN again. $9.99 this time. Not quite as cheap as the last time it went on sale. Might pick it up this time even though I barely play the game anymore.
 
So, there's unfounded rumor (is there any other kind?) making the rounds that a sequel for Neo Geo Battle Colosseum is in the works. The rumor includes the supposed roster as well.

Info:plot about Hacker that wants to get all Neo Geo characters data to become invincible God. In the last boss fight he has a moveset based in lot of characters from the game
Iori,Geese,Nakoruru can activate special that transform them in EX ver like Wild Iori,Geese Nightmare,Rera
Ralph,Clark,Athena and Kensu wear costumes from origin series
Game still in early development and graphic will have cell shading
ngbc: yuuki ,ai
new: 深刻なオタク (serious otaku), 魅惑的な女性 (alluring woman)
kof: kyo, iori
garou: terry, rock, andy, mai, geese, krauser
aof: mr karate 2, robert, mr big, john crawley
ss: haohmaru, genjuro, nakoruru, rimururu
lb: kaede, moriya
ms: marco, fio, fu'un
ke: sho hayate, im sue il
wh: hanzo, fuuma
ikari: ralf, clark
ps: athena, kensou
gangan: joe kusanagi, kisarah westfield
bosses 1: goodman, mizuchi, mars people, morden, shishi-oh, jyazu, neo dio, geegus
bosses 2: 天オハッカー (??? sky/heaven hacker?), ハッカー アシスタント (hacker assistant)
bosses 3: 天オハッカー 「より強力バーション」 heaven hacker powerful version?
 
https://www.youtube.com/watch?v=zCHV2_g4_b4&feature=youtu.be

And a bunch of new "leaks"

Don't expect a lot this time, I'd much prefer you got to witness most of the game with your own eyes. That, and the build I've played is nowhere near complete, so I fully expect a lot of changes.

I suppose I can share some details on how assists work. When you select a character, you can select between two different assists. Here are a few moves that characters use when assisting

>Kyo: 236K hopkicks and uppercut
>Iori: Projectile and sumagushi (hand swipe)
>Terry: Burn knuckle and round wave
>Mr. Karate 2: Zanretsu ken and short range projectile
>Haohmaru: Tornado and unblockable slash

Also, some characters have assist exclusive moves such as Jill's herb from MVC2 and Morrigan's meter buff from 3. I guess that this is so that there isn't much overlap considering how many chars there are that shoot projectiles, do uppercuts and do charging attacks. For example, one of Fuuma's assists places a seal of fire on the screen, if the opponent touches it they get burned into a crumple state that lets you continue your combo. Also, Kula can put a shield of ice on her partner that makes them temporarily immune to chip damage, but breaks after a few hits.

https://twitter.com/Diavlestein/status/919623435558576130

This is VERY accurate to their new looks, so kudos to the artist! However, there are two details that are incorrect. K's collar is slightly larger/higher than that, and Kula's hair is MUCH shorter. She's almost bald, so I guess a good example would be Charlize Theron's character from Mad Max: Fury Road. There is a story justification for this, but I'd rather not spoil.

I cannot wait for you guys to see this beautiful game that SNK has been hard at work on. I don't want to say too much more, because I want you to see it all with your own eyes and I think my sources might be getting savy soon, since this information has spread throughout the internet. But I am not opposed to answering specific gameplay-related questions.

Kula's reason to cut her hair

Early in the story, the hacker's group is shown capturing various Neo Geo fighters,
including the cut characters. Eventually,
they go after K' and his team, but they put up a fight. Just as they're about to be finished off,
Maxima jumps in to save them, but since he's a cyborg the hacker is able to crack into his body and force him to self destruct, killing him.
K' grabs Kula and they run for it. Kula is traumatized so she spends a long time shut in,
while K' joins up with Yuki and Ai to fight the hackers. A bit later, K' is confronted by Goodman, who mentions that he remembers K',with the scene strongly implying that he is Igniz under an alias. Just as Goodman is about to finish K', an icicle strikes him from the back, and Kula walks in to join K' with her new look and a new resolve. You then control K' and Kula fighting Goodman.
Unlike MVC, you cannot call assists in the middle of an attack. You must be in a state where you can act normally.

As mentioned before by other leakers, they are an animesque style. If you've seen the Dragon Ball, Naruto, etc type of games, you know what you're in for. The game looks absolutely nothing like XIV in any capacity.

This leaker is right on the money, "Neo Shock Engine" is the tentative name some are using for SNK's new 3D engine. I don't believe that it will be the final name for the engine, however. Of course, KOFXIV does not use this engine. It seems this leaker does have more credibility than I had previously assumed, which makes me question why he's attempting to discredit me so hard. Perhaps he's trying to prevent me from spoiling too much, or costing us our sources?

The cast are all in a playable state except for the final boss and the boss versions of certain characters, although specific move properties and balance are of course tentative. The story mode cuts off at a certain point, after only a couple of hours. There are no character endings for arcade mode currently, it just ends on a screen saying the game is in development.

The boss difficulty will vary for most players, but I would put Goodman and the new final boss on par with the likes of 94 Rugal, 96 Goenitz, 2001 Igniz, 2003 Magaki, especially the last boss who has various cheap tricks including some moves that break the fourth wall to mess with the interface. He can "hack" the game to alter life values, super bar, even altering your button controls or the properties of your moves, or tthe visuals/sound.

Most of the character abilities are pretty standard if you're familiar with classic SNK, but I suppose I can elaborate on the "V-Trigger" style mechanic. For instance, Mizuchi's playable form starts draining his meter and his partner's life to transform him into his boss form, so you temporarily get to control an SNK boss.

Cel shading is definitely not the right word for the visuals. It's more that the art style resembles anime rather than KOFXIV's realistic style. As I've said, look at the licensed anime games from Namco-Bandai.

King Lion plays identically to the first game. His "V-Trigger" gives him new techniques.

There are redesigns, but most of them are either ones you've seen before such as Kyo and Iori using different looks or are very subtle such as Ryo utilizing elements from Wild Ambition. Captain Kidd has a slightly exaggerated build like Antonov and Robert has his goatee, but very few characters have extreme makeovers like K' and Kula do. The most notable changes are to Yuki, Ai, Andy, and Mizuchi . Yuki and Ai wear tight body suits that resemble the characters from Ton. Andy fights in a new uniform with a classical ninja face mask and scarf. Mizuchi is perhaps the most interesting, in my opinion. His playable form has black hair with a white streak, and he has many lacerations and scars across his body, implying the Orochi power is exceeding his body's limits. During his idle animation, his hair will glow white and he doubles over in pain holding his head. His boss form is the same as it was in the first game. Aside from this, many female characters have more conservative outfits, Mai is dressed as she is in the Chinese port of KOFXIV and Rosa has her mid-drif covered. I can't say for certain if this will be the case in every region.

It's a very, very fast-paced game, on par with Guilty Gear XRD. It controls almost identically to the first game, save for the new mechanics, but it's much more loose and forgiving. Many difficult command inputs are changed to be easier. The game is very easy to pick up and play with your friends, in my opinion, assuming nothing changes.


The build I've played has arcade, story, versus, training and survival modes. That's it. I don't know what else may or may not be coming.

Yes, if you fail at any fight in arcade mode, you can use a continue service, like in most SNK games.

All normally playable characters are selectable in this build, but that may just be for testing purposes. Characters like Mizuchi, Neo Dio, King Lion, Kagami and Goodman have boss forms, but they are unselectable, as is the final boss.

I don't know much about how DLC is going to work, but based on what the other leakers have said I'm going to assume that Athena, Kensou, Mars People and Morden are the four DLC characters, since they don't exist in the build I've played. All I've been told is that there will be a season pass with four DLC characters and six costumes.

I have no idea if the censorship to the female characters will be region based or not, but I have been told that SNK is very aware of the complaints that Western gaming journalists and feminist activists have to their characters, and want desperately to amend their image in the US. That, and the build I've played is in completely translated English. I'm unsure if the censorship will be present in all versions of the game, but I can say with absolute certainty that unless something changes, it will be present in the North American release.

All I do know is that SNK's sales in the United States are abysmal, so it makes perfect sense that they would want to try anything they can to increase their sales. . Through my contacts I do know that many overseas developers think about these things often when considering the release of their games in the West.

If I had to make an estimate, I'd say that this is probably the first playable build. It's still very buggy and rough looking. Maybe it's been in this state for about 6 months? I don't know, I'm not a developer.

Training mode is extremely barebones right now. I assume, and hope, it will get more features later.

I don't want to spoil too many of them, but I want to reiterate that the stages are a serious love later to the history of SNK, instead of the random science fiction stuff in the first game. If you're a longtime fan, you WILL recognize many of them. I had a huge smile on my face every time I saw one of them for the first time.

The character select screen is similar to the first game with characters across from their counterparts, Yuki to Ai, Kyo to Iori, K' to Kula, so on and so forh. The boss characters are grouped at the bottom, and on either side of them are four empty boxes for the season pass characters.
 
So as someone who never played NGBC, this new game sounds like a tag/vs. game? A lot of it sounds great, like the new engine, assists only being used in neutral, fast-paced like an air-dasher. Is this how NGBC played? Was it KOF style where new characters only enter upon a previous one's death or can they be swapped out intermittently?

SNK leakers are usually right on target so I'm going to take the rumors as pretty likely until proven otherwise. It's a really good time to be a tag game fan, between MvCI (though that's already becoming divisive in the community), DBFZ, Cross Tag Battle, and now potentially NGBC2. I hope the game does well, hopefully with the eased execution barrier and games with similar mechanics releasing it'll allow for more crossover between the general FGC and SNK fans. I was hoping KOFXIV would be that game but the online woes at launch and the graphics turned off a lot of my friends who focus on other games. SNK really deserve at least one major success this generation, they've been busting their ass compared to some other fighting game devs.
 

Amedo310

Member
So as someone who never played NGBC, this new game sounds like a tag/vs. game? A lot of it sounds great, like the new engine, assists only being used in neutral, fast-paced like an air-dasher. Is this how NGBC played? Was it KOF style where new characters only enter upon a previous one's death or can they be swapped out intermittently?

SNK leakers are usually right on target so I'm going to take the rumors as pretty likely until proven otherwise. It's a really good time to be a tag game fan, between MvCI (though that's already becoming divisive in the community), DBFZ, Cross Tag Battle, and now potentially NGBC2. I hope the game does well, hopefully with the eased execution barrier and games with similar mechanics releasing it'll allow for more crossover between the general FGC and SNK fans. I was hoping KOFXIV would be that game but the online woes at launch and the graphics turned off a lot of my friends who focus on other games. SNK really deserve at least one major success this generation, they've been busting their ass compared to some other fighting game devs.


NGBC felt like the beta to KOF XI. Also, the game did not have hops so more people might jump in the new one if does not have hops too. That sounds good, I don't have faith in SNK ability to attract new people. They have an enormous obstacle to get through to achieve anything good in the west.

I just hope that this new game does not have time specific specials like the old one. Moves that could only be done for a certain period of time after doing a requirement. For example, in order to do Kyo's team with Iori, Kyo had to hit the opponent with dp which gave him 10 seconds to do the team super. There is no timer to indicate this at all.
 
2017, no hops is seen as a positive

this timeline lmao



in before "we thought KOF XVIII was too hard to get into so..."

I mean personally I love hops. They aren't that different from doing IADs to me, but everybody I tried to get into XIII or XIV would do one super jump when going for a hyper hop and then instantly go "nah this ain't for me, I'm going back to SF/Marvel/GG etc." Movement execution just seems to bug people way more than combo/button execution for some reason.
 

Amedo310

Member
2017, no hops is seen as a positive

this timeline lmao
"

I feel bad for making a sound like that. I won't be playing this game just like the original because there was no hops.I'll stay with XIV for now.

I have more faith in SNK adding a wilder mechanics, than the ones in XIV, into NGBC2 than making a simpler game.
 
I mean personally I love hops. They aren't that different from doing IADs to me, but everybody I tried to get into XIII or XIV would do one super jump when going for a hyper hop and then instantly go "nah this ain't for me, I'm going back to SF/Marvel/GG etc." Movement execution just seems to bug people way more than combo/button execution for some reason.

"I can't do [thing I've never bothered to learn], but somehow it's the game's fault"

chalk it up to interest never actually having been there in the first place and be done with it
 
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