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The Witcher 3 controls like shit

senj

Member
I don't know when this trend started, but it's something I just can't understand. Quality > quantity. The Witcher 3 did a lot of things right, but it was also extremely bloated with filler and superfluous additions.
What the

Did you all play DA:I and mistake it for the Witcher 3 or something? FFXV? The Witcher 3 put more effort into making even small side quests not "superfluous filler" than pretty much any game I've seen in the last decade.
 

Sanctuary

Member
What the

Did you all play DA:I and mistake it for the Witcher 3 or something? The Witcher 3 put more effort into making even small side quests not "superfluous filler" than pretty much any game I've seen in the last decade.

Yawn. Funny how I didn't even specify "quests". Points of interest aren't quests, and neither is the pointless loot in the game that only exists to make it feel like it's more of an RPG than it actually is. 90% of the gear you loot is either outright trash, or higher level. By the time you reach the required level, you can already use a vastly superior set item. It's just a bunch of "stuff" to fill up an open world that exists for the sake of being an open world game. The Witcher 2 was better designed in that regard. If this game only had the main quests and a few of the better side quests, it would have been a much better experience. The standard argument is "Oh, but you can shut the points of interest off!". Yeah, but it doesn't prevent them from being there, and you also shouldn't have to change the game over its default state in an attempt to somehow make it better. It's especially difficult for those that don't want to miss anything, regardless of how mundane it ends up being.
 

Servbot24

Banned
In terms of current day open world gameplay mechanics (nothing else about the games)

MGSV is the greatest of all time
Breath of the Wild is great
Horizon is pretty good, though with flaws (gameplay not always on good terms with the environment)
AssCreed is so-so, it's bland and also suffers from typical open world swooshy controls
Witcher 3 is bad enough I sadly had to stop playing
Mordor is infuriating me just thinking about how horrible it is
 

ghibli99

Member
Huh... I didn't have any issues with the controls/combat. Thought they got the job done just fine. Was more into the story, sidequests, and Gwent. Things that I couldn't stand were encumbrance, fast travel restrictions, weapon degradation, and fall damage... all things I fixed with mods on PC.
 
I've tried several times to get into TW3 and I just can't get over the controls/combat. This is my biggest fear for Cyberpunk 2077.
 
If I'm going to be perfectly honest...

Horizon: ZD had little but stunning visuals and presentation. Otherwise, it was full to the brim with poor crafting/loot mechanics and mediocre combat.

Witcher 3 is a sprawling, unbelievably detailed and alive open world but controls poorly and has basic and uninteresting combat mechanics.

BoTW is one of my favorite games of the generation but is filled with obscene open world bloat and the weapon degradation and stamina systems are a joke.

MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.

I love all of these games to pieces but yeah, they have flaws. Some of those flaws are pretty damn big. Doesn't make the games any less spectacular to me though. Nothing is perfect, everything you love has massive flaws, that's the nature of things. Witcher 3 was absolutely worth the trouble of dealing with bad combat and controls.
 

Ostinatto

Member
If I'm going to be perfectly honest...

Horizon: ZD had little but stunning visuals and presentation. Otherwise, it was full to the brim with poor crafting/loot mechanics and mediocre combat.

Witcher 3 is a sprawling, unbelievably detailed and alive open world but controls poorly and has basic and uninteresting combat mechanics.

BoTW is one of my favorite games of the generation but is filled with obscene open world bloat and the weapon degradation and stamina systems are a joke.

MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.

I love all of these games to pieces but yeah, they have flaws. Some of those flaws are pretty damn big. Doesn't make the games any less spectacular to me though. Nothing is perfect, everything you love has massive flaws, that's the nature of things. Witcher 3 was absolutely worth the trouble of dealing with bad combat and controls.

WoW i agree 100% with this.
 
I don't know when this trend started, but it's something I just can't understand. Quality > quantity. The Witcher 3 did a lot of things right, but it was also extremely bloated with filler and superfluous additions.
The Witcher 3 is all about the quality and the quantity, but the quality is its claim to fame. Every single side quest has a narrative and an arc, nothing feels like busy work. There are no "kill 15 wolves" quests in this game. Every quest feels like it was handcrafted, and sadly that is a rarity these days.

It wasn't frustrating to play, since the combat never really requires precision so the game is built around its limitations.

I don't agree with the apologists though. They have a great world, but the moment to moment mechanics is something CDProjekt should definitely invest in for their next game..
I agree, the combat is about knowing your opponents ( and the appropriate measures to use against them), reading them, and then timing. Once you grasp the controls and know the enemy you're facing, it's easy to dance out of the way of enemy attacks and strike at the right moments.

On the subject of the mechanics, immersion in the world is such a big part of the experience. I think the controls were intended to play into that; I don't think having proper twitch controls would work in the context of the game. Personally I thought the alternate controls were worse than the standard ones for that reason, so I worry that proper twitch controls would ruin things... but I could be way off base. After how good Witcher 3 was I tend to trust CDPRs design decisions though.

Witcher 3 with the MGSV engine would be heaven
I don't understand the comparison to MGS V at all, and I say that as someone who loved MGS V and platinumed it. It's like saying MGS V with the Witcher 3 story would be perfect... it's just a bizarre mashup to me.
 
Yawn. Funny how I didn't even specify "quests". Points of interest aren't quests, and neither is the pointless loot in the game that only exists to make it feel like it's more of an RPG than it actually is. 90% of the gear you loot is either outright trash, or higher level. By the time you reach the required level, you can already use a vastly superior set item. It's just a bunch of "stuff" to fill up an open world that exists for the sake of being an open world game. The Witcher 2 was better designed in that regard. If this game only had the main quests and a few of the better side quests, it would have been a much better experience. The standard argument is "Oh, but you can shut the points of interest off!". Yeah, but it doesn't prevent them from being there, and you also shouldn't have to change the game over its default state in an attempt to somehow make it better. It's especially difficult for those that don't want to miss anything, regardless of how mundane it ends up being.

Yeah I always saw the points of interest as places in which I could farm swords/armor to sell and also fight some different monsters. They weren't really interesting for anything else. Shame about the weight restrictions, though the game got better in that regard when you got the chest to save stuff.

If I'm going to be perfectly honest...

Horizon: ZD had little but stunning visuals and presentation. Otherwise, it was full to the brim with poor crafting/loot mechanics and mediocre combat.

Witcher 3 is a sprawling, unbelievably detailed and alive open world but controls poorly and has basic and uninteresting combat mechanics.

BoTW is one of my favorite games of the generation but is filled with obscene open world bloat and the weapon degradation and stamina systems are a joke.

MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.

I love all of these games to pieces but yeah, they have flaws. Some of those flaws are pretty damn big. Doesn't make the games any less spectacular to me though. Nothing is perfect, everything you love has massive flaws, that's the nature of things. Witcher 3 was absolutely worth the trouble of dealing with bad combat and controls.

Horizon, if you are only talking about the melee combat and against humans then I agree, because the ranged combat against the machines is pretty damn good.

Have no idea what do you mean with that MGSV quote.
 

weltalldx

Member
I tried to get further into the Witcher 3 but the laggy controls and constant rolling around to dodge made me give up about 20hrs in. Witcher 3 has the same laggy control as gta or ac and the terrible feeling of floating on the gameworld when on foot.
 

Helznicht

Member
I am with you OP, its the game I spent the most for and played the least, due to the controls.

Nothing is perfect, everything you love has massive flaws, that's the nature of things.

Yes all games have flaws. But most only show them occasionally. When its controls, those flaws are in your face 100% of the time.
 

Lilo_D

Member
Yeah, the control is the main reason why I can't enjoy this game
I can understand the writing and plot are great or even godlike but god I can't get through this game for 20hr
 

c0Zm1c

Member
I tried to get further into the Witcher 3 but the laggy controls and constant rolling around to dodge made me give up about 20hrs in. Witcher 3 has the same laggy control as gta or ac and the terrible feeling of floating on the gameworld when on foot.

Roll should be used sparingly, spamming it will quickly deplete your stamina. Dodging is preferable in most situations. It's less safe but doesn't use stamina.
 
In terms of current day open world gameplay mechanics (nothing else about the games)

MGSV is the greatest of all time
Breath of the Wild is great
Horizon is pretty good, though with flaws (gameplay not always on good terms with the environment)
AssCreed is so-so, it's bland and also suffers from typical open world swooshy controls
Witcher 3 is bad enough I sadly had to stop playing
Mordor is infuriating me just thinking about how horrible it is

I would argue that in terms of gameplay that Witcher isn't even open world.

I mean Ass creed has some vertical traversing and parcour, but the combat could be implemented in any straight forward action game.

Uncharted 4 is more open world in terms of gameplay than both games.
 

Upinsmoke

Member
Got the Witcher 3 on gog for 20 pounds a few months ago. By far the best 20 I've spent in a long long time.

Also the controls really aren't bad. Especially with alternative movement
Even on pc I prefer controller as it just doesn't feel right with keyboard and mouse, it's alot smoother with analog sticks.
 
I would argue that in terms of gameplay that Witcher isn't even open world.

I mean Ass creed has some vertical traversing and parcour, but the combat could be implemented in any straight forward action game.

Uncharted 4 is more open world in terms of gameplay than both games.

wat

AC and Witcher 3 don't really take advantage of their open worlds as much as they should, but uhhhhhhhhhhhhhhhh Uncharted?
 

Memento

Member
If I'm going to be perfectly honest...

Horizon: ZD had little but stunning visuals and presentation. Otherwise, it was full to the brim with poor crafting/loot mechanics and mediocre combat.

Witcher 3 is a sprawling, unbelievably detailed and alive open world but controls poorly and has basic and uninteresting combat mechanics.

BoTW is one of my favorite games of the generation but is filled with obscene open world bloat and the weapon degradation and stamina systems are a joke.

MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.

I love all of these games to pieces but yeah, they have flaws. Some of those flaws are pretty damn big. Doesn't make the games any less spectacular to me though. Nothing is perfect, everything you love has massive flaws, that's the nature of things. Witcher 3 was absolutely worth the trouble of dealing with bad combat and controls.

Horizon with mediocre combat and MGS5 with dated controls? WTF
 
MGSV has an offensively terrible story and stagnant open world elevated by incredible gameplay mechanics that were unfortunately held back by archaic, dated controls.
Well, that's just straight up wrong. I can't think of any TPS or similar action games that control better than MGSV. After playing MGSV, it's actually difficult to back to other games, everything from the movement to shooting is near perfect.
 

Fox Mulder

Member
I've tried several times to get into TW3 and I just can't get over the controls/combat. This is my biggest fear for Cyberpunk 2077.

Me too. Bought the game on the hype and never played a game in the series before. Tried twice to get into it, but the controls keep turning me off.

Guess it's just not for me.
 

ChouGoku

Member
I feel the same way OP, TW3 is fun in every way except the controls which makes it hard to play. After playing games like Dragons Dogma, Horizon, and MGS V this feels clunky as hell. A large part of the game for me feels like controlling Noctis in the Pitoss dungeon.
 
These posts are so boring.

OP, care to elaborate just a bit? Why does Geralt feel bad to control? Articulate please.

As others have said, enable the "alternate controls" in settings if you don't like the way you have to turn Geralt around. It's probably what you are used to from other games.
 

Speely

Banned
I agree, OP. Awesome setting, great story, cool characters, and shit controls. I think CDPR will learn from that. It's pretty much their Achilles Heel. If they maintain their quality elsewhere and introduce good controls, they will be unstoppable.

I believe in Cyberpunk 2077
 

Aters

Member
What a game! It seems every one agrees that the best part of the game is when you are reading text. I can think of another form of entertainment that does just that.
 

Kumomeme

Member
witcher 3 indeed had controll issue,clunky animation

it like controlling drunk geralt
and most clunkiest jumping animation for me

no need to mention combat...it not even decent or fine ...just serviceable
 
I have no idea what the OP and other posters mean with "awful, terrible controls", and I spent 130 hours playing The Witcher 3. On Xbox One, in case it is relevant...
 
I've tried several times to get into TW3 and I just can't get over the controls/combat. This is my biggest fear for Cyberpunk 2077.

It will play very differently, because it has classes, firearms, gadgets and the like. Different systems. One of the gameplay leads is Kyle Rowley, who did the same on Quantum Break and that game controlled well.
 
How is UC4 more open world than the Witcher 3?

Well, I think he means gameplay. In many games the open world doesn't really add much to the gameplay except traversing said open world and often suffering bloat. UC4 isn't open world, but it uses open spaces to elevate the gameplay. They become combat sandboxes, which due to the level design and character abilities, can be played trough in a variety of ways. I think that explains why Eurogamer was making comparisons between Uncharted The Lost Legacy and The Phantom Pain.
 
I have no idea what the OP and other posters mean with "awful, terrible controls", and I spent 130 hours playing The Witcher 3. On Xbox One, in case it is relevant...

Same, I've spent many, many hours, like you, playing this fantastic game and the DLC, something which I definitely wouldn't do if the controls were terrible.

I just find some gamers have weird hangups on certain things these days. It's like when they play a game like Bloodborne or MGS V with super tight controls, they can't adapt to something that's not quite as good, even though it's still far terrible, like some people claim.

Maybe it's because I'm in my mid 30's now and grew up with old games, which sometimes had very clunky controls, compared to modern games, so I have no problem adapting to different controls. But all the people claiming they quit after a few hours because they didn't like the controls, well that's their loss, it didn't stop us from loving this amazing game.
 

m00h

Banned
I didn't had any issues with the controls, but I was playing on the PC. I even think it the controls are quite good, compares to Skyrim for example.
 

AJ_Wings

Member
I personnally have no problems with shitting on MGS 5 but describing its controls as archaic & dated is straight up "Whaaa???.."

Its basic controls, core mechanics & general responsiveness is one of its most widely praised aspects.
 

thebigword

Neo Member
never had a problem with the og controls, but the alternate controls are much better and should resolve any complaints. Seriously though, does anybody ever look at the menu/options in games? Or, patch notes?
 
Yeah, it's crap. Horse controls especially.

Add that to the boring combat, poor crafting/ loot systems and you get the main reasons I couldn't go beyond the first 15 hours or so.
 

Mephala

Member
Honestly, I could never pin point the reason I hated the controls in Tw3 so much. I tried so damn hard to tolerate it. That's right, not even like, just tolerate and I can tolerate a lot of bull shit. Risen and Gothic jank? No problems. Morrowind die roll? I still enjoyed it. Fortune Summoner's clunky frantic mess? Loved the challenge of it despite a lot of frustrations. I had some problems with The Witcher 2 as well but eventually I learned to enjoy it. Same for the Witcher 1. It's not like I don't give it time either. I have over 25 hours in the Witcher 3 but I was constantly wrestling Geralt. I want to enjoy the game as I did the previous two entries. I was so hyped for it and it actually genuinely annoys me that I am at such odds with the controls. I simply can't understand why when I've grown up playing games with archaic control schemes and jank and can still play those games but can't tolerate Tw3.

:/

I wish I could somehow enjoy the game still but it is hard to enjoy the good parts when simple movement is the cause of frustration and you're constantly faced with it.
 
Honestly, I could never pin point the reason I hated the controls in Tw3 so much. I tried so damn hard to tolerate it. That's right, not even like, just tolerate and I can tolerate a lot of bull shit. Risen and Gothic jank? No problems. Morrowind die roll? I still enjoyed it. Fortune Summoner's clunky frantic mess? Loved the challenge of it despite a lot of frustrations. I had some problems with The Witcher 2 as well but eventually I learned to enjoy it. Same for the Witcher 1. It's not like I don't give it time either. I have over 25 hours in the Witcher 3 but I was constantly wrestling Geralt. I want to enjoy the game as I did the previous two entries. I was so hyped for it and it actually genuinely annoys me that I am at such odds with the controls. I simply can't understand why when I've grown up playing games with archaic control schemes and jank and can still play those games but can't tolerate Tw3.

:/

I wish I could somehow enjoy the game still but it is hard to enjoy the good parts when simple movement is the cause of frustration and you're constantly faced with it.

Did you try the alternative movement mode?
 

Skyr

Member
In terms of current day open world gameplay mechanics (nothing else about the games)

MGSV is the greatest of all time
Breath of the Wild is great
Horizon is pretty good, though with flaws (gameplay not always on good terms with the environment)
AssCreed is so-so, it's bland and also suffers from typical open world swooshy controls
Witcher 3 is bad enough I sadly had to stop playing
Mordor is infuriating me just thinking about how horrible it is

Played all of this games and 100% agree with that ranking.

I found out about the movement mod someone suggested for the witcher 3 on PC.
I will definitely try that out.
 
Yes it does and I expect their next game to improve on that. I think CDPR got the message or so I hope. Depending on how important good controls are to you, this can make a game with fantastic content like Witcher 3 really unenjoyable which is a big fucking shame. I liked the game well enough, and I'm not expecting Dragon's Dogma responsiveness and oompf but c'mon, you can do better than this with 200 employees and tens of millions of dollars.
You could make the exact same thread for GTA 5 as well.
Yes, GTA V controls like dog shit when you are not driving or aiming. Unacceptable honestly.
 

Prithee Be Careful

Industry Professional
Yeah, it's crap. Horse controls especially.

Add that to the boring combat, poor crafting/ loot systems and you get the main reasons I couldn't go beyond the first 15 hours or so.

The crafting system is pretty incredible but you won't get any kind of appreciation if you don't stick with the game. Almost every item you can pick up can be broken down into crafting materials - I remember getting stuck at one point trying to find a merchant with wax for sale, because I needed it to create some hardenedly leather for a new piece of armour.

After a fruitless search I realised I was carrying a bunch of candles I'd picked up somewhere. Broke them down and sure enough: wax.
 
I love TW3, but how it controls is absolutely the low point.

Did the quest where you have to climb a mountain to prove you're a badass or something last night. Halfway up I get attacked by sirens, while I am on a small ledge and can't go anywhere because if you are in combat you can't jump, and if you do any combat moves you risk sliding off the ledge because the animation is all over the place. Had to wait until the sirens attacked, perfectly time a bolt or sign to knock them out of the sky, hope that my attack didn't lunge me off the cliff toward certain death, and then repeat it five times before I was allowed to move to a better position. It's honestly the most frustrated I've been with the game.

I've also had instances where I've gone into combat stance when behind obstacles, and have had to resort to crossbowing a mob to death because jumping in combat is illegal.
 
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