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Microsoft Teasing Xbox One X Forward Compatibility?

We asked Albert Penello, the senior director who leads marketing for Xbox consoles globally, at an Xbox One X centred event yesterday in London.

"We care a lot about compatibility, we have a huge effort around compatibility, and that's not just backwards compatibility," he answered.

"I don't know what the future holds, but I do know that we care a lot about compatibility and in this day and age people have shifted to caring more about their community and their apps, than caring about the piece of hardware that they're on, and we have just moved with that," he continued, equating the Xbox platform to the platform strategy of mobile devices.

Although, he did distance the brand from an iPhone-like rollout strategy: "I'm certainly not an advocate of 'we're going to do a new console every year', but consumers are more used to this idea that they can buy devices with different performance levels, when a new generation of hardware comes out, their old stuff still works."

He also pointed out that no one does compatibility like Microsoft does compatibility: "Some might say that Windows is the ultimate compatibility platform, Windows is backward compatible all the way back to the very beginning in many cases."

http://www.mcvuk.com/news/read/micr...s-up-not-just-backwards-compatibility/0186598

http://gamingbolt.com/microsoft-teasing-xbox-one-x-forward-compatibility
 

Unai

Member
I-dont-believe-you.gif
 

bluexy

Member
If in 50 years I can play Destiny 26 in 2000K resolution on my Xbox Fifteen X and then switch over to 900p on my Xbox One, I'll consider this messaging a success.
 
I'm all for the idea of iterative Xbox consoles.

With the backward compatibly titles and how they're built, as well as seeing how the Xbox One OS is evolving, I can't see the team scrapping everything and starting over.

I do think we'll see forward compatibility with future Xbox consoles.
 

MaulerX

Member
If in 50 years I can play Destiny 26 in 2000K resolution on my Xbox Fifteen X and then switch over to 900p on my Xbox One, I'll consider this messaging a success.


Well that's stating the obvious. At some point just like PC, mobile, whatever old hardware isn't going to cut it.
 

KageMaru

Member
Eh forward compatibility doesn't work as he may hint at. The only way it could really work is with games that have multiple rendering modes or dynamic resolution. This concept also works against the whole 'games optimized for the hardware' line of thinking. Could prove interesting with games like Titanfall 2 which could reach up to 6K but generally doesn't on current hardware. I guess it could hit 6K more often on the next Xbox, but you have to wonder how many people will still be playing it then.
 
I think it's pretty certain that the next console after Xbonex will run uwp games even better.

In fact Ms has already been advocating developers to move to UWP, as that platform allows them to scale better with hardware, here's a description of a GDC talk by ms:

UWP will be the game development application model of choice, especially for
publishers that want to reach the most customers on the most platforms. Starting
in 2017, UWP games can ship through the Windows Store to Xbox One consoles! In
addition, Game Mode is a new Windows feature on PCs to make gaming a first-class
activity. This talk will teach developers how UWP games run on Xbox, how UWP
games run better in Windows with Game Mode, and how building a UWP today will
future-proof your game for the next generation of Microsoft platforms.
 

jaypah

Member
"...not just backwards compatibility"

It's really easy to infer he means something other than backwards compatibility when he explicitly states it. Curious to see what disruptive shit they have planned.
 
Can't say I like the idea of forward compability, it just means games are being held back to accomodate older machines. But let's see how Xbox One X do first.
 

EBreda

Member
Hopefully this means that 360 and original Xbox games are permanently on all systems going forward, too.

Of course it will.
I really doubt we'll see a "wasteland scenario" ever again , as in a new generation where it starts from scratch. I'm positive our current games are gonna be carried ever , at least in MS case (digitally).

Sony , well, that's up for grabs.

And Nintendo,hell no.
 
Can't say I like the idea of forward compability, it just means games are being held back to accomodate older machines. But let's see how Xbox One X do first.

I'm not a fan as well.

Unless you're telling me this heralds the glorious return of add-ons, 32X style!!!
 
No thanks.
New console, new OS, new games.
New toys are better than enhanced existing ones.

Doesn't it suck having to repurchase "remastered" games 3-5 years later all over again for $40-$60? Between the lack of backwards compatibility (and even where there is backwards compatibility, you're locked into whatever resolution/frame rate the game originally had due to frame rate locks and a lack of graphical options), paid online multiplayer even when the "servers" are peer2peer, the awful infrastructure, I don't know how people put up with it all.

I felt like I was getting ripped off when I bought The Last of Us remastered and the Uncharted Collection both by Bluepoint and those had a significant amount of effort put into them. I can't imagine paying for a resolution boost every hardware generation.
 
"...not just backwards compatibility"

It's really easy to infer he means something other than backwards compatibility when he explicitly states it. Curious to see what disruptive shit they have planned.

Yea, peripheral compatibility like controllers, platform (development evironment) compatibility for devs that would still make games for present and future consoles.. ect... that sort of thing.

I'm sure that the UWP will allow for new games on say Xbox 2 to work on Xbox One and the X.. so willing that they actually can run on said hardware. It makes sense to maximize your potential user base.

I don't think it means, continued forward compatibility for all titles.. which would inhibit Xbox 2 games from truly taking advantage of the new hardware.
 

Synth

Member
I'm not a fan as well.

Unless you're telling me this heralds the glorious return of add-ons, 32X style!!!

This wouldn't be add-ons. For something to be "forward compatible" as opposed to its successor merely being "backwards compatible", it would mean that the current software would have some consideration for the fact that it will be run on more advanced software in the future. PC games inherently do this as standard, but in terms of consoles, it could be something simple like a 30fps locked game being able to run at 60fps on future hardware via an option that is currently disabled, or being able to render at resolutions beyond what the current console can run in a playable manner.

What it wouldn't mean is that 10 years from now all Xbox games still need to be playable on an Xbox One X.
 

Trup1aya

Member
Eh forward compatibility doesn't work as he may hint at. The only way it could really work is with games that have multiple rendering modes or dynamic resolution. This concept also works against the whole 'games optimized for the hardware' line of thinking. Could prove interesting with games like Titanfall 2 which could reach up to 6K but generally doesn't on current hardware. I guess it could hit 6K more often on the next Xbox, but you have to wonder how many people will still be playing it then.

More and more games ARE shopping with several rendering modes and dynamic resolution. They are also pushing 'intelligent delivery' where game installs will differ depending on the capability of the system is being installed on.

It's really not that far fetched.

I could see developers aiming to support whichever console is closest to their min pc specs so long as there is still a player base there.
 

bitbydeath

Member
Doesn't it suck having to repurchase "remastered" games 3-5 years later all over again for $40-$60? Between the lack of backwards compatibility (and even where there is backwards compatibility, you're locked into whatever resolution/frame rate the game originally had due to frame rate locks and a lack of graphical options), paid online multiplayer even when the "servers" are peer2peer, the awful infrastructure, I don't know how people put up with it all.

I felt like I was getting ripped off when I bought The Last of Us remastered and the Uncharted Collection both by Bluepoint and those had a significant amount of effort put into them. I can't imagine paying for a resolution boost every hardware generation.

I typically don't, I'm happy to just play and move on. Sure I want some remastered like Warhawk which would actually work in its favour as it'd rejuvenate the online as opposed to one just continuing from PS3>PS4 and instead have the audience fall away due to sitting stale for years.
 
I'm all for backwards and forwards compatibility, and it's a growing concern when so many iPhone apps/games aren't going to work on 64-bit systems as they aren't being upgraded.

Side note:
r6gZf9g.png
 

KageMaru

Member
More and more games ARE shopping with several rendering modes and dynamic resolution. They are also pushing 'intelligent delivery' where game installs will differ depending on the capability of the system is being installed on.

It's really not that far fetched.

I could see developers aiming to support whichever console is closest to their min pc specs so long as there is still a player base there.

And for those games, I can see a benefit on future hardware but it's not widespread enough to be a touting as a feature IMO.
 
It makes sense.

I would be surprised if Sony doesn't do this as well.

Console gens might be dead.
Doubtful

"PS4 Pro is not the start of a new generation,” [Mark Cerny] said. “And that is a very good thing.”

It’s a good thing because, he argues, a new generation of consoles is defined by chaos and novelty -- new hardware with new CPU architectures, new controllers, new GPUs, and all-new ways of designing (or selling) games. Such shake-ups often have significant benefits for the game industry at large, as well as significant costs.
"We don't believe that generations are going away. They are truly healthy for the industry, and for the gaming community,” he said.
https://www.gamasutra.com/view/news/283611/Inside_the_PlayStation_4_Pro_with_Mark_Cerny.php#tophead
 
Doesn't it suck having to repurchase "remastered" games 3-5 years later all over again for $40-$60? Between the lack of backwards compatibility (and even where there is backwards compatibility, you're locked into whatever resolution/frame rate the game originally had due to frame rate locks and a lack of graphical options), paid online multiplayer even when the "servers" are peer2peer, the awful infrastructure, I don't know how people put up with it all.

I felt like I was getting ripped off when I bought The Last of Us remastered and the Uncharted Collection both by Bluepoint and those had a significant amount of effort put into them. I can't imagine paying for a resolution boost every hardware generation.

I'm the guy who rarely re-reads books or rewatches movies/TV shows, so it's probably why I don't keep re-buying HD remasters. So maybe I'm 'lucky' I don't care really about re-buying games I've already played for a resolution bump on a consistent basis, but I see the issue you're talking about

This wouldn't be add-ons. For something to be "forward compatible" as opposed to its successor merely being "backwards compatible", it would mean that the current software would have some consideration for the fact that it will be run on more advanced software in the future. PC games inherently do this as standard, but in terms of consoles, it could be something simple like a 30fps locked game being able to run at 60fps on future hardware via an option that is currently disabled, or being able to render at resolutions beyond what the current console can run in a playable manner.

What it wouldn't mean is that 10 years from now all Xbox games still need to be playable on an Xbox One X.

No thanks, then. Really, the add-on bit was a joke, I don't want games held back to accomodate older versions.
 

Synth

Member
No thanks, then. Really, the add-on bit was a joke, I don't want games held back to accomodate older versions.

You seem to have managed to parse effectively the complete opposite to what I was saying. I'm saying current games would take future hardware into consideration... not that future games would take current hardware into consideration.

Think of it more like this, the typical remaster you see today could have been the version of the game you bought last gen, if it were aware of the eventual more powerful console's release. Currently, even if a game becomes BC, it's still limited to the same resolutions and framerate caps that it had originally, because the prospect of more powerful hardware running the same game isn't considered.

EDIT: A good example to contrast the difference, would probably be Sonic & Knuckles. Sonic & Knuckles could be seen as being backwards compatible with Sonic 2. It makes use Sonic 2's data, but Sonic 2 had no idea Sonic & Knuckles was ever going to exist. This limits what Sonic & Knuckles can do with the game. Now Sonic 3 on the other hand is a different matter. Sonic 3 expects Sonic & Knuckles to exist at some point in the future, and has accounted for it in numerous ways, such as containing routes for Knuckles to go through, and being able to save Sonic & Knuckles progress. Sonic 3 then could be see as being forwards compatible, as opposed to Sonic & Knuckles merely being backwards compatible with it.
 
It's an interesting prospect. Even if it wasn't every game, it would be nice to see.

Biggest problem, new consoles will have a new CPU architecture. One that is so much better than current gen.

Exciting times ahead.
 

jaypah

Member
It's an interesting prospect. Even if it wasn't every game, it would be nice to see.

Biggest problem, new consoles will have a new CPU architecture. One that is so much better than current gen.

Exciting times ahead.

The potential for way better CPUs is what messes up the scenario in my head. Not much you can do to sell a game running at 10 fps.
 

Arc

Member
I'm sorry but there is no way Xbox One X will play Next Box games. If they had plans for this the X would have an entirely different CPU.
 

Synth

Member
I'm sorry but there is no way Xbox One X will play Next Box games. If they had plans for this the X would have an entirely different CPU.

The whole concept of "XB1X plays Nextbox" games is flawed from the start. If it played them, they'd be XB1X games.
 

Trup1aya

Member
And for those games, I can see a benefit on future hardware but it's not widespread enough to be a touting as a feature IMO.

It can't becone widespread if they don't sow the seeds now.

Also it hasn't been 'touted as a feature' he just said that it would be in line with the companies current approach.
 

Alx

Member
I'm pretty sure forward compatibility was explicitly part of the plan when they announced Scorpio. Also there's no reason it can't happen, especially with MS, it's basically what they've been doing with Windows since the beginning. Doing it with closed consoles only makes it easier to achieve, especially now that they're basically a PC hardware and software wise.
 
Well, Microsoft for sure is more trustworthy than Sony in the regard, so I'll continue my focus on the Xbox platforms. Hopefully they'll at least keep the support they've been giving to BC.
 

Hermii

Member
Well that's stating the obvious. At some point just like PC, mobile, whatever old hardware isn't going to cut it.

Depends on the game. For example Sonic Mania would have no problem running on last gen consoles, maybe in the future devs can support which xbox hardware they want from xbox one and onwards with very little additional programming because the tools, OS etc are universal.
 
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