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DigitalFoundry analysis of DOOM for Nintendo Switch

That Gamespot Video is great. Graphics are great and it looks smooth. Impressed. I mean look at the size of the Switch (without joy cons). It's tiny!!!
 
Borderlands 2 on Vita is a technological feat too but also a terrible game to play. Luckily, this looks quite a bit more playable than that but I'll agree I'm not feeling the need to double dip.
 
So 30 FPS? I will take the compromise because I expect to buy a Switch first than buy a PS4 or build a PC.

30 fps in handheld mode.
We still don't know whether the framerate may be uncapped in docked mode. Don't expect a solid 60 if it is uncapped, though. That's a feat not even the Xbox One could achieve.
 

Tagyhag

Member
Shame about the framerate, I'm really curious as to how much they would have had to sacrifice for 60fps (Would have been cool to be given the choice).

That said, it's still mindblowing that they got that level of fidelity in such a small device. Technology is nuts.

Wish our battery technology was better, feels like everything is increasing at a more rapid rate than it.
 
30fps isn’t how I’d play the game, but it’s still nice to see that some form of current-gen port is possible. Even if it’s likely only for 60fps locked titles at the cost of half refresh rate and drastically reduced resolution.
 
ssdovil12.png


Hard to say due to compression, but perhaps Switch has SSDO turned off? On PC; even the highest settings, you can see the dithered vertical line pattern in screen space based upon your resolution and quality settings of choice. I would imagine that one could see that macro pattern even through compression in the Switch footage. So maybe it is actually off?

It'll be interesting to see how the image quality holds up when it's blown up to a TV. Right now, I have a hard time equating these screenshot comparisons in the article with what was said in the video. It's pretty clear how they made this "impossible port": heavy downgrades.
 

TheMoon

Member
Disappointing to see that they appear to have changed the colour of the blood in the Switch version, it's now either dark green or black. I didn't realise that Nintendo still supported that practice.

You should go see a doctor about this.

vlcsnap-2017-09-21-16v8kr5.png

vlcsnap-2017-09-21-16fdj3q.png


that supposed non-red blood.
 
I played on PS4, Xbox One, and a PC that could handle it at its Ultra preset and hold 60fps. I personally cannot fathom myself finding the 30fps experience to be anywhere near as good.

But, I do have faith that the rock solid 30fps experience is still superior to not playing Doom at all, the game is still designed well enough that I can easily imagine there still being a respectable amount of enjoyment if you have no other choice, but that's only assuming it doesn't have any constant problems with control fluidity -- a rock solid, well paced 30fps is what I imagine will have to be the absolute non-compromised part of the experience in order for it to work, so I hope they can sort that part out from this initial report.

Also, side note, it felt that id very, very much felt like they knew what they were doing with their controller tuning in Doom. Despite still ultimately preferring mouse and keyboard when I played the game on PC, the PS4 and Xbox One versions felt very fluid to control -- noticeably moreso than the vast majority of console FPS games on the market. It seems like they gave it a lot of thought and tuning effort, so I can't help but wonder if they will go in and retweak based around the lower performance spec of the Switch to help that version feel as good as it possibly can, too.
 

Bishop89

Member
after seeing the offscreen handheld footage, I think they've done a respectable job with the port.

I take back what i said
 

Agalloch

Member
What is the point of this? lol

yes, 26 years later ppl have higher standards for technology. That's just common sense.

I disagree, the times change but that's very nice for a portable console, even by today standards.
It's a technical beauty that on a portable console you can get the same experiences of this gen home console gaming, obviously with a smaller detail or framerate in this case.
Some exclusives looks stunning too.
 

MDave

Member
Buying this, the 30fps with the post process motion blur really helps smooth out the turning motion so it isn't so jerky if it were 30 without it.

I wonder when the day will come when reprojection like seen with PSVR and Oculus are made suitable for normal 2D screens.
 

Kilrogg

paid requisite penance
Yeah, it's called technical evolution. Sorry you missed it.

Different times, different platforms, different context, different technologies.

Absolutely nonsensical post. (imo)

Yeeeah, you really can't compare the standards of 1996 to today.

Such a helpful post...and mobile phones were bricks and had buttons.

Is like different eras of gaming have different expectations. Shocking I know.

What is the point of this? lol

yes, 26 years later ppl have higher standards for technology. That's just common sense.

Well, that struck a nerve.

Look, I won't lie: I was expecting 60 fps myself. I would have liked it to be the case. I played the game to completion on Ultra Settings on my PC and it was glorious. Heck, I don't even think I'll buy the Switch version . Definitely not at full/near-full price anyway. And I'm currently playing though the Project Octopath demo wondering why it's 30 fps only with a few dips here and there. So I get it. 60 fps is a nice thing to have, and I enjoy it.

But people in this thread are acting like 30 fps is the death of playability. No, just no. Yes, the game is fast paced, and 60 fps makes for smoother gameplay. But a stable 30 fps (assuming it is stable) is what many big games today run at on consoles. Let's not pretend 60fps is some kind of industry-wide standard, or that most people notice and/or care about it so much that 30 fps makes them puke or something. Let's also not pretend that many, many games ran at 30-60 fps back in the 90s on consoles; even back then, games like the console ports of Doom would stand out as being much less fluid. And let's not ignore the fact that remasters of high-profile games from last gen like Skyrim and Dragon's Dogma still run at 30 fps on systems 5 times as powerful as the Switch.

30 fps is absolutely fine, especially for a single-player focused game. We're not talking about frame-perfect combos in professional tournaments. We're talking about a 10-hour shootybang-fest against AI. Relax, it's going to be fine. Your eyes won't bleed, your stomach won't turn. 30 fps is fine. It's fine in relative terms - tons of 30 fps games today -, and it's fine in absolute terms - 30 fps is fluid enough to be perfectly playable, no matter the game.
 

Cuburt

Member
I know DF is the performance analysis and people were desperate for framerate above all else, but they really spent way too much of this video talking about the trailer snippet and the Switch surrogate performance over what they played.
 
I know DF is the performance analysis and people were desperate for framerate above all else, but they really spent way too much of this video talking about the trailer snippet and the Switch surrogate performance over what they played.

Yeah, not sure what happened. They really dropped the ball.
 

Aretak

Member
Oh wow this looks pretty good.
The problem isn't going to be how it looks, but how it plays. A fast-paced shooter like Doom needs extremely responsive controls. People bleat on about the temporal resolution that 60fps provides, but the increased controller responsiveness is far more important. As someone who has primarily played games entirely on a PC for a good number of years now, going back to 30fps feels horrible. Even something as simple as panning the camera in a third person game feels so sluggish. I find it very unpleasant to play action-oriented games like that now. For something like a JRPG, it's less of an issue.
 
The problem isn't going to be how it looks, but how it plays. A fast-paced shooter like Doom needs extremely responsive controls. People bleat on about the temporal resolution that 60fps provides, but the increased controller responsiveness is far more important. As someone who has primarily played games entirely on a PC for a good number of years now, going back to 30fps feels horrible. Even something as simple as panning the camera in a third person game feels so sluggish. I find it very unpleasant to play action-oriented games like that now. For something like a JRPG, it's less of an issue.

There's probably people used to 144hz that think 60fps feels horrible too. It's all about standards, and standards need to be lowered for a handheld game.
 

RoboPlato

I'd be in the dick
Very impressed with this port. 30fps for Doom isn't how I would want to play it but if Switch owners are happy with it then I'm glad it exists. I know a lot of people value portability much more than I do and this is a cool option for them.
 

JP

Member
You straight up infer that that you "didn't realise that Nintendo still supported that practice" (i.e. blood and gore censorship) whereas they have not shown that pattern of "supporting that practice" in 2 decades.

Why you would jump to the conclusion from a few seconds in a direct made for general audiences is beyond me.

For what it's worth, could you be right? Potentially, but NOTHING in their recent history has suggested self-imposed violence censorship at all.
The Nintendo Switch is the first Nintendo machine that I've had anything to with for a very long time, I absolutely loved the Gamecube but they've not really done anything for since then and the Switch has turned that around for me even though there aren't that many games that are for me on it.

I don't know Nintendo's recent form with games like Doom, what made me suggest that it could have been Nintendo's doing was that the same thing didn't happen with the announcement on any other formats. There was simply that few seconds of footage which has now been superseded by footage that shows otherwise. I didn't know if that was still Nintendo's way of dealing with this stuff, as I said.

None of the hardware formats are perfect and none of the companies that produce that hardware is perfect and I will pick up on good bad things from all of them but I don't know what the hell has happened to Nintendo threads lately as soon as anything negative is mentioned.

I'd maybe understand if there was somebody who intentionally went into one of the three formats threads and kept posting really obnoxious and negative things about one of them but I don't have any history of that at all, anywhere on here. I know that happens on here and I understand that it's frustrating when it does happen.

Again, I'm not attacking anybody, I'm not attacking a piece of hardware or a company but if I do pick up on something concerning any of the formats, whether it's positive or negative, people shouldn't feel that it's any more than what I say it is. It's not a personal attack on anyone or anything.

Fortunately, what I first noticed has been shown as incorrect, not that it would have been a major issue if that wasn't so but that doesn't mean that I didn't believe that it was worth mentioning.
 

JaynePea

Member
If this is the standard what isn't a technical marvel? Any game that runs on any console would then be a tech marvel.

The switch is essentially a tablet with slightly higher specs. This is very impressive.

That's not to knock the Switch for BEING more akin to a tablet, that's obviously what Nintendo intended for in the first place
 
I mean, they got it to run at a stable 60 on base PS4 and even regular XBox One...


There are a disturbing number of people in this thread that assumed two absolutely ridiculous things:

- The switch is anywhere near as powerful as an xbox one or ps4
- The switch could run something that still looks like this Doom at 60fps on the switch.

Half the framerate and a blurry mess? That's exactly what I would have expected.
 
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