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Monster Hunter: World TGS 2017 Trailer

Toxi

Banned
So are there different classes or is everyone a warrior running around with a huge ass sword?
There are 14 different weapons, 3 ranged and 11 melee. Each plays differently. You can switch between weapons before a quest or at the quest camp.

The weapons are...
  • Greatsword
  • Sword and Shield
  • Longsword
  • Dual Blades
  • Lance
  • Hammer
  • Hunting Horn
  • Gunlance
  • Switch Axe
  • Insect Glaive
  • Charge Blade
  • Light Bowgun
  • Heavy Bowgun
  • Bow
 

Mupod

Member
I like soloing and multiplayer equally, really. But with 16 player lobbies I'll be far more likely to be hanging out helping GAF people than just pounding out my own quests.

Solo MH takes on a different feel especially if you leave your cats behind. You have no safety net to fall back on but the monster is far more predictable. I played MH solo for hundreds of hours and I still enjoy that feeling of just me vs the monster.

So are there different classes or is everyone a warrior running around with a huge ass sword?

The weapons are the classes, although you can change those at will.

For example every Greatsword plays the same, as does every Lance. But those two weapon types have completely different movesets, and are essentially like playing a different character.
 
Next Dark Souls would actually be a small decline in sales for the series if I remember the figures right. Needs to be the next Final Fantasy to be an improvement.

That is, compared to handheld figures, not the console numbers.

edit: Final Fantasy might be too high. Basically, to be an improvement on the current situation, it'd be aiming to break 4-5 million. Dark Souls 3 has only sold 3 million so far.

Fair point, I tend to forget MH's massive populariy in Japan. I was mostly thinking about western popularity, much like most westerners didn't know or care about From Software until Dark Souls.
 

Jingo

Member
Fair point, I tend to forget MH's massive populariy in Japan. I was mostly thinking about western popularity, much like most westerners didn't know or care about From Software until Dark Souls.

Yup, nevee cares for monster hunter till i saw this one, now i cant wait.
 
Fair point, I tend to forget MH's massive populariy in Japan. I was mostly thinking about western popularity, much like most westerners didn't know or care about From Software until Dark Souls.
Yeah, if the game does Dark Souls numbers in the west (I believe the break down last year was 1.5m in US, 1m EU) it'll probably be the best selling MH game ever with Japan sales added on.
 

jiggle

Member
Wow
The character creation looks so good
Shame they rushed through that part
May even be better than dragon's dogma
 

raven777

Member
AbandonedDisloyalIndochinahogdeer-max-14mb.gif
 

PokéKong

Member
When can we get a more direct look at this Nergi fight?? With how much the developers are emphasizing the environments and how they come into play, constantly showing off how you should always be kicking toads and swinging off birds and sliding down slopes and igniting seed pods, I was starting to worry the basic combat of this game may not stand on its own, but seeing a good old fashioned man-on-monster face off in a big open mostly flat space is such a relief. I wonder if arena quests are still in...
 

Vena

Member
That looked a bit farther than a typical Gore lunge.

Shagaru covers the entire arena with it's fly-bomb and leaps. Gore isn't nearly as capable but it lunges far and is aggressive as all hell.

When Gore activates it's virus, it gets even more aggressive. So while it's range is lower, it never stops.

Nothing here is all that unusual post 4U.
 
Shagaru covers the entire arena with it's fly-bomb and leaps. Gore isn't nearly as capable but it lunges far and is aggressive as all hell.

When Gore activates it's virus, it gets even more aggressive. So while it's range is lower, it never stops.

Nothing here is all that unusual post 4U.
I played a few hundred hours of both 4U and Gen. That looked like a longer range attack than 95% of what you see in either. Lucent Narga, Rajang, and Shaggy are the only monsters I can currently think of where you'd have to worry about an attack from that range.

(Though it's been a while.)
 
I went from being extremely skeptical about this game (based on the "dumbed down" 4chan rumor) to being very excited. This is exactly what next-gen Monster Hunter should look like and I'm stoked as hell.

It's just disappointing that it couldn't come to the Switch. But I'll gladly play Monster Hunter on any platform.
 
Yeah that attack looks like stuff we've already seen but at a longer range

Well yeah, the longer range is kind of the point.

Nobody is impressed by what the attack is.

But this:

I played a few hundred hours of both 4U and Gen. That looked like a longer range attack than 95% of what you see in either. Lucent Narga, Rajang, and Shaggy are the only monsters I can currently think of where you'd have to worry about an attack from that range.

(Though it's been a while.)

is exactly right.
 

Runner67

Member
how many monsters should we expect?


this is my first monster hunter, how many monsters are there usually in each release?

Low ballpark: 25-30. High: Anywhere from 50-70 Its likely closer to the lower, however, they already have shown 15 monsters with 4 months left to go to advertise the game. On top of this are the facts that 1)They generally hide at least 5-10 monsters for release, 2)They have stated this is going to be the biggest MH game yet, but could mean scale and features, not monster count, and 3) The last game has nearly 90 large monsters, a scale and variety I'm sure fans have come to expect at this point, but the tech improvement is a wonderful tradeoff for the time being.

Tl;dr: we don't know, Capcom is extremely good at hiding this games content. And we really have no idea at the moment.
 
Alright guys, here we go. Today's batch of new info is finally rolling in.

MOTHERFUCKING IN-GAME WIKI FOR HITZONES, BREAKABLE PARTS, POSSIBLE ITEM DROPS, ELEMENTAL WEAKNESSES, ETC:




Some kind of special 3d sound tech the games haven't had before:



Some Pukei Pukei fight footage:

https://t.co/VaYChco2U1


Okay those in game art drawings of the monsters are a mixed of amazing and hilarious XD
 
Alright guys, here we go. Today's batch of new info is finally rolling in.

MOTHERFUCKING IN-GAME WIKI FOR HITZONES, BREAKABLE PARTS, POSSIBLE ITEM DROPS, ELEMENTAL WEAKNESSES, ETC:




Some kind of special 3d sound tech the games haven't had before:



Some Pukei Pukei fight footage:

https://t.co/VaYChco2U1

An in-game Wiki! :eek:

I think this is shaping up to be the game I'm looking forward to the most.
 

Raide

Member
An in-game Wiki! :eek:

I think this is shaping up to be the game I'm looking forward to the most.

As much as I enjoyed checking through pages and pages to find things, having in-game is great. I wonder if the weapon tree that shows what you need is linked to this cut table? Would make it super easy to see what you need and click to show the monster and where you have to bonk it.
 
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