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Project CARS 2 discussion thread (provisional release date: Septemberish 2017)

Bollocks

Member
Just played it on PS4 Pro, my first pc. I like it although I went off the track in mere seconds after gaining control lol
Turns out the tires were cold, after that it was manageable. Playing with controller btw.

With GT Sports right around the corner I'm looking for a wheel, is there a preferred one, or a new flagship one coming with GT Sports?
 
RAW preset, and lower FX. I believe 0 is no additional road noise.

Thanks man. You'd think that would work, and it seems to on some tracks, but just hit the Red Bull Ring and it's back to sounding like it's going to explode. Really really frustrating. I have vibrations turned off as well.

Honestly, this is infuriating and making this unplayable on certain tracks. It's just as bad as Pcars 1 violently slamming the wheel against the turning limit repeatedly after you touched a wall. I can't even pull out of the pits on the Red Bull Ring.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
yea I am holding out to see what happens on X , I am enjoying it but the IQ is suspect at best.


also did you get day 1 patch?

mine shoes version 1.0.0.13

i'll check version when i get home but it booted up immediately at 9 pm PST with no additional download... so, not sure!
 

danowat

Banned
The official forums are a fun place again, just like the release of pc1 all over again, people quoted the sale of goods act is always a good look.
 
I got my pCARS1 telemetry app going to look at my mis-shifting in pCARS2:

mis-shiftingjnbn9.png



This is the finishing straight at Spa in the Lotus 98T. I did three up-shifts, each one a little faster than the last - easy to spot from the length of the throttle and clutch engagement durations. My last shift was interpreted as a mis-shift - you can see that the RPMs went to 100% instead of down and into gear. Each one quicker, ok? What stayed the same though is the time spend in neutral gear, even though I really threw the shifter faster each time as well and I have pretty short throw configuration set in the TH8A-shifter calibration tool.


My guess is there is a minimum "throw" time set in each car in pCARS and that's just not how this works. It's also way too long for this high-tech F1 clutch from the Lotus 98T.
Some cars work flawlessly like that skyline from the Sugu challenge for example.

What did they base this idea on?!?? Competetiveness? So people without a shifter don't have a disadvantage? Why only in some cars then, I don't get it.
 
The official forums are a fun place again, just like the release of pc1 all over again, people quoted the sale of goods act is always a good look.

I just went there to post my shifter telemetry pic and found this about the lap invalidation:
pCARS2 Forum Mod said:
If you get 5 Seconds after Crossing the S/F Line the Warning, then you had cutted the Last Corner or Chicane before the S/F Straight.

The new System is waiting some seconds, before it applies the Penalty. (To see if you really gained Time)

And Important:

The Cut Track Rule in pCars 2 is -> 50% of the Car has to stay on Track (Whiteline) but this Time INCLUDING Curbs. Over 50% you will get a Cut Track...
I don't like. Maybe it's because they had too many exploits, but look at McLaren's World's Fastest Gamer competition in the round when the used game was rFactor 2; how they abuse the track limits there:
https://youtu.be/F7AEWW0wBZA?t=17m57s
Because the game ruled it valid, the judges ruled this lap valid as well and everybody else just abused the limit there as well (knowing where it was from training for the event), the times were all fair because everybody knew where the limit was.
Now "50% of the car"... how the fuck am I supposed to feel that out and be confident about how far I can go off, because of course I want to use the curb at least a little, like any real world racing driver as well!? If that's 50% of the car's body, then for certain cars this could mean just one rear wheel with the car rotating from power oversteer over a curb, but diagonally it's 51% of the car's body and invalid.
 

Grassy

Member
Thank you for this, I swear I thought my game is broken or something. How is it possible for some cars to drive great with the controller while others handle like I got 4 flat tires. I tried many settings and some cars are simply impossible to drive with the controller. McLaren 720s is the biggest offender, you have to fight with it to even go straight.

It might actually be a bug or something could be broken with the set-up/handling of the 720S. If the car drove IRL as it does in-game, no-one would make the first corner after leaving the dealership. Even with cold tyres, there's no way it should immediately veer to the right or left at the slightest hint of acceleration and even with all assists enabled it's still a pig to drive.

I know bugs and the like are always going to appear, but to have your "cover hero car" drive like a turd out-of-the-box isn't great, especially compared to how great other cars drive in-game. Can any wheel users chime in with how the 720S feels for them?
 

fresquito

Member
I just went there to post my shifter telemetry pic and found this about the lap invalidation:

I don't like. Maybe it's because they had too many exploits, but look at McLaren's World's Fastest Gamer competition in the round when the used game was rFactor 2; how they abuse the track limits there:
https://youtu.be/F7AEWW0wBZA?t=17m57s
Because the game ruled it valid, the judges ruled this lap valid as well and everybody else just abused the limit there as well (knowing where it was from training for the event), the times were all fair because everybody knew where the limit was.
Now "50% of the car"... how the fuck am I supposed to feel that out and be confident about how far I can go off, because of course I want to use the curb at least a little, like any real world racing driver as well!? If that's 50% of the car's body, then for certain cars this could mean just one rear wheel with the car rotating from power oversteer over a curb, but diagonally it's 51% of the car's body and invalid.
It's 50& of the raceable surface, which includes curbs. So you can have 50% inside the curb and 50% outside the track.
 
I got my pCARS1 telemetry app going to look at my mis-shifting in pCARS2:

mis-shiftingjnbn9.png



This is the finishing straight at Spa in the Lotus 98T. I did three up-shifts, each one a little faster than the last - easy to spot from the length of the throttle and clutch engagement durations. My last shift was interpreted as a mis-shift - you can see that the RPMs went to 100% instead of down and into gear. Each one quicker, ok? What stayed the same though is the time spend in neutral gear, even though I really threw the shifter faster each time as well and I have pretty short throw configuration set in the TH8A-shifter calibration tool.


My guess is there is a minimum "throw" time set in each car in pCARS and that's just not how this works. It's also way too long for this high-tech F1 clutch from the Lotus 98T.
Some cars work flawlessly like that skyline from the Sugu challenge for example.

What did they base this idea on?!?? Competetiveness? So people without a shifter don't have a disadvantage? Why only in some cars then, I don't get it.

I knew i wasnt crazy. Will comment more at home,but downshifting times are even worst.

I just went there to post my shifter telemetry pic and found this about the lap invalidation:

I don't like. Maybe it's because they had too many exploits, but look at McLaren's World's Fastest Gamer competition in the round when the used game was rFactor 2; how they abuse the track limits there:
https://youtu.be/F7AEWW0wBZA?t=17m57s
Because the game ruled it valid, the judges ruled this lap valid as well and everybody else just abused the limit there as well (knowing where it was from training for the event), the times were all fair because everybody knew where the limit was.
Now "50% of the car"... how the fuck am I supposed to feel that out and be confident about how far I can go off, because of course I want to use the curb at least a little, like any real world racing driver as well!? If that's 50% of the car's body, then for certain cars this could mean just one rear wheel with the car rotating from power oversteer over a curb, but diagonally it's 51% of the car's body and invalid.

90% of my laps yesterday were invalid. They will have to change this, using kerbs is natural, and not doing this feels wrong and Weird.
 

terrible

Banned
It might actually be a bug or something could be broken with the set-up/handling of the 720S. If the car drove IRL as it does in-game, no-one would make the first corner after leaving the dealership. Even with cold tyres, there's no way it should immediately veer to the right or left at the slightest hint of acceleration and even with all assists enabled it's still a pig to drive.

I know bugs and the like are always going to appear, but to have your "cover hero car" drive like a turd out-of-the-box isn't great, especially compared to how great other cars drive in-game. Can any wheel users chime in with how the 720S feels for them?

I only did ~6 laps with it but yeah, it's a handful. With assists on "authentic" I thought the TCS would help out more but a few corners in and I realized I'd have to really be easy on the throttle out of the corners. I did not play around with the TCS settings in-game though nor did I touch the car setup.
 
Anyone having issue saving tuning options on Xbox? Only seems to work if I use the automated system.


Anyone figure out if you can use the setup of someone from the leaderboards in time trials?
 
@Seattle6418, someone else posted the issue on the pCARS forums with the exact same car I took the telemetry with. I added my pic to the discussion, a mod told us that they'd change the delay for that car if we could provide proof that the gearbox could do it, which is pretty ridiculous given that 250ms minimum shift time would be an eternity in Formula 1 and would have been so even before F1 was founded.


@terrible and @grassy.
I didn't have any problem with the 720S when I tried it earlier with TCS and ABS off. Could throw it around, it slid pretty neutral without much spin if I overdid it, but I could also trailbrake it nicely. In Assetto Corsa it would be quite a bit harder to drive I'm sure. Maybe it was the track conditions? I tried it at BRNO, current day, dry weather, late afternoon. *shrugs*
 

terrible

Banned
@terrible and @grassy.
I didn't have any problem with the 720S when I tried it earlier with TCS and ABS off. Could throw it around, it slid pretty neutral without much spin if I overdid it, but I could also trailbrake it nicely. In Assetto Corsa it would be quite a bit harder to drive I'm sure. Maybe it was the track conditions? I tried it at BRNO, current day, dry weather, late afternoon. *shrugs*

It's just a beast when accelerating that's all, it wanted to pull to the right when I decided not to practice proper throttle control on cold tires like the madman I am. Handles fine otherwise yes, I can confirm that after giving it another go just now. It seems to handle the bumps and elevation changes on Brands Hatch as well as you could expect for a road car.
 

Bobnob

Member
Anyone having issue saving tuning options on Xbox? Only seems to work if I use the automated system.


Anyone figure out if you can use the setup of someone from the leaderboards in time trials?
Sharing tunes is unavailable for me. The tuning is a bit messy it seems you have to save every tweak you do to the car.Would be a lot better if we could tweak tune without saving. Ive been finding lots of time just tweaking differential settings atm
 
It's just a beast when accelerating that's all, it wanted to pull to the right when I decided not to practice proper throttle control on cold tires like the madman I am. Handles fine otherwise yes, I can confirm that after giving it another go just now. It seems to handle the bumps and elevation changes on Brands Hatch as well as you could expect for a road car.
Cool, hope grassy sees this too. Could be an xbox issue now though.
 

LostDonkey

Member
So I guess I'll be staying away from the multiplayer aspect of the game.

What a horrendous experience. It's like fast forward, rewind all at once and the judders and what not made that totally unplayable.
 

Type_Raver

Member
PC users

I did time trials over the weekend, turned damage to visible only however the car still had real damage applied.
I also tried disabling damage totally, but it made no difference.

Is this a feature of time trial, or is this a new/known bug to be ironed out?

Its quite frustrating because your always looking for the limit but it leads to many restarts and you just cant get into rhythm.
 
PC users

I did time trials over the weekend, turned damage to visible only however the car still had real damage applied.
I also tried disabling damage totally, but it made no difference.

Is this a feature of time trial, or is this a new/known bug to be ironed out?

Its quite frustrating because your always looking for the limit but it leads to many restarts and you just cant get into rhythm.
Best to ask in the OT, now that it's up:
http://m.neogaf.com/showthread.php?t=1437102
 

Dava22S

Neo Member
Hey guys.I was wondering if anyone has the same problem with me.Ever since the day one patch the UI menus extremely slow..Especially on tuning editor..I'm on stock PS4
 
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