• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy XV Final ATR at TGS 2017 [UP] Story updates continue into 2018

yeah I wonder where they will go with Luna??
Considering she's dead

Maybe they'll phoenix down her? Maybe they'll phoenix down Noctis as well? If it was a Toriyama game, he'd do that (and add Episode Lightning for flavor)

In al seriousness, I love my Final Fantasy share and I really enjoyed FFXV (and I also think Tabata is the nicest person to set foot on Square Enix in a very long time), but I'm not sure I like this approach they're having with the "game as a service" thing.

I prefer my FF games done and complete (just as Sakaguchi prefered on his time). But I realize this is 2017 and not the 90s anymore, so I guess I must be grateful for what I can get, no?

At least, Comrades is a free DLC.
Because it is free, right?
 
Cause they can and 5 million will part with their money for it and still excuse everything about it. It's hilarious how the narrative to some is look how generous they are supporting this game that much!!

Wow. truly everyone take note and imitate what 15 does and did.
Of course we didn't want them to release the game in the state they did and god I hope they learned the lesson for FFXVI. But would you rather have them completely drop the support for the whole game and call it a day? Like what happened with Mass Effect. EA didn't commit to fixing the problems the game had, intead they axed the franchise for the foreseeable future. S-E extended FFXV post release schedule to keep adding the things fans are asking for.
 

Pachinko

Member
I think it may have been better if FFXV was just cancelled back in 2011. Put out an apology to the fans for leading them on for so long and get to work on FF7R instead. They could have had the first chunk ready by 2014 , maybe another one mid2015 and had it all done by this year before moving on to something else. Alas , the half a game we got last year will remain a stain on the brand forever ... much like FFXIII before it (which was atleast finished).

I realize they committed to DLC stuff with the character episodes and online package but I honestly don't think it's worth adding anything else to the story beyond that , nothing will change just how awful the story is short of a complete rewrite that would be tentamount to a full remake.
 

CHC

Member
I'm all for post-launch support but making continual revisions to the story of an already released game just comes across as disorganized and lacking confidence. That kind of stuff you really should nail down before you put it out there.
 

Koozek

Member
Palabragrís;249748206 said:
Maybe they'll phoenix down her? Maybe they'll phoenix down Noctis as well? If it was a Toriyama game, he'd do that (and add Episode Lightning for flavor)

In al seriousness, I love my Final Fantasy share and I really enjoyed FFXV (and I also think Tabata is the nicest person to set foot on Square Enix in a very long time), but I'm not sure I like this approach they're having with the "game as a service" thing.

I prefer my FF games done and complete (just as Sakaguchi prefered on his time). But I realize this is 2017 and not the 90s anymore, so I guess I must be grateful for what I can get, no?

At least, Comrades is a free DLC.
Because it is free, right?
Sakaguchi is doing GaaS too nowadays, lol. Terra Battle 2 launched just this week. Constant updates, crossover collabos, timed events, staggered content releases etc.

Comrades is part of the Season Pass (I assume it'll be $10-15 if bought separately).
 

True Fire

Member
But, wat, why would
Ifrit
be a summon? Wouldn't make sense story-wise, lol.

It doesn't make any sense, but it's such a waste that we can only summon 4 out of the 6 Astrals. At the very least, they can add Bahamut and Ifrit to NG+, which is already kinda lore breaking.

I'd also love a Knights of the Round summon once you obtain the final weapon. Kind of like the (spoiler!) scene in the ending.
 

Koozek

Member
I think it may have been better if FFXV was just cancelled back in 2011. Put out an apology to the fans for leading them on for so long and get to work on FF7R instead. They could have had the first chunk ready by 2014 , maybe another one mid2015 and had it all done by this year before moving on to something else. Alas , the half a game we got last year will remain a stain on the brand forever ... much like FFXIII before it (which was atleast finished).

I realize they committed to DLC stuff with the character episodes and online package but I honestly don't think it's worth adding anything else to the story beyond that , nothing will change just how awful the story is short of a complete rewrite that would be tentamount to a full remake.
People didn't think ARR would clean the stain that FFXIV 1.0 left behind either :p
 

True Fire

Member
I think it may have been better if FFXV was just cancelled back in 2011. Put out an apology to the fans for leading them on for so long and get to work on FF7R instead. They could have had the first chunk ready by 2014 , maybe another one mid2015 and had it all done by this year before moving on to something else. Alas , the half a game we got last year will remain a stain on the brand forever ... much like FFXIII before it (which was atleast finished).

I realize they committed to DLC stuff with the character episodes and online package but I honestly don't think it's worth adding anything else to the story beyond that , nothing will change just how awful the story is short of a complete rewrite that would be tentamount to a full remake.

Final Fantasy XV had a fantastic story. It just had some messy parts, and depended too much on the movie and loading screens.

They can easily add some more cutscenes, clean up the messy bits, and turn it into an amazing, cohesive game. They've already mostly fixed Chapter 13, which was the straw that broke the camel's back for most people.
 
Sakaguchi is doing GaaS too nowadays, lol. Terra Battle 2 launched just this week. Constant updates, crossover collabos, timed events, staggered content releases etc.

GaaS is a mobile game? I think the "games as a service" approach is more acceptable on a mobile game than on a AAA game like FFXV, as with TB2.
 

Twookie

Member
I'm glad they're commited to fix and support the game for those who're still into it.

I'm all for post-launch support but making continual revisions to the story of an already released game just comes across as disorganized and lacking confidence. That kind of stuff you really should nail down before you put it out there.

according to leaks, they really didn't have enough time to make a game of that scope, and continuously rewrote the story.

I'd rather they try to fix their game than not do anything at all with it.
 

OmegaDL50

Member
I think it may have been better if FFXV was just cancelled back in 2011. Put out an apology to the fans for leading them on for so long and get to work on FF7R instead. They could have had the first chunk ready by 2014 , maybe another one mid2015 and had it all done by this year before moving on to something else. Alas , the half a game we got last year will remain a stain on the brand forever ... much like FFXIII before it (which was atleast finished).

I realize they committed to DLC stuff with the character episodes and online package but I honestly don't think it's worth adding anything else to the story beyond that , nothing will change just how awful the story is short of a complete rewrite that would be tentamount to a full remake.

As a result of the hundreds of millions of dollars SE throws away for the protracted development on the game. They would become extremely conservative. Say goodbye greenlighting potentially risky projects like Nier: Automata for example. They would probably focus more on safe money makers like mobile stuff and ARR, anything potentially considered risky or trying something new would be largely ignored as a result of the cancellation. I don't think you realize what you are truly asking for and how much worse things would be if that did happen.
 
Yeah, I don't even want a portion of the team still working on a single player game over a year after it released. Put them all on other projects. They've supported XV a ton. I used to defend it but saying they plan on going into 2018 with story updates is ridiculously silly.

Yep, I feel the same way. Mostly because the game needs so much work to fully fix all the gameplay and story holes/flaws that patching isn't enough. No amount of patching will make up for the lack of the Insomnia battle at the start of the game and needing to watch Kingsglaive instead. No patch will fix the woefully short Tenebrae section and all the "back on the train!" sections that make up the rushed second half of the game. No patch will magically make Luna's character seem important. That would require a FFXIV Realm Reborn style makeover, and every time the team tries "patching" the game with random Kingsglaive cutscenes and the like it feels as messy and haphazard as this kind of "fix":

roads_07.jpg

The game sold well. It will always have its supporters who can see past the flaws and, more importantly, understand why those flaws exist. Now it's time for Square to learn from these mistakes and make sure they don't affect the next FF entry.
 

FiveSide

Banned
according to leaks, they really didn't have enough time to make a game of that scope, and continuously rewrote the story.

I'd rather they try to fix their game than not do anything at all with it.

This is how I feel about it as well.

It's one thing to go back and tamper with an original vision. But I don't consider that to be what they're doing with XV. It's more like they're stuffing that original vision into a game that lacked it due to time constraints.

The biggest problem isn't with XV itself. It's with fans potentially holding off on XVI due to expecting the game to be significantly better months later, after both content and balance patches. If people expect that precedent from the XV experience, it could negatively impact XVI's launch sales. Potentially a lot.
 

ultima786

Member
Nah, this is wonderful. Not ideal, but better than leaving FFXV thinned out story as is. One day soon this game will be a classic, instead of just a great experience. The superb, possibly best ever, art direction deserves to be fully realized.
 

ZeoVGM

Banned
It's frustrating to me as a huge FF fan as the game has been in my living room, waiting to be played, for almost a year now. I got a little into it but wasn't feeling it, mainly because of the battle system. But with the announced updates, I was like, "You know what? I'll wait until those story updates are done and start playing then."

I actually said to my fiancee about a couple weeks ago that it seemed as if they were done and I might give it another go soon.

Instead, story updates into 2018. Why would I play through game in full now if I know they're planning on adding to the story to FIX it?
 
It's frustrating to me as a huge FF fan as the game has been in my living room, waiting to be played, for almost a year now. I got a little into it but wasn't feeling it, mainly because of the battle system. But with the announced updates, I was like, "You know what? I'll wait until those story updates are done and start playing then."

I actually said to my fiancee about a couple weeks ago that it seemed as if they were done and I might give it another go soon.

Instead, story updates into 2018. Why would I play through game in full now if I know they're planning on adding to the story to FIX it?

I would be shocked if its more than a few minutes of cutscenes, if you want to play it just go for it.
 

theofficefan99

Junior Member
Final Fantasy XV had a fantastic story. It just had some messy parts, and depended too much on the movie and loading screens.

They can easily add some more cutscenes, clean up the messy bits, and turn it into an amazing, cohesive game. They've already mostly fixed Chapter 13, which was the straw that broke the camel's back for most people.

XV did not have a fantastic story, at all. The writing was horrible.

People need to stop saying "the writing is amazing we just need more cutscenes." Stop being fooled by "oMmGg DARK," that doesn't automatically make something have good writing.
 

Holundrian

Unconfirmed Member
Of course we didn't want them to release the game in the state they did and god I hope they learned the lesson for FFXVI. But would you rather have them completely drop the support for the whole game and call it a day? Like what happened with Mass Effect. EA didn't commit to fixing the problems the game had, intead they axed the franchise for the foreseeable future. S-E extended FFXV post release schedule to keep adding the things fans are asking for.

I'd prefer them not to get rewarded for shit like this.
I'm sure if the situation arises again they will continue to do this since there is no drawback for them if they have to.
 
Final Fantasy XV had a fantastic story. It just had some messy parts, and depended too much on the movie and loading screens.

They can easily add some more cutscenes, clean up the messy bits, and turn it into an amazing, cohesive game. They've already mostly fixed Chapter 13, which was the straw that broke the camel's back for most people.

No, the world building was too ambitious and created a true mess of a story. The game just wanted to do too many things that it was beginning to really lose itself at parts. The story would be fantastic if all the world building wasn't so messy and the parts remained consistent. Noctis reading a newspaper to find out about his home being invaded is actually silly for one. The black screens at the end of chapters are also very inconsitent with the next scenes. But no... it won't be easy to fix the messy bits. This game needs another year or 2 to be finalized for real.
 

Koozek

Member
Maybe add this to the OP?

Translations -

  • This may be the very last ATR, but it hasn't been finalized.
  • COMRADES will offer 2 modes, multiplayer and singleplayer content. In multiplayer you can play with bots. Singleplayer, you will be set in Lestallum and you will be able to enjoy it as a RPG-like game.
  • The story is set when Noctis is missing and you will play as a Glaive during this time.
  • Set in the World of Darkness, your goal is to collect meteor shard to power up power stations to provide electricity to other areas. You progress as you connect the power line and as you do so, you also unlock perks for your character.
  • By completing quests, you can get items to upgrade your weapons. This aspect is a lot more expanded than the main game.
  • You can rescue NPC's and have them settle in the town. You can also set a NPC to be the leader of the town, with each NPC Leader providing different perks.
  • Sigils of the Kings - will provide different perks and give each player a certain role. Example, tanks and healers. Each Sigil will also provide different skills, such as ''Jump'', ''Airstep'', ''Taunt'' and ''Barrier''.
  • You can communicate by a variety of preset phrases or voice chat.
  • Sigils can be unlocked through the story.
  • A special skill ''Cheer'' temporarily increase the parties powers.
  • The demo was located in the abandoned Chocobo Post.
  • The vocals for the theme song is sung by a high school student. A Japanese High School student. Sidenote; She is was very popular at one point (still is kinda), she appeared in commercials stunning people with her powerful voice.
  • https://www.youtube.com/watch?v=zeUMV5aewD4
  • Tabata again says that he understands that there are many PC only players in the world despite the small PC market in Japan. And that MODS will allow players to create their own definitive edition.
  • With mods, you can create your own quests for example. You can set the location, the enemies and the powers etc and share them on such as the Steam workshop. This will also be available in Single and Multiplayer.
  • In regards to the VR game, Tabata explains why he chose fishing as the main theme. Although they attempted an action type VR game with Prompto last year, they figured that it was too difficult and the current VR technology did not allow for fast paced action with combo/link attacks. It would've taken a lot of resources and time to develop, so they moved towards a concept that allowed players to simply enjoy the game.
  • Monsters of the Deep is Part 1 of the VR games. They already have plans to further develop a part 2 using their new found experience with part 1.
  • An exclusive team has been working hard to develop Episode Ignis as the front of FFXV's last officially announced DLC. It will be filled with new information.
  • A trailer for Episode Ignis may be available next month.
  • Tabata and the dev team has been thinking if it's really okay to just let it ''end'' with Episode Ignis. With the survey that was done earlier this year, taking in the feedback of the players, everyone including Tabata, Ofuji and the development team thought about what they should do. FFXV has been to many different events all throughout the world and Tabata has been to each of them, meeting and talking to the fans. He asked what they liked, what they wanted and what they disliked. He thanks to all those that supported him and he says that after speaking to everyone, the biggest voice was ''Please don't let it end there'' and ''We want you to continue''. The demand for a bigger expanded story was big.
  • Tabata wants to respond to these demands from the fans. They want to continue expanding the game through 2018 next year.
  • He clarifies that as a company there are set plans and schedules and changing them is difficult. He apologizes that as a developer, their goal is to create new games. And he states that BD2 already has finalized their next big project, considering that, they thought about how they could balance this and continue to support FFXV next year. After after overcoming many obstacles and changing the structure of the development team, they are able to say that they are able to continue development next year.
  • They already have plans for what to accomplish next year and that is delivering on what fans want most. They will continue to and further development the story, filling up missing information.
  • It's not going as far as a sequel, but it's about the strengthening of the existing game and story. Tabata acknowledges that there were lacking aspects of the game. Not just the back stories of the characters or character development, but also with the world and lore as the world itself has a story of it's own. They have received much feedback on these fronts as well as in the survey and they worked hard until now to create a development structure to be able to deliver with everything we got. And again now, they are able to say, that this will be happening.
  • With the next update including story upgrades, it is based on the Summons. And this is just part 1 of the updates to come hereon.
  • In the update will also include a connection to Episode Ignis that Tabata thinks is a very important part of the story that players should know.
  • With that, they will continue to develop the world and it's characters in FFXV next year.
  • Probably within this year, they will announce the roadmap of what they want to do next year.
  • That is all.

Note; Tabata used the phrase ''一年間'' a lot, which means ''throughout the year''. Which may incline that they have plans to possibly continue development for an entire whole year. He could have instead used ''来年'' (next year) instead of the former.

Source: https://www.reddit.com/r/FFXV/comments/71x6ms/tokyo_game_show_2017_atr_reuploaded/
 

LordKasual

Banned
Maybe add this to the OP?

this has me thinking

I wonder how people would react if mainline Final Fantasy games were treated more like Final Fantasy XIV?

Not in the sense that the game stories end on a cliffhanger (FFXV's story was completely concluded), but that updates flesh out the world in a way that a single development period couldnt?

FFXV's story having a 10-year gap to accommodate Comrades is actually pretty cool, but such a story continuation would have been easily possible with games like FF7 (SOLDIER chronicles, carry out missions for Shinra) or FF8 (SeeD chronicles, choose a Garden and be a mercenary)


An ability to either create your own character, or assume the role of a different one, and experience the same game world from a different perspective. I don't think that model for mainline FF would be such a bad thing TBH.

Like, if Kingsglaive or Brotherhood didn't exist, and Square instead devoted time to an "expansion" that covered all of that material in-depth instead, i think it would actually be pretty good for the game.
 

paolo11

Member
Maybe add this to the OP?

Translations -

  • This may be the very last ATR, but it hasn't been finalized.
  • COMRADES will offer 2 modes, multiplayer and singleplayer content. In multiplayer you can play with bots. Singleplayer, you will be set in Lestallum and you will be able to enjoy it as a RPG-like game.
  • The story is set when Noctis is missing and you will play as a Glaive during this time.
  • Set in the World of Darkness, your goal is to collect meteor shard to power up power stations to provide electricity to other areas. You progress as you connect the power line and as you do so, you also unlock perks for your character.
  • By completing quests, you can get items to upgrade your weapons. This aspect is a lot more expanded than the main game.
  • You can rescue NPC's and have them settle in the town. You can also set a NPC to be the leader of the town, with each NPC Leader providing different perks.
  • Sigils of the Kings - will provide different perks and give each player a certain role. Example, tanks and healers. Each Sigil will also provide different skills, such as ''Jump'', ''Airstep'', ''Taunt'' and ''Barrier''.
  • You can communicate by a variety of preset phrases or voice chat.
  • Sigils can be unlocked through the story.
  • A special skill ''Cheer'' temporarily increase the parties powers.
  • The demo was located in the abandoned Chocobo Post.
  • The vocals for the theme song is sung by a high school student. A Japanese High School student. Sidenote; She is was very popular at one point (still is kinda), she appeared in commercials stunning people with her powerful voice.
  • https://www.youtube.com/watch?v=zeUMV5aewD4
  • Tabata again says that he understands that there are many PC only players in the world despite the small PC market in Japan. And that MODS will allow players to create their own definitive edition.
  • With mods, you can create your own quests for example. You can set the location, the enemies and the powers etc and share them on such as the Steam workshop. This will also be available in Single and Multiplayer.
  • In regards to the VR game, Tabata explains why he chose fishing as the main theme. Although they attempted an action type VR game with Prompto last year, they figured that it was too difficult and the current VR technology did not allow for fast paced action with combo/link attacks. It would've taken a lot of resources and time to develop, so they moved towards a concept that allowed players to simply enjoy the game.
  • Monsters of the Deep is Part 1 of the VR games. They already have plans to further develop a part 2 using their new found experience with part 1.
  • An exclusive team has been working hard to develop Episode Ignis as the front of FFXV's last officially announced DLC. It will be filled with new information.
  • A trailer for Episode Ignis may be available next month.
  • Tabata and the dev team has been thinking if it's really okay to just let it ''end'' with Episode Ignis. With the survey that was done earlier this year, taking in the feedback of the players, everyone including Tabata, Ofuji and the development team thought about what they should do. FFXV has been to many different events all throughout the world and Tabata has been to each of them, meeting and talking to the fans. He asked what they liked, what they wanted and what they disliked. He thanks to all those that supported him and he says that after speaking to everyone, the biggest voice was ''Please don't let it end there'' and ''We want you to continue''. The demand for a bigger expanded story was big.
  • Tabata wants to respond to these demands from the fans. They want to continue expanding the game through 2018 next year.
  • He clarifies that as a company there are set plans and schedules and changing them is difficult. He apologizes that as a developer, their goal is to create new games. And he states that BD2 already has finalized their next big project, considering that, they thought about how they could balance this and continue to support FFXV next year. After after overcoming many obstacles and changing the structure of the development team, they are able to say that they are able to continue development next year.
  • They already have plans for what to accomplish next year and that is delivering on what fans want most. They will continue to and further development the story, filling up missing information.
  • It's not going as far as a sequel, but it's about the strengthening of the existing game and story. Tabata acknowledges that there were lacking aspects of the game. Not just the back stories of the characters or character development, but also with the world and lore as the world itself has a story of it's own. They have received much feedback on these fronts as well as in the survey and they worked hard until now to create a development structure to be able to deliver with everything we got. And again now, they are able to say, that this will be happening.
  • With the next update including story upgrades, it is based on the Summons. And this is just part 1 of the updates to come hereon.
  • In the update will also include a connection to Episode Ignis that Tabata thinks is a very important part of the story that players should know.
  • With that, they will continue to develop the world and it's characters in FFXV next year.
  • Probably within this year, they will announce the roadmap of what they want to do next year.
  • That is all.

Note; Tabata used the phrase ''一年間’’ a lot, which means ''throughout the year''. Which may incline that they have plans to possibly continue development for an entire whole year. He could have instead used ''来年’’ (next year) instead of the former.

Source: https://www.reddit.com/r/FFXV/comments/71x6ms/tokyo_game_show_2017_atr_reuploaded/


For Comrades DLC, can you play really play offline or single player but always online like Destiny?
 
Thanks for the info koozek sounding good.
Episode ignis trailer in October it seems. I assume along with the actual release will come one or two story updates and more QoL improvements
 

Thorzilla

Member
While it makes me feel a bit doubtful about the future of FF as a whole, I have to commend Tabata's dedication to XV to fix everything wrong with the game. On the con side, the game was veeery clearly rushed and the original trilogy story compressed all the way into a single game at the very last minute. On the plus side, the non-DLC patches, fixes and general support has been a highlight for me as SE could have clearly cashed in on the game and run. On the so-so side, DLC has been hit or miss, but it clearly improved with Episode Prompto and it makes me feel jopeful for the team's ability to tell a story.
 
A simple "we are aware of the shortcomings of this game, but with these updates, we want to restore faith by showing we are both commited to making this game the best it can be AND make a promise that we won't make the same mistake twice", I think, would be a good response for those who felt "ripped off" and to ensure this won't be a pattern.
 
A simple "we are aware of the shortcomings of this game, but with these updates, we want to restore faith by showing we are both commited to making this game the best it can be AND make a promise that we won't make the same mistake twice", I think, would be a good response for those who felt "ripped off" and to ensure this won't be a pattern.
He's already admitted to shortcomings tho..he's done it again literally a few posts above. What he can't do is promise it won't happen again tho that's not up to him or the team that's all on Square to promise. And considering it's happened since what ff12? Who knows
 
I'm all for post-launch support but making continual revisions to the story of an already released game just comes across as disorganized and lacking confidence. That kind of stuff you really should nail down before you put it out there.

They aren't "revising" the story. They are adding to it. No lack of confidence there. If they did lack it they would just gave up on it soon after release. It's clear the dev team have a lot of heart and care about the game and their shared vision.

Yep, I feel the same way. Mostly because the game needs so much work to fully fix all the gameplay and story holes/flaws that patching isn't enough. No amount of patching will make up for the lack of the Insomnia battle at the start of the game and needing to watch Kingsglaive instead. No patch will fix the woefully short Tenebrae section and all the "back on the train!" sections that make up the rushed second half of the game. No patch will magically make Luna's character seem important. That would require a FFXIV Realm Reborn style makeover, and every time the team tries "patching" the game with random Kingsglaive cutscenes and the like it feels as messy and haphazard as this kind of "fix":

The game sold well. It will always have its supporters who can see past the flaws and, more importantly, understand why those flaws exist. Now it's time for Square to learn from these mistakes and make sure they don't affect the next FF entry.

No. The story is not the problem. It's how it's told and what was missing, that's the problem. And that's what they're adding. The story in its entirety is really, really good. It doesn't need a total reworking. That is absurd. What it needs is more scenes and scenarios depicting things like the Astrals, Luna, and Ravus.

Some people's problems at launch weren't with how things played out or character motivations, but rather what they felt was missing and information on specific characters. Things like that can be fixed. I am glad the team is doing this rather then abandoning it. FF is a legacy series. People go back and play through the games all the time and the games will get enhanced ports with more story/gameplay. So they are doing that for this game so when people do go back to this game it will be a better experience.

A lot of people (many on this forum in fact) asked for them to "just focus on story." That is what they are doing now.

A simple "we are aware of the shortcomings of this game, but with these updates, we want to restore faith by showing we are both commited to making this game the best it can be AND make a promise that we won't make the same mistake twice", I think, would be a good response for those who felt "ripped off" and to ensure this won't be a pattern.

That is basically what Tabata said at the end of the ATR and vowed the team will be focusing on the story from here on out.
 
Koozek's info makes things look a heck of a lot better. But single player content in Comrades interests me. I know that we had the option to go single player before in the beta but this sounds more fleshed out.
 
I just hope the PC version will be the complete thing, I really don't have the nerve for any of this mess.

PC ver is just the bros dlc included. It will still be missing stuff.. I'll say this even with the story additions that won't change the opinion of the majority. The issues will still be present and to those waiting for everything to be added can't wait for the "this is it?" Just play the game as it is.
 
He's already admitted to shortcomings tho..he's done it again literally a few posts above. What he can't do is promise it won't happen again tho that's not up to him or the team that's all on Square to promise. And considering it's happened since what ff12? Who knows

They aren't "revising" the story. They are adding to it. No lack of confidence there. If they did lack it they would just gave up on it soon after release. It's clear the dev team have a lot of heart and care about the game and their shared vision.



No. The story is not the problem. It's how it's told and what was missing, that's the problem. And that's what they're adding. The story in its entirety is really, really good. It doesn't need a total reworking. That is absurd. What it needs is more scenes and scenarios depicting things like the Astrals, Luna, and Ravus.

Some people's problems at launch weren't with how things played out or character motivations, but rather what they felt was missing and information on specific characters. Things like that can be fixed. I am glad the team is doing this rather then abandoning it. FF is a legacy series. People go back and play through the games all the time and the games will get enhanced ports with more story/gameplay. So they are doing that for this game so when people do go back to this game it will be a better experience.

A lot of people (many on this forum in fact) asked for them to "just focus on story." That is what they are doing now.



That is basically what Tabata said at the end of the ATR and vowed the team will be focusing on the story from here on out.
Right on. I meant what I was saying for them to help "calm" the folks in this thread bashing the idea of these updates and "not wanting to reward them" etc. Not that I needed those sentiments. I guess what was said is similar but those already throwing stones won't be quelled.
 
Right on. I meant what I was saying for them to help "calm" the folks in this thread bashing the idea of these updates and "not wanting to reward them" etc. Not that I needed those sentiments. I guess what was said is similar but those already throwing stones won't be quelled.
O yea no those ppl are lost lol. They don't care anymore haven't cared since November 29th 2016
 

emrober5

Member
I'm definitely replaying this game + all DLC once they end support (assuming the added content is added to the story).

I enjoyed the game, but it definitely needed some more work. I am thrilled that they acknowledged that and are providing updates beyond the DLC.
 

Bahorel

Member
I bought it Day One but I've been waiting and waiting and waiting to play it when the story is finally fixed and finished. When will it ever finish :0
 

sibarraz

Banned
NG+ is the way to go? I don't want to grind that much on the second play, also, on my first play, I didn't finished the post game content
 

Socivol

Member
From the sound of it, it seems like they will be releasing the new story content in pieces. I really wish they would just release it all at once and integrate it into the actual game. I do feel like if they don't integrate it into the game then what's the point?
 
Maybe add this to the OP?

Translations -

  • This may be the very last ATR, but it hasn't been finalized.
  • COMRADES will offer 2 modes, multiplayer and singleplayer content. In multiplayer you can play with bots. Singleplayer, you will be set in Lestallum and you will be able to enjoy it as a RPG-like game.
  • The story is set when Noctis is missing and you will play as a Glaive during this time.
  • Set in the World of Darkness, your goal is to collect meteor shard to power up power stations to provide electricity to other areas. You progress as you connect the power line and as you do so, you also unlock perks for your character.
  • By completing quests, you can get items to upgrade your weapons. This aspect is a lot more expanded than the main game.
  • You can rescue NPC's and have them settle in the town. You can also set a NPC to be the leader of the town, with each NPC Leader providing different perks.
  • Sigils of the Kings - will provide different perks and give each player a certain role. Example, tanks and healers. Each Sigil will also provide different skills, such as ''Jump'', ''Airstep'', ''Taunt'' and ''Barrier''.
  • You can communicate by a variety of preset phrases or voice chat.
  • Sigils can be unlocked through the story.
  • A special skill ''Cheer'' temporarily increase the parties powers.
  • The demo was located in the abandoned Chocobo Post.
  • The vocals for the theme song is sung by a high school student. A Japanese High School student. Sidenote; She is was very popular at one point (still is kinda), she appeared in commercials stunning people with her powerful voice.
  • https://www.youtube.com/watch?v=zeUMV5aewD4
  • Tabata again says that he understands that there are many PC only players in the world despite the small PC market in Japan. And that MODS will allow players to create their own definitive edition.
  • With mods, you can create your own quests for example. You can set the location, the enemies and the powers etc and share them on such as the Steam workshop. This will also be available in Single and Multiplayer.
  • In regards to the VR game, Tabata explains why he chose fishing as the main theme. Although they attempted an action type VR game with Prompto last year, they figured that it was too difficult and the current VR technology did not allow for fast paced action with combo/link attacks. It would've taken a lot of resources and time to develop, so they moved towards a concept that allowed players to simply enjoy the game.
  • Monsters of the Deep is Part 1 of the VR games. They already have plans to further develop a part 2 using their new found experience with part 1.
  • An exclusive team has been working hard to develop Episode Ignis as the front of FFXV's last officially announced DLC. It will be filled with new information.
  • A trailer for Episode Ignis may be available next month.
  • Tabata and the dev team has been thinking if it's really okay to just let it ''end'' with Episode Ignis. With the survey that was done earlier this year, taking in the feedback of the players, everyone including Tabata, Ofuji and the development team thought about what they should do. FFXV has been to many different events all throughout the world and Tabata has been to each of them, meeting and talking to the fans. He asked what they liked, what they wanted and what they disliked. He thanks to all those that supported him and he says that after speaking to everyone, the biggest voice was ''Please don't let it end there'' and ''We want you to continue''. The demand for a bigger expanded story was big.
  • Tabata wants to respond to these demands from the fans. They want to continue expanding the game through 2018 next year.
  • He clarifies that as a company there are set plans and schedules and changing them is difficult. He apologizes that as a developer, their goal is to create new games. And he states that BD2 already has finalized their next big project, considering that, they thought about how they could balance this and continue to support FFXV next year. After after overcoming many obstacles and changing the structure of the development team, they are able to say that they are able to continue development next year.
  • They already have plans for what to accomplish next year and that is delivering on what fans want most. They will continue to and further development the story, filling up missing information.
  • It's not going as far as a sequel, but it's about the strengthening of the existing game and story. Tabata acknowledges that there were lacking aspects of the game. Not just the back stories of the characters or character development, but also with the world and lore as the world itself has a story of it's own. They have received much feedback on these fronts as well as in the survey and they worked hard until now to create a development structure to be able to deliver with everything we got. And again now, they are able to say, that this will be happening.
  • With the next update including story upgrades, it is based on the Summons. And this is just part 1 of the updates to come hereon.
  • In the update will also include a connection to Episode Ignis that Tabata thinks is a very important part of the story that players should know.
  • With that, they will continue to develop the world and it's characters in FFXV next year.
  • Probably within this year, they will announce the roadmap of what they want to do next year.
  • That is all.

Note; Tabata used the phrase ''一年間’’ a lot, which means ''throughout the year''. Which may incline that they have plans to possibly continue development for an entire whole year. He could have instead used ''来年’’ (next year) instead of the former.

Source: https://www.reddit.com/r/FFXV/comments/71x6ms/tokyo_game_show_2017_atr_reuploaded/

THANK YOU for this!
 

Zafir

Member
No. The story is not the problem. It's how it's told and what was missing, that's the problem. And that's what they're adding. The story in its entirety is really, really good. It doesn't need a total reworking. That is absurd. What it needs is more scenes and scenarios depicting things like the Astrals, Luna, and Ravus.
Just putting those scenes in doesn't fix it entirely.

The reason why people say the game needs a rework is because the structure itself is poor, the current structure doesn't really allow exploration of the story much more. You spend most of your time in Lucis, and really, considering how much time you spend in it, not a great deal happens. You infiltrate a base, jared gets wacked and you awaken your power in both weapons and summons. Then you get out of your homeland and the story pacing ramps up, but forgets to show you half of it, or give much gameplay for it (outside of exploring some random quarry and the empire's base).

Don't get me wrong, I don't think Lucis is the problem here, I think that would have been fine as the start of the journey, a decent build up to something more. However, if I didn't already know how many chapters there were in the game going in, I'd have expected Lucis to be a third of the game, not close to three quarters of it.

They'd need to add a lot of gameplay into that final chunk of the game to make it not feel like a rushed mess that was cobbled together because they ran out of time. Which frankly, isn't happening, it's too much work.

It's a shame, because I think the world seemed very interesting, but you literally just see a window glimpse of it.
 
The story cutscenes are in 2018, so after the PC launch? That's pretty weird. They could flesh out the story a lot more with what, 15 minutes of cutscenes? Why is it taking so long?
 

Setsu00

Member
Fair enough, but the reality is they couldn't first time around, so now that they can do something about it, should they not? If they actually manage to improve the story substantially enough future ports/remasters will profit from it and at least new players will get a better game (and fans who want to replay it someday).

I guess I'm just not a fan of the GAAS model that they have been pushing with XV, especially in the case of a huge single player RPG. I feel like it's unfair to everyone who paid the full price (my condolences to the poor souls who bought the UCE) at the game's release when someone who maybe paid less because they bought the game half a year later gets a more polished experience.
 
Top Bottom