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Shoot the Core! - Gaf Shoot ‘em Up (aka Shooter/SHMUP) Reference Thread

Habieru

Neo Member
Hmm... is that a disc icon?



I would love a physical release since I already purchased Battle Garegga and Dangun Feveron from the japanese PSN.
 

@MUWANdo

Banned
This is so cool. I adore my XBOX One S and will buy it instantly.

Question, how do I access the Japanese shop. Is it easy?

You probably won't have to--the game's in English and by changing the URL you can access an English listing, so it'll probably be available in whichever country you're currently set to.

In case you do, I believe this guide is still accurate, just swap out that game for Garegga: https://www.windowscentral.com/onigiri-japanese-download-guide
 

Yes Boss!

Member
You probably won't have to--the game's in English and by changing the URL you can access an English listing, so it'll probably be available in whichever country you're currently set to.

In case you do, I believe this guide is still accurate, just swap out that game for Garegga: https://www.windowscentral.com/onigiri-japanese-download-guide

Oh cool. Thanks. Something cool about getting a great shooter again on XBOX!

(Enjoying Super Hydorah though!!)
 
Just my opinion but when it does go live feels significant enough for a thread. Would do so myself but on mobile the next few days.

Not exactly like we get an English release of an M2 port of garegga everyday.

Edit: oh, just noticed the pre-order is up above. Maaan, to wait for PS4 or not. Hmm.
 

Weevilone

Member
Dangun Feveron is so fun with the funky soundtrack and bouncing humans to collect. Love that game.

When my wife bought her new vehicle, we were getting the white glove demo of all the features on delivery. The woman took my phone and set the car to randomly Bluetooth stream music .. cranked the car volume and it chose the Dangun Feveron OST.

My wife was so embarrassed but I laughed my ass off.
 

Naked Lunch

Member
I still cant believe Battle Garegga is coming to US Xbox 1. When I saw that show up in the Microsoft store I thought I was dreaming - instant preorder. XB1 now has my 2 all time favorite shmups in Garegga and Radiant Silvergun. Being able to play these both in HD is a dream come true.

I hope this release is the start of more shmups to the console. Maybe well get all those cave games BC eventually.
 

Tain

Member
I’m on the cusp of potentially hopping between phone ecosystems and I’ll probably wind up double dipping lol.
 

Tain

Member
Aka to Blue is relatively gorgeous in motion, holy shit. Sleek menus, really nice-looking stylized polygonal backgrounds.

Can't help but wonder what it'd be like with an arcade stick.
 

Tain

Member
Yeah, I haven't been able to really sit down with the game yet but I believe it. I mostly really want to try this on one of my normal big displays. Maybe I should look into HDMI out.

Can I get a rotated display from iOS in cases like this?
 
Yeah, I haven't been able to really sit down with the game yet but I believe it. I mostly really want to try this on one of my normal big displays. Maybe I should look into HDMI out.

Can I get a rotated display from iOS in cases like this?

Yeah you can get hdmi out from an iphone with an adapter and seeing as portrait is normal for an iphone it doesnt seem like it would be an issue.

http://osxdaily.com/2015/10/24/connect-iphone-ipad-to-tv-hdmi/

Think im going to look into an android os emulator like bluestacks and see if i can play it at a good speed on a windows device with an old tablet for movement.
 
AKA TO BLUE is now available on the Android and iOS stores in English.

If it reviews well I'll be picking it up this weekend.

I haven't messed much with mobile shmups and have been looking for something new on my phone so grabbed this and played through the first stage. Seems better balanced than other stuff I've tried, but again I'm pretty ignorant here.

Seems cool though. I didn't even read the how to play bit as I was about to run out of the house so all I figured out was second tap shoots your metered shot. Will report back after I've given it more time.
 
Cool to hear Zero Gunner 2 is coming to switch. Sounds like Psikyo games have found a new home.

Wow, that is indeed great news. Fun game and this will be a great option as the Dreamcast version is pretty expensive now averaging around $200 complete.

Edit: ZeroDiv site confirms "Strikers series" (so I assume both part 2 and '99 are coming hopefully), Sengoku and Gunbird series are also coming to Switch in addition to ZG 2, picked up/translated from the shmups forum twitter:

http://zerodiv.jugem.jp/?eid=854&pagenum=1

Edit: NM, I see there was a thread too, oh well, more that know the better. :p
 
Someone on shmups.com says that Aka to Blue is relatively easy, and that there are no difficulty options. Anyone else feeling the same?

I'm by no means good at shmups, but the challenge is what keeps bringing me back.
 

JP

Member
Only two weeks until the PS4 release of Raiden V: Director's Cut, the time seems to be really dragging on this one.
 
Someone on shmups.com says that Aka to Blue is relatively easy, and that there are no difficulty options. Anyone else feeling the same?

I'm by no means good at shmups, but the challenge is what keeps bringing me back.

You have free motion so it is going to be easier than your standard controlled shmup as a result. The few other mobile shmups I tried before this were so easy that there was essentially no tension for me. This at least feels designed around knowing you will be able to cross cut rapidly and trying to build engaging patterns knowing that. I say trying because I've not played enough to make a qualitative assessment, so hard to say how successful it is, but I am not just mindlessly breezing through stages.

Although the other strange thing is the stages are sort of independent? So once you beat a stage once you unlock the next stage. When you come back you can play any stage you've already unlocked. I'm not sure what that means in terms of overall arc, or difficulty challenge or whatever, just noticed how it was laying things out.
 

Tain

Member
Structurally I think the game is still an arcade game as long as you start from stage one: the stages roll into each other and your score carries on. I’ll probably ignore the stage selection stuff but I think it largely serves as the game’s continue system. I noted that when you game over you don’t get a continue countdown and instead are just booted to the main menu.

IMO that’s a better continue system than resuming in place.

Also glad to see an option to disable auto bomb.
 
^ Yes. Disabling auto-bomb is crucial. The chain and bomb meter are already incredibly kind so having an auto-bomb on top of that is just silly. Having it on trivializes the game so turn it off immediately if you care about challenge.

After spending more time with it I would say it has a decent bite to it. Maybe somewhere just shy of medium in the spicy range? I wouldn't necessarily stack it up against the genre's best, but worth checking out. Although I know people expect mobile games to be $1.99 or whatever so the price tag might be a lot to ask for that crowd.

Scoring
If I understand the score mechanics correctly it wants you to sit on a max bomb meter as long as possible. Dropping your bomb resets the chain, but you need to do so to generate a shitload of tokens by bullet cancelling, so I'm not entirely clear what the push/pull is there in terms of scoring potential until it's clear how much the chain bonus matters. I've been mostly focused on survival. There is like four 0's to the left of my score at the end of each stage so I've hardly got the nuances worked out.

I grabbed the How To Play screens for reference.

EDIT
Oh, also, I noticed there are some input and tracking settings, which I haven't messed with so not entirely sure what "tighter response" means, but interesting inclusions.

EDIT2
Input Ratio is like adjusting mouse sensitivity. Moving it all the way to the left means sliding your finger around the ship hardly moves (closer to stick/pad input), where you have to pick up your finger and re-position to move further. Like when you have to pick up your mouse when you reach the edge of your mouse pad, if that makes any sense. Interesting.

Auto-Tracking adjusts how far out ahead the ship moves when you touch directly on top of it. Which is nice, I'm going to bump it down a little, don't really like how far up it flies, nearly run myself into a cluster a few times with it.

YlTMTpl.png
 

Tain

Member
According to GSK from an older shmups thread:

Hiroyuki Kimura: producer/director on Akai Katana Shin, Nin2Jump, DDP Maximum, SDOJ X360

Yugo Fujioka: programmer on Akai Katana Shin, DDP Max, SDOJ X360

Hiroyuki Tanaka: ship designer on Ketsui & DDP DFK, enemy designer on DDP DOJ, background designer on almost everything from DDP onwards

I don't see Hiroyuki Tanaka listed on their current company page, though...
 
Stage 5 mid-boss in AKA is a son of a bitch. Couple things that I guess I will spoiler tag since it is brand new.

Kind of unexpected reveal/minor twist thing so maybe don't spoil if you even remotely consider playing..
Black tokens? Not sure if some Ikaruga shit is going on here, but they definitely seem to flip mid-boss and beyond in Stage 5. Not entirely sure what's what there.

Late game strategy spoilers-ish-I-guess..
I almost called chaining the bomb OP early on, but late game it seems absolutely necessary to even survive. You can pretty much bomb and immediately get back to max if you pace and time it well giving you easily something like 10-20+ drops throughout the stage+bosses. This last run I tried to take the mid-boss on with minimal bombing, just survival bomb drops, and jesus fucking christ that life bar felt like it lasted 15 mins.
 
Decided to go for ATB. One thing that's immediately apparent is that this game was built with touch controls in mind. It feels a lot better to play than the classic shmup phone ports I've tried (Raiden, R-Type, Rayforce...).

I really hope they're working on additional content - difficulty settings, another stage or two, a loop, more ships, etc..
 

Tain

Member
Lol I was way wrong about AtB’s structure. You don’t carry lives and score, it seems to be a strictly per stage thing.
 

Neith

Banned
Only two weeks until the PS4 release of Raiden V: Director's Cut, the time seems to be really dragging on this one.

Anyone know if it has Pro support. I gotta get this on Steam because of supersampling and whatever, but I would support it on PS4 too if it looks good.
 

finley83

Banned
Have played a good deal more Gradius V and have gone off it a bit, to be honest. Whilst it's a great looking game there are a number of irritating aspects that are wearing on me over time. For one thing, on the second level there are a number of enemies that shoot small gray coloured projectiles which can often be hard to make out. Beyond that there are also instances where gates etc. can just shut without warning, punishing you for not having memorised the level already.

I know I'm fairly new to these sorts of games but I'm also regularly playing Ikaruga by the same developer and not having any such problems there. Projectiles are all clear and easy to identify for one thing. It's just a shame as the rest of the game seems great.
 
Glad to see some folks playing Aka to Blue here! I localized the game, so I hope people make it to the ending to see the story, which is really cool (and also my handle in the credits lol). ;)

392x696bb.jpg


Shame we couldn't do voice, but budget-wise it was out of the question. Hope you guys have fun with it, I'm going to jump back into the scoring right after I pop this Garegga platinum...
 
I'm new to smartphones, so I have a few questions about Aka to Blue. Can I get it on the US Google Play store, does it have controller support, and will it run on an LG Fortune?
 
I'm new to smartphones, so I have a few questions about Aka to Blue. Can I get it on the US Google Play store, does it have controller support, and will it run on an LG Fortune?

1. Yes it's on the US store.
2. I don't know if it supports controllers.
3. I doubt your phone can run it - your processor is slow and you only have half the recommended RAM.
 

gunstarhero

Member
Glad to see some folks playing Aka to Blue here! I localized the game, so I hope people make it to the ending to see the story, which is really cool (and also my handle in the credits lol). ;)

392x696bb.jpg


Shame we couldn't do voice, but budget-wise it was out of the question. Hope you guys have fun with it, I'm going to jump back into the scoring right after I pop this Garegga platinum...

Any chance this is getting ported to consoles? Interested in checking it out - but generally don’t play much on my phone.
 

4444244

Member
Glad to see some folks playing Aka to Blue here! I localized the game, so I hope people make it to the ending to see the story, which is really cool (and also my handle in the credits lol). ;)

392x696bb.jpg


Shame we couldn't do voice, but budget-wise it was out of the question. Hope you guys have fun with it, I'm going to jump back into the scoring right after I pop this Garegga platinum...


Nice, think I'll get this, but can you use a BT pad with it?
 

eXistor

Member
Have played a good deal more Gradius V and have gone off it a bit, to be honest. Whilst it's a great looking game there are a number of irritating aspects that are wearing on me over time. For one thing, on the second level there are a number of enemies that shoot small gray coloured projectiles which can often be hard to make out. Beyond that there are also instances where gates etc. can just shut without warning, punishing you for not having memorised the level already.

I know I'm fairly new to these sorts of games but I'm also regularly playing Ikaruga by the same developer and not having any such problems there. Projectiles are all clear and easy to identify for one thing. It's just a shame as the rest of the game seems great.
The game really changed for me when I started using the locked-option..err option (type 2 if I recall correctly). Combine it with lasers and you're basically an unstoppable force. It takes a bit to get used to it (when you lock your options, you control them and the Vic Viper stops moving while you shoot), but I found it to be an immense help. Took me 7 hours to finally finish the game in total. I love it, one of my favorites.

/edit: Here's someone's playthrough using it, to give you an idea.
 
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