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Media Create Sales: Week 38, 2017 (Sep 18 - Sep 24)

Fisico

Member
The only ones missing from the list is Tales PS1, Phantasia Snes (which sold less than 300k)and the recent ones you mentioned. As to out of date numbers, it's the ones i could find, if you have updated numbers you should post them for the rest of us.

Gamedatalibrary is being shared on a quasi weekly basis here.
Its Vesperia number lacks the latest budget SKU released in 2015 (standing at >20k according to MC CY 2016)
Double checking Phantasia also did cross 600k on PS1 and is around 650k.

When split by generation, PS2 had ~82% of the Tales userbase, while PS3 had ~35%.

If the numbers require more context to justify your claims, you need to provide that context. The numbers as provided don't really do much to further your claims other than the Wii did not have a significant portion of Tales userbase.

This is a meaningless statistic based on incomplete numbers on top of that.
It would only make sense if every title had been multiplatform from the beginning which never happened in Tales case.

If you want something more visual you can check this graph which was done at Tales of Xillia's release (Sep 2011).
Green are Tales released on a Sony system, Red on a Nintendo system, and Yellow on a Microsoft System
Every Tales titles are mixed here, main entries, spin-off and ports.

It's especially appaling to see that Graces, a full fledged mothership title, was outsold by low budget spin-off entry on PSP released shortly before (Tales of VS) and after (Tales of the World Radiant Mythology)
Green
 

horuhe

Member
Mario 3d

[NSW] Super mario odyssey:
ComG! preorders(27 days left): 69 pt


[WIU ]Super mario 3d world:

ComG! preorders (last day): 66 pt
First week (famitsu): 106.967
LTD: 613.693

[3DS] Super mario 3d land:
ComG! preorders (last day): 262 pt
First week: 344.698
LTD: 2.111.490


[WII] Super mario galaxy 2:
ComG! preorders (last day): 313 pt
First week: 337.569
LTD: 1.046.696


[WII] Super mario galaxy:
ComG! preorders (last day): 201 pt
First week: 256.341
LTD: 1.025.664

[GC] Super mario sunshine:
First week: 280.610
LTD: 789.989

[N64]Super mario 64:
First week: 162.111
LTD: 1.646.558

Your numbers are pretty much wrong, silpheed.

3D Word has sold over 740k.

133./089. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.700) - 53.487 / 742.024 (-35%) (99.588 <57,17%>)

So, try not to misinform with outdated numbers. It's almost 150k of difference.

http://www.neogaf.com/forum/showthread.php?t=1427978
 

ggx2ac

Member
Everybody's Golf for mobile launched on July 4th, Forwardworks announced it reached one million downloads on July 6th two days after launch.

They've announced million download milestones each time with the last being at 3 million on the 21st of August.

It looks like Sora to Umi no Aida hasn't reached that yet. Despite having 400k pre-registration downloads for the game just like Everybody's Golf, it has been six days without any announcement.

Of course it's a new IP, but couple that with the fact being that the game is not being rated well especially with how it compares to Everybody's Golf on mobile makes it seem like it's not doing well at the moment.
 
Your numbers are pretty much wrong, silpheed.

3D Word has sold over 740k.

133./089. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.700) - 53.487 / 742.024 (-35%) (99.588 <57,17%>)

So, try not to misinform with outdated numbers. It's almost 150k of difference.

http://www.neogaf.com/forum/showthread.php?t=1427978

Famitsu figures, not media-create but thanks horu :p



Dragon Ball Extreme Fusion Pack 3DS announced, november 30, ¥5,184, containing Dragon Ball Z: Extreme Butoden and Dragon Ball Fusions with early purchases receiving a code for the Famicom game Dragon Ball Z: Kyoushuu! Saiyajin.

http://www.japanesenintendo.com/
 

casiopao

Member
Everybody's Golf for mobile launched on July 4th, Forwardworks announced it reached one million downloads on July 6th two days after launch.

They've announced million download milestones each time with the last being at 3 million on the 21st of August.

It looks like Sora to Umi no Aida hasn't reached that yet. Despite having 400k pre-registration downloads for the game just like Everybody's Golf, it has been six days without any announcement.

Of course it's a new IP, but couple that with the fact being that the game is not being rated well especially with how it compares to Everybody's Golf on mobile makes it seem like it's not doing well at the moment.

I am not sure why people are surprised by Sora to Umi performance there? I mean, the genre the game is targeting is not that popular and of course the waifu is also not good compared to other gacha game.
 

ggx2ac

Member
I am not sure why people are surprised by Sora to Umi performance there? I mean, the genre the game is targeting is not that popular and of course the waifu is also not good compared to other gacha game.

I would say there isn't that many people following the game in the first place to react at all.

I'm guessing you mean the genre is not popular for games that aren't Monster Strike?

What kind of waifus are supposed to pander to males playing games on mobile? It looks like they made a character for every archetype.
 

Fisico

Member
I am not sure why people are surprised by Sora to Umi performance there? I mean, the genre the game is targeting is not that popular and of course the waifu is also not good compared to other gacha game.

Number of download is also not the only number we should be looking at, correct me if I'm wrong but FGO is far from being the most downloaded app yet it's still the one which generates the biggest revenue.

Sora to Umi is clearly looking for a smaller but more dedicated install base than Minna no Golf

@ggx2ac: not having waifu and attracting female audience would be a good start, though I guess with Love Live they're trying to have both at the same time
 

ggx2ac

Member
Sora to Umi is clearly looking for a smaller but more dedicated install base than Minna no Golf

If I was able to track its gross via App Annie it'd probably be easier, I'm just checking the daily ranking (Android) right now and I do not see it in the top 50 but it's at rank 25 for top free download but below Everyone's Golf which is at rank 16.
 

ggx2ac

Member
What is the game even about.

Here's an overview trailer:

https://youtu.be/-I_MbVjn2QU

Here is what the story is about back when the game was revealed:

Gematsu said:
Here’s an overview of the game’s story:

One day, the fish disappeared from the sea.

The year 20XX. The fish disappeared from oceans all over the world, and only whales dominated the sea. The Ministry of Fishery had been repeating experiments from the past and started the trial use of “Universe Fish Tanks,” a project to create huge fish tanks in space to cultivate fish.

The “Onomichi Universe Fishery Union” was established in Onomichi, and space fishermen were trained.

In recent years, through the strengthening the equal employment opportunity law for men and women, the demand for female fishermen has increased, and six new space fishermen cadets were selected.

This is the story of their growth.

The game flow consists of two main parts:

Story – Fully voiced. Experience not only the “Main Story,” but also “Cadet Stories” that focus on the six girls.
Space Fishing – Risk your life fishing in space. Fish for vicious space fish together with your Guardian Deity.

Read more at http://gematsu.com/2017/07/forwardw...nches-early-october-japan#RickrR2MDeYhWW01.99
 
I really like the technology that is Live 2D.

I hate it when all that it's used for is stuff like the Fire Emblem petting game and stuff like this.
 
This game may just inspire a whole new generation of kids to

hni_00193tkk6r.jpg
 

fortunato

Banned
I know that but it's the biggest release on the hottest system in Japan...
undoubtedly it will sell in the long run, sales will be helped by the bundle as it worked for Splatoon 2

and comparisons with previous releases are not very indicative: Switch popularity, hype, sales could be compared with Wii, not 3DS and absolutely not with Wii U

Anyway, I'm NOT saying it won't sell, just actual preorders are a little meh

1. it's following typical 3D Mario pre-order pattern;
2. Mario games pre-orders tend to increase exponentially the last few weeks/days;
3. bundles are not counted in pre-orders, and bundles will be highly relevant as Switch is supply constrained;
4. given all the points above, I would it's doing quite well in pre-orders at COMG.
 

Luigiv

Member
Here's an overview trailer:

https://youtu.be/-I_MbVjn2QU

Here is what the story is about back when the game was revealed:

The year 20XX. The fish disappeared from oceans all over the world, and only whales dominated the sea. The Ministry of Fishery had been repeating experiments from the past and started the trial use of “Universe Fish Tanks,” a project to create huge fish tanks in space to cultivate fish.

I feel like this is some sort of meta narrative about the mobile F2P industry.
 

casiopao

Member
Number of download is also not the only number we should be looking at, correct me if I'm wrong but FGO is far from being the most downloaded app yet it's still the one which generates the biggest revenue.

Sora to Umi is clearly looking for a smaller but more dedicated install base than Minna no Golf

@ggx2ac: not having waifu and attracting female audience would be a good start, though I guess with Love Live they're trying to have both at the same time

Still, number of download would help as there will be more people that is open to become whale and purchase more gacha.

FGO for me is a big exception as it is Fate franchise which is known having a huge rabid fans lol.

I would say there isn't that many people following the game in the first place to react at all.

I'm guessing you mean the genre is not popular for games that aren't Monster Strike?

What kind of waifus are supposed to pander to males playing games on mobile? It looks like they made a character for every archetype.

Monster Strike genre popularity is waning there. It is not like the old times anymore. And of course, base on some japanese gamers response, they feel the marketing is not on point as some come in looking for fishing experience only to find Monster Strike clone.

The waifus comment is on how the waifu is not as appealing as other gacha waifus is. They just look bland and samey vs other gacha game which had more exegarating arts.
 

Fisico

Member
Still, number of download would help as there will be more people that is open to become whale and purchase more gacha.

FGO for me is a big exception as it is Fate franchise which is known having a huge rabid fans lol.

I can't pretend to have enough knowledge on the mobile market, but it goes just beyond Fate franchise having rabbids fan (which amounted to 50k sales for TV series, 100k for Vita remasters? Two very good numbers btw), rather than an outlier it's just a game that managed to gather the core mobile audience in Japan ready to use some money for their next gacha.

Love Live has been downloaded 40M vs 10M for FGO, yet the latter is far ahead in term of revenues and going forward I see no reason that we won't see more examples like that.
 

Laplasakos

Member
Gamedatalibrary is being shared on a quasi weekly basis here.
Its Vesperia number lacks the latest budget SKU released in 2015 (standing at >20k according to MC CY 2016)
Double checking Phantasia also did cross 600k on PS1 and is around 650k.

I am well aware of Gamesdatalibrary since i post numbers from there almost daily and i got the Destiny and Phantasia SNES number from there. This time i chose garaph because it was more easy to list almost all the Tales games and to have a bigger idea of the sales but i totally forgot to check Eternia and Phantasia PSX. Although by looking at Gamesdatalibrary, it seems you were wrong about outdated numbers. The only exception is Xillia (50k difference). There is also Abyss but there is a listing for All versions which surely includes budget rereleases and the listing for the single SKU has the same number as garaph. Every other main Tales game LTD (Rebirth, Legendia, Symphonia) is the same or there is a small difference of ~5k on both garaph and GDL.

When split by generation, PS2 had ~82% of the Tales userbase, while PS3 had ~35%.

PS2 has more Tales games in the list i provided so i don't think this split is valid.

If the numbers require more context to justify your claims, you need to provide that context. The numbers as provided don't really do much to further your claims other than the Wii did not have a significant portion of Tales userbase.

I think i provided enough context to justify my claims, something you surely didn't do. I mean, you weren't even aware of the numbers, which is not a bad thing but since we are talking about context and claims...
 

casiopao

Member
I can't pretend to have enough knowledge on the mobile market, but it goes just beyond Fate franchise having rabbids fan (which amounted to 50k sales for TV series, 100k for Vita remasters? Two very good numbers btw), rather than an outlier it's just a game that managed to gather the core mobile audience in Japan ready to use some money for their next gacha.

Love Live has been downloaded 40M vs 10M for FGO, yet the latter is far ahead in term of revenues and going forward I see no reason that we won't see more examples like that.

Why are putting that being a rabid fans mean that the person need to buy the retail games or anime?

Mobile release and of course with the help of Qoo means that FGO this time would be able to reach other fans from all over the world much much easier. The fact that it is also free to start is much easier to pull fans into the game as there is no money needed to become addicted to the gacha and the rest is history.

I mean, just check FGO fans facebook pages. There is so many Fates series fans from all over the world where it is impossible to even buy the anime or game cheaply. FGO provide them the avenue to support/gacha for the series there.
 
The idea is Switch/PS4 multiplatform can reach RoW/Japan. It isn't the idea of Switch alone.

...

It is a lot easier than PS4/3DS. It is also easier than PS4/PS3/Vita. Many Japanese PlayStation games are not PS4 exclusive and already are cross-generational.

Yes, this is a decreasing trend. Perhaps Switch missed this boat. But the vast majority of Japanese titles are not out of reach for Switch and I seriously doubt they will become so in the immediate future.

...

Also, I don't think it is good for Japanese game development to become increasingly dependent on consumption in other countries and niche communities in Japan:

This encourages gaming to become increasingly small and incestuous, so to speak. It encourages situations where developers are beholden to small, passionate audiences and where developers increasingly come from those audiences.

See rampant moe pandering, for example.

Moreover, last generation highlighted how Japan can find itself out of step with western audiences and western audiences and developers drove the AAA arms race that many Japanese companies could simply not compete with.

See the current state of most large Japanese publishers with most of their difficulties resulting in failures in the HD space or in transitioning to mobile.

Some are doing better this generation, or rather, doing better right at this moment. I hope that continues. I hope we see the growth of an appreciation for Japanese (and non-Japanese) AA games that don't try to compete with Western AAA games.

As for China...an instructive example would be K Drama, which has, for the better part of a decade depended on expansion into China, while it ignored dwindling relevance in Korea. Cue China going to "war" on RoK cultural imports and the TV stations in Korea having to scramble to remonetize their shows to make money off the dwindling Korean viewership and western streamers. Hopefully they also invest in making their product good again.

No, I think the best way to have a creatively vibrant industry with a steady influx of talent is to have a healthy Japanese domestic market. Perhaps most of the sales come from RoW, but a domestic cushion is quite important imo.

I hope Japanese developers make the most of Switch as a fan of Japanese games.

...

The thing though is a) companies are positioned in a certain way because they want in on that more lucrative worldwide market, which has radically diverged from the domestic market, b) it is unclear how much better their products would do at home even if they were on a Nintendo portable, c) they need not be invested in the health of the dedicated console market at home to be invested in their bottom line (i.e. other business exists (e.g. Konami) as well as mobile and the RoW console market).

The thought is, though, that Switch, in lowering barriers for entry over the previous market leader, makes itself a more attractive diversification option while also allowing for movement of 3DS product to Switch/PS4 product instead of PS4 or mobile product as they might be tempted to do.

Its more like the opposite. Japanese companies being dependant on domestic sales is a huge risk considering the decline of the market. Expanding to over seas is the logical step as not only is the market far more lucrative but also more stable.

The technical gap from SW to PS4 is certainly lowering the barrier but thats not the reason to expect SW/PS4. A lot of games this TGS were not SW/PS4 even if they could run on the SW relatively easily (just like PC). Being a global success and showing there's a market for their software is what will give third parties confidence.

Mind you, I don't expect SW to get quite a few JP third party titles: high end ones (like FFXV, KH3, FF7R and MHW), certain niche ones that don't feel the need to expand, and franchises whose audience aren't usually on Nintendo platforms.

COMGnet ranking 2017/10/03

1. (3DS) Pokemon Ultra Sun & Moon - 239pt (combined)
2. (PS4) Monster Hunter World - 120pt (regular only)
3. (PS3) Gran Turismo Sport- 115pt (combined)
4. (NSW) Super Mario Odyssey - 85pt


ain't Mario a little low considering it's out in just 3 weeks ?

people in Niigata pref. don't like italian plumbers ??

Anyone doing a MHW and DQ11 PS4 comparison for COMG?
 

Fisico

Member
I am well aware of Gamesdatalibrary since i post numbers from there almost daily and i got the Destiny and Phantasia SNES number from there. This time i chose garaph because it was more easy to list almost all the Tales games and to have a bigger idea of the sales but i totally forgot to check Eternia and Phantasia PSX. Although by looking at Gamesdatalibrary, it seems you were wrong about outdated numbers. The only exception is Xillia (50k difference). There is also Abyss but there is a listing for All versions which surely includes budget rereleases and the listing for the single SKU has the same number as garaph. Every other main Tales game LTD (Rebirth, Legendia, Symphonia) is the same or there is a small difference of ~5k on both garaph and GDL.

There's a search function where you can just type "Tales" and see every game listed.
Why shouldn't we include budget release in LTD number?

Anyway if you look at the main series and their context here's how it stands

Tales of Phantasia: 230k on SFC, 630k on PS1
Tales of Destiny: 900k
Tales of Eternia: 675k
Tales of Destiny 2: 760k
Tales of Symphonia : Bad platform choice 320k on GC then 440k on PS2
Tales of Rebirth : 600k
Tales of Legendia : outsourced entry released the same year as Abyss, poorly reviewed, 340k
Tales of the Abyss: 710k
Tales of Innocence: Outsourced entry, lukewarm reception, wrong platform outsold by spin off on PSP, 250k
Tales of Vesperia: Terrible platform choice 200k, went on to sold near 480k on PS3
Tales of Hearts: First and only mothership title internally developed released on handheld, bad platform choice same as Innocence, 260k
Tales of Graces : Bad platform choice, 230k, went on to sell near 400k on PS3
Tales of Xillia : 670k (lukewarm reception on the game itself after
Tales of Xillia 2: Quickly developed sequel made up mostly of recycled assets, 450k
Tales of Zestiria: Big dissapointment, poorly reviewed <400k
Tales of Berseria: Prequel of Zestiria, lots of recycled stuff >350k

Of the <600k titles, a few didn't reach/ended up close that milestone solely due to poor platform choice, namely Symphonia, Vesperia and Graces
Two others, Legendia and Innocence were failed attempts of outsourcing titles that were poorly received by the market (Innocence might also have had better sales had it been released on PSP instead)

Hearts and Zestiria are the two commercial failures that stand out in regards to their status, the former probably because of a mix of wrong platform choice and being a 2D title (as much as I want it to not be true :(), the latter a mix of poor reception, missing a PS4 SKU and the brand losing relevance at this point.

Xillia 2 and Berseria sold as they should, not more not less considering their status.

In terms of expectation, an entirely new mothership title should sell in the 400-600k range, depending on if it's PS4 exclusive or PS4/Switch.
 

Orgen

Member
There's a search function where you can just type "Tales" and see every game listed.
Why shouldn't we include budget release in LTD number?

Anyway if you look at the main series and their context here's how it stands

Tales of Phantasia: 230k on SFC, 630k on PS1
Tales of Destiny: 900k
Tales of Eternia: 675k
Tales of Destiny 2: 760k
Tales of Symphonia : Bad platform choice 320k on GC then 440k on PS2
Tales of Rebirth : 600k
Tales of Legendia : outsourced entry released the same year as Abyss, poorly reviewed, 340k
Tales of the Abyss: 710k
Tales of Innocence: Outsourced entry, lukewarm reception, wrong platform outsold by spin off on PSP, 250k
Tales of Vesperia: Terrible platform choice 200k, went on to sold near 480k on PS3
Tales of Hearts: First and only mothership title internally developed released on handheld, bad platform choice same as Innocence, 260k
Tales of Graces : Bad platform choice, 230k, went on to sell near 400k on PS3
Tales of Xillia : 670k (lukewarm reception on the game itself after
Tales of Xillia 2: Quickly developed sequel made up mostly of recycled assets, 450k
Tales of Zestiria: Big dissapointment, poorly reviewed <400k
Tales of Berseria: Prequel of Zestiria, lots of recycled stuff >350k

Of the <600k titles, a few didn't reach/ended up close that milestone solely due to poor platform choice, namely Symphonia, Vesperia and Graces
Two others, Legendia and Innocence were failed attempts of outsourcing titles that were poorly received by the market (Innocence might also have had better sales had it been released on PSP instead)

Hearts and Zestiria are the two commercial failures that stand out in regards to their status, the former probably because of a mix of wrong platform choice and being a 2D title (as much as I want it to not be true :(), the latter a mix of poor reception, missing a PS4 SKU and the brand losing relevance at this point.

Xillia 2 and Berseria sold as they should, not more not less considering their status.

In terms of expectation, an entirely new mothership title should sell in the 400-600k range, depending on if it's PS4 exclusive or PS4/Switch.

And Tempest? ;D
 

Oregano

Member
I don't see a new Mothership Tales ever selling 400k-600k ever again in Japan, regardless of system(s). I'd love to be proven wrong though.
 
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