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Obsidian: Fallout New Vegas was limited by consoles

Stygr

Banned
During an interview for PCGameN, Scott Everts, the game lead world builder said that Fallout: New Vegas could've been better if it was a PC-only title and the game suffered from the console development, with features and ideas stripped from the game.

Fallout: New Vegas would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here's where the water is stored, here's where the farms are, here's where the government is centralised'. We had it all planned out - it wasn't just a bunch of random stuff."

We could have gone further with that. We had to simplify, so we had less stuff that would bog down the game engine. We would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things.
 

kmag

Member
During an interview for PCGameN, Scott Everts, the game lead world builder said that Fallout: New Vegas could've been better if it was a PC-only title and the game suffered from the console development, with features and ideas stripped from the game.

They were very memory limited due to the console requirements.
 

kswiston

Member
This was apparent in all formerly PC franchise games in the second half of last gen. Hell, by the end PS3/360 were holding back console gaming as well thanks to 2 years of crossgen.

But those console sales were needed for the budgets in most cases.
 

Keinning

Member
I'm all for Obsidian, but Skyrim came out in the same engine

Nope

It's the same engine as F3. The version of gamebryo used for skyrim is heavily modified
Also they had 18 months to do everything. Reworking the engine couldn't be a priority
 
no-shit-shitlock.jpg
 

Tagyhag

Member
Well yeah, every multiplat game is.

That doesn't paint the whole picture for games though.

New Vegas could have been better if they weren't given such a small amount of development time.

Witcher 3 wouldn't have even been as big as it was if it wasn't developed for consoles as well.

Even if games are technologically limited by consoles, they still need to be on them to be financially viable.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Hell, I'll add one more and say if it was just a 360/PC game, it could have been so much more. The incredibly shitty PS3 version likely kept them back.
 

Stygr

Banned
I'm all for Obsidian, but Skyrim came out in the same engine and looked far better

That's not a fair comparison, Obsidian got less than 2 years for FNV in a new engine, Skyrim got a lot of time and of course looked better, however it was full of bugs and game breaking glitches
 
Nice excuse for the game running like shit but he says that liek the same doesn't apply to every game ever made on a console.

"The game could run better if it was only on PC." Yea no shit, except it ran like shit on PC too.
 

nubbe

Member
The Bethesda engine must have suffered the most with the PS3 split memory setup
Probably less than 200MB RAM to work with
 

Not Drake

Member
I'm not saying he's wrong or anything, but I feel like New Vegas was a much better game than Fallout 4 and that wasn't available on PS3/360 afaik. Hopefully Obsidian gets another shot at Fallout franchise. Or even better - TES.
 

souppboy

Neo Member
Well yeah, every multiplat game is.

That doesn't paint the whole picture for games though.

New Vegas could have been better if they weren't given such a small amount of development time.

Witcher 3 wouldn't have even been as big as it was if it wasn't developed for consoles as well.

Even if games are technologically limited by consoles, they still need to be on them to be financially viable.

Not necessarily true. It definitely helps, but look at a game like PUBG. Even without consoles it'd be viable. The audience is different an it varies game to game. Fallout, yes. But something like Arma and the like can be totally viable sans consoles
 

Doukou

Member
Yes if the game had the same budget and made directly for one platform(especially PC) it would be better.
 
Let us be honest. The Gamebryo engine from Bethesda is an absolute piece of shit and needs to die. I still remember the PS3 Skyrim days where the framerate dropped to 0 FPS.

People just keep buying their games with the use of their engine. As long as people keep doing that, there's absolutely no reason for Bethesda to change it.
 

kswiston

Member
Gamebryo - too beautiful for this world or it's consoles.

The bugs were the larger issue. I had well over a dozen crash to desktop instances in New Vegas PC at launch.

I had a few in Skyrim as well, but it was more stable on my PC. Fallout 3 was a mess.
 

VariantX

Member
Gamebryo - too beautiful for this world or it's consoles.

Pretty sure that engine has its own issues irrespective of platform. The consoles at the end of the can only be faulted by their limited, fixed memory pools that limit the scope of games. After that everything else is on the engine and the developer.
 

Tagyhag

Member
Not necessarily true. It definitely helps, but look at a game like PUBG. Even without consoles it'd be viable. The audience is different an it varies game to game. Fallout, yes. But something like Arma and the like can be totally viable sans consoles

Very true, but I'd wager that something like Witcher 3 costs more to develop than ARMA.
 

Keasar

Member
Kinda understood that.

Doesn't change the fact though it is still the best of all 3D Fallouts, if not one of the best Fallouts (on PC)(with some bug fixing mods).
 
i wish everyone on the planet owned a $50k pc, that probably wouldnt hold back their dreams and aspirations.
that said ill give a shit for these excuses once we somebody tops kotor and morrowind that could run on mid range phones these days.
in the end they even ported poe to console,shouldve gone crazy with it instead
 

Morrigan Stark

Arrogant Smirk
Ambitious games are held back by consoles, but also, ambitious games could not exist without the console market. Catch-22.


Well yeah, every multiplat game is.

That doesn't paint the whole picture for games though.

New Vegas could have been better if they weren't given such a small amount of development time.

Witcher 3 wouldn't have even been as big as it was if it wasn't developed for consoles as well.

Even if games are technologically limited by consoles, they still need to be on them to be financially viable.
This
 
There's really been a ton of articles about New Vegas lately. I don't know whether to believe it's a coincidence, or paving the way for an announcement of something like New Vegas Special Edition.
 
That was pretty clear from the second it got going.

And it was much clearer when the game just stopped loading my save points.
 

souppboy

Neo Member
Very true, but I'd wager that something like Witcher 3 costs more to develop than ARMA.

Almost indisputable, and so in that case, console is definitely a necessary market. But saying something like WOW or even FFXIV needs the console market isn't.

I would venture to say that despite the fact that FFXIV is successful on console, it'd have been just fine without it.
 

Col.Asher

Member
There's a mod called outside bets and open freeside that restores alot of cut content that is found in the game files. open freeside is my favorite as it takes out the loading partitions that cut up free side and the strip.
 

Varth

Member
If the money is on consoles, plan the game around consoles spec then. PC crowd will be still happy to have the game running at an higher resolution or more fps. Problem solved.
 

Enduin

No bald cap? Lies!
I really wish they would Crowdfund a classic FO clone. I know we have Wasteland back, but I would love for Obsidian to do something of their own. Especially as the odds of Bethesda ever giving them modern FO again is next to none. There's no chance a crowdfunded project of their own wouldn't rake in tons of support.

Sawyer is always talking about wanting to do a TB game, a FO clone would be perfect. Do something weird like a Victorian or WWI era Post Apocalyptic setting. Channel some of that Arcanum goodness too. Play off the idea of the very early modern science tropes gone mad. Some modern marvel or invention gone awry delving the rapidly modernizing world to ruin. Play into the horror and occult side of things, like we opened up a portal to another dimension or some hollow earth stuff with some alternative world underneath ours.

Hell bring back that crazy time travel with Dinosaurs idea they originally had for FO and do some Time Machine like stuff with it. Where some turn of the 20th century inventor discovered time travel and fucked up the whole world with his antics so we have this weird mishmash of cultures and technologies that destroys the world and turns it into some kind of Land of the Lost setting with shit from all over the timeline all mixed up together and we have to survive in this upside down world.
 
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