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Witcher 3 PS4 patch 1.50 adds Pro support out now

chechi

Member
Avg. framerate according to NXGamer was 29.67 or so. I'm happy with that if we're getting native 4K.

Also, the rest of the video shows performance is pretty good overall, considering the crazy bump in resolution. There are even instances where the Pro fares better than the standard.

this. around 30fps is enough for me in native 4K - really interested to see, if the Pro can really handle it.
 

Maedre

Banned
this thread made me sad.
god please play it on PC

PC gamers make me sad. Not everybody has a good PC to play this game in this settings. Not everybody wants to deal with a PC even if it has the power to do so.

I had until yesterday a PC powerful enough to play this game on it. And I did not. do you can think about it why I did not? After a long day in front a many Computers I dont have the urge to start my windows gaming mashine. I can't stand windows anymore. I dont have to deal with Steam and other portals to start a game and many more reasons. After 20 years of messing with CPUs and GPUs I'm at the end of the road.

I played this game on my standard and later on my PS4 pro. Even with lower resulution and only 30 fps and when a patch emerges with the possibility to play it with better graphics the i can be happy.

But God please i dont want to play it on PC!
 

graybot

Member
Really want to get back into this, but I was one of those oblivious to the fact saves do not work from hard copy to digital

Stupidly sold the game and purchased the special addition with season pass digitally.

Would love it if CDPR would work on getting that to work more than anything…..over 100 hours effectively lost
 

Fafalada

Fafracer forever
onQ123 said:
The problem with the above is that there's no easy way to retrofit it into a large, sprawling legacy codebase (99% of retail releases). Also, IME many games tend to hit the 33ms CPU budget on the render-thread/command-buffer construction, the part that "has" to be 16ms for the above to work.


Freshmaker said:
They're proposing a fake 60fps mode?
There's nothing fake about running different portions of the runtime at different framerates. Games have been doing this for the last 40 years.

Tagyhag said:
Gross. That's like playing in game mode.
Phatosaurus said:
That actually sounds awful.
Especially if you play sports games, chances are you have played 60fps games in the past that did exactly this and never noticed.
 

tootie923

Member
I finished the main game a few months ago. Just re-installed this last night after reading about the patch. Good time to get to the story DLCs! Kind of irks me that I didn't get to play the whole thing with this patch.
 

Md Ray

Member
Is that bad frame-pacing?

In another comparison, Pro version holds up in areas that are actually demanding.

xmLcQDG.png

Oh man, what on earth is going on there?! Really looking forward to the DigitalFoundry deep dive into it.

The load has now simply shifted more towards GPU than CPU with this patch. Those few cutscenes and Crookback bog section is very GPU-bound hence the drop in frames in those scenes, Novigrad is CPU heavy so the base PS4 is suffering more due to slower 1.6 GHz CPU compared to Pro's 2.13 GHz.
 

dr_rus

Member
Doesn't pretty much everything in a game require it to be made with HDR in mind for the expanded color space (and luminance IIRC)?

Depends on a game. Many games are already created like this for years. But for some of them supporting HDR would require a huge change in the art assets.
 
Really want to get back into this, but I was one of those oblivious to the fact saves do not work from hard copy to digital

Stupidly sold the game and purchased the special addition with season pass digitally.

Would love it if CDPR would work on getting that to work more than anything…..over 100 hours effectively lost

Same here although I did it mid way through a game+ playthrough that was just ramping up into the DLC's...
 

lmbotiva

Junior Member
I own a gaming PC superior to the Pro and play it on PS4. I hope you now cry.

Yup same here, I'll be playing this on my Pro
This is more your loss than a back at you comment, playing the game on pc offers more than just a resolution and frame rate bump, the mods available for this game are game changers In incredible positive ways, if it’s a shooter i get it, got friends to play with on consoles, but a SP game? The advantages of modding your games are so many, that’s the real deal about pc gaming, frame rates and resolution bumps are not the true winner here, Having a gaming pc and not taking advantage of it is like having a ferrari and decide to ride the bus to work...

Still great update for ps4 pro, i do have a pro for exclusives, this game is phenomenal and is great to see that after two years of release is still being supported by CDPR.
 

black070

Member
This is more your loss than a back at you comment, playing the game on pc offers more than just a resolution and frame rate bump, the mods available for this game are game changers In incredible positive ways, if it’s a shooter i get it, got friends to play with on consoles, but a SP game? The advantages of modding your games are so many, that’s the real deal about pc gaming, frame rates and resolution bumps are not the true winner here, Having a gaming pc and not taking advantage of it is like having a ferrari and decide to ride the bus to work...

Still great update for ps4 pro, i do have a pro for exclusives, this game is phenomenal and is great to see that after two years of release is still being supported by CDPR.

Lol, lets not get carried away.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Is that bad frame-pacing?

In another comparison, Pro version holds up in areas that are actually demanding.

xmLcQDG.png

This is pretty good. I'm sure the Boost mode helped eliminate these OG drops pre-patch but it's still great to see the Pro version, even at 4K, is forming well in the choke points.

The bogs have always been a sore spot for the console versions so a few drops there aren't that surprising either. But maintaining this kind of performance at 4K is amazing.
 

Planet

Member
This is yet untested - it could be that the supersampling costs a lot so that framerate will be worse.
Supersampling costs the same as rendering in 4K. AFAIK it does have a little worse performance in the swamp area, but otherwise mostly the same or sometimes even better.

In my tests, it ran quite fine - but I stopped playing while it wasn't fully optimized yet for PS4, so I never experienced that period. So to me personally, it runs much better than ever before.

Still has bugs, though, I had some extensive missing audio even though I freshly rebooted before playing.
 

c0de

Member
Supersampling costs the same as rendering in 4K. AFAIK it does have a little worse performance in the swamp area, but otherwise mostly the same or sometimes even better.

In my tests, it ran quite fine - but I stopped playing while it wasn't fully optimized yet for PS4, so I never experienced that period. So to me personally, it runs much better than ever before.

Still has bugs, though, I had some extensive missing audio even though I freshly rebooted before playing.

Well, let's put it that way - yes, it costs as much as 4k but we don't know if boost mode has better fps than the patched version but this can't really be tested, unless there is someone with an unpatched version of the game.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Played about 2 hours of it last night and it looked really sharp. I was about 30 hours into a playthru when I stopped last year, now I can barely remember what was happening. Looking forward to playing thru the expansions for the first time. Can anyone give a rough figure for how long they take?
 

xion4360

Member
Well, let's put it that way - yes, it costs as much as 4k but we don't know if boost mode has better fps than the patched version but this can't really be tested, unless there is someone with an unpatched version of the game.

yes boost mode had better performance than patched.
 

Lady Gaia

Member
Having a gaming pc and not taking advantage of it is like having a ferrari and decide to ride the bus to work...

Hmmmm. I own a Tesla and walk to work. Where does that fit in this analogy? I’m always baffled when people decide that someone else is making incorrect life decisions. How hard is it to simply accept that someone likes playing games on their console?
 
This is more your loss than a back at you comment, playing the game on pc offers more than just a resolution and frame rate bump, the mods available for this game are game changers In incredible positive ways, if it’s a shooter i get it, got friends to play with on consoles, but a SP game? The advantages of modding your games are so many, that’s the real deal about pc gaming, frame rates and resolution bumps are not the true winner here, Having a gaming pc and not taking advantage of it is like having a ferrari and decide to ride the bus to work...

Still great update for ps4 pro, i do have a pro for exclusives, this game is phenomenal and is great to see that after two years of release is still being supported by CDPR.
Imagine caring this much how and where someone else plays a game.
 

Carn82

Member
Looking forward to playing thru the expansions for the first time. Can anyone give a rough figure for how long they take?

depends, if you only want to do the main quests and the most important sidequests I would say between 7 to 10 for HoS and between 12 and 15 for BaW. But especially BaW has a lot of content, you could easily spend 25+ hours clearing out all the things.
 
Well, let's put it that way - yes, it costs as much as 4k but we don't know if boost mode has better fps than the patched version but this can't really be tested, unless there is someone with an unpatched version of the game.
Digital Foundry tested the Witcher 3 to death, so it's easy to see how it ran at all of the various stages. With every patch CDPR promised to have fixed the PS4 frame rate, and DF always tested (normally they didn't actually fix it, and some patches actually made the performance worse). By the end CDPR had done a great job though, and it was only really in Novigrad that the PS4 version dropped frames.

Boost mode on the PS4 improved on that, and meant it became basically locked 30fps. We know from the VG Tech video that the downsampled version will have slight drops in Crookback Bog and some cutscenes, and average 29+ fps.
 

KageMaru

Member
vgtech framerate comparison for patch 1.51 on amateur and pro:
https://www.youtube.com/watch?v=8grLbCSldkQ

screenshotat2017-10-0rkssa.png

Perhaps the pro patch might need some further optimization...

Interesting. I imagine drops like that are very rare though.

Well some tech analysers including NXGamer said The Division was Native 4K (besides including improved shadows, reflections, AA and Temporal AA). We don't know for sure what method they used and exactly what res it has exactly like here with The Witcher 3 case:No one is sure yet if it is Geomtery, CBR or Native (not even DF yet).
About AC:O. I am not sure now. I thought both PS4 Pro and XB O X versions would have Dynamic 4K but the XB O X version would be prone to maintain that res more often.
I didn't know about using CBR to do dynamic 4K.

The Division likely uses a temporal injection technique. The Division, ACO and the Witcher 3 are not native 4K. You can do dynamic resolution with CBR, we see the same technique used in BF1.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
depends, if you only want to do the main quests and the most important sidequests I would say between 7 to 10 for HoS and between 12 and 15 for BaW. But especially BaW has a lot of content, you could easily spend 25+ hours clearing out all the things.

Thanks. Yea I'm not planning on going all out on them. Just the main quests and bigger sidequests.
 

thelastword

Banned
Any chances they are using FP16? Imagine if they aren't and they could still squeeze more power to introduce more improved assets alongside the Native 4k res (if they ever plan to release a bigger patch later).
No, it's only a pro patch. I think they would need to develop with FP16 in mind, perhaps their new title. F1 used it, but I'm not sure we've seen a DF video on that, results seems to be pretty good though. I think if anything the games to look out for fp 16 this year are Ubisoft and Bethesda titles.

Tbf it's been shown by nxgamer to be cbr 4k and that's at best case scenario as it could still be using dynamic resolution too. He highlighted the stair casing effect on edges a indicative of cbr, and for all it's positive points, cbr can't compete with native 4k in reality. It's also comparing to pc on ultra settings. Pc version will naturally excel beyond the pro version.

I'm big fan of cbr as unless you're sat tight next to a screen, it does great job of mimicking 4k. Under closer scrutiny it isn't going to compete, but still is pretty good for viewing from couch on a tv
I think this title might be doing dynamic 4k, if anything, I don't think there's a lock or confirmation as to exactly what's going on however....

Viewing CBR under closer scrutiny is great for the technical knowledge, but you must still remember that usually DF/NX use 800x zoom to notice those differences under scrutiny. Nobody here plays at 800x zoom and with normal viewing distances, native and CBR are pretty much indistinguishable....

vgtech framerate comparison for patch 1.51 on amateur and pro:
https://www.youtube.com/watch?v=8grLbCSldkQ

screenshotat2017-10-0rkssa.png

Perhaps the pro patch might need some further optimization...
They told me that PS4 was locked 30fps on this game, but as I said it still fell below 30fps in the swamps and some of the DLC fell even further when traversing and approaching new towns/settlements....

The swamp performance on the PRO is not ideal. Pro performs well enough in other sections, but the swamp has been the achilles heel and of course cutscenes as well... I have always maintained that this game is more GPU bound than CPU and I think the evidence has this holding true.....

That video was actually pretty encouraging, in Novigrad the Pro is a locked 30 while the PS4 is dropping frames, and in fact the Pro was locked 30 in pretty much everything, apart from the two cutscenes... and Crookback Bog.

It took CDPR about 8 patches to finally get Crookback Bog running OK on PS4, so I think it's fair to say it's pretty damn optimised for PS4. Maybe they'll do a Pro pass on it at some point?
Absolutely, the place where it struggles most is in crookback bog, a GPU heavy section, also in the cutscenes. That has always been my stance on it...People talk about Novigrad, but PRO seems to be doing fine in Novigrad....

They might have to patch things to get the bog to run better on PRO, as the other sections run well...I'm pretty sure they can do something to cutscenes too...It must also be highlighted, that the sections where the PRO drops frames are the same sections where the base PS4 had issues initially.....

The load has now simply shifted more towards GPU than CPU with this patch. Those few cutscenes and Crookback bog section is very GPU-bound hence the drop in frames in those scenes, Novigrad is CPU heavy so the base PS4 is suffering more due to slower 1.6 GHz CPU compared to Pro's 2.13 GHz.
That may be it, but yes, this game is pre-dominantly GPU bound...Therefore, I think they could implement a nice performance mode at 1080p, with some best-med settings etc..If they do that and fix the bog and cutscene issues on the PRO, this patch will be good.

Most people were expecting 1440p and nothing else. This is a great patch that they deserve credit for.
Who are most people? Most people said this patch would never happen, that's what I remember. Moving forward, I always wanted CB 4k and and a 1080p unlocked/performance mode, and felt that would be the best way to do a patch for this game..So I'm not sure where you are sourcing this concensus on 1440p...Witcher at 4k with some settings dialed down was always plausible on the refreshed consoles...So I'm not sure how 1440p was ever ideal....

KageMaru said:
The better filtering and improved shadows is because of the higher resolution, not on top of it.
So just like Forza 7? Well I guess, Nxgamer agrees with that. Yet, my take on it was after seeing his video though....


Well the shadows here....

PS4
S6giDTi.jpg


PS4 PRO
PGq3fjL.jpg



And DF seems to agree that filtering is improved on PRO, so I guess we need a more thorough take on it, but there's no doubt that higher resolution boosts detail in many scenarios. On the PS4 you could not see the laces on the guy's boots on the execution platform (elsewhere in that video), but now you can see it clearly on PRO. It may be that some sliders were improved for PRO as well. So at this point everything is not conclusive till a more thorough investigation..
 

onQ123

Member
I think its clear that its not native, just harder to tell what technique they are using.

It's not clear that it's not "Native" because the method that people usually use to find out the native resolution of a game no longer work & now we have to look for signs/artifacts that let you know what rendering techniques are being used.
 

belvedere

Junior Butler
Tbf it's been shown by nxgamer to be cbr 4k and that's at best case scenario as it could still be using dynamic resolution too. He highlighted the stair casing effect on edges a indicative of cbr, and for all it's positive points, cbr can't compete with native 4k in reality. It's also comparing to pc on ultra settings. Pc version will naturally excel beyond the pro version.

I'm big fan of cbr as unless you're sat tight next to a screen, it does great job of mimicking 4k. Under closer scrutiny it isn't going to compete, but still is pretty good for viewing from couch on a tv

I wasn't necesarilly disputing the validity of his claims, but the predicability of his posts.

And fwiw, there is no blanket "4k vs CB is always a massive contrast". It depends on the implementation. There's games where the CB artifacts are hardly noticable, then others where it is obvious.

In any case, there's countless DF analysis videos that claim that unless you're sitting less than 2ft away from your display, you're likely not to notice.

Its texture assets, LOD and other fidelity settings that really showcase the benefits of playing on a well spec'd PC.
 

KageMaru

Member
Who are most people? Most people said this patch would never happen, that's what I remember. Moving forward, I always wanted CB 4k and and a 1080p unlocked/performance mode, and felt that would be the best way to do a patch for this game..So I'm not sure where you are sourcing this concensus on 1440p...Witcher at 4k with some settings dialed down was always plausible on the refreshed consoles...So I'm not sure how 1440p was ever ideal....

Most people who have commented on this patch in the previous thread. Many had hoped for 1800p or 4K CBR but I think most expected 1440p, especially when you consider they originally said they weren't releasing a patch.

So just like Forza 7? Well I guess, Nxgamer agrees with that. Yet, my take on it was after seeing his video though....

No not just like Forza 7. The differences we're seeing in Witcher isn't on objects miles away. There's a difference between a higher sample rate due to increased resolution and better LOD.


Well the shadows here....

PS4
S6giDTi.jpg


PS4 PRO
PGq3fjL.jpg



And DF seems to agree that filtering is improved on PRO, so I guess we need a more thorough take on it, but there's no doubt that higher resolution boosts detail in many scenarios. On the PS4 you could not see the laces on the guy's boots on the execution platform (elsewhere in that video), but now you can see it clearly on PRO. It may be that some sliders were improved for PRO as well. So at this point everything is not conclusive till a more thorough investigation..

Yes higher resolution boosts detail in the scene, that was my point to begin with.
 
It's not clear that it's not "Native" because the method that people usually use to find out the native resolution of a game no longer work & now we have to look for signs/artifacts that let you know what rendering techniques are being used.
Take a pic of the PC version running at 4k and compare them. Is it not as sharp? Then it's not native. Then you can figure out what technique they're using. It's really not like you can't tell the difference. It's pretty obvious.
 
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