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Cuphead |OT| 2 Cups 1 Screen

Artanisix

Member
I just realized how much I dislike the Djinn battle. The first phase can be a cluster mess, the second phase is extremely annoying and boring auto scroll section, the third is hard but fun, the fourth simply relies on blocking the player's view, which is cheap and unfun.


This might be a stupid question, but does anybody know if the bosses keep taking damage when they are changing phases and if that would make the following phase shorter?

Specifically talking about Djinn, does the auto scroll part damage the boss if I keep shooting the pillars?

Thanks.

yes they keep taking damage even during their phases changes, this is most easily demonstrated in the queen bee fight where you can blow her up in her phase change to p3 and she doesn't even get to do anything
 

iavi

Member
I’m seriously gonna take my Xbox offline until I beat this. I won’t lose fast weapon switching before I finish this run
 

NEO0MJ

Member
Wonder how much they'll weaken charge. While it comes off as super strong now they can't weaken it too much or they'll render it pointless. Maybe that can change it to allow you to hold a charge while dashing/parrying?
 

crpav

Member
Please PLEASE do not make such changes. I, and many others, find the game hard enough so why make it harder? I'm already looking to quit playing due to just too difficult for me, even on simple mode, and I don't feel it needs to be made harder.
 

Justinh

Member
Lol, everybody gonna be "cramming" to get achievements before nerf (I know I'll be playing a lot tonight).

There's this thing on the Isle I overworld map that's been bugging me...
when you stand next to the Hilda Berg boss fight, you can hear what sounds like someone sleeping. Anyone know what that is?

Wonder how much they'll weaken charge. While it comes off as super strong now they can't weaken it too much or they'll render it pointless. Maybe that can change it to allow you to hold a charge while dashing/parrying?

Yeah, it'll still have to be still powerful at least right? Otherwise, what's the point of using it at all then, having to deal with charge?
 

Ravelle

Member
When you finally beat Cagney Carnation.

DLYWWrNWkAYcCzL.png
 

Teeth

Member
Here's the problem with the Charge shot - at this point, it is universally the best weapon in every situation. That is not the way it's supposed to be. Each weapon should have its own situational use.

The goal is to have the charge shot be situationally the best weapon but not universally the best weapon. The goal is to make you want to switch out your weapon depending on which boss or level you are on.

Due to the design of most bosses, the only general weakness of the Charge shot is when there are a ton of fast moving enemies on the screen at once that you have to clear out, which rarely happens.

Additionally, it allows you "package" or "save" damage during invincible portions/transitions, which no other weapons can, and its base level of damage is too high anyway. Being able to crush a boss within 45 seconds with the charge shot alone, while the next fastest weapon taking 1:20 means it's broken, flat out.
 

Firecrest

Member
I'm not necessarily worried about the nerf since I got all the achievements without using charge once.

Nice! Any tips for not getting hit when fighting King Dice?

Auto parry came in handy in some of the battles on expert, including King Dice. If you find yourself getting too close to his dealing hand, you can continue to parry on the same pink card until you have clearance. If the cards are spaced too far apart, use air dash, then parry.
 

Dyle

Member
I finished this earlier today, 13 hours, just over 700 deaths total. The devil was a little underwhelming after King Dice, but still a pretty good fight. Looking forward to going back and getting pacifist/all A ranks, although I don't think I have it in me to do everything on expert

If King Dice only has 1 die for a head then where is the other die?🤔
 

Ultimadrago

Member
I finished this earlier today, 13 hours, just over 700 deaths total. The devil was a little underwhelming after King Dice, but still a pretty good fight. Looking forward to going back and getting pacifist/all A ranks, although I don't think I have it in me to do everything on expert

If King Dice only has 1 die for a head then where is the other die?🤔

Cuphead 2!
 

Lima

Member
I finished this earlier today, 13 hours, just over 700 deaths total. The devil was a little underwhelming after King Dice, but still a pretty good fight. Looking forward to going back and getting pacifist/all A ranks, although I don't think I have it in me to do everything on expert

If King Dice only has 1 die for a head then where is the other die?🤔

Wait what? You are set on getting all P ranks on the run and gun levels but don’t think you can do Expert? Breh some of these run and gun levels are cray.
Like if you don’t care about rank just pick the twin heart charm and then you have five lives to beat a boss. Easy.
 

Artanisix

Member
Here's the problem with the Charge shot - at this point, it is universally the best weapon in every situation. That is not the way it's supposed to be. Each weapon should have its own situational use.

The goal is to have the charge shot be situationally the best weapon but not universally the best weapon. The goal is to make you want to switch out your weapon depending on which boss or level you are on.

Due to the design of most bosses, the only general weakness of the Charge shot is when there are a ton of fast moving enemies on the screen at once that you have to clear out, which rarely happens.

Additionally, it allows you "package" or "save" damage during invincible portions/transitions, which no other weapons can, and its base level of damage is too high anyway. Being able to crush a boss within 45 seconds with the charge shot alone, while the next fastest weapon taking 1:20 means it's broken, flat out.

papa bless ty for the indepth analysis

currently doing my 100% ethical run with no charms, no supers, no weapons other than peashooter and i can confirm it is complete suffering. on world 3 atm
 

Neoweee

Member
thank you for always responding to me and being the only person in the thread who thinks the game has terrible balance

You don't? How do you reconcile treating people like one gun is wildly overpowered without that being a substantial balance issue?

If there's debate over whether one of six weapons in the game is actually completely gamebreaking... it probably isn't a well-balanced game.

Here's the problem with the Charge shot - at this point, it is universally the best weapon in every situation. That is not the way it's supposed to be. Each weapon should have its own situational use.

The goal is to have the charge shot be situationally the best weapon but not universally the best weapon. The goal is to make you want to switch out your weapon depending on which boss or level you are on.

Due to the design of most bosses, the only general weakness of the Charge shot is when there are a ton of fast moving enemies on the screen at once that you have to clear out, which rarely happens.

Additionally, it allows you "package" or "save" damage during invincible portions/transitions, which no other weapons can, and its base level of damage is too high anyway. Being able to crush a boss within 45 seconds with the charge shot alone, while the next fastest weapon taking 1:20 means it's broken, flat out.

Yeah, I completely agree with all of this. There's some very interesting weapon design in the game, but it gets completely overshadowed by the raw DPS advantage of charge shot. Spreader and Ricochet have their advantages for clearing, and Lobber is good for some weird phases, but that is only in a handful of the ~50-ish (non-plane) phases throughout the game. Each gun should be "best" in like ~5-10 phases, or Top 3 in about 25 phases. Charge Shot is the singular best in something like 40-45 phases, and Chaser/Normal are best in, like, a single phase each.

Nerf charge shot, buff Chaser and Normal, and make it more transparent on how much damage different moves are doing, somehow. I beat the game, but I have absolutely no idea how much the various special moves do, other than the airplane bomb being really really powerful. Does Spread super do anything? Is Charge super useful? Chaser's weird thing worth the giant risk?
 

Dyle

Member
Wait what? You are set on getting all P ranks on the run and gun levels but don’t think you can do Expert? Breh some of these run and gun levels are cray.
Like if you don’t care about rank just pick the twin heart charm and then you have five lives to beat a boss. Easy.

Well I already got two P ranks, the docks and the first level, so it doesn't seem too bad, but maybe it gets way worse. With smoke bomb, the only tough parts were the octupus and the acorn machine. I got destroyed trying to beat the frogs on expert though, the speed up was brutal, but I guess I could cheese it with the heart charm
 
So I guess the game decided I didn't want to play today, because it started stuttering like crazy and I couldn't fix it by restarting the game or Steam.

I don't really know what was up. I'll try again tomorrow.
 

Teeth

Member
Yeah, I completely agree with all of this. There's some very interesting weapon design in the game, but it gets completely overshadowed by the raw DPS advantage of charge shot. Spreader and Ricochet have their advantages for clearing, and Lobber is good for some weird phases, but that is only in a handful of the ~50-ish (non-plane) phases throughout the game. Each gun should be "best" in like ~5-10 phases, or Top 3 in about 25 phases. Charge Shot is the singular best in something like 40-45 phases, and Chaser/Normal are best in, like, a single phase each.

Nerf charge shot, buff Chaser and Normal, and make it more transparent on how much damage different moves are doing, somehow. I beat the game, but I have absolutely no idea how much the various special moves do, other than the airplane bomb being really really powerful. Does Spread super do anything? Is Charge super useful? Chaser's weird thing worth the giant risk?

There's no way we're buffing chaser, it already trivializes a bunch of boss and level sections. If anything, it'd get a nerf in damage. Peashooter is exactly where it should be, the base game was entirely neutral balanced around it.

Spread EX is one of the most powerful moves in the game, but it's situational; if you hit with all 8 projectiles (which you can on collision boxes that you overlap with), it does huge damage. Otherwise, it's basically a full screen wipe against weaker enemies, which compensates for the standard spread shot's lack of range.

Generally the EX shots are based thematically to compensate for or additionally assist the standard shot.

Peashooter EX - straight ahead standard damage in an easy to use form, just like the normal shot

Spread EX - as stated above, situational huge damage (like the standard spread), additionally compensates for poor reach of standard shot

Chaser EX - additional collision damage/protection for beginners, continuing the theme of the weapon

Lobber EX - Big damage, like the peashooter EX, just an extension of the standard shot, but with an AOE spin

Charge EX - instant AOE blast to compensate for the charge up time of the normal shot

Roundabout EX - High skill weapon (extension of the normal roundabout) that is a bit tough to predict, but can be used to clear a screen or deal continuous damage (and savagely powerful when combined skillfully with Super III).

Like everything else in Cuphead, they are there for you to figure out the usefulness of. We could have put charts and graphs and numbers in the game, but it's better to let the community find out, and this thread being a perfect example, you'll get a ton of different responses as to what the best weapons are (aside from the universality of the charge weapon, which is why it's getting nerfed).
 

Neoweee

Member
So I guess the game decided I didn't want to play today, because it started stuttering like crazy and I couldn't fix it by restarting the game or Steam.

I don't really know what was up. I'll try again tomorrow.

I've found restarting my computer fixed it, for whatever reason. Stuttering and extremely long load times was my problem. Just restarting the game wasn't enough.
 
I've found restarting my computer fixed it, for whatever reason. Stuttering and extremely long load times was my problem. Just restarting the game wasn't enough.

Hit or miss if this game runs good for me. About 75% of the time it works great, but there's always one of two times where there's insane load times, which I can tolerate, or random stuttering, that makes it unplayable. Restarting the game had fixed the issues in the past, but I guess not this time.

Even with the stuttering, I almost beat the mouse tank boss
 

Ultimadrago

Member
Anyone have any gifs I can look at since I can't afford the game?

Heck, I'd save up for it because it's really worth playing through yourself. But if that's not an option, plenty of Youtube videos are up with playthroughs and boss rushes. A row of gifs/webms can't do it justice because the full package of the animation is about everywhere in the game.

I posted a couple gifs back of some favorite glimpses of boss animation me and my co-op shared: http://www.neogaf.com/forum/showpost.php?p=250948982&postcount=2951

Edit: Oh, there are also a few gifs in the OP. I forgot. lol
 

Artanisix

Member
You don't? How do you reconcile treating people like one gun is wildly overpowered without that being a substantial balance issue?

If there's debate over whether one of six weapons in the game is actually completely gamebreaking... it probably isn't a well-balanced game.

one outlier weapon = terrible balance?

all the other weapons are very nicely balanced with eachother
 

jviggy43

Member
I beat the entire game without charge shot because the one time I used it, it was immediately noticeable how broken it was. Don't trivialize the game by leaning on an unbalanced crutch.
 

Neoweee

Member
one outlier weapon = terrible balance?

all the other weapons are very nicely balanced with eachother

There's only six weapons!

Maybe terrible is a strong word, but how about badly? Poorly? What is the right adjective to describe the game being substantially shorter and easier with one of the six basic weapons?

It's not hidden. It's not a secret. It is immediately obvious to pretty much everyone that messes around with the weapons.

If there's six weapons, a weapon being "best" on something around 30% of encounters is an outlier, but plausibly just within the range of what will happen with how encounters are designed, or the developers aiming for play style variety. A weapon being best on 90% of encounters? That's just bad balance.

I'm sorry. I just can't understand the mental gymnastics of you condescending to players for playing with weapons that seem good vs. also thinking that the game is overall well-balanced. They just seem like mutually exclusive concepts to me. Players shouldn't have to self-balance the game for themselves to play it "right" or have it as challenging as was intended, and I'm glad the developers will be adjusting the balance.

Similarly, I think the Smoke dodge is the best Trinket. That should get the slight damage output nerf and not the +1 HP, IMO.
 

Stoze

Member
one outlier weapon = terrible balance?

all the other weapons are very nicely balanced with eachother
Agreed. I think the important part is I never felt under-powered regardless of loadouts unless I was using an obvious mismatch for the boss. Kill times never felt too long imo, unless you go like chaser and double heart which still has its benefits.

Charge is OP but I also don't think it's as completely insane as people think it is, especially when looking at that DPS table that was linked. I was able to match or surpass its kill times on bosses with spreadshot/roundabout for instance, but that's more situational and takes more dexterity and risk.
 

Drain You

Member
I'm getting really discouraged on Island 3, been here for a few days and was already sad I had to drop down to simple to beat a few bosses.

I actually started a new file after getting pissed off and dying too much, couldn't believe how easy some of the earlier bosses seemed after being stuck on Island 3 for so long. Think that is a good testament of design though, my skill got significantly better without me realizing. Now I just suck to much to get any further :p. I'll get their eventually.

I impulse bought it and beat it in one sitting (4 hours). I need more!

While I am genuinely impressed with this feat, I am genuinely disappointed that I am now going to associate Piccolo with Pickles from here on out. Ugh.
 

jviggy43

Member
I play the game how I want to, thanks though.

I never said otherwise. But if youre overly reliant on a broken mechanic you should rip the bandaid off now, was more or less the point of my comment. I couldn't care less if you want to tarnish an experience by exploiting something.
 
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