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DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

KageMaru

Member
I agree, the Pro version looks great if you take into account the specs this is based on. The X1X just looks better as it has a major advantage in spec on almost every hw facette.

I think the Pro version looks great in general, not even when taking the specs into account. I've been playing a decent number of 4K games on the PC lately at max or near max settings and I was still genuinely impressed with TR when I booted it up recently. I haven't tried the game on the Pro until now, so I wasn't sure what to expect and I don't see why anyone would be unhappy with the Pro version.

Wasn't it confirmed that was simply shorter DoF in that particular cutscene? Gameplay won't be impacted in the same way if I'm understanding correctly?

My screenshot was taken from gameplay, not a cut-scene.

If you're talking about the face shot, I'm not sure the DOF affected the face. I think the AA, lower native resolution, and lower texture resolution make the biggest impact with that scene.
 

belvedere

Junior Butler
If you're talking about the face shot, I'm not sure the DOF affected the face. I think the AA, lower native resolution, and lower texture resolution make the biggest impact with that scene.

The only side-effect of CB rendering that I've heard mentioned is what was demonstrated a page or two ago and the sort of shimmering effect on specific edges/light sources. I know it varies depending on implementation, but I don't recall CB ever being described as soft. In the past when "soft" gets thrown around its when there's a significant reduction in resolution. Like 2160p vs a 1440 for example.

I'm only looking for clarification. I've only played the ROTTR demo, but to my eyes the motion blur was more distracting than what I've found in most other games. HZD for example seems to have generally, a much sharper presentation.
 

ethomaz

Banned
Why does the PS4 Pro screenshot look so blurry? Wasn't there three modes on the Pro - 1) 4k native with lower graphics. 2) CB 4k with much better graphics. 3) 1080p with unlocked framerate and low graphics for maximum framerate?
DoF is enabled on Pro... part of the blurry is due it but we don't know how much because there is no option to disable it on Pro.

Eurogamer has updated their comparison based on the feedback out of this thread. I added the new face comparison to the OP:

DId8KNCUQAEJocF.jpg:large


Source: https://twitter.com/digitalfoundry/status/902827675617767424
Great... so how could the PS4 pic looks if DoF is disabled???

If XB1X final version has DoF enabled it will look close to PS4 than PC with DoF disabled.
 

Journey

Banned
DoF is enabled on Pro... part of the blurry is due it but we don't know how much because there is no option to disable it on Pro.


DoF shouldn't affect close up objects as much as it does, however developers can dial in as much as they want to improve performance, so we can't just say it's blurry because of DoF, and if we turn it off it will run the same, because it won't.
 

belvedere

Junior Butler
DoF should affect close up objects, however developers can dial in as much as they want to improve performance, so we can't just say it's blurry because of DoF, and if we turn it off it will run the same, because it won't.

John said something along the lines of it potentially being dialed back on XOX for demonstration purposes and that it could be applied more heavily or at the very least changed before the update is pushed to XOX.

DoF is enabled on Pro... part of the blurry is due it but we don't know how much because there is no option to disable it on Pro.


Great... so how could the PS4 pic looks if DoF is disabled???

If XB1X final version has DoF enabled it will look close to PS4 than PC with DoF disabled.

So if you spin the camera around and get as close to Laura's face as possible on each platform, we're expecting that DoF effect to be absent and thus a more close comparison, correct?
 

Journey

Banned
John said something along the lines of it potentially being dialed back on XOX for demonstration purposes and that it could be applied more heavily or at the very least changed before the update is pushed to XOX.



So if you spin the camera around and get as close to Laura's face on each platform, we're expecting that DoF effect to be absent and thus a more close comparison, correct?


Interesting... personally I don't like the way it affects close-ups, it shouldn't affect objects in focus, that's the whole purpose of it, things in view should be sharp as a tac, while distant items, or close up items not meant to be in view, get blurred.
 

ethomaz

Banned
So if you spin the camera around and get as close to Laura's face as possible on each platform, we're expecting that DoF effect to be absent and thus a more close comparison, correct?

DoF shouldn't affect close up objects as much as it does, however developers can dial in as much as they want to improve performance, so we can't just say it's blurry because of DoF, and if we turn it off it will run the same, because it won't.
The face with DoF enabled + FXAA was already posted.

Added fxaa, and the other post effects plus Lara is probably more in the dof focal range.
de3c.png


http://screenshotcomparison.com/comparison/116078

Or only the DoF enabled/disabled on the same face.

From the next bit of the scene Lara is closer and well in the foreground but enabling DoF still blurs image.
Cc3c.png


I'd expect DoF to be in the final code, would be silly without it unless they want dat 4kness and it does look beautiful and also removes the gamey looking edges to bring a filmic like quality.

http://screenshotcomparison.com/comparison/116044
 

dark10x

Digital Foundry pixel pusher
DoF is enabled on Pro... part of the blurry is due it but we don't know how much because there is no option to disable it on Pro.


Great... so how could the PS4 pic looks if DoF is disabled???

If XB1X final version has DoF enabled it will look close to PS4 than PC with DoF disabled.
XOX will look closer to PC with DoF enabled (like the original comparison) than PS4 Pro. Pro uses checkerboard rendering and uses lower resolution textures.
 

Journey

Banned
The face with DoF enabled + FXAA was already posted.


I'd be curious to know the difference in framerate with DoF on or off, with all else equal.


This for example looks gorgeous On or OFF, her skin actually looks more natural and definitely not the same thing that's happening to PS4 where things look blurry

Cc3c.png
 

ethomaz

Banned
XOX will look closer to PC with DoF enabled (like the original comparison) than PS4 Pro. Pro uses checkerboard rendering and uses lower resolution textures.
That is my point... the original comparison had PC and Pro close to each other with XB1X being way sharper than both.

I'd be curious to know the difference in framerate with DoF on or off, with all else equal.
That is a good question.


This for example looks gorgeous On or OFF, her skin actually looks more natural and definitely not the same thing that's happening to PS4 where things look blurry
Pro uses FXAA too.... I guess both (DoF + FXAA) has more to do with the blurry than CB.


FXAA needs to die.
 

onQ123

Member
I have a feeling that this game will receive another update for PS4 & Vega GPUs to take advantage of RPM unless the TressFX hair is already using RPM.

LyxjuZg.jpg
 

TGO

Hype Train conductor. Works harder than it steams.
I have a feeling that this game will receive another update for PS4 & Vega GPUs to take advantage of RPM unless the TressFX hair is already using RPM.

LyxjuZg.jpg
It's been a year, HDR is possible and some refinements / optimization from work on Xbox One X is the most Pro would get now, I wouldn't expect anything
 
I've been holding off on doing the multi-plat thing this gen. I was trying to not stoke the habit with having the new baby on the way (she's here now), and I wouldn't even have a PS4 if the wife hadn't surprised me last Christmas.

I had no intention of getting a XBO, ever. I still find the overall XBO situation underwhelming, but if it keeps getting support like this, and the price droops down to $350-$400 in a year or so, I will be picking one up.

So good on you MS for winning me over despite my cautious approach to this gen.
 

BigEmil

Junior Member
Wow this thread lots of pages. Crystal Dynamic rubbing their hands like birdman all according to plan to conquer that Xbox one x users money this itself huge marketing boost for their game on it
 
I have a feeling that this game will receive another update for PS4 & Vega GPUs to take advantage of RPM unless the TressFX hair is already using RPM.

LyxjuZg.jpg

This game technically uses a branced version of TressFX, so I am not sure it integrates changes in like that from the main original.
 

Colbert

Banned
I think the Pro version looks great in general, not even when taking the specs into account. I've been playing a decent number of 4K games on the PC lately at max or near max settings and I was still genuinely impressed with TR when I booted it up recently. I haven't tried the game on the Pro until now, so I wasn't sure what to expect and I don't see why anyone would be unhappy with the Pro version.

It was meant as a compliment ...
 

ethomaz

Banned
Wow this thread lots of pages. Crystal Dynamic rubbing their hands like birdman all according to plan to conquer that Xbox one x users money this itself huge marketing boost for their game on it
Crystal Dynamic has nothing to do with any of the ports tested or talked in this thread :D
 

TGO

Hype Train conductor. Works harder than it steams.
I have to admit I do think it's crazy we've never seen this beforehand with other comparisons with Pro Vs PC, even the original RROTR Pro vs PC comparison wasn't the big of difference as shown in this comparison other than the softer look to it and lower texture details, yet PC version is still better.
This is a complete 180 in some respect lol.
 

thelastword

Banned
I have a feeling that this game will receive another update for PS4 & Vega GPUs to take advantage of RPM unless the TressFX hair is already using RPM.

LyxjuZg.jpg
I think, they're done, this is simply a patch/port for the new console... I figure with Shadow of the Tomb Raider we may see them do something with FP16 for the PRO and Vega GPU's....

I have to admit I do think it's crazy we've never seen this beforehand with other comparisons with Pro Vs PC, even the original RROTR Pro vs PC comparison wasn't the big of difference as shown in this comparison other than the softer look to it and lower texture details, yet PC version is still better.
This is a complete 180 in some respect lol.
Funny enough, I think there was a bigger difference with TRDE over the XB1 version....better physics on foliage, better shadows, upgraded lara model, better AA, higher framerate, better effects in cutscenes, better tressfx implementation. A lot of this was quite notceable in motion too...No zooming necessary......But yes, this comparison exploded not because there is such a difference, but because the difference presented was skewed.....

At this point though, I think this game has been out for quite a bit. Shadow will be an interesting one to see come E3 2018....
 

Synth

Member
Cutting TressFX processing time in half for Vega GPUs seem like a good enough reason

A good enough reason to do because you're adding Pro support, sure... but that time came and went, and so they either did it or they didn't. The Xbox One X releasing isn't exactly a very strong reason for going back for another round of PS4 Pro optimisations, unless you're arguing in a DF thread.
 

KageMaru

Member
I have a feeling that this game will receive another update for PS4 & Vega GPUs to take advantage of RPM unless the TressFX hair is already using RPM.

LyxjuZg.jpg

It makes no sense to spend the time for this when the performance is already very stable to begin with. It will be interesting to see if they use it for the next Tomb Raider but there's no real reason to do it with RotTR.

It was meant as a compliment ...

Oops sorry! I think I read your post wrong.
 

anothertech

Member
Hahaa. Interesting changes to the comparison pics. That DoF + FXAA tho.

Can't wait till the final product comes out and DF solves this once and for all. (With like for like comparison shots)

The next couple years will be glorious.
 

belvedere

Junior Butler
Can you adjust motion blur at all on consoles? This is one of maybe 3 games that come to mind where I find the motion blur completely jarring.
 

thelastword

Banned
Yeah I posted a comparison the other day. Looks like PC low though.
mZ2c.png


Seems a bit strange to not get any credit solving the issue people had. Made a full comparison and provided and SMAA DoF disabled shot. Seems like someone just saw what I posted and did the same?
http://www.neogaf.com/forum/showthread.php?p=247141614#post247141614

Hours before even you was saying DoF wasn't anything to do with it.
Yeah, at this point, I think you deserve a lot of credit on all the work and comparisons you have done in this thread. You've brought lots of insight with your pics and have answered many questions posed. At this point I'd even be willing to support a patreon of yours elsewhere, if you decide to do further comparisons of such quality that is...:)
 
Yeah I posted a comparison the other day. Looks like PC low though.
mZ2c.png


Seems a bit strange to not get any credit solving the issue people had. Made a full comparison and provided and SMAA DoF disabled shot. Seems like someone just saw what I posted and did the same?
http://www.neogaf.com/forum/showthread.php?p=247141614#post247141614

Hours before even you was saying DoF wasn't anything to do with it.

It was someone on Twitter that helped obtain the PC shot and I'm not sure if there was even a GAF connection there. This whole situation was a nightmare to deal with and this thread so large it's difficult to keep track of what's what but I apologize for not thinking of you! Your shots definitely helped steer the conversation in the right direction! Being out of town, I lost the ability to test any of this for myself which is what made it much more difficult. It's not strange at all, it's just the result of chaos.

I'm not sure I understand the table resolution thing since all other textures appear consistent with Very High. Based on your shot there, the PS4 Pro version would fall below the Low setting but we know that it uses High textures for most of the presentation. It's very strange.
Could be because the mip bias is not as "high" on XoneX as it is on PC. PC could grab something lower up the mip chain while XoneX grabs higher. Hence how in the XoneX shot there, where the texture starts out at "mip 0", looks clearer than low... but then starts to approach "low" and arguably looks worse further away from the camera.
approachgcs7u.png


Don't mind the arbitrary lines I drew for where the tiled texture mips would start and end, they are just there to illustrate the point visually.
 
Yeah, at this point, I think you deserve a lot of credit on all the work and comparisons you have done in this thread. You've brought lots of insight with your pics and have answered many questions posed. At this point I'd be even willing support a patreon of yours elsewhere, if you decide to do further comparisons of such quality...

Just a one off really. I was curious after 27 pages of speculation and I'm familiar with the game doing 4k screenshots using freecam tools last year and have a bunch of saves still and one loads right next to this scene in question.

Sometimes I do similar comparisons with various settings on PC games and Nvidia drivers to see what works but I'll stick to looking at DF's comparisons out of tech interest between systems and let the pros do it.
 
Could the missing DoF effect be because Xbox One X only has a pixel fillrate of 37.5 Gigapixel/s?


PS4 has a pixel fillrate of 25.6 GP/s & PS4 Pro has a pixel fillrate of 58.3 GP/s .


Didn't the leaked document talk about doing effects at half resolution?


Fake Edit:

Pretty much all console games do alpha effects at half res or lower (quarter even for a number of 60fps titles).
 

AlStrong

Member
Pretty much all console games do alpha effects at half res or lower (quarter even for a number of 60fps titles).

DOF is also more of a shader/bandwidth cost issue (I would think ;)), not raw pixel fillrate.

FWIW, particles are also becoming more complex (lighting, shadowing, any texture ops really), so ROP rates may be less of a factor when deciding to go half/quarter res when it helps mitigate other costs.
 
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