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Sony Playstation: First Party Studios & their Current Projects

WRT LoU2, what I don't understand is Cerny talked about dev time being shortened yet here we are with ND taking longer to release games...I don't want to dumb it down too much, but what am I missing?

did they tough??

they changed the director of UC4 mid development and rewrote the script....Given those circumstancens it took the new team around 2 years for Uncharted 4.
Lost Legacy which is actually a full game, came out 1 year later.
And with TLOU in 2019....it would be 2 Years after their last game.

im not seeing how they take longer.
If that director change didn't happen, maybe we would have got 4 games in this gen

Also while development is faster by now due the architecture, games are more ambitious (Graphics, Size, Content etc.)
 

camac002

Member
I'd love for Supermassive and Housemarque to join the family and get in on all the resources. Housemarque likes its independence right now, though, so perhaps they'll just enjoy the partnership as is. Supermassive I think would benefit as, from everything I've seen over the years, Sony is pretty good at giving their studios leeway, perks/benefits and resouces.

I remember Supermassive coming out and saying for a little while that they wanted to go multiplatform after Until Dawn. Then they came out and sprung those 3 games on us. Maybe it was just putting the heat on to get a better deal from Sony. They got access to "pre-Decima" engine to make UD, and it's fairly obvious that Hidden Agenda is made with Decima too. That's got to mean something.

I kinda suspected they closed down Cambridge and Evolution to pay for Kojima Productions. They may as well count as a new first party studio, the way the relationship is looking (even if they do release on PC eventually).
 

bitbydeath

Member
Lost Legacy took a year, which was impressive considering some of the areas you encounter and the last chapter in general.

Yea, this doesn’t get stated enough, that was a surprisingly quick development considering it’s a full size game + multiplayer (enhancements)
 
I remember Supermassive coming out and saying for a little while that they wanted to go multiplatform after Until Dawn. Then they came out and sprung those 3 games on us. Maybe it was just putting the heat on to get a better deal from Sony. They got access to "pre-Decima" engine to make UD, and it's fairly obvious that Hidden Agenda is made with Decima too. That's got to mean something.

I kinda suspected they closed down Cambridge and Evolution to pay for Kojima Productions. They may as well count as a new first party studio, the way the relationship is looking (even if they do release on PC eventually).

No doubt they'd love for Kojima to be under their wing. And in regards to Supermassive, I eventually came to think that was a way for them to try to get some takers as publishers, though I'm not sure if it's worked or not behind the scenes. Sony clearly has some interest in them since they're releasing three games published by Sony this year. Not sure what they have after that, but maybe Sony will work with them some more.
 
Do sony even need to flat out buy Kojima productions?
Where else will he go, Xbox? Nah Nintendo makes great hardware but not the type that man loves, too few third parties I see him partnering with. So it’s eitger Sony or self publishing
 

firelogic

Member
No doubt they'd love for Kojima to be under their wing. And in regards to Supermassive, I eventually came to think that was a way for them to try to get some takers as publishers, though I'm not sure if it's worked or not behind the scenes. Sony clearly has some interest in them since they're releasing three games published by Sony this year. Not sure what they have after that, but maybe Sony will work with them some more.

I'm not sure how the Decima situation is going to work out. Kojima Productions is working on the engine with Guerilla and it's Guerilla's engine. KP development tools are all based on Decima. So if Death Stranding is just a one-off deal, what happens when that's over? KP starts all over again with a new engine? If KP goes multiplatform, they wouldn't be able to use Decima right? Will they be able to make an Xbox game with Decima? Is it basically licensed out at this point?
 
I dont think buying kojipro makes financial sense, that company is valuable because of kojima and the talented devs that follow him. Even if they bought kojipro, he could just leave and take those devs with him.

As long as kojima is making games exclusively for playstation its just as good as a first party dev. Its a good deal for koji pro and sony.
 

Zukkoyaki

Member
I'd be interested in seeing a self-publishing Kojima Productions. Imagine a focus on smaller, creative games that they could potentially churn out at a faster pace. Dude is creative and wacky as fuck, I'd love to see what they would do. He has enough name power that I think they'd do fine.
 
With the change in leadership from Andy House to John Kodera, I really hope the single player cinematic focus from first party continues.

And with all that extra profit, maybe start opening some new studios within the WWS group.
I think they will put more resources into the studios they already have rather than expand. I think getting a new studio would be for a very specific purpose that they think could use investment. Maybe like a MP/GaaS focused studio.
 
D

Deleted member 471617

Unconfirmed Member
I don't think that there's a chance in hell of seeing TLOUP2 until 2020. My guess is June or September when PS5 launches. And no, I don't think that PS5 will be backwards compatible nor should it. Uncharted The Lost Legacy was completed in a year but all of the assets were taken from Uncharted 4. TLOUP2 cinematic debut last year at PSX probably took them a few months to do and I don't think that they will finish this game in two years. Just no way. Same with Death Stranding. I see it as a September 2020 PS4/PS5 title. MGSV took at least five years and Kojima is just starting now to do the script according to him so I don't see this game coming out before 2020. Just don't see it happening.

And yes, I do think that September 2020 will be the release month for PS5 simply because it would be the 25th year anniversary of PSone in NA. Also, even though it would be cross gen, having TLOUP2, Death Stranding, etc. would be great to have as launch titles.
 
Imagine PS5 launch titles for November 2019.

TLoU2, Death Stranding and FFVIIR lol

I mean that is a probable future. I'm sure the launch of the Switch with all these AAA first party titles will inspire Sony/MS to do the same.If they can have Last of Us 2 or Death Stranding as launch title for PS5 (alongside the PS4 port a la BOTW) they can easily have another winner in their hands.

The problem now is, how will they handle ports between current gen and next gen? Will they go the Pro/X patches way or will we see next gen ports again.
 
Sony is probably content with keeping close relations with studios like Insomniac, Supermassive, Koji, etc... rather than acquire them (this is assuming they even want to be acquired). I mean, Sony still gets the exclusive games either way.
 

The God

Member
I don't think that there's a chance in hell of seeing TLOUP2 until 2020. My guess is June or September when PS5 launches. And no, I don't think that PS5 will be backwards compatible nor should it. Uncharted The Lost Legacy was completed in a year but all of the assets were taken from Uncharted 4. TLOUP2 cinematic debut last year at PSX probably took them a few months to do and I don't think that they will finish this game in two years. Just no way. Same with Death Stranding. I see it as a September 2020 PS4/PS5 title. MGSV took at least five years and Kojima is just starting now to do the script according to him so I don't see this game coming out before 2020. Just don't see it happening.

And yes, I do think that September 2020 will be the release month for PS5 simply because it would be the 25th year anniversary of PSone in NA. Also, even though it would be cross gen, having TLOUP2, Death Stranding, etc. would be great to have as launch titles.
A non-backwards compatible PlayStation 5 would be suicidal

Why shouldn't it be BC?
 
I don't think that there's a chance in hell of seeing TLOUP2 until 2020. My guess is June or September when PS5 launches. And no, I don't think that PS5 will be backwards compatible nor should it. Uncharted The Lost Legacy was completed in a year but all of the assets were taken from Uncharted 4. TLOUP2 cinematic debut last year at PSX probably took them a few months to do and I don't think that they will finish this game in two years. Just no way. Same with Death Stranding. I see it as a September 2020 PS4/PS5 title. MGSV took at least five years and Kojima is just starting now to do the script according to him so I don't see this game coming out before 2020. Just don't see it happening.

And yes, I do think that September 2020 will be the release month for PS5 simply because it would be the 25th year anniversary of PSone in NA. Also, even though it would be cross gen, having TLOUP2, Death Stranding, etc. would be great to have as launch titles.
You have to elaborate on this one. Why shouldn't PS5 be BC?

I mean that is a probable future. I'm sure the launch of the Switch with all these AAA first party titles will inspire Sony/MS to do the same.If they can have Last of Us 2 or Death Stranding as launch title for PS5 (alongside the PS4 port a la BOTW) they can easily have another winner in their hands.

The problem now is, how will they handle ports between current gen and next gen? Will they go the Pro/X patches way or will we see next gen ports again.
BC
 

camac002

Member
Wouldn't mind Ready At Dawn being re-engaged to do something else, anything. Seems a bit harsh to drop them after one dodgy game. Has there been any hint at all as to what their next game is?
 

Zukkoyaki

Member
Wouldn't mind Ready At Dawn being re-engaged to do something else, anything. Seems a bit harsh to drop them after one dodgy game. Has there been any hint at all as to what their next game is?
Before he left, Shinobi said it's a AAA new IP for multiple platforms. No hint at the publisher.
 
I don't think that there's a chance in hell of seeing TLOUP2 until 2020. My guess is June or September when PS5 launches. And no, I don't think that PS5 will be backwards compatible nor should it

I'm sorry, but these are some truly awful opinions. Thank God you will surely be wrong on both counts.
 
D

Deleted member 471617

Unconfirmed Member
A non-backwards compatible PlayStation 5 would be suicidal

Why shouldn't it be BC?

Suicidal? No it wouldn't. Not even close. Look at PS4. When you have the first party studios, exclusives and IP's that Sony has, it doesn't need BC whatsoever. Add in remasters, definitive editions, etc. and it definitely doesn't need it. Factor in the $380M that Sony spent on Gaikai and I just don't see it happening.

As for why it shouldn't be, that's simple...why should it? Consoles have done great and survived without it and why do people even want it? When I buy a new gen console, the LAST thing I want is to play past gen games, remasters or those definitive editions simply because whatever I wanted to play, I did and those I missed, oh well. Time to move on.

I know a lot of people praise Microsoft for BC but let's be realistic, the exclusives on Xbox 360 and overall lineup crushes Xbox One. When you get the biggest cheer and ovation for an original 15 year old Xbox game in your press conference, that should probably tell them something which is their current software is lacking.

I don't see this happening with Sony due to their studios, IP's, etc. For me personally, BC does nothing for me. It's not going to make me buy your console. Also, if BC is added in at the expense of say, a better CPU or more RAM, I easily say no to BC. Granted, that's probably not how it works but in case you don't get my point, it's that with every new generation and console, I want games to advance and get better, not worry about what was already done a decade earlier.

I think that while BC is a fan favorite PR move, it literally does almost nothing to boost your sales long term. Xbox One had a little bump but that's it. If it was so important, Xbox One would be sitting at 60m+, not 35m. I just think that it's overrated and I don't want to see any money, time, resources spent on it when I care more about the future games as opposed to the past.

Of course, this is just my own personal opinion in regards to me and what I care about in gaming. BC simply isn't one of them, never has been and never will be.

For Sony, with Gaikai, I simply don't see them doing it and to be honest, there's really no reason or incentive to do it.

For gamers, I get that some may want to carry over their previous gen games over to their next console but most publishers don't want this simply because they know that they can sell you the same game more than once and you'll most likely buy it again. I also think that gamers make it far bigger than what it actually is.

Also, up until PS2, there was never any BC. Nintendo/Sega never had it and no one complained. All of a sudden, gamers want to complain about it? Of course, in fairness, gamers complain about anything and everything nowadays but still, it's not needed.

An easier solution is just keep your old hardware. Problem solved. For me, once I move on to the next generation of consoles, I never ever go back. Granted, there's plenty of games since NES that I wanted to play at one time or another but didn't for whatever reason. I'm not going to go back playing all these old obsolete games when I can be playing current games.

Again, this is just my own personal opinion on BC as I simply think that it's overrated and doesn't make as big of an impact as some may think. Business wise, I just don't see why Sony would do BC when they have Gaikai.
 
Wouldn't mind Ready At Dawn being re-engaged to do something else, anything. Seems a bit harsh to drop them after one dodgy game. Has there been any hint at all as to what their next game is?

They have multiple projects, a couple of them released already.

Sony is doubling down on thier biggest and most successful teams, it means Naughty Dog, Polyphony, and Guerilla get the extra time they need, it means they can go out and hite KojiPro and Insomniac to make exclusives, but it also means that smaller stuff isnt getting greenlit anymore.
 

2thepoint

Junior Member
Wouldn't mind Ready At Dawn being re-engaged to do something else, anything. Seems a bit harsh to drop them after one dodgy game. Has there been any hint at all as to what their next game is?

Real untapped potential with that studio.

I was convinced they would join WWS following The Order.

Insomniac would be such a good fit and Sony has to start bolstering their EU arm of WWS.

I know they have opened SIE Manchester.
 
D

Deleted member 471617

Unconfirmed Member
I'm sorry, but these are some truly awful opinions. Thank God you will surely be wrong on both counts.

Maybe but I think that both are more realistic than majority are hoping. I truly don't see TLOUP2 in 2019. No way im playing that game in less than two years from now. No way. PS5 being BC is probably 50/50 but I don't want it to be a focal point or added in at the expense of something more important. BC to me is probably the least important feature a console can have in trying to get me to buy it. PS5 being released in September 2020 is actually a good bet. Sony doesn't need to rush PS5 especially with them releasing Pro only a year ago.
 
*BC stuff*
I'll just speak on the Gaikai thing. I think the PS Now thing was to expand their outreach. They put it on stuff like TVs and PCs to target people who were not in the PS ecosystem.

More than anything else, given the much more simple architecture with PS4, and the direction gaming is headed in digitally, Sony will incorporate BC because it would be relatively easy to include it now.
 

camac002

Member
Real untapped potential with that studio.

I was convinced they would join WWS following The Order.

Yeah it looked like they were getting groomed for it.

But I suppose things turned out quite interesting... wouldn't have expected Insomniac to return to exclusivity or a Kojima exclusive either.
 

Zukkoyaki

Member
I don't think they will acquire any studios any time soon but if I had to guess it would be Supermassive. They're pulling a lot of weight for Sony at the moment developing games for both VR and PlayLink.
 
I don't think they will acquire any studios any time soon but if I had to guess it would be Supermassive. They're pulling a lot of weight for Sony at the moment developing games for both VR and PlayLink.
That’s something real interesting to me actually supermassive are really helping out with the dedicated sides for the ps4(playlink/psvr) it’s really weird in a way I wonder if Sony have tried to maybe acquire them
 
Would be weird to drop cambridge and acquire suppermassive.

I think Sony has shifted away from acquiring more
Studios and focusing more on partnerships and marketing rights.
 
The PS5 not being backwards compatible would be stupid as hell. Backwards compatibility isn't the be-all-end-all but it's a very good incentive to help keep people within the ecosystem, especially during the post-launch drought, and gives the new system a large library of games on day one. The only reason it should be excluded is if the PS5's inevitable Zen CPU is somehow incapable of emulating the Jaguar but I don't think that'll be a problem.

Personally, BC is the difference between me buying a console at launch or buying it a year from launch.
 

FelipeMGM

Member
I don't think they will acquire any studios any time soon but if I had to guess it would be Supermassive. They're pulling a lot of weight for Sony at the moment developing games for both VR and PlayLink.

Supermassive is their unsung hero this gen, Six games shipped in a little over two years, spamming all of its initiatives and supporting PSVR and PlayLink from the start

but not sure if buying them out is the best option, things have been working out pretty well the way it is
 

The God

Member
Suicidal? No it wouldn't. Not even close. Look at PS4. When you have the first party studios, exclusives and IP's that Sony has, it doesn't need BC whatsoever. Add in remasters, definitive editions, etc. and it definitely doesn't need it. Factor in the $380M that Sony spent on Gaikai and I just don't see it happening.

As for why it shouldn't be, that's simple...why should it? Consoles have done great and survived without it and why do people even want it? When I buy a new gen console, the LAST thing I want is to play past gen games, remasters or those definitive editions simply because whatever I wanted to play, I did and those I missed, oh well. Time to move on.

I know a lot of people praise Microsoft for BC but let's be realistic, the exclusives on Xbox 360 and overall lineup crushes Xbox One. When you get the biggest cheer and ovation for an original 15 year old Xbox game in your press conference, that should probably tell them something which is their current software is lacking.

I don't see this happening with Sony due to their studios, IP's, etc. For me personally, BC does nothing for me. It's not going to make me buy your console. Also, if BC is added in at the expense of say, a better CPU or more RAM, I easily say no to BC. Granted, that's probably not how it works but in case you don't get my point, it's that with every new generation and console, I want games to advance and get better, not worry about what was already done a decade earlier.

I think that while BC is a fan favorite PR move, it literally does almost nothing to boost your sales long term. Xbox One had a little bump but that's it. If it was so important, Xbox One would be sitting at 60m+, not 35m. I just think that it's overrated and I don't want to see any money, time, resources spent on it when I care more about the future games as opposed to the past.

Of course, this is just my own personal opinion in regards to me and what I care about in gaming. BC simply isn't one of them, never has been and never will be.

For Sony, with Gaikai, I simply don't see them doing it and to be honest, there's really no reason or incentive to do it.

For gamers, I get that some may want to carry over their previous gen games over to their next console but most publishers don't want this simply because they know that they can sell you the same game more than once and you'll most likely buy it again. I also think that gamers make it far bigger than what it actually is.

Also, up until PS2, there was never any BC. Nintendo/Sega never had it and no one complained. All of a sudden, gamers want to complain about it? Of course, in fairness, gamers complain about anything and everything nowadays but still, it's not needed.

An easier solution is just keep your old hardware. Problem solved. For me, once I move on to the next generation of consoles, I never ever go back. Granted, there's plenty of games since NES that I wanted to play at one time or another but didn't for whatever reason. I'm not going to go back playing all these old obsolete games when I can be playing current games.

Again, this is just my own personal opinion on BC as I simply think that it's overrated and doesn't make as big of an impact as some may think. Business wise, I just don't see why Sony would do BC when they have Gaikai.

Gaiki is not a BC solution. Gaiki is an effort by Sony to get "PlayStation" on devices other than the main console, and besides that, paying money to stream games over the Internet is a less attractive option than just inserting a disc you already own?

"why should it have BC?" Why shouldn't people be able to play games they already own if the technology allows it?

Backwards compatibility is going to get increasingly important as consoles become more about digital and "ecosystems". It's becoming more about RETAINING people to your platform, and backwards compatibility through software and hardware will do a better job of that than just a strong first party.
 

Tonky

Member
So 2019 is likely:

TLOU Part II
Death Stranding
SP's new IP

And 2020 is possibly:

Horizon 2 (PS5 Launch)
Gravity Rush 3 (?)

Not sure what else would release in 2020.
 
So 2019 is likely:

TLOU Part II
Death Stranding
SP's new IP

And 2020 is possibly:

Horizon 2 (PS5 Launch)
Gravity Rush 3 (?)

Not sure what else would release in 2020.
Teehee they do another one and I’m have to start questioning whether Sony likes money y’all had the chance with a remaster And a sequel both bomba
 

GeoramA

Member
I don't think they will acquire any studios any time soon but if I had to guess it would be Supermassive. They're pulling a lot of weight for Sony at the moment developing games for both VR and PlayLink.
They're one of Sony's go-to studios when it comes to new accessories. Until Dawn being a surprise success didn't hurt either.

I don't see them becoming first-party, but I expect SIE to keep publishing future games.
 
So 2019 is likely:

TLOU Part II
Death Stranding
SP's new IP

And 2020 is possibly:

Horizon 2 (PS5 Launch)
Gravity Rush 3 (?)

Not sure what else would release in 2020.
The team behind Gravity Rush are working on a new action/adventure title. I certainly wouldn't pass on another Gravity Rush if it somehow came about though.

Teehee they do another one and I’m have to start questioning whether Sony likes money y’all had the chance with a remaster And a sequel both bomba
Yo, watch it, Sanji!

I am really looking forward to that team working on something new though. Toyama is the man.
 
The team behind Gravity Rush are working on a new action/adventure title. I certainly wouldn't pass on another Gravity Rush if it somehow came about though.

Yo, watch it, Sanji!

I am really looking forward to that team working on something new though. Toyama is the man.
I apologize drifting :(

I still gotta best 2
 

RSchmitz

Member
I think if Sony were to straight up buy a studio it would be Quantic Dream instead of Supermassive.
I don't think they are interested though.
 
The Order: 1886 is a good example of something I said a few pages back. I mentioned that I've been more excited the past couple years for Sony's games than I ever have, and The Order is a good example of what I'm talking about.

In 2013, the slate Sony announced, while I was looking forward to those games, wasn't something I was going crazy about. Infamous: Second Son was an exception as the more I saw, the more excited I became, but Knack, Killzone: Shadowfall, and The Order: 1886 were all games I was optimistic about but that was it. Optimism comes from my high opinion of both Sony's WWS and the games Sony collaborates/supports. And while I haven't played Killzone, all three were letdowns in popular opinion overall (not big on racing games which is why I didn't mention Driveclub).

But back to The Order, I'd look at footage of The Order and see a third person shooter and I'd think, "Well, these guys made the PSP God of War games, so maybe I'll get a very refined and terrific third person cover shooter." And that was one of the biggest games they were pushing.

I think it's because the games revealed and the videos revealed didn't show me anything out of the ordinary or the best of its class. Knack looked like a platformer, Killzone looked like a FPS, The Order looked like a third-person shooter, but I could only hope that they really refined everything to perfection that played more exciting than what I was watching (ex: Minecraft is way more fun for me to play than it is to watch as a demo).

On the other hand, Until Dawn showed me a "choose your own adventure" that was like playing out a horror movie, and I was psyched. Bloodborne showed an intriguing gothic setting and bosses that looked riveting. Horizon showed an amazing and colorful world -- way more colorful than what you saw in Killzone -- in an open-world RPG that showed gameplay that looked great and ended up great. Days Gone showed an amazing horde of zombies, then showed two different ways a mission played out simply because of the weather. Spider-Man gave me a big Spider-Man game made by a fantastic developer with some really interesting indoor sequences. God of War looks to be the God of War that could really give a phenomenal story in conjunction with big action.

You get the idea. There's something special I see in a lot of these games and I really hope they all deliver.

Supermassive is their unsung hero this gen, Six games shipped in a little over two years, spamming all of its initiatives and supporting PSVR and PlayLink from the start

but not sure if buying them out is the best option, things have been working out pretty well the way it is

Eh, true, but you could have said the same about Naughty Dog, Incognito (formerly Singletrac), Sucker Punch, Zipper Interactive, Bend, and all of that. Many times, they do partnerships before I'm assuming they decide that studio could fill a special slot in their umbrella of studios.

EDIT: Singletrac, not Insomniac, lolz
 
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