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Sony Playstation: First Party Studios & their Current Projects

sense

Member
I don't think that there's a chance in hell of seeing TLOUP2 until 2020. My guess is June or September when PS5 launches. And no, I don't think that PS5 will be backwards compatible nor should it. Uncharted The Lost Legacy was completed in a year but all of the assets were taken from Uncharted 4. TLOUP2 cinematic debut last year at PSX probably took them a few months to do and I don't think that they will finish this game in two years. Just no way. Same with Death Stranding. I see it as a September 2020 PS4/PS5 title. MGSV took at least five years and Kojima is just starting now to do the script according to him so I don't see this game coming out before 2020. Just don't see it happening.

And yes, I do think that September 2020 will be the release month for PS5 simply because it would be the 25th year anniversary of PSone in NA. Also, even though it would be cross gen, having TLOUP2, Death Stranding, etc. would be great to have as launch titles.
Do you really think naughty dog is going to roll out tloup2 for close to 3 more e3's lol. I am sorry but you are going to be dead wrong on this.i can see death stranding to some extent but even that I believe 2019 is more possible.
 

FelipeMGM

Member
Eh, true, but you could have said the same about Naughty Dog, Incognito (formerly Singletrac), Sucker Punch, Zipper Interactive, Bend, and all of that. Many times, they do partnerships before I'm assuming that decide that studio could fill a special slot in their umbrella of studios.

EDIT: Singletrac, not Insomniac, lolz

true too, and you have a strong point. Looking back, all the studios they bought had game partnerships between them before.

But also almost all of their purchases happened more than 10 years ago, the exceptions being Media Molecule (2010) and then Sucker Punch (2011) and in those cases both studios had developed IP that went to become PlayStation staples at the time. You see, Sucker Punch developed games for SCE for 11 years straight before Sony bought them, and inFamous success was a big factor in there for sure. They owned the IP already, but the most important thing was proving that the studio could make games that were extreme successes both critically and financially and that they could keep that momentum going.

While they have been very prolific and made great games (I love Until Dawn) Supermassive hasn't made a big PlayStation hit, at least yet, so I don't expect Sony to move after them like that until it happens.
 

stryke

Member
WRT LoU2, what I don't understand is Cerny talked about dev time being shortened yet here we are with ND taking longer to release games...I don't want to dumb it down too much, but what am I missing?

Cerny never claimed total dev time would be shorter. "Time to triangle" just means getting engines up and running on the system and screen.
 
Even if PS5 is BC, I'll probably wait at least a year before buying. I'll just finish the games I already have on PS4 and let some of the kinks get ironed out of the PS5 before I dive in. I did the same thing with the PS3 -> PS4 transition.
 
true too, and you have a strong point. Looking back, all the studios they bought had game partnerships between them before.

But also almost all of their purchases happened more than 10 years ago, the exceptions being Media Molecule (2010) and then Sucker Punch (2011) and in those cases both studios had developed IP that went to become PlayStation staples at the time. You see, Sucker Punch developed games for SCE for 11 years straight before Sony bought them, and inFamous success was a big factor in there for sure. They owned the IP already, but the most important thing was proving that the studio could make games that were extreme successes both critically and financially and that they could keep that momentum going.

While they have been very prolific and made great games (I love Until Dawn) Supermassive hasn't made a big PlayStation hit, at least yet, so I don't expect Sony to move after them like that until it happens.

Hmm, interesting point, that! Though I feel with some, like Guerrilla, they went fast after them, and Killzone wasn't really "it" at that point.

Time for Supermassive to make something super and massive.
 
I think the only studio they are realistically interested in acquiring is Insomniac. They've proven themselves on multiple different franchises, and i think Spiderman is going to be huge.
 
I think the only studio they are realistically interested in acquiring is Insomniac. They've proven themselves on multiple different franchises, and i think Spiderman is going to be huge.
Sony has more than likely tried to acquire them in the past. If it hasn't happened now, might as well keep it as is.
 
Even if PS5 is BC, I'll probably wait at least a year before buying. I'll just finish the games I already have on PS4 and let some of the kinks get ironed out of the PS5 before I dive in. I did the same thing with the PS3 -> PS4 transition.
I’ll just wait for pro I’ll hold out two years no sign of it happening again I’ll jump in
 

sense

Member
I think the only studio they are realistically interested in acquiring is Insomniac. They've proven themselves on multiple different franchises, and i think Spiderman is going to be huge.
Housemarque and quantic dream are possibilities too. If Detroit is a hit then I can see sony making a move. If i remember correctly housemarque may have hinted that their next game could be aaa and i feel like sony would be funding that a la order and see how they do.
 

jayu26

Member
I think the only studio they are realistically interested in acquiring is Insomniac. They've proven themselves on multiple different franchises, and i think Spiderman is going to be huge.

Sony actually made them an offer along with Naughty Dog. Ted Price wanted to stay independent. I guess he still does. But if Ted Price wanted to sell it I would imagine Sony would probably make a nice offer.
 
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Deleted member 471617

Unconfirmed Member
Gaiki is not a BC solution. Gaiki is an effort by Sony to get "PlayStation" on devices other than the main console, and besides that, paying money to stream games over the Internet is a less attractive option than just inserting a disc you already own?

"why should it have BC?" Why shouldn't people be able to play games they already own if the technology allows it?

Backwards compatibility is going to get increasingly important as consoles become more about digital and "ecosystems". It's becoming more about RETAINING people to your platform, and backwards compatibility through software and hardware will do a better job of that than just a strong first party.

Gaikai IS a BC solution. What Sony is doing with it now for PS3 is what I believe they will do with PS4 once they release PS5. I eventually see Sony eliminating disc drives and storage in favor of a full fledged streaming service. Sony didn't spend $380m on Gaikai just to get "PlayStation" on other devices. They purchased it with a long term goal in mind. That goal is streaming full and complete games. Will that happen with PS5 or even PS6? No but I would say that by 2030-2035, Sony will be streaming their games as it becomes cost efficient and that's what all these companies care about especially when the cost development continues to rise on a yearly basis.

With future consoles having better capabilities, costs will just increase. They will never decrease. One way to eliminate a huge cost is via streaming. That's how I simply see it going eventually because Sony didn't spend all that money on Gaikai just to get it into a few other homes.

If you already own a PS4, why would you need the PS5 to play PS4 games when you already own the console that plays those games?

I disagree in regards to BC becoming more important. If anything, it will become LESS important simply because if it's so vital, people would still be playing PSone. Ps5 has an install base of around 65m. If even 10m of those users even care about BC, I would be shocked because even that it too high. Majority do not care about BC. Those who do care about BC is the minority.

The funny thing about BC is those who want it so badly never even play any of those older games simply because there's too many current games to be played and because if you're going back to playing say a PS2 game, why even buy/own a PS4? That makes no sense. Why buy a current gen console to play OLD OBSOLETE games? Especially if you've already played and completed them?

In the end, I just don't see Sony making PlayStation 5 BC just because the other competitor is doing it (and not because Microsoft wants to but because they have to) or because a few thousand people want it.

A few more years and we'll know for sure. My guess is no BC 100%.
 
D

Deleted member 471617

Unconfirmed Member
Do you really think naughty dog is going to roll out tloup2 for close to 3 more e3's lol. I am sorry but you are going to be dead wrong on this.i can see death stranding to some extent but even that I believe 2019 is more possible.

I just don't see TLOUP2 being released in less than two years after U: TLL. I think that it will be an early 2020 title with it then being delayed in order to be a cross gen PS4/PS5 launch title.

For the record, I would LOVE to be playing TLOUP2 in 2018 or even 2019 but realistically, I just don't see it happening.
 
I don't know why you guys even want Insomniac, Housemarque or Quantic Dream to be acquired by Sony. The relationships work right now and they have options beyond just PlayStation. It's a very happy medium.

Insomniac are one of the few AAA independent studios left right now and they should continue to diversify their profile to sustain themselves. QD have their niche right now and I don't see the point of acquiring a developer who already only wants to work with Sony.

If there are studios they should acquire, they should be studios that can cover their weaknesses. Insominac, Housemarque and QD aren't one of them.

Best wishes.
 
I don't know why you guys even want Insomniac, Housemarque or Quantic Dream to be acquired by Sony. The relationships work right now and they have options beyond just PlayStation. It's a very happy medium.

Insomniac are one of the few AAA independent studios left right now and they should continue to diversify their profile to sustain themselves. QD have their niche right now and I don't see the point of acquiring a developer who already only wants to work with Sony.

If there are studios they should acquire, they should be studios that can cover their weaknesses. Insominac, Housemarque and QD aren't one of them.

Best wishes.
Ehhhh I disagree with that especially the former two studios. Very consistent studios capable of churning out AA-AAA games very very efficiently(more so insomniac in this case for AAA). Could help fill gaps and insomniac are very capable to handle several of Sony’s ips if needed
 
Ehhhh I disagree with that especially the former two studios. Very consistent studios capable of churning out AA-AAA games very very efficiently(more so insomniac in this case for AAA). Could help fill gaps and insomniac are very capable to handle several of Sony’s ips if needed

A lot of studios can churn out games faster. Insomniac have been pushing out a lot of games because they have 3 teams capable of doing that.

At the end of the day, its up to Sony to fund all of those games and push out releases at such high rates. Which is something they aren't that concerned with if you look at how they've been rather satisfied with their release schedules this generation.

Partnering up with second party developers is cheaper anyway, so I don't know why that would be a great reason to acquire a developer just to increase output short term when they are in an extremely comfortable spot.
 

Zukkoyaki

Member
Insomniac is an enigma and I mean that in the best way possible.

Their ability to crank out consistently high quality games with impressive frequency, even in the current environment where dev times are greater than ever, is nothing short of amazing. This generation alone they've released Sunset Overdrive, Ratchet & Clank, Song of the Deep and like 3 VR and have Spider-Man coming next year with possibly more beyond that before the gen is up. They're the model video game developer in so many ways.

Sony will never purchase them but their tight knit partnership is just as good. Forming a great relationship with them is one of the best things SIE has ever done.

They pretty much singlehandedly justified my PS3 purchase back in 07 with Resistance and Tools of Destruction.
 
The funny thing about BC is those who want it so badly never even play any of those older games simply because there's too many current games to be played and because if you're going back to playing say a PS2 game, why even buy/own a PS4? That makes no sense. Why buy a current gen console to play OLD OBSOLETE games? Especially if you've already played and completed them?

Because it means I'll have one less box underneath my TV? Because new games coming out doesn't suddenly make great last gen games "obsolete"? Because most of us have large backlogs and want to finish some of the games in them?

What an utterly absurd argument and generalisation. If old games are "obsolete" and not worth playing when we have shiny new games, why the fuck do you think so many games are remastered?

TL;DR: WTF?
 
I don't think that there's a chance in hell of seeing TLOUP2 until 2020. My guess is June or September when PS5 launches. And no, I don't think that PS5 will be backwards compatible nor should it. Uncharted The Lost Legacy was completed in a year but all of the assets were taken from Uncharted 4. TLOUP2 cinematic debut last year at PSX probably took them a few months to do and I don't think that they will finish this game in two years. Just no way. Same with Death Stranding. I see it as a September 2020 PS4/PS5 title. MGSV took at least five years and Kojima is just starting now to do the script according to him so I don't see this game coming out before 2020. Just don't see it happening.

And yes, I do think that September 2020 will be the release month for PS5 simply because it would be the 25th year anniversary of PSone in NA. Also, even though it would be cross gen, having TLOUP2, Death Stranding, etc. would be great to have as launch titles.

[Video] Gustavo Santaolalla (Composer) Confirms Aim to Finish Last Of Us 2 By 2019

Not going to comment on ND waiting for PS5 to release TLOU2.
 

orochi91

Member
TLoU 2 releases 2019.

TLoU 2 Complete Edition releases fall 2020, in time for the PS5 launch.

I can see Death Stranding pulling off a similar trajectory~~~
 

sjay1994

Member
It's crazy to me that ND made TLOU remastered, announced and released U4 and Lost Legacy and announced TLOU2....

And we still have no idea what Sucker Punch has been doing since Second Son and First Light in 2014.
 
It's crazy to me that ND made TLOU remastered, announced and released U4 and Lost Legacy and announced TLOU2....

And we still have no idea what Sucker Punch has been doing since Second Son and First Light in 2014.
Aren’t they smaller? And if nd were doing for example savage starlight...sigh and not sequels it would probably take them a way longer time too
 

Zukkoyaki

Member
Aren’t they smaller? And if nd were doing for example savage starlight...sigh and not sequels it would probably take them a way longer time too
I honestly think whatever is coming after TLOU2 is already in pre-production, similar to what Guerrilla did with Horizon. Obviously it wouldn't be a lot of people, maybe a dozen or so planning and prototyping ideas so the studio can hit the ground running once TLOU2 ships.
 
Insomniac actually did quite well in getting to indefinitely work on Spider-Man. They had Sunset Overdrive and Ratchet and Clank, but they didn't have anything reassuring that they could run to if they needed work. They went to working on VR games and a small digital title because of that.

So, while I don't think Insomniac wants to be acquired, or that Sony should acquire them, I do think it would be beneficial for Insomniac if it did happen. Sony would more than likely give them a blank check to work on something big and creative.

A lot of studios can churn out games faster. Insomniac have been pushing out a lot of games because they have 3 teams capable of doing that.

At the end of the day, its up to Sony to fund all of those games and push out releases at such high rates. Which is something they aren't that concerned with if you look at how they've been rather satisfied with their release schedules this generation.

Partnering up with second party developers is cheaper anyway, so I don't know why that would be a great reason to acquire a developer just to increase output short term when they are in an extremely comfortable spot.
I think that has more to do with development time. Money isn't going to significantly change how long it takes to make (quality) games.
 

sjay1994

Member
Aren't they smaller? And if nd were doing for example savage starlight...sigh and not sequels it would probably take them a way longer time too

I believe they are smaller. But that also is kinda shocking showing how much of a Juggernaut ND has become in Sony's FP line up

But with SP, I am still surprised we've heard nothing about what they are working on. Not even a leak, like how Horizon concept art leaked out of Guerilla.

Honestly, it would be a shame if Second Son was their last infamous game and now they are moving on from it to a new IP.

Infamous holds a special place to me since it was my first real PS3 game. And Infamous 2 was one of the most impactful endings I've experienced in a game. They were really great super hero sandboxes.

And Second Son felt like a step down to me as it felt more like a tech demo than an actual game. The writing was also so much weaker coming of infamous 2.

I think a new IP from them would be cool, but I'd be lying if I said I would not be dissapointed if they didn't announce a new infamous.
 
I honestly think whatever is coming after TLOU2 is already in pre-production, similar to what Guerrilla did with Horizon. Obviously it wouldn't be a lot of people, maybe a dozen or so planning and prototyping ideas so the studio can hit the ground running once TLOU2 ships.
Agreed. They definitely have something else in the oven. No way they only have TLoU PT II going.
 
D

Deleted member 471617

Unconfirmed Member
Because it means I'll have one less box underneath my TV? Because new games coming out doesn't suddenly make great last gen games "obsolete"? Because most of us have large backlogs and want to finish some of the games in them?

What an utterly absurd argument and generalisation. If old games are "obsolete" and not worth playing when we have shiny new games, why the fuck do you think so many games are remastered?

TL;DR: WTF?

Out of those old games on the box underneath your TV, how many of them do you actually play to completion? I could easily have a backlog of 100+ games going back to NES up to last gen but what's the point? I know im never ever going to either A) have time to play them, B) they simply don't interest me anymore or C) they're obsolete in visuals, audio, gameplay, etc. and I simply can't go back to them. There's just no way.

Add in the visual aspect. Are you really going to play an old PS polygon texture game that while great at that time looks like crap on your brand new 4K HDR TV?

Games are remastered simply because publishers know that they have suckers willing to buy and play them despite already doing so a decade or so earlier. That's why you have remasters. And not all of them sell anyway. Those that do are the exclusives or the GTA's and Skyrims of the world.

Sorry but as someone who's 39 years old and already had his time with past consoles and past games, any games that I didn't play back then is simply, an oh well, time to move on. After all, if I didn't play them back then when they were relevant and current, there's simply no way im going to play them now.

To each their own but I simply don't see the value of BC. It wasn't asked for or needed back then and gaming was arguably better. To me, it's gamers feeling entitled and wanting everything their way but that's not going to happen. If PS5 has BC, great but I just don't see Sony doing that.

But again, to each their own. I personally don't care about BC as it does nothing for me.
 
Edit - Well, there is the problem. You're looking at it solely from your perspective. Look at it from a perspective of how "easy" it would be to implement and how it would satisfy a portion of their userbase.

I'm torn with Sucker Punch too.

On one hand, the idea of Sucker Punch getting the time needed to work on a new IP sounds amazing. On the other hand, Infamous has not reached its full potential and I want to see that happen. Heck, I wouldn't even be mad if Sucker Punch was doing something with Sly on the side.

Whatever they announce, I'm down though.
 
D

Deleted member 471617

Unconfirmed Member

Okay. That means that Gustavo will have the soundtrack finished. Doesn't mean the game will be finished. Look at God of War. It's been said that the game has been fully completed and can played through back earlier this year and yet, im 100% sure that Sony could have released it this November but they simply don't need to and can hold it for March. I can easily see the same thing happening with TLOUP2.

But like I said, I would love to be playing TLOUP2 in 2019 or earlier. Realistically, I just don't see it happening. But hey, in this regard, I would love to be wrong as it would be better for me.
 
I don't see Sony ever buying a well established studio again. It's just not worth the money. Some small and upcoming studio is much more likely.
That (Sony did get Pixel Opus), or a studio that already has something big on their hands. Mojang -> MS.

It is rather risky to make acquisitions if you don't have a clear goal in mind. Hence, more closures than buys. For example, consider Evolution's place this gen when racers are on a downward trend in terms of popularity and financial potential.

They'll most likely expand the ones they have in all likehood. Imagine studios like MM and sucker punch at Naughty dogs head count
That is what I want. Make studios like Sucker Punch and Sony Japan more prominent in the lineup and give them more money and resources to produce high quality games.

Afterward, bring in more talent.
 
That (Sony did get Pixel Opus), or a studio that already has something big on their hands. Mojang -> MS.

That is what I want. Make studios like Sucker Punch and Sony Japan more prominent in the lineup and give them more money and resources to produce high quality games.

Afterward, bring in more talent.
Releasing like 5 games in the span of a year they good lol

Bend,MM, sucker punch imo

Manchester still new, same for pixel opus

San Diego ehhhhh mlb keeps them alive I suppose idk if they get to do more
 
Releasing like 5 games in the span of a year they good lol

Bend,MM, sucker punch imo

Manchester still new, same for pixel opus

San Diego ehhhhh mlb keeps them alive I suppose idk if they get to do more
More in terms of breakout potential/game size rather than sheer output. While Sony Japan has released several games, the combined revenue/profit they have brought in is minuscule compared to one game from Naughty Dog. UC4 is also on another level in scale and scope up against something like Gravity Rush 2 or Knack 2. I basically want my AAA Sony Japan game! ;_;

I agree with those three though. San Diego should go the Playground Games route. Keep the core franchise going and begin to build something bigger in the back.
 
Strongly disagree. PlayStation would not be where it is today without their first party.

It'd cost Sony way more to purchase the studios people have been mentioning than they've paid for any others. They got Media Molecule (I think) before LittleBigPlanet became a huge hit. I can't remember when exactly they got Sucker Punch but they have never had the big success Insomniac has.
 
Out of those old games on the box underneath your TV, how many of them do you actually play to completion? I could easily have a backlog of 100+ games going back to NES up to last gen but what's the point? I know im never ever going to either A) have time to play them, B) they simply don't interest me anymore or C) they're obsolete in visuals, audio, gameplay, etc. and I simply can't go back to them. There's just no way.

Add in the visual aspect. Are you really going to play an old PS polygon texture game that while great at that time looks like crap on your brand new 4K HDR TV?

Games are remastered simply because publishers know that they have suckers willing to buy and play them despite already doing so a decade or so earlier. That's why you have remasters. And not all of them sell anyway. Those that do are the exclusives or the GTA's and Skyrims of the world.

Sorry but as someone who's 39 years old and already had his time with past consoles and past games, any games that I didn't play back then is simply, an oh well, time to move on. After all, if I didn't play them back then when they were relevant and current, there's simply no way im going to play them now.

To each their own but I simply don't see the value of BC. It wasn't asked for or needed back then and gaming was arguably better. To me, it's gamers feeling entitled and wanting everything their way but that's not going to happen. If PS5 has BC, great but I just don't see Sony doing that.

But again, to each their own. I personally don't care about BC as it does nothing for me.

There are a bunch of digital games I own that I have no interest in but of my physical games, I sold off the few I didn't want to play years ago, so yes, if I had the time, I'd play every single one of them. But since I don't have the time, I'm fine with slowly making progress through them, which is exactly what I'm doing. Right now, I'm playing through Professor Layton and the Diabolical Box on my 3DS via backwards compatibility, a game I hadn't played in 7-8 years. I'm also playing Final Fantasy IX on PS4, a game I haven't played in like 15 years. I'd by far rather play these games than something like Shadow of War.

So yes, I'm perfectly fine playing old games that "look like crap" on a 4K TV. A good game is a good game regardless of whether they look like Uncharted or not. I can go back and play Metal Gear Solid or Deus Ex with ease because they're two of the best games of all time.

I guess a lot of PS4 owners are suckers then, seeing as Final Fantasy IX was one of the best selling PSN games last month. Great argument you've got there. Totally doesn't make you sound like a condescending dick.

And no, you don't get to say "to each their own" while at the very same time insulting people who have different opinions and tastes than you. It's fine if you don't value BC but to turn around and state that no-one does, insult the people who say they do and declare old games useless is just obnoxious dickery.

They’ll most likely expand the ones they have in all likehood. Imagine studios like MM and sucker punch at Naughty dogs head count

Last I heard, Sucker Punch are very resistant to expanding.

And Media Molecule's probably better off staying a small, super creative studio. I can't imagine they'd be able to continue making wacky games like LBP, Tearaway and Dreams if they were Naughty Dog's size.
 

Zukkoyaki

Member
I don't imagine we'll see San Diego try anything new for awhile. They helmed Sony's F2P experiment that went badly, really badly, and had layoffs and a project cancelled. Albeit that wasn't really their fault, corporate botched the marketing and rollout hard. They're probably just going to sit on MLB for awhile and that's fine in my opinion. It's a fantastic series that is criminally underrated among the enthusiast crowd simply becausr it's a sports franchise.

Media Molecule is in an interesting place, I'm not really sure where they go from here. They're profitable and likely aren't too far from launching Dreams. Depending on how it does I could see a situation where they expand and make more/bigger games. That said, becoming a huge studio doesn't seem to me like it would fit their culture. A more likely route to me would be something like continuing to operate Dreams as a service including porting it to PS5 when the time comes while developing cool AA titles they can release at a steady clip.

Sucker Punch though I'm with all of you, depending on how the new IP does, they deserve to take the next step and join Sony's A-Tier dev list.
 

kyser73

Member
Why would Sony want to buy any more studios? It’s apparent from the changes they’ve made to the existing WWS set up that they want to trim the number of studios they own, so why would they want the capex & running costs of adding more studios in?

Deals like the QD one, or game-by-game make far more sense as it places the cost risk back on the studio rather than having to go through back-office integration and so on.

Why are people obsessed with Sony buying studios? All they become is a cost-centre on the bottom line.
 

Zukkoyaki

Member
My guess is because their first party line-up arguably saved the PS3 last generation and the one-two punch of purchasing Media Molecule and Sucker Punch was something of a moral victory and feel good moment for Sony fans. Last generation was an interesting case-study in the value of investing in first party studios and content. But thing is, a lot of their studios were either established or purchased years prior when game development was far cheaper.
 

bitbydeath

Member
It'd cost Sony way more to purchase the studios people have been mentioning than they've paid for any others. They got Media Molecule (I think) before LittleBigPlanet became a huge hit. I can't remember when exactly they got Sucker Punch but they have never had the big success Insomniac has.

Media Molecule was purchased after LBP1 released and saw success.

Sucker Punch was purchased after the success of inFamous (and a long success with Sly Cooper)

Naughty Dog was purchased after the success of Crash Bandicoot.

It’s an investment but without Sony acquiring these studios and more I doubt PlayStation would still be around today.
 

Shin-Ra

Junior Member
They got Media Molecule (I think) before LittleBigPlanet became a huge hit.
LittleBigPlanet had long been released (Oct-Nov 2008) and sold big for a small developer's debut game in an unfamiliar genre mix, huge DLC sales and overwhelming critical acclaim in reviews and Game/Developer of the Year awards before SCE announced the acquisition in March 2010. LBP2 was announced a couple of months later.
 
I don't imagine we'll see San Diego try anything new for awhile. They helmed Sony's F2P experiment that went badly, really badly, and had layoffs and a project cancelled. Albeit that wasn't really their fault, corporate botched the marketing and rollout hard. They're probably just going to sit on MLB for awhile and that's fine in my opinion. It's a fantastic series that is criminally underrated among the enthusiast crowd simply becausr it's a sports franchise.

Based on what we heard from the Gnomageddon story a couple months ago, none of that had much to do with the (main) Sony San Diego studio, it was basically an off-shoot team. So I wouldn't rule it out for that reason.

But yeah, I agree with kyser73. People are always obsessed with all the first party publishers buying up a bunch of studios when in reality, that's super unlikely in the current market.
 

Dabi

Member
On one hand, the idea of Sucker Punch getting the time needed to work on a new IP sounds amazing. On the other hand, Infamous has not reached its full potential and I want to see that happen. Heck, I wouldn't even be mad if Sucker Punch was doing something with Sly on the side.

I think they nailed the inFamous style of gameplay: climbing up buildings, jumping off, shooting at enemies all in fluidity down to a tee. Also, putting out Second Son as early as they did and have it look that great was pretty damn impressive.

The story just felt so forgettable. Here's hoping they deliver on better characters, writing and narrative with whatever they are doing next.
 

NKnight7

Neo Member
Edit - Well, there is the problem. You're looking at it solely from your perspective. Look at it from a perspective of how "easy" it would be to implement and how it would satisfy a portion of their userbase.

I'm torn with Sucker Punch too.

On one hand, the idea of Sucker Punch getting the time needed to work on a new IP sounds amazing. On the other hand, Infamous has not reached its full potential and I want to see that happen. Heck, I wouldn't even be mad if Sucker Punch was doing something with Sly on the side.

Whatever they announce, I'm down though.

I would be completely excited for another Sly game by Sucker Punch. I liked the last game, and I really just want to see the Sly series get a solid ending and conclusion considering Thieves in Time ended on a cliffhanger and I don't know when that cliffhanger might ever be resolved.

Either that, or a reboot if Sucker Punch doesn't want to continue Thieves in Time's story. Although, going with the time travel mechanic again is something I wouldn't be opposed to either, since there's still a number of Sly's ancestors that we haven't met yet.
 
Media Molecule was purchased after LBP1 released and saw success.

Sucker Punch was purchased after the success of inFamous (and a long success with Sly Cooper)

Naughty Dog was purchased after the success of Crash Bandicoot.

It’s an investment but without Sony acquiring these studios and more I doubt PlayStation would still be around today.

Media Molecule I couldn't remember at all. Sucker Punch I knew was somewhere between Infamous 1 and shortly after Infamous 2.

My point is why throw a ton of money at Quantic Dream to buy them when they're already working happily exclusively with Sony? Insomniac is not even a slight possibility at this point and people need to stop hanging on it. Housemarque is a possibility, but again they're already working almost exclusively with Sony, with some PC releases thrown in.
 
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