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WWE 2k18 |OT| Neville May Walk Out, But Yuke's Are Still Here For You

Zetaero757

Neo Member
Remember how much flair and style the finishers used to have in these games?
X_5rsQ.gif

51ef49171f.gif
To be fair Brock did put more effort in back then compared to now.... actually alot of them did.
 
Great roster.
Terrible anti-consumer shit with this game.
Bland, boring gameplay with presentation that gets in the way
Total lack of direction on how the game should play (is it a wrestling sim, is it a fighting sim, is it a wrestling videogame, etc)

Great OT

Question:
Can you turn off or mute the announcers this time? I know they didn't allow that 2 years ago, do they allow it now?
 
Use that share button dick. Also can you do me a favor and snap pics of ddp and booker t? I want a new comparison of the models compared to the past.
 

Lashley

Why does he wear the mask!?
These bad screenshots mean nothing to me, I'm getting it on PC and I always download silly rosters anyway

in 2k15 I had Iron Man & Captain America as my tag champs
 
Yeah. The opening animation is really lackluster.

You haven't gotten to the best part yet.

I will spoiler it:
If this guy is correct it looks like you have to actually buy some of the stuff you get by Loot crate with more VC. So you spend twice. I would like to see a second source confirm it though.
 

Hasney

Member
Everything that's wrong with WWE 2k18 (so far)

GOOD: Career and Universe don't seem as repetitive based on 45 minutes

BAD

Career and Road to Glory creation tools are VERY limited. Apparently can't even change the race? WTF? Hence the loot boxes. EDIT: looks like you can thanks to Brunire below. it's just clunky.
Road to Glory maybe. Sounds good, but 2k's servers are a massive question mark
The build they played at the preview event had NO CUTSCENES FOR CREATE A VIDEO OR UNIVERSE. The devs said it was supposed to be there, but it broke and they were trying to get it back in. Wow.
PETTY THING: Why put a treadmill backstage when you can't run on it like HCTP?
 

Brunire

Member
it was a preview build, but if true then fuck me.

A couple of people here have it, so maybe they can chime in.

You can change your character's race but it is clunky. You have to pick a face first, then you can choose the skin tone. The strange thing is that if you go back to choose another face after choosing the skin tone it resets it back to the default skin tone.

Also, you have to choose one of the default faces and cannot do any tuning until after you have finished the initial "wizard" and start the mode. You can then go to edit your character.

Other strange decisions for the initial wizard include limited hairstyles, no facial hair customization, no tattoos and a terrible selection of attire. Many of these things must be unlocked and/or purchased with VC.
 

Yaari

Member
Watching that video, you buy the lootbox, you don't even GET The item, this is only so that you can BUY it afterwards? LOL. Hahaha.
 

The Ummah

Banned
Opening a loot box for a chance to purchase the item? Even if it's just in-game VC and you can't buy more...what is this?

My hype meter is a see saw right now. Haven't played since '16.
 

Zebei

Member
was hyped when i heard switch release, since i havent played a wwe game, nor watched the product since 2007

now im just here for the glitches.
 

BiggNife

Member
Something I've been thinking about:

I've seen people here post that you shouldn't blame Yuke's for everything because 2K/Visual Concepts handles a lot of the visual/graphics engine stuff and digitizing the wrestler's faces and all that

But if that's the case, and the visuals really are more VC/2K than Yuke's, then how do you explain NBA 2K looking like this


And WWE 2K looking like this?


Just doesn't add up for me.
 

Hasney

Member
VC/2k are doing the digitising, but Yuke's still have to put that on their models in their engine. Whoever claimed they're doing the actual graphics is wrong. They may share some best practices, but they've still got mere months and are still working with the ancient old WWE thing.
 

Hasney

Member
That's why I put the quotes... I feel many will illegally download it rather than purchasing thanks to the pc version.

Yeah, just like every game that comes out on PC. Please ignore the thread about Shadow of War doing well on Steam to fit into your narrative though.

You cannot be serious.
 

BiggNife

Member
VC/2k are doing the digitising, but Yuke's still have to put that on their models in their engine. Whoever claimed they're doing the actual graphics is wrong. They may share some best practices, but they've still got mere months and are still working with the ancient old WWE thing.

This was the post I was thinking of:

Sure. I just expect more from GAF. Yuke's is the WWE boogeyman here despite most of the series' problems being out of their control.

Outdated roster? lol yukes (WWE finalizes the roster)
Bad character models? lol yukes (the character models are jointly created by 2K and freelance American artists)
Bad animations? lol yukes (motion capture and animation are done by 2K)

Gameplay design, featured modes, and netcode are also handled by 2K.

Yuke's have been code monkeys for the past twelve years or so. They take everything provided to them by 2K and WWE and assemble it. Yuke's has literally zero creative influence on the series anymore -- the game we get is the game that 2K wants. Whenever I point that out I'm treated like some kind of apologist.

Makes it sound like the models and animations are not Yuke's fault, yet the animations and models in NBA 2K are five million times better.

But yeah, it's probably just a case of the engine being too busted to fix I guess.
 

Branson

Member
Hard sell for me with Fire Pro World out on PC right now. First year in a couple I’ll be skipping for a good steam sale.
 
Remember how much flair and style the finishers used to have in these games?
X_5rsQ.gif

51ef49171f.gif

Aye, the game just looks so freaking lifeless, and it has for years.

Player models don't look like they're wrestling in a ring. They look like they're just super imposed ontop of it without any connection to where they are. The ring looks like this fixed-2D plane and the wrestlers are interacting with something around it, not the ring itself. Just looks so odd.

Likewise with the fans. Sure, they're rendering individual fans, but they've all got this lifeless 1,000 mile stare looking off into space and pumping their fists. They just seem to have their goals/requirements so messed up. Like, the requirement is

"Individually model fans"

Instead of

"Create lifelike fans"

Like, MLB the Show gets fans right, and they look good close up and especially good from afar. Fans follow the action:

fZ9hpqX.jpg


(this is from '15 or '16 too, not even the latest). This isn't perfect, sure some fans are looking off or whatever, but it's pretty damn close.

They look like real fans sitting at something and they respond to things that happen realistically. Like just watch the fans in this clip:

https://youtu.be/8MG9X8TzeDE?t=8m48s

This isn't even a special moment, but it's just much more lifelike. They're not jumping and swinging their arms at all times, they're mostly just sitting there, moving back and forth, and then when there's a called ball, a handful start clapping but at different speeds and different responses. Occassionally one guy lifts his arms in like a "Look at me I'm on TV" type reaction, while someone 3 or 4 seats down is just passive clapping. Everybody looks to be focused where the action of the game is. At the 3-1 pitch, the crowd gets slightly more animated, with more people clapping/cheering before the pitch and you can hear it as audio and see it visually. And then after the unsuccessful play, where people stand up to follow the play, fans are shown starting to sit back down as the bases are empty..

This is a very minor point in the game, a not exciting point or anything like that. With home runs, people stand, follow the ball mostly accurately, and so on.

Meanwhile, in WWE 2K18, the audio is just on a constant "cheer loop" with chants occassionally thrown in. A moment where a player is doing a rest hold is just as 'cheer loopy' as moments when a guy is about to hit his finisher. Now, admittedly, WWE crowds are typicaly bored to death these days in real life, but I doubt Yukes/2K is going for that. Fans just have this repeated animation of sit there, clap, stand up, shake your arm, pump your fist, sit there, clap, stand up, etc... And most of them

When Cena comes out here, fans are just standing randomly flailing their arms staring at nothing. And then, of course, so many models are in the same loop and so they're doing their animations at exactly the same time. I'm sure The Show has model animation loops as well, but despite animating thousands more fans, they manage to keep it fairly realistic so that most models on screen aren't doing identical loops at the same time. And, even if they are, they're more realistic loops of subtle claps and movements, not these over the top animated jump out of your seat for nothing animatiosn in WWE 2K18.

Then, at a heighetened moment of the match, as Cena is dropping his finisher... the equivalent of a big home run in MLB The Show, the fans have no reaction other than their canned jumping up and down repeated loop that they've had for the whole match. The announcer sounds so terrible, the audio doesn't get louder or respond in any way... it just happens without anything changing.

Watch these two marks during this Cena/Reigns exchange

mInMdcc.png


They're just in this animation loop that makes no sense corresponding to the action, they're not even watching it. The guy in the green jacket is at one point sad and he throws his hands in the air, and then at the next point is jumping up and down, and then the next moment he's sad again, during the same move combination. And then during big moves, because it's a loop animation some people look like they're looking at the action but most have a 1,000 yard stare into outer space...

07h5b1Al.png


Because it's just a loop, these models who are looking roughly at the action will then not be looking at the action in ~3 seconds.

2K just don't get what they're doing. Crowd reactions and the crowd are wrestling, they always have been. In every great, memorable, historic match, the crowd popping is one of the biggest events in the match, because wrestlign crowds have always been a huge part of prowrestling... Maybe, arguably, the biggest part of pro wrestling. Every pro wrestling podcast, every video review, etc., talks about the crowd. It's a major part of every wrestling event.......

And in WWE 2K18........ it's not only worse than other games w/ crowds (where the crowd is much less important), it's worse than it was 15 years ago with early Smackdown games, whcih actually did the crowd better than they do today. Their requirement at some point was "Fully model the crowd," instead of "Make a good crowd." It's one of those games where visual fidelity has made it worse because where your imagination could fill in the gaps with early Smackdown games, now they're trying to supplant your imagination (as greater technology has enabled them to do), but they jsut can't get it right.

Even games like Madden, that get so much wrong, generally get the crowd reactions right. And crowd reactions to a football game or baseball game, except for a handful of situations, just aren't nearl as important.

I know this is a long rant but it goes along with everything 2K does. They just don't know what kind of game they're making. Are they making a wrestling game or a fighting game ... is it supposed to be pick up and play or simulation ... Is it supposed to mimic a wrestling match or a fight ...? They're pulled in these different directions and don't settle on one thing. Years ago they decided the series would be more "sim" based, which whatever, best of luck if they can pull it off, but it's not sim based. Pulling off a simple suplex or DDT in WWE 2K17 was so difficult... So convoluted with what buttons you had to press to achieve a lock up, then do a lock up mini game, then press specific buttons at a specific cadence, and then your guy pulls off a pretty average move, a suplex. Yet, at specific parts in the match, to do an "OMG" moment all you have to do is hit... the LB button once. It just doesn't make any sense.


Edit

And for fucks sake just get rid of the announcers. They're terrible. HEaring Michael Cole say "A SWING AND A MISS" and "A SPECTACULAR MANEUVER" during a 8 man match just ... just doesn't make any sense and takes away from the game.
 
Like I said in the other thread: first year I'm sitting out in years. I enjoyed 2K17, but I can't justify spending $60 on 2K17.5. The roster seems incredible but I was hoping for some more changes, mainly to the audio. The game sounds embarrassingly bad. I honestly believe I could do a better job. Maybe next year.

I picked up Fire Pro Wrestling World last night to show support for FP and to show that there's a demand for more wrasslin' games. Loving it so far, played for like three hours straight.
 
Something I've been thinking about:

I've seen people here post that you shouldn't blame Yuke's for everything because 2K/Visual Concepts handles a lot of the visual/graphics engine stuff and digitizing the wrestler's faces and all that

But if that's the case, and the visuals really are more VC/2K than Yuke's, then how do you explain NBA 2K looking like this



And WWE 2K looking like this?



Just doesn't add up for me.


Yukes
 
I'd put some of the blame on 2K too. The NBA series has greatly gone down in quality since 2K11 in my opinion. It just seems like they don't care at all anymore, but the games still sell so why bother. Same thing is/has been happening here.
 

Tagyhag

Member
Oh my god that AJ Styles...He looks WORSE than last year.

I knew better to believe the bullshots but still wtf Yuke's.
 

Barren Mind

Member
The models actually look pretty good. However the animations, fan engagement and commentary leave something to be desired.
 
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