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Media Create Sales: Week 40, 2017 (Oct 02 - Oct 08)

Chris1964

Sales-Age Genius
Dengeki has some additional info

Super Famicom Mini - 371.000 (90% sell-through, out of stock at many stores)

Market size for First half of FY (2017 Apr 3 - 2017 Oct 1) was 159,99 billion yen, up 35% compariong to 2016.

By model (hardware and software)
Code:
+-----+-------+-------+
|MODEL|  2017 |  2016 |
+-----+-------+-------+
| PS4 | 35,3% | 40,2% |
| NSW | 34,5% |       |
| 3DS | 24,6% | 30,7% |
| PSV |  4,3% | 14,3% |
| OTH |  1,3% | 14,8% |
+-----+-------+-------+

Code:
+-------------+-------+-------+
|    MODEL    |  2017 |  2016 |
+-------------+-------+-------+
|  HANDHELDS  | 28,8% | 45,5% |
|HOME CONSOLES| 71,2% | 54,5% |
+-------------+-------+-------+

Code:
+-------------+-------+-------+
|  PUBLISHER  |  2017 |  2016 |
+-------------+-------+-------+
|   NINTENDO  | 59,8% | 38,8% |
|     SIE     | 40,1% | 61,0% |
+-------------+-------+-------+
 

L~A

Member
I love that Dengeki shares this kind of data, really insightful.

That home console vs handheld ratio really is something else. Speaks volume that home consoles would have +70% market share in a market where they've been weaker than handhelds for more than a decade now. Of course, in 2017, it's mostly due to the Switch, but even in 2016 home consoles sold more than handhelds (though by a much smaller margin). Not surprising though, when the only handheld pulling respectable numbers is on its way out.
 

Chris1964

Sales-Age Genius
All numbers are by value, home consoles will be higher even with lower sales.

Market value (billion yen)
Code:
+-----+---------------+---------------+
|MODEL|     2017      |     2016      |
+-----+---------------+---------------+
| PS4 | 56,48 | 35,3% | 41,80 | 40,2% |
| NSW | 55,20 | 34,5% |       |       |
| 3DS | 39,36 | 24,6% | 31,92 | 30,7% |
| PSV |  6,88 |  4,3% | 14,87 | 14,3% |
| OTH |  2,08 |  1,3% | 15,39 | 14,8% |
+-----+-------+-------+-------+-------+
| ΤΟΤ |159,99 |100,0% |103,99 |100,0% |
+-----+-------+-------+-------+-------+

Basically it is 2017 = 2016 + Switch.
 

test_account

XP-39C²
Capcom's, the ones I was referencing: [PS4] Resident Evil 6 <ADV> (Capcom) {2016.12.01} (¥2.800)

This game is 1000¥, or 10$, more expensive against Capcom's own standard for better franchises (ie. Resident Evil). Even Okami is cheaper.

[PS4] Dead Rising <ACT> (Capcom) {2016.09.29} (¥2.490)
[PS4] Dead Rising 2 <ACT> (Capcom) {2016.09.29} (¥2.490)
[PS4] Resident Evil 4 <ADV> (Capcom) {2016.12.01} (¥2.800)
[PS4] Resident Evil 5 <ADV> (Capcom) {2016.12.01} (¥2.800)
[PS4] Resident Evil 6 <ADV> (Capcom) {2016.12.01} (¥2.800)
[PS4] Ultimate Marvel Vs. Capcom 3 <FTG> (Capcom) {2017.03.09} (¥2.990)
[PS4] Mega Man Legacy Collection 2 <Mega Man 7 \ Mega Man 8 \ Mega Man 9 \ Mega Man 10> <ACT> (Capcom) {2017.08.10} (¥2.990)
[PS4] Resident Evil: Revelations <ADV> (Capcom) {2017.08.31} (¥2.990)

[PS4] Dragon's Dogma: Dark Arisen <ACT> (Capcom) {2017.10.05} (¥3.990)
Thanks for the info. Dragon's Dogma is then indeed set apart from the rest of those games.
 

Chris1964

Sales-Age Genius
Are there indications that Gran Turismo will also see a decline?

And if so, do you think great Western sales of the PS4 indicate that the series will stay healthy?

Honest questions. I haven't really been following this title.

Monday was national holiday in Japan and Splatfest 3 takes place at Saturday-Sunday, bigger shipment should be expected this week (41).

Next round of notable releases is week 42 but retailers blogs talk for low preorders across everything.

Guess what's coming out at week 42 among others. Don't expect many things from NA, EU will be the driver of sales again but I would put it at GT6 scale for WW sales.
 
So last Media Create thread there was talk about Media Create or Famitsu's Sen no Kiseki III numbers moving closer to the other tracker's numbers. It doesn't seem like that happened. What do people make of the discrepancy? Does Famitsu generally track slightly higher sales than Media Create?

I mean, a batshit insane action game is more likely to be popular there than a FPS. In the end, action RE proved to be more popular than horror RE everywhere anyway.

I don't know if RE7 can be called an "FPS" (it's not a "shooter," despite action elements), but RE4 invented the "Third Person Shooter" genre. If any games were targeting the west, it was probably the last three - even if they did manage to be popular in Japan.
 
Drop in a bucket is not hyperbolic, by large Asia is a small faction of Japan sales for Japanese publishers. We know this from financial disclosures.

Capcom Q1 FY2018
Japan: 350,000 units
Asia: 50,000 units

Bandai Namco Q1 FY2018
Japan: ¥113,121,000,000
Asia: ¥9,534,000,000

Sega FY 2017
Japan: 1,850,000 units
Asia: 1,060,000 units

Square Enix FY2017
Japan: ¥168,546,000,000
Asia (and others): ¥9,003,000,000

Koei Tecmo FY2017
Japan: 73.1% of sales
Asia: 9.1% of sales

It seems to me like the significance of Asia for Japanese publishers gets vastly overstated in these threads. Mostly in defense of heavy PS4 support.


Neither game was a western launch title. 3rd party Japanese games weren’t doing especially well on PS4 in the west until finally this year either but now we do have some good success stories like Persona 5, Nier Automata or Nioh.

Also, I’m not sure PS4 is outselling Switch globally. This year it’s been 6.2m in 6 months for PS4 vs 4.7m in 4 months for Switch under historic supply constraints. I expect Switch to be comfortably ahead for Jul-Sep given increased shipments this quarter.

The information you provided does not even support the very point you've made. As others have already said, the revenue figures are including all segments of the business (merchandise, mobile, theme parks, publications etc) when the conversation is about game sales.

The unit data actually disproves your hyperbolic statement.

The idea of games doing particularly well in launch windows (especially sparse ones) is not a new circumstance and has applied to multiple titles and consoles prior.

The last paragraph just proved that PS4 is handily outselling SW worldwide lol
 

Fiendcode

Member
The information you provided does not even support the very point you've made. As others have already said, the revenue figures are including all segments of the business (merchandise, mobile, theme parks, publications etc) when the conversation is about game sales.

The unit data actually disproves your hyperbolic statement.

The idea of games doing particularly well in launch windows (especially sparse ones) is not a new circumstance and has applied to multiple titles and consoles prior.

The last paragraph just proved that PS4 is handily outselling SW worldwide lol
Virtually nothing you just said was true. Amazing.
 

Principate

Saint Titanfall
https://www.koeitecmo.co.jp/ir/docs/ird6_20171010.pdf

Koei Temco are increasing their profit forecast for the period thanks to Nioh's DLC and Fire Emblem Warriors.

I'll might translate it later once I'm home.
That's some good news for FEW.

There's really no need for this current comparison of switches worldwide sales to PS4's it's hardly the first they'll be no new information gleamed from the discussion and quite frankly it's just the usual console war bullshit. How about we just be happy they're both selling well worldwide.
 
I don't believe they're thinking like that in general. FFXV and RE7 are clear examples of games ditching what the japanese consumer wants to chase international audiences.

Capcom is full "abandon Japan" since the last years of Inafune and SE makes clear console games are aimed at the West.
Both ditch a lot of their existing fanbase trying to expand to new people.
I don't think RE7 ditched a Japanese fanbase, but it's more likely a simultaneous attempt at returning to horror which is something fans have asked for while copying indie horror games like outlast and saving money instead of making these massive 3rd person shooters.
 

L~A

Member
Rooting for SuFami mini.

That one and Switch are going to be the true kings this holiday period.

3DS for sure lol. There is still many 3DS punches that it can deliver lol.

Pokemon, Youkai Watch Busters 2 and Kirby.^_^

What does PS4 have during holiday?

Monster Hunter World
bundle :p

While I believe 3DS will come on top, it will be much closer than most people are expecting, I guess.
 

Fisico

Member
So last Media Create thread there was talk about Media Create or Famitsu's Sen no Kiseki III numbers moving closer to the other tracker's numbers. It doesn't seem like that happened.

It's happening in fact, but it's not like Famitsu was going to say Sen no Kiseki sold 0 copy this week.
 
ßig;251776835 said:
4.7m in 4 months is 1.2m per month
6.2m in 6 months is 1m per month

PS4 actually sold trough more units during first half of this year than it shipped (which confirms that Sony little overshipped during last holiday season). From start of the year to June 11 PS4 had sell trough of 7 million units. if we extend that to the june 30 that is the end of that quarter sell trough was probably something like 7.5 million while shipments were 6.2 million.
 

Chris1964

Sales-Age Genius
3DS for sure lol. There is still many 3DS punches that it can deliver lol.

Pokemon, Youkai Watch Busters 2 and Kirby.^_^

What does PS4 have during holiday?
So just Pokemon. But it will be enough.

Super Famicom Mini could be the second best seller this December behind Switch. Something like 1m YTD isn't impossible.
 
Speaking of Jump Festa, odds of Tales of Switch finally being unveiled there? It has to be (alongside Taiko Switch) if both are due by March 31st.
 

Aters

Member
I didn't know video games even sold more than 1 million in Japan anymore lol

Plenty of them still do, on Nintendo platforms. On other platforms it's a rare scene.

I don't care about VN,give me a dating sim rpg :p,even a splatoon dating sim rpg would be ok

There's always FE you can look forward to.

You continue with your thoughts and feelings then, I'll stick to the actual data.

The conversation is getting stale so I probably won't reply anymore. But I have to point out that you didn't shy away from educated guess when there's no concrete data either. Aren't you the one who think Namco's unit sold number is low because it doesn't show up in the report? That sounds like a guess based on no data at all.
 

Square2015

Member
DQ Famitsu HIstorical - week 11
Code:
[U]	DQ11	   DQ10     DQ9        DQ8        DQ7        DQ6         DQ5      DQ4       DQ3*       DQ2*	DQ1*[/U]       
Week 1  2,080,806  420,311  2,343,440  2,236,881  1,862,065  1,455,000   684,000  159,000   ~1,370,000 ~440,000 ~80,000 
Week 2    426,189   70,352    602,856    559,524  1,072,286    449,000   685,000   81,000      ?         ?      ~80,000 
Week 3	  188,250   45,470    271,206    200,033    329,317    308,000   477,000   81,000      ?         ?      ~17,000
Week 4	  154,130   20,616    172,728    116,731    154,797    134,500     ?        ?        ~181,000    ?      ~17,000
Week 5     53,251   13,616    106,514    118,119     83,918    134,500   178,000    ?        ~181,000    ?        ?     
Week 6     46,709    9,560    121,139     95,879     64,351     80,154   178,000    ?         ~97,000    ?	  ?	
Week 7     34,652    7,577     79,452     56,945     43,717     51,881   106,000    ?         ~97,000    ?        ?	
Week 8     18,589    5,961     68,125     22,175     33,852     45,005    51,000    ?          ?         ?        ?   
Week 9     13,667    4,661     52,135     11,611     21,429     41,531     ?        ?          ?         ?        ?   
Week 10    10,297    3,386     38,293      9,892     18,191     25,207    58,000    ?          ?         ?        ?
Week 11     7,598     ?        35,660      9,389     18,360     23,834    24,000    ?          ?         ?        ?

LTD:    3,034,138 >601,510  3,891,548  3,437,179  3,702,283  2,750,252     ?	    ?	       ?         ?        ?
 

Oregano

Member
Thought this was relevant as it got some discussion in these parts; The producer of the Secret of Mana remake has explained why it's not on Switch in an interview with Red Bull:

"Development for the title began before the Switch was announced, so it was definitely beyond our expectations to see the level of anticipation for the release on the platform grow this much. In terms of our current circumstance, we are unable to immediately state that this will become available on the Switch, but we hope to continue listening to the various requests from our fans."

I'm gonna leave it without comment for the time being.
 

sphinx

the piano man
DQ Famitsu HIstorical - week 11
Code:
[U]	DQ11	   DQ10     DQ9        DQ8        DQ7        DQ6         DQ5      DQ4       DQ3*       DQ2*	DQ1*[/U]       
Week 1  2,080,806  420,311  2,343,440  2,236,881  1,862,065  1,455,000   684,000  159,000   ~1,370,000 ~440,000 ~80,000 
Week 2    426,189   70,352    602,856    559,524  1,072,286    449,000   685,000   81,000      ?         ?      ~80,000 
Week 3	  188,250   45,470    271,206    200,033    329,317    308,000   477,000   81,000      ?         ?      ~17,000
Week 4	  154,130   20,616    172,728    116,731    154,797    134,500     ?        ?        ~181,000    ?      ~17,000
Week 5     53,251   13,616    106,514    118,119     83,918    134,500   178,000    ?        ~181,000    ?        ?     
Week 6     46,709    9,560    121,139     95,879     64,351     80,154   178,000    ?         ~97,000    ?	  ?	
Week 7     34,652    7,577     79,452     56,945     43,717     51,881   106,000    ?         ~97,000    ?        ?	
Week 8     18,589    5,961     68,125     22,175     33,852     45,005    51,000    ?          ?         ?        ?   
Week 9     13,667    4,661     52,135     11,611     21,429     41,531     ?        ?          ?         ?        ?   
Week 10    10,297    3,386     38,293      9,892     18,191     25,207    58,000    ?          ?         ?        ?
Week 11     7,598     ?        35,660      9,389     18,360     23,834    24,000    ?          ?         ?        ?

LTD:    3,034,138 >601,510  3,891,548  3,437,179  3,702,283  2,750,252     ?	    ?	       ?         ?        ?


damn...around 800k less.. and being on two consoles :O that has to be considered bad for SE, right?
 
damn...around 800k less.. and being on two consoles :O that has to be considered bad for SE, right?

You are completely ignoring digital though. With digital sales it is pretty even with DQVIII. Sure still decent bit behind IX but IX is second best selling third party game of all time in Japan (behind MHP3). I don't think it's catastrophe not to match it especially considering how pretty much every franchise in Japan has seen decline from those days.
 
&#332;kami;251820869 said:
With digital XI is 200k behind VIII.

Oh. Somehow remembered digital sales being higher but after checking yeah. Still with Switch edition it should easily match at least VIII.

Edit. VIII was also helped by its launch date (late november)
 

ElFly

Member
800k? That would surprise me. It would need some kind of new content to encourage double dipping.

yeeeah but I guess there's at least a subset of people waiting for the Switch version

doubt it's 800k tho

it will be hard to gauge if there's new content, but I doubt they'd keep the new content from at least the PS4 version, in the form of DLC. Maybe it'd do best if it somehow combines the PS4/3DS versions
 
ßig;251776835 said:
4.7m in 4 months is 1.2m per month
>7m in 6 months is >1.16m per month

Fixed. This is not even regarding the fact you took an average that includes the SW's launch month.

Virtually nothing you just said was true. Amazing.

A great response.

DQ Famitsu HIstorical - week 11
Code:
[U]	DQ11	   DQ10     DQ9        DQ8        DQ7        DQ6         DQ5      DQ4       DQ3*       DQ2*	DQ1*[/U]       
Week 1  2,080,806  420,311  2,343,440  2,236,881  1,862,065  1,455,000   684,000  159,000   ~1,370,000 ~440,000 ~80,000 
Week 2    426,189   70,352    602,856    559,524  1,072,286    449,000   685,000   81,000      ?         ?      ~80,000 
Week 3	  188,250   45,470    271,206    200,033    329,317    308,000   477,000   81,000      ?         ?      ~17,000
Week 4	  154,130   20,616    172,728    116,731    154,797    134,500     ?        ?        ~181,000    ?      ~17,000
Week 5     53,251   13,616    106,514    118,119     83,918    134,500   178,000    ?        ~181,000    ?        ?     
Week 6     46,709    9,560    121,139     95,879     64,351     80,154   178,000    ?         ~97,000    ?	  ?	
Week 7     34,652    7,577     79,452     56,945     43,717     51,881   106,000    ?         ~97,000    ?        ?	
Week 8     18,589    5,961     68,125     22,175     33,852     45,005    51,000    ?          ?         ?        ?   
Week 9     13,667    4,661     52,135     11,611     21,429     41,531     ?        ?          ?         ?        ?   
Week 10    10,297    3,386     38,293      9,892     18,191     25,207    58,000    ?          ?         ?        ?
Week 11     7,598     ?        35,660      9,389     18,360     23,834    24,000    ?          ?         ?        ?

LTD:    3,034,138 >601,510  3,891,548  3,437,179  3,702,283  2,750,252     ?	    ?	       ?         ?        ?

Why no digital?
 

Kureransu

Member
ßig;251776835 said:
4.7m in 4 months is 1.2m per month
>7m in 6 months is >1.16m per month

Fixed. This is not even regarding the fact you took an average that includes the SW's launch month.

Don't be that guy. Why spin the numbers to make it look like the ps4 could be outselling when you know based on data it's not.

6.9 million (53.4 to 60.3) ps4's sold in 6 months is 1.15 million PS4's sold a month.
4.7 million switched sold in 4 months is 1.175 million Switches sold a month.

I'm pretty sure you figured this out so went with the arbitrary ">" to infer it could be more or less that number.

What you did there was bad form. It's not like the switch is blowing out the water. Do you have that much of an ego?
 
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